PSP Custom Configs: Difference between revisions
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=== Cars === | === Cars === | ||
Cars Race-O-Rama | Cars Race-O-Rama<code>rsx-err 262</code> | ||
< | |||
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR | _CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR | ||
* invalid data is specified for a command | * invalid data is specified for a command | ||
Line 650: | Line 649: | ||
=== Harry Potter and the Half-Blood Prince === | === Harry Potter and the Half-Blood Prince === | ||
Crash related with < | Crash related with <code>rsx-err 262</code> | ||
{{clear}} | {{clear}} | ||
Line 796: | Line 795: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Fix: < | Fix: <code>ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX</code>. Crash was happening because emulator does not support game prx via loader. | ||
{{clear}} | {{clear}} | ||
Line 857: | Line 856: | ||
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br> | Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br> | ||
later on freezes < | later on freezes <code>rsx-err 1</code><br> | ||
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR | |||
{{clear}} | {{clear}} | ||
=== Motorstorm Arctic Edge === | === Motorstorm Arctic Edge === | ||
{{boxcode|float=left|width=auto|title=On freeze|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|width=auto|title=On freeze|code=<syntaxhighlight lang=bash> |
Revision as of 11:47, 5 September 2021
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A
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Ape Escape P
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Remaps the D-pad (camera control) to the right stick
B
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Black Rock Shooter
lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 00000000000C8D94 lwz r17, 0x454(r15) ; r15 = 0 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x000000028bed73b7 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_c8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20 lv2(2): # 0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0 lv2(2): # 0x000000000163bc48 sub_5B0C8 + 0xB78 lv2(2): # 0x000000000163c68c sub_5C32C + 0x348 lv2(2): # 0x000000000163dc14 sub_5DA7C + 0x1E8 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700fcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010700fd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824202a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006ac990 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000010700fd GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824202a GPR17: 0x00000000801a4730 lv2(2): # GPR18: 0x00000000089a6550 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000057e40 GPR21: 0x0000000000000002 lv2(2): # GPR22: 0x0000000009979e00 GPR23: 0x0000000000000800 lv2(2): # GPR24: 0x00000000089a6550 GPR25: 0x0000000009973e00 lv2(2): # GPR26: 0x0000000009983e00 GPR27: 0x0000000009983e00 lv2(2): # GPR28: 0x0000000009983e00 GPR29: 0x0000000009983e00 lv2(2): # GPR30: 0x0000000009fec650 GPR31: 0x0000000008815618 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82008000 lv2(2): # lv2(2): # FPR 0: 0xc000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082008000 FPR 5: 0x408c200000000000 lv2(2): # FPR 6: 0x3f52345680000000 FPR 7: 0x00000010703fd000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x00000010703fd000 lv2(2): # FPR12: 0xfff8000082008000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x00000010703fd000 FPR15: 0x00000010703fd000 lv2(2): # FPR16: 0x00000010703fd000 FPR17: 0x00000010703fd000 lv2(2): # FPR18: 0x00000010703fd000 FPR19: 0x00000010703fd000 lv2(2): # FPR20: 0x00000010703fd000 FPR21: 0x00000010703fd000 lv2(2): # FPR22: 0x00000010703fd000 FPR23: 0x00000010703fd000 lv2(2): # FPR24: 0x00000010703fd000 FPR25: 0x00000010703fd000 lv2(2): # FPR26: 0x00000010703fd000 FPR27: 0x00000010703fd000 lv2(2): # FPR28.. r31 = 8815618 0881560C addu s1,s0,s1 08815610 jal zz_sceAtracReleaseAtracID 08815614 nop 08815618 li a0,-0x1 0881561C sw a0,0x2020(s2) 08815620 lb s1,0x20A0(s1) 08815624 beq s1,zero,pos_08815634
