Thermal: Difference between revisions

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(identifyed temperature monitors pinout in jsd-001, reordering the page and trying to figure a way to make a table including all ps3 models)
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Relative: see also [[Cooling]],[[Thermal]]
Relative: see also [[Cooling]],[[Thermal]]


== [[CELL BE]] internal Powermanagement ==
== Motherboard Thermal Management ==
<div style="float:right">[[File:CellBE-heatdistribution.jpg|200px|thumb|left|[[CELL BE]] heatdistribution (on die)]]</div>
[[CELL BE]] and [[RSX]] contains internal temperature sensor diode/s, the diodes are connected with 2 lines externally to the "temperature monitor" IC's located very close to CELL and RSX in the same side of the motherboard
=== Characteristics ===


* Dynamic Power Managment with 5 power managment states
=== Temperature Monitor IC's ===
<div style="float:right">[[File:ADT7461A0002RMZR.png|200px|thumb|left|OnSemi ADT7461A0002RMZR<br />6-710-287-01<br />Used for monitoring the [[CELL&nbsp;BE]]&nbsp;(IC1101) & [[RSX]]&nbsp;(IC2101)]]</div>
The output pins (SDA and SCL) of the "temperature monitor" IC's are connected to a shared "2 wires" [https://en.wikipedia.org/wiki/System_Management_Bus SMbus] that is connected to 2 pins of [[Syscon Hardware|Syscon]]


* 1 linear sensor
SMbus uses I2C protocol, all the components connected to the "2 wires" channel are identifyed by a unique "I2C address" given by the manufacturer of the component, one of them works as a master and the other as slave, this is why the 2 "thermal monitor IC's" in a PS3 motherboard has a different product code (but has the same pinout, internally works in the same way, and are connected to the same shared SMbus)


* 10 digital thermal sensors (8xSPE, PPE and?)
==== CELL ====


* THERM signal(s) are sent to [[Syscon Hardware]] via SMbus
AD51/067ARMZ-REEL (2 channel Thermal Monitor SMbus IC)
 
== Motherboard Thermal Management ==
[[CELL BE]]/[[RSX]] send thermal data over SMbus towards 2 bufferchips, which in turn sends it to [[Syscon_Hardware|Syscon]] which handles fanspeeds, poweroff etc.
 
=== AD51/067ARMZ-REEL (2 channel Thermal Monitor SMbus IC) ===
6-710-287-01 / IC1101 <br />
Used for monitoring the [[CELL BE]]
Used for monitoring the [[CELL BE]]


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=== OnSemi ADT7461A0002RMZR (2 channel Thermal Monitor SMbus IC [[CELL BE]]/[[RSX]]) ===
*In JSD-001
<div style="float:right">[[File:ADT7461A0002RMZR.png|200px|thumb|left|OnSemi ADT7461A0002RMZR<br />6-710-287-01<br />Used for monitoring the [[CELL&nbsp;BE]]&nbsp;(IC1101) & [[RSX]]&nbsp;(IC2101)]]</div>
**Texas Instrument Remote Junction Temperature Sensor TMP411A http://pdf1.alldatasheet.com/datasheet-pdf/view/180917/BURR-BROWN/411A.html
6-710-286-01 / IC2101 <br />
**In PS3 motherboard labeled as '''TI09 411A''' (near CELL) - http://i.imgur.com/Ty6qWdo.jpg
**I2C address = 100 1100
**Thermal monitor pin 7 (THR_I2C_SDA) connected to syscon SWx-x series pin 24 by a 50ohm resistor
**Thermal monitor pin 8 (THR_I2C_SCL) connected to syscon SWx-x series pin 25
 
==== RSX ====
OnSemi ADT7461A0002RMZR (2 channel Thermal Monitor SMbus IC [[CELL BE]]/[[RSX]])
 
