String Viewer

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Description[edit]

Is a feature available for non-retail PS3 models

Accesible from an icon at XMB category Settings [Settings] > [String Viewer]

Its position in settings category is defined by the settings_order 0x13 in category_setting_plugin.sprx (In XMB is displayed as the last icon most at bottom of settings category)

The name of the icon is loaded from category_setting_plugin.rco

<Text name="msg_tool_string_viewer">String Viewer</Text>

The icon launches strviewer_plugin.sprx module

There are 4 "xml object pages" inside strviewer_plugin.rco that can be loaded by the .sprx (the samples below are a reduced version with only its name and the action triggered when onInit):

<Page name="page_strviewer_lang"... onInit="event:native:/OnInitStrViewerLang"...
<Page name="page_strviewer_plugin"... onInit="event:native:/OnInitStrViewerPlugIn"...
<Page name="page_strviewer_id"... onInit="event:native:/OnInitStrViewerID"...
<Page name="page_strviewer"... onInit="event:native:/OnInitStrViewerDialog"...

String Viewer supports multilanguage. The page page_strviewer_lang contains a list of languages associated with letter codes, see: Talk:Languages

Speculation[edit]

Maybe is posible to make visible the icon in some PS3 models by using a Button Combo

Pre-retail firmwares[edit]

In old firmwares can be seen how string viewer was loaded

Codecode
<View id="seg_string_viewer">
	<Attributes>
		<Table key="StrViewer">
			<Pair key="icon_rsc"><String>item_tex_ms_icon</String></Pair>
			<Pair key="title"><String>String Viewer</String></Pair>
			<Pair key="module_name"><String>strviewer_plugin</String></Pair>
			<Pair key="module_action"><String>0</String></Pair>
		</Table>
	</Attributes>
	<Items>
		<Item  class="type:x-xmb/module-action" key="StrViewer" attr="StrViewer" />
	</Items>
</View>
String Viewer error

When adding this entry in a modern firmware and clicking in the icon, appears an error message asking for strviewer_cnf in dev_usb000

The file in path usb000/strviewer/strviewer_cnf needs to follow this format:

Codecode
Title = "Strviwer Pwned" path = "/strviewer/" file = "working_example"

And the loaded xml seems to be using the format inherited from the dev_flash/vsh/resource/silk/xai/widgets/informationboard/strings/|infob_<language>.xml where is required to follow this format:

Codecode
<str id="msg_dtype_C">Lorem ipsum...</str><!--dtype="C"-->
<str id="msg_dtype_E">Lorem ipsum...</str><!--dtype="E"-->
<str id="msg_dtype_W">Lorem ipsum...</str><!--dtype="W"-->
<str id="msg_dtype_R">Lorem ipsum...</str><!--dtype="R"-->
<str id="msg_dtype_T">Lorem ipsum...</str><!--dtype="T"-->
<str id="msg_dtype_N">This is a notification</str><!--dtype="N"-->
<str id="msg_dtype_G">This is a botton notification </str><!--dtype="G"-->
<str id="msg_dtype_I">This simple text was automatically repeated several times and also added many asterisks of its own</str<!--dtype="I"-->

The valid values for the <!--dtype="C"--> (C,E,W,R,T,N,G,I) are hardcoded inside strviewer_plugin.sprx

Test video:

More info: http://www.psx-place.com/threads/string-viewer-and-decr-0-90fw-xmb-items-partially-working.17313