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x0000000106f65ac5 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd001030068c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x01030069 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824208a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006768a0 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x0000000001030069 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824208a GPR17: 0x00000000805c3858 lv2(2): # GPR18: 0x0000000000000001 GPR19: 0x0000000009e28010 lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000001 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000004000000 GPR25: 0x0000000000000080 lv2(2): # GPR26: 0x0000000000000001 GPR27: 0x0000000009e28010 lv2(2): # GPR28: 0x0000000000000001 GPR29: 0x0000000000000001 lv2(2): # GPR30: 0x0000000009ffda80 GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x407be00000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x406e000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x4040000000000000 lv2(2): # FPR 6: 0x3fef000000000000 FPR 7: 0x0000001030369000 lv2(2): # FPR 8: 0x407be00000000000 FPR 9: 0x406e000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000001030369000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x0000001030369000 FPR15: 0x0000001030369000 lv2(2): # FPR16: 0x0000001030369000 FPR17: 0x0000001030369000 lv2(2): # FPR18: 0x0000001030369000 FPR19: 0x0000001030369000 lv2(2): # FPR20: 0x0000001030369000 FPR21: 0x0000001030369000 lv2(2): # FPR22: 0x0000001030369000 FPR23: 0x0000001030369000 lv2(2): # FPR24: 0x0000001030369000 FPR25: 0x0000001030369000 lv2(2): # FPR26: 0x0000001030369000 FPR27: 0x0000001030369000 lv2(2): # FPR28: 0x0000001030369000 FPR29: 0x0000001030369000 lv2(2): # FPR30: 0x0000001030369000 FPR31: 0x0000001030369000
zz_sceAtracReleaseAtracID
zz_sceCtrlReadBufferPositive
Its a thread? timing/sync problem.
Bleach: Soul Carnival 1
SAVEDATA_USE_PS3_SAVE = 1
Brandish: The Dark Revenant
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
Remaps R and L buttons to the right stick
Brave Story: New Traveler
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
Breath of Fire III
ADHOC.EMUPA_TITLE_ID = ULUS10567 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
C
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Cars
Cars Race-O-Ramarsx-err 262
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
- invalid data is specified for a command
- this error indicates that the command is supported but the data for that command is a value outside of the allowable range
D
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Danganronpa 1
ALLEGREX_DELAY = 50
Danganronpa : Hope's Academy and Despair's Students
ALLEGREX_DELAY = 50
Digimon Adventure
VERSION = 0xFFFFFFFF ADHOC_PARTY = 0 S3D.ENABLE = 0 VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1 SDRAM_SIZE = 03800000 ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Better speed
Dissidia 012
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800610 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x0000000010005f20 lv2(2): # TB : 0x000000022782edce lv2(2): # HW Thread #: 0 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800610 CR:0x28000022 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800610 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x8000000000638750 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000095 lv2(2): # GPR 8: 0x0000000030000070 GPR 9: 0x0108006100000000 lv2(2): # GPR10: 0x0000000001080061 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x403b800000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x3ff0000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x0000001080361000 FPR15: 0x0000001080361000 lv2(2): # FPR16: 0x0000001080361000 FPR17: 0x0000001080361000 lv2(2): # FPR18: 0x0000001080361000 FPR19: 0x0000001080361000 lv2(2): # FPR20: 0x0000001080361000 FPR21: 0x0000001080361000 lv2(2): # FPR22: 0x0000001080361000 FPR23: 0x0000001080361000 lv2(2): # FPR24: 0x0000001080361000 FPR25: 0x0000001080361000 lv2(2): # FPR26: 0x0000001080361000 FPR27: 0x0000001080361000 lv2(2): # FPR28: 0x0000001080361000 FPR29: 0x0000001080361000 lv2(2): # FPR30: 0x0000001080361000 FPR31: 0x0000001080361000