Used for monitoring the [[RSX]]<br />
Used for monitoring the [[RSX]]<br />
Datasheet: [http://www.onsemi.com/pub/Collateral/ADT7461-D.PDF ADT7461-D.PDF] <br />
Datasheet: [http://www.onsemi.com/pub/Collateral/ADT7461-D.PDF ADT7461-D.PDF] <br />
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*In JSD-001
**Texas Instrument Remote Junction Temperature Sensor TMP411B http://pdf1.alldatasheet.com/datasheet-pdf/view/180917/BURR-BROWN/411A.html
**In PS3 motherboard labeled as '''TI0A 411B''' (near RSX) - http://i.imgur.com/hRk8EBv.jpg (not visible in the photo but it has the "texas instrument" logo)
**I2C address = 100 1101
**Thermal monitor pin 7 (THR_I2C_SDA) connected to syscon SWx-x series pin 24 by a 50ohm resistor
**Thermal monitor pin 8 (THR_I2C_SCL) connected to syscon SWx-x series pin 25
=== [[CELL BE]] internal Powermanagement ===
<div style="float:right">[[File:CellBE-heatdistribution.jpg|200px|thumb|left|[[CELL BE]] heatdistribution (on die)]]</div>
* Dynamic Power Managment with 5 power managment states
* 1 linear sensor
* 10 digital thermal sensors (8xSPE, PPE and?)
=== RSX internal Powermanagement ===
Unknown
<!--
=== Speculation ===
=== Speculation ===
* Attackvector for clock-slowdown?
* Attackvector for clock-slowdown?
 
-->
 


== Readout of Thermal and Fan data using Software ==
== Readout of Thermal and Fan data using Software ==

Revision as of 01:07, 17 June 2015

Relative: see also Cooling,Thermal

Motherboard Thermal Management

CELL BE and RSX contains internal temperature sensor diode/s, the diodes are connected with 2 lines externally to the "temperature monitor" IC's located very close to CELL and RSX in the same side of the motherboard

Temperature Monitor IC's

OnSemi ADT7461A0002RMZR
6-710-287-01
Used for monitoring the CELL BE (IC1101) & RSX (IC2101)

The output pins (SDA and SCL) of the "temperature monitor" IC's are connected to a shared "2 wires" SMbus that is connected to 2 pins of Syscon

SMbus uses I2C protocol, all the components connected to the "2 wires" channel are identifyed by a unique "I2C address" given by the manufacturer of the component, one of them works as a master and the other as slave, this is why the 2 "thermal monitor IC's" in a PS3 motherboard has a different product code (but has the same pinout, internally works in the same way, and are connected to the same shared SMbus)

CELL

AD51/067ARMZ-REEL (2 channel Thermal Monitor SMbus IC) Used for monitoring the CELL BE

Pin Signal Description
1 VCC +3.3_Thermal
2 D+ from STI_THERMAL0 via R1106 100 Ohm and C1103 0.001uF 50V
3 D- from STI_THERMAL0 via R1107 100 Ohm and C1103 0.001uF 50V
4 /THERM
5 GND Ground
6 /THERM2 to /SYS_THR_ALRT
7 SDATA from THR_I2C_SDA
8 SCLK from THR_I2C_SCL

RSX

OnSemi ADT7461A0002RMZR (2 channel Thermal Monitor SMbus IC CELL BE/RSX)

Used for monitoring the RSX
Datasheet: ADT7461-D.PDF

Pin Signal Description
1 VCC +3.3_Thermal
2 D+ from RSX_TDR via R2101 100 Ohm and C2103 0.001uF 50V
3 D- from RSX_TDN via R2102 100 Ohm and C2103 0.001uF 50V
4 /THERM to RSX_GPIO6 / RSX_THR_EVENT
5 GND Ground
6 /THERM2 to /THRRSX_SENS_ALRT
7 SDATA from THR_I2C_SDA
8 SCLK from THR_I2C_SCL

CELL BE internal Powermanagement

CELL BE heatdistribution (on die)
  • Dynamic Power Managment with 5 power managment states
  • 1 linear sensor
  • 10 digital thermal sensors (8xSPE, PPE and?)

