PSP Custom Configs: Difference between revisions
m (→B: Moved from Talk:PSP Emulation) |
m (Moved from Talk:PSP Emulation) |
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== C == | == C == | ||
{{jumptosection|current=C}} | {{jumptosection|current=C}} | ||
=== Cars === | |||
Cars Race-O-Rama | |||
<pre>rsx-err 262</pre> | |||
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR | |||
* invalid data is specified for a command | |||
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range | |||
{{clear}} | {{clear}} | ||
Line 254: | Line 261: | ||
{