lui a0,0x886 lui a1,0x886 addiu a0,a0,0x64C4 jal z_un_088eceb0 addiu a1,a1,0x64FC li a0,0x264 li a1,0x2 jal z_un_088ecfd4 li a2,0x2 jal z_un_088ee754 nop li a0,0x1 ... z_un_088ecfd4: addiu sp,sp,-0x20 sw s0,0x0(sp) sw s1,0x4(sp) move s0,a2 move s1,a1 sw s2,0x8(sp) sw s3,0xC(sp) sw ra,0x10(sp) jal z_un_088ecf48 move s2,a0 lui s3,0x89D lw a0,0x7F00(s3) beq a0,zero,pos_088ED0B8 nop lbu a0,0x0(a0) bne a0,zero,pos_088ED0B0 nop slti a0,s2,0x264 bne a0,zero,pos_088ED0A8 nop slti a0,s1,0x2 bne a0,zero,pos_088ED0A0 nop slti a0,s0,0x2 bne a0,zero,pos_088ED098 nop move a0,s2 move a1,s1 jal z_un_088ef658 move a2,s0 jal zz_sceMpegInit ... z_un_088ee754: addiu sp,sp,-0x20 sw s0,0x4(sp) lui s0,0x89D lw a0,0x7F00(s0) sw s1,0x8(sp) sw s2,0xC(sp) sw s3,0x10(sp) sw ra,0x14(sp) beq a0,zero,pos_088EE7E0 nop lbu a1,0x0(a0) beq a1,zero,pos_088EE7D8 nop lbu a0,0x1(a0) bne a0,zero,pos_088EE7D0 nop jal zz_sceMpegQueryMemSize ...
launching OVL process
E
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Evangelion Jo
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200 SAVEDATA_USE_PS3_SAVE = 1
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.LINEAR_ADRS = 40 // blur fix
AW.DISABLE_FB_TEX = 200 // blur fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
Evangelion
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
[FILE LOADING]:map/free/freemap.xml [FILE LOADING]:sound/se/se_map00.phb Lo[FILE LOADING]:ui/free/place.bin ad : [sound/se/se_map00][3,-1] [8]ui/free/place.bin [FILE LOADING]:ui/common/fm_00.bin [9]ui/common/fm_00.bin [FILE LOADING]:ui/common/fm_01.bin [10]ui/common/fm_01.bin [FILE LOADING]:ui/common/fm_02.bin [11]ui/common/fm_02.bin [FILE LOADING]:ui/free/command00.bin [12]ui/free/command00.bin [FILE LOADING]:ui/free/command00.bin [13]ui/free/command00.bin [FILE LOADING]:ui/free/rs_02.bin [14]ui/free/rs_02.bin [FILE LOADING]:ui/free/bn_c000.gim [FILE LOADING]:ui/free/com_nm.gim ERROR 0x9ffed84 SQ:lv2(2): # lv2(2): # lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): decrypt line = (1) column = (0) : error unexpected character(control) lv2(2): # SRR0 : 0x0000000081052170 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x00000000b182b18e lv2(2): # TB : 0x00000003e747def9 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_C8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 bl _ThreadManForUser_D3C08E1A lv2(2): # 0x000000000163c68c bl sub_5B0C8 lv2(2): # 0x000000000163dc14 bl sub_5C32C lv2(2): # 0x000000000163ddd8 bl sub_5DA7C / SceModmgrStart lv2(2): # 0x00000000016697c8 - PEmuExecThread lv2(2): # 0xbadadd0010800a3c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010800a4 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x0000000080bc1cf4 CR:0x28228082 lv2(2): # CTR: 0x0000000081051ab8 lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x00000000b3900000 lv2(2): # GPR 4: 0x0000000000000000 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000089ee400 GPR 7: 0x0000000081051ab8 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000b8c050b0 GPR11: 0x00000000b182b18e lv2(2): # GPR12: 0x00000000b182b182 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e55c0 lv2(2): # GPR16: 0x000000008107c290 GPR17: 0x0000000008aa6c88 lv2(2): # GPR18: 0x0000000008aa6cb0 GPR19: 0x0000000008aa6958 lv2(2): # GPR20: 0x0000000008aa6c80 GPR21: 0xfffffffffffffffc lv2(2): # GPR22: 0x00000000000000b0 GPR23: 0x0000000008c05088 lv2(2): # GPR24: 0x000000006d92e082 GPR25: 0x0000000008ca4690 lv2(2): # GPR26: 0x0000000000000002 GPR27: 0x0000000008000000 lv2(2): # GPR28: 0x00000000000003e8 GPR29: 0x0000000000000032 lv2(2): # GPR30: 0x0000000009ffe8d0 GPR31: 0x00000000089ee400 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82064000 lv2(2): # lv2(2): # FPR 0: 0xbfe3542760000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x407c800000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082064000 FPR 5: 0x408e000000000000 lv2(2): # FPR 6: 0x3f51111120000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x4070000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082064000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x00000010803a4000 FPR15: 0x00000010803a4000 lv2(2): # FPR16: 0x00000010803a4000 FPR17: 0x00000010803a4000 lv2(2): # FPR18: 0x00000010803a4000 FPR19: 0x00000010803a4000 lv2(2): # FPR20: 0x00000010803a4000 FPR21: 0x00000010803a4000 lv2(2): # FPR22: 0x00000010803a4000 FPR23: 0x00000010803a4000 lv2(2): # FPR24: 0x00000010803a4000 FPR25: 0x00000010803a4000 lv2(2): # FPR26: 0x00000010803a4000 FPR27: 0x00000010803a4000 lv2(2): # FPR28: 0x00000010803a4000 FPR29: 0x00000010803a4000 lv2(2): # FPR30: 0x00000010803a4000 FPR31: 0x00000010803a4000