RSX internal Powermanagement

Unknown


Readout of Thermal and Fan data using Software

Readable in software with Sycalls: sys_game_get_temperature (sc383), sys_sm_get_tzpb (sc384), sys_sm_get_fan_policy (sc409)

Fan settings per PS3 model based on syscon data reads

Syscon fan speeds/temperatures factory settings
PS3 Model Mother Board Syscon Fan Ø Fan Steps Overheat
Shutdown
Temperature
Fantest
mode

Supported
Step 1 Preheat
Gap
Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 8 Step 9 Step 10 Step 11 Step 12
Temp1 Speed1 Temp2 Speed2 Temp3 Speed3 Temp4 Speed4 Temp5 Speed5 Temp6 Speed6 Temp7 Speed7 Temp8 Speed8 Temp9 Speed9 Temp10 Speed10 Temp11 Speed11 Temp12 Speed12
CECHAxx COK-001 CXR713120-20xGB 14 cm 20/20
(Ambient)
0x33
(Preheat)
No
CECHBxx COK-001 CXR713120-20xGB 14 cm 20/20
(Ambient)
0x33
(Preheat)
No
CECHCxx COK-002 CXR713120-20xGB 14 cm 20/20
(Ambient)
0x33
(Preheat)
74/68
(+54/+48)
0x40
(+0xD)
75/68
(+1/+0)
0x48
(+0x8)
75/68
(+0/+0 ?)
0x4D
(+0x5)
No more fan steps ? No
CECHExx COK-002 or
COK-002W
CXR713120-20xGB 14 cm 20/20
(Ambient)
0x33
(Preheat)
No
CECHGxx SEM-001 CXR713120-20xGB 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHHxx DIA-001 CXR714120-30xGB 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHJxx DIA-002 CXR714120-30xGB 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHKxx DIA-002 CXR714120-30xGB 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHLxx VER-001 SW-30x 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHMxx VER-001 SW-30x 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHPxx VER-001 SW-30x 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECHQxx VER-001 SW-30x 14 cm ? 20/20
(Ambient)
0x33
(Preheat)
Yes
CECH-20xx DYN-001 SW2-30x 10 cm 20/20
(Ambient)
0x33
(Preheat)
53/45
(+33/+25)
0x39
(+0x6)
54/46
(+1/+1)
0x3B
(+0x2)
55/47
(+1/+1)
0x3E
(+0x3)
56/47
(+1/+0)
0x40
(+0x2)
57/48
(+1/+1)
0x43
(+0x3)
58/49
(+1/+1)
0x45
(+0x2)
59/49
(+1/+0)
0x48
(+0x3)
69/?
(+10/+?)
0x4A
(+0x2)
Unknown fan steps Yes
CECH-21xx SUR-001 SW2-30x 10 cm 20/20
(Ambient)
0x33
(Preheat)
Yes
CECH-25xx JTP-001 SW2-30x 10 cm 20/20
(Ambient)
0x33
(Preheat)
58/54
(+38/+34)
0x39
(+0x6)
59/57
(+1/+3)
0x3B
(+0x2)
60/60
(+1/+3)
0x3E
(+0x3)
62/61
(+2/+1)
0x40
(+0x2)
63/62
(+1/+1)
0x43
(+0x3)
64/64
(+1/+2)
0x45
(+0x2)
65/65
(+1/+1)
0x48
(+0x3)
70/69
(+5/+4)
0x4A
(+0x2)
73/73
(+3/+4)
0x50
(+0x6)
Unknown fan steps ??/?? Yes
CECH-25xx JSD-001 SW2-30x 10 cm 20/20
(Ambient)
0x33
(Preheat)
Yes
  • Notes
    • The table uses an ambient temperature of 20 celsius degrees, the value doesnt matters for the purpose of the table, is just for comparison purposes of the increments (PS3 manual states: Ambient Operating temperature 5°C - 35°C (41°F - 95°F))
    • In "Temp1" column the exact temperature has no importance, there is a big gap in this first step (from minimal to around 54º the fan speed is the same), but the fan speed associated in "Speed1" is needed to know because is the minimal
    • Temperatures in the format XX/YY are CELL/RSX in celsius degrees (°, {{degree}}, {{°}} or &deg;)
    • Fan speeds are in hexadecimal
    • Increments row are in decimal
    • Firmware installations can change fan configuration values in syscon so the values can vary depending of firmware
    • Fan has a special "test/clean" mode that sets the fan at max speed, only works in some PS3 models, to enter this mode first disconnect power cord from the wallet, then press eject button and keep it pressed, then connect power cord to the wallet
    • When the temperature of the PS3 is decreasing (like when exiting a game) it takes around 2 minutes to step back to the previous speed (to dont disturb the user with too much speed changes up and down). And never returns to the initial speed of 0x33 (tested for 20 minutes)
Test conditions

