Emulation
The page has been splitted and the content has been moved to:
This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the Discussion
Introduction
Links
Compatibility lists, etc...
Common Stuff
PS1 Native resolution
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
- Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
- Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
PS2 Native Resolution
Video output resolution: variable from 256x224 to 1280x1024 pixels
PS/PS2 Upscaling & smoothing
Options added to XMB since 1.80++ Both options can be set individually.
PS/PS2 upscaling:
- Off - Disable upscaled output.
- Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
- Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
PS/PS2 smoothing:
- Off - Disable smoothing
- On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
Samples: http://uk.ps3.ign.com/articles/793/793775p1.html