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb user_main I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1] user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim user_main I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84) user_main I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH user_main E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
F
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Final Fantasy Tactics: The War of the Lions
AW.VRAM_MODE = 1 DRAWN_IMAGE_SCALE = 4 VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 3
- The config fixes slowdowns
- The Saves needs to be fixed by patching the EBOOT.ELF
- EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
G
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Genso Suikoden Tsumugareshi Hyakunen no Toki
AW.DISABLE_FB_TEX = 100
- The config fixes blur
- Needs fix for libmt19937.prx loading
Gods Eater Burst
SAVEDATA_USE_PS3_SAVE = 1
The config fixes the save
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800010 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x800000020011c010 lv2(2): # TB : 0x000000018b2e5560 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd001080000c lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800010 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800010 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4af0 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x0000001080301000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
GUN
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03000000 S3D.ENABLE = 0 ADHOC_PARTY = 0 SAVEDATA_USE_PS3_SAVE = 1 AW.LINEAR_ADRS = 40 VFPU_USE_FAST_VMMUL = 1 AW.DISABLE_FB_TEX = 222 DRAWN_IMAGE_SCALE = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 MIPS_CODE_BLOCK_SIZE = 8192 ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
H
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Harry Potter and the Half-Blood Prince
Crash related with rsx-err 262
Hunter x Hunter : Wonder Adventure
AW.DISABLE_FB_TEX = 100
Fix gfx errors
I
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J
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K
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Killzone Liberation
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010b00760 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x8000000100078ad0 lv2(2): # TB : 0x00000007828ccc76 lv2(2): # HW Thread #: 1 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010b00760 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010b00760 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4630 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010b0376000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000000 lv2(2): # TB : 0x00000009f27df9f0 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000d00cfd0c lv2(2): # 0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC lv2(2): # 0x0000000001602bf4 cvt.s.w %s,%s lv2(2): # 0x00000000016c8d88 lv2(2): # 0x00000000016036ac vmone.t %s lv2(2): # 0x0000000000b9d25c lv2(2): # 0x000000000165bc48 lv2(2): # 0x000000000165c68c lv2(2): # 0x000000000165dc14 lv2(2): # 0x000000000165ddd8 lv2(2): # 0x00000000016897c8 lv2(2): # 0xbadadd0018100c7c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x018100c8 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00b1000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1050200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x000000000165d704 CR:0x28242042 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x0000000008e92184 GPR 1: 0x00000000d00cfc80 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x0000000000000001 GPR 5: 0x0000000009f000b4 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x00000000400e4630 lv2(2): # GPR 8: 0x0000000009f000b4 GPR 9: 0x000000000011db40 