To make this test, first install "iris manager" and configure the fan speeds to be controlled by syscon (sys_sm_get_fan_policy in mode 1 allows to see the default values syscon is using in real time at the bottom of the screen)... then turn off the PS3 and let it cool for some hours to return to ambient temperature

After this preparation start the test by turning on the PS3 and enter in iris, go to fancontrol settings screen as faster as possible, then start taking notes of how the values that appears at the bottom of the screen changes over time

This test can last over 60 minutes in some PS3 models and will not reach the higher temperature values because the efficiency of the cooling system doesnt allows the PS3 to overheat for obvious reasons. The maximun temperature on the test is not important for this table, the values of the fan speeds are (and the temperature asociated with this fan speed change)

A controlled overheat can be forced by blocking the airflow grills (any of them) with a plastic bag, only use this method for small overheats around 4º or 5º that are the normal peaks that will be present in-game. When manual overheating never exceed the overheat shutdown temperature that is around 85º because this can cause a permanent damage to the motherboard

Homebrew for thermal and fan read and control

Control fan utility

Default values used by the payload included in "control fan utility" and "iris manager"

speed_table_default[8]
# value mode notes
0 0x5f sm_shutdown / manual mode
1 0x4d < temp_control0
2 0x54 temp_control0 => temp_control1
3 0x60 temp_control0 <= temp_control1
4 0x68 >= temp_control1
5 0x70 >= temp_control2
6 0x78 >= temp_control3
7 0xA0 >= temp_control4
temp_control_default[5]
# temp note
0 62
1 68
2 70
3 72
4 75

using TC and ccapi

prerequisites:

Step by step:

  1. Unzip the package 'CcApi_2.00_package.rar' on your pc and copy the folder 'plugins' to the root of your external hard drive or USB flash drive.
  2. Copy 'XX0001-ENSTONEXX_00-00000000000CCAPIv2.00.pkg' also to the root of your external hard drive or USB
  3. Now go to the ps3, and install the pkg 'XX0001-ENSTONEXX_00-00000000000CCAPIv2.00.pkg', then reboot when it is demanded.
  4. When your PS3 restarts, a popup will appear at the launch of the xmb telling you that the plugin has successfully been loaded.
  5. Now go to the PC, unzip the package 'TC101.zip' and run 'Temp Control.exe'.
  6. Enter the IP address of the PS3 in the red zone.
  7. Then click 'connect' in Blue.
  8. The temperatures will be displayed in green.
  9. Check the box PS3 notifications and temperatures will consistently be displayed on the TV screen.

Using this will allow you to see the actual temperature of the ps3 and to be aware when the temperature goes very high so you turn it off and avoid a problem of your ps3 system.

source: http://wololo.net/talk/viewtopic.php?f=67&t=38795

Thermal Images

90nm / 60GB FAT and 65nm / 40GB FAT

These tests aren't by any means scientific, as we only heated the PS3's with the "Folding @ Home" application included with "Life With PlayStation" for about an hour, as the temperature had reached it's peak by then. The findings may surprise some of you, as earlier reports stated the 40GB PS3's used much less power and emitted less heat as a result of a smaller CELL processor and some other differences.