lv2(2): # GPR10: 0x0000000008820300 GPR11: 0x0000000001a6c658 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000d260 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000400e5170 lv2(2): # GPR16: 0x0000000028242042 GPR17: 0x000000008004b1a0 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000001 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000001abc4f0 GPR23: 0x00000000400e5170 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000001 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000018103c8000 FPR 1: 0x00000018103c8000 lv2(2): # FPR 2: 0x00000018103c8000 FPR 3: 0x00000018103c8000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000018103c8000 lv2(2): # FPR 6: 0x00000018103c8000 FPR 7: 0x00000018103c8000 lv2(2): # FPR 8: 0x00000018103c8000 FPR 9: 0x00000018103c8000 lv2(2): # FPR10: 0x00000018103c8000 FPR11: 0x00000018103c8000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000018103c8000 lv2(2): # FPR14: 0x00000018103c8000 FPR15: 0x00000018103c8000 lv2(2): # FPR16: 0x00000018103c8000 FPR17: 0x00000018103c8000 lv2(2): # FPR18: 0x00000018103c8000 FPR19: 0x00000018103c8000 lv2(2): # FPR20: 0x00000018103c8000 FPR21: 0x00000018103c8000 lv2(2): # FPR22: 0x00000018103c8000 FPR23: 0x00000018103c8000 lv2(2): # FPR24: 0x00000018103c8000 FPR25: 0x00000018103c8000 lv2(2): # FPR26: 0x00000018103c8000 FPR27: 0x00000018103c8000 lv2(2): # FPR28: 0x00000018103c8000 FPR29: 0x00000018103c8000 lv2(2): # FPR30: 0x00000018103c8000 FPR31: 0x00000018103c8000
Fix: ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX
. Crash was happening because emulator does not support game prx via loader.
L
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M
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Metal Gear Solid Portable
PS3 - freezes on startup
lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010300bd0 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x00000000b0010000 lv2(2): # TB : 0x00000000dfe842f2 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd0010300bcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010300bd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010300bd0 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010300bd0 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e6030 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010303bd000
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np
later on freezes rsx-err 1
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
Motorstorm Arctic Edge
rsx-err 256 local cmd area [100000-500000] cmd_offset=1e0000 start_cmd=f7bc put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 4ace30 ret_main_offset = 44060 cmdbuf_base = 100000 old_jts[0]=204ace34 flip timeout! local cmd area [100000-500000] cmd_offset=3a0000 start_cmd=fc70 put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 2efa30 ret_main_offset = 44060 get[-32] = 43900000 get[-31] = 43800000 get[-30] = 0 get[-29] = ffffffff get[-28] = 4499999a get[-27] = 448b4b4b get[-26] = 3f800000 get[-25] = 0 get[-24] = 41808 get[-23] = 0 get[-22] = 400c1714 get[-21] = 0 get[-20] = 0 get[-19] = 0 get[-18] = 41808 get[-17] = 8 get[-16] = 0 get[-15] = 0 get[-14] = 0 get[-13] = 40801818 get[-12] = 43a00000 get[-11] = 0 get[-10] = 0 get[-9] = ffffffff get[-8] = 44aaaaab get[-7] = 0 get[-6] = 3f800000 get[-5] = 0 get[-4] = 43b00000 get[-3] = 0 get[-2] = 0 get[-1] = ffffffff get[0] = 44bbbbbc get[1] = 0 get[2] = 3f800000 get[3] = 0 get[4] = 43b00000 get[5] = 43800000 get[6] = 0 get[7] = ffffffff get[8] = 44bbbbbc get[9] = 448b4b4b get[10] = 3f800000 get[11] = 0 get[12] = 43a00000 get[13] = 43800000 get[14] = 0 get[15] = ffffffff get[16] = 44aaaaab get[17] = 448b4b4b get[18] = 3f800000 get[19] = 0 get[20] = 41808 get[21] = 0 get[22] = 400c1714 get[23] = 0 get[24] = 0 get[25] = 0 get[26] = 41808 get[27] = 8 get[28] = 0 get[29] = 0 get[30] = 0 get[31] = 40801818 get[32] = 43b00000
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
- failure on accessing a tiled area (accessed as a color buffer)
- cellGcmSetSurface() not properly set for the tiled area
- pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
- memory format specified in cellGcmSetInlineTransfer() must be linear format
- fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
N
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Naruto Ultimate Ninja Impact
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
Nova - Near Orbit Vanguard Alliance
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps cross/square/circle/triangle to the right stick
O
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P
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Patapon 3
ALLEGREX_DELAY = 50
EBOOT requires sceIoClose patch and button fix
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x0000000001668aa4 sub_88A80+0x24 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x0000000000000038 lv2(2): # TB : 0x000000017fdd4b06 lv2(2): # HW Thread #: 0 lv2(2): # Backtrace lv2(2): # 0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C lv2(2): # 0x0000000000dd369c lv2(2): # 0x000000000160827c sceIoClose+0x1C lv2(2): # 0x00000000015e2bf4 lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700f4c lv2(2): # Register Info. lv2(2): # LR: 0x0000000001668ce4 CR:0x28244044 lv2(2): # CTR: 0x00000000000a562c lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c98a0 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000001abccec lv2(2): # GPR 4: 0x00000000300e4180 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000015e2ba0 GPR 7: 0x00000000801bafc0 lv2(2): # GPR 8: 0x00000000300e4180 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0x0000000000000000 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0328 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e51e0 lv2(2): # GPR16: 0x0000000028244042 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000008c4b6eb GPR19: 0x00000000ffffffff lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000008c4b6e8 GPR23: 0x0000000008c4b6e0 lv2(2): # GPR24: 0x00000000fefefeff GPR25: 0x0000000000000002 lv2(2): # GPR26: 0x0000000008a59820 GPR27: 0x0000000001a9c0b4 lv2(2): # GPR28: 0x00000000300e4180 GPR29: 0x00000000300e4180 lv2(2): # GPR30: 0x00000000300e4180 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010703f5000 FPR 1: 0x00000010703f5000 lv2(2): # FPR 2: 0x00000010703f5000 FPR 3: 0x00000010703f5000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000010703f5000 lv2(2): # FPR 6: 0x00000010703f5000 FPR 7: 0x00000010703f5000 lv2(2): # FPR 8: 0x00000010703f5000 FPR 9: 0x00000010703f5000 lv2(2): # FPR10: 0x00000010703f5000 FPR11: 0x00000010703f5000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000010703f5000 lv2(2): # FPR14: 0x00000010703f5000 FPR15: 0x00000010703f5000 lv2(2): # FPR16: 0x00000010703f5000 FPR17: 0x00000010703f5000 lv2(2): # FPR18: 0x00000010703f5000 FPR19: 0x00000010703f5000 lv2(2): # FPR20: 0x00000010703f5000 FPR21: 0x00000010703f5000 lv2(2): # FPR22: 0x00000010703f5000 FPR23: 0x00000010703f5000 lv2(2): # FPR24: 0x00000010703f5000 FPR25: 0x00000010703f5000 lv2(2): # FPR26: 0x00000010703f5000 FPR27: 0x00000010703f5000 lv2(2): # FPR28: 0x00000010703f5000 FPR29: 0x00000010703f5000 lv2(2): # FPR30: 0x00000010703f5000 FPR31: 0x00000010703f5000
user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000) user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting user_main D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2) user_main D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0) FileThread D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0) FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) FileThread D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88) FileThread D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat() FileThread D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88) user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5) user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000) user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting user_main D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350 user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)
Persona
SAVEDATA_USE_PS3_SAVE = 1
Persona 3 PORTABLE
local cmd area [100000-500000] cmd_offset=330000 start_cmd=df3c put=2c9c0 get=43750c debug label = 1337c0d3 ret_local_offset = 43aec0 ret_main_offset = 2c9c0
No Exception Message, Console hard freezes.