With the ambient temperature at about 22 Celcius, we started taking pictures. As you can see in the first image below, the upper-right part of the PS3 heats up the fastest, because this is where the ventilation system outputs most of the hot air building up inside of the console. Already in this image, you can see the power supply in the lower right corner heating up.
PS3 Thermal Imaging - IR_0020
The front of the PS3 didn't heat up as quickly, as we can see in the next picture. The only slightly warm part is the PS3's power supply in the lower left corner of the console as seen:
PS3 Thermal Imaging - IR_0021
The next image also shows the front of the PS3, but from a slightly elevated angle to show the top/side vents in comparison to the PSU.
PS3 Thermal Imaging - IR_0022
Now after waiting some time (7 minutes into testing), we can already see the back and side vents getting quite hot, going as high as 49 C. This is where the heatsink is sitting mostly.
PS3 Thermal Imaging - IR_0024

Now we waited for the PS3 to REALLY heat up. Using Folding@Home, the PS3 is put under a lot of stress, although different to gaming, because the RSX is supposedly not put under as much stress. This was done because it was easier to get a uniform heat output from the system, as various games tax the system's components in different ways and at different times, being that they are not linear.

Sadly, in this pic, the FLIR camera was not calibrated correctly (you have to calibrate it before every pic), so it seems that the PS3 is much hotter than it really is. The heat gauge on the side tells us the actual max temp on this pic is only 29 C. Still, we can gather from this pic that only the PSU is getting hot, and the rest of the console is uniformly orange.
PS3 Thermal Imaging - IR_0026
The backside shows a different picture. The rear vents are now very warm at 45 C, compared to the rest at about 23 C, which is slightly above room temperature.
PS3 Thermal Imaging - IR_0027
Here is the backside of the PS3 after heating up. The complete bottom is getting pretty hot, but the most heat output can still be seen at the side vent, which is at 42 C.
PS3 Thermal Imaging - IR_0028
Now that we know the temperature of the 60GB after being given time to warm up under load, we connected the 40GB unit to the TV. Starting again at about 22 C, we can again see the PSU heating up from the front.
PS3 Thermal Imaging - IR_0030
After only several minutes under load, we get this picture, showing us the heat production compared to the 60GB is nearly the same at the rear vents at 47 C.
PS3 Thermal Imaging - IR_0031
Now we looked at the bottom, and it looked quite different compared to the 60GB. Here we can actually see where the fan is located, and we can see that the distribution of heat is much more uniform. This tells us that the heatsink in the 40GB PS3's is much more efficient, even though the overall heat output is about the same. The 40GB is also a lot quieter. My 60GB unit's spins up to high speed mode quick and stays that way. The 40GB's fan speed nearly always stays one "notch" lower, making it nearly silent when gaming or watching a movie. The back of the unit is also a bit cooler than the 60GB, though the side is about the same. You'll notice fewer deep reds on the 40GB images in comparison to the images of the 60GB console.
PS3 Thermal Imaging - IR_0032

The verdict is still a bit hard to deduce. After all, we know that the CELL in the 40GB is 65nm compared to the 90nm chip in the 60GB consoles, also using about 40 Watts less power overall. Yet, the heat signature is almost the same for both, being slightly more uniform in the 40GB. My guess is, the 40GB does indeed produce less heat, as can be deduced by the much lower weight and smaller heatsink. Thus, it can more effectively transport heat away than the older 60GB model.

All in all, I say, Sony engineered quite a nice little piece of machinery here in terms of heat production and dissipation. Today's laptops have CPU's which usually produce less than 25 Watts of heat under load, normally never exceeding 35 watts. PS3 on the other hand can use up to 200 Watts in a case that is not that much bigger.

source: http://psinsider.e-mpire.com/index.php?categoryid=3&m_articles_articleid=1160