- AW.VRAM_MODE = 1
Peter Jackson's King Kong
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Phantasy Star Portable 2
S3D.ENABLE = 0 ADHOC_PARTY = 1 VFPU_USE_FAST_VMMUL = 1
- The config helps with some of the framerate drops
Powerstone Collection
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
- Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 :
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
Q
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R
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Ragnarok Tactics
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03600000 S3D.ENABLE = 0 DRAWN_IMAGE_SCALE = 2 VFPU_USE_FAST_VMMUL = 1 ADHOC_PARTY = 0 VSYNC_OFFSET_US = 8341 AW.DISABLE_FB_TEX = 222 AW.SINGLE_BUF = 880 AW.REUSE_ADRS = 110000 AW.SINGLE_BUF2 = 880 AW.DISCARD_EDGE = 20000 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AUDIO.SLEEP = 421 VMX_FOR_FPU = 0 FPU_FS_SUPPORT = 0 MIPS_CODE_BLOCK_SIZE = 8192 MAX_PARALLAX = 0 DEPTH_TYPE = 3
- The config reduces lag
Resistance Retribution
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
S
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Shadow of Destiny
ADHOC.EMUPA_TITLE_ID = ULUS10459 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
Shin Megami Tensei: Persona
SAVEDATA_USE_PS3_SAVE = 1
Shin Megami Tensei: Persona 3 Portable
AW.VRAM_MODE = 1
The game hangs while loading screen
This config fixes loading, but requires further research
Shin Megami Tensei: Persona 3 Portable
AW.VRAM = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2
Party fix
Silent Hill: Origins
AW.LINEAR_ADRS = 40
Loading Screen texture flicker on top
Star Wars Battlefront II: Remastered Edition
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Sword Art Online Infinity Moment
AW.EXT_MODE = 3 AW.EXT_CMD = 3
Sword Art Online
lv2(2): System Warning : busy loop detected local cmd area [100000-500000] cmd_offset=3d0000 start_cmd=170c put=622c0 get=4d1708 debug label = 1337c0d3 ret_local_offset = 3c27e0 ret_main_offset = 622c0
Right in ingame Tutorial, hard freezes console, no exception message
T
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Tactics Ogre: Let Us Cling Together
AW.LINEAR_ADRS = 40
Black texture? overlay in movies and "Tarot Card" selection
Tactics Ogre: Let Us Cling Together
VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 100
Tales of the World: Radiant Mythology
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
Tetris
AW.SINGLE_BUF = 80 AW.REUSE_ADRS = 110000
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3 user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000 user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32 user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
The 3rd Birthday
AW.DISABLE_FB_TEX = 222
blue transparent texture overblending
This config mostly removes them, but requires further research
The 3rd Birthday
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.DISABLE_FB_TEX = 100
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
U
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V
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Valkyrie Profile Lenneth
sceDisplayGetAccumulatedHcount() = d325 sceDisplayGetAccumulatedHcount() = d443 sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0 sceDisplayGetAccumulatedHcount() = d561 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28 sceDisplayGetAccumulatedHcount() = d67f sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16 sceDisplayGetAccumulatedHcount() = d79d sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d rsx-err 257 local cmd area [100000-500000] cmd_offset=20000 start_cmd=76e0 put=10ed8 get=52f680 debug label = 1337c0d3 ret_local_offset = 1275b0 ret_main_offset = 10dd4 cmdbuf_base = 100000 old_jts[0]=201275b4 sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05 sceUtilitySavedataInitStart(8e9bc1c) = 0
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
- tiled area is accessed as depth buffer
- depth buffer area not properly specified in cellGcmSetSurface() for tiled area
- pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
- pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
W
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X
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Y
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Ys Seven
S3D.ENABLE = 0 SAVEDATA_USE_PS3_SAVE = 1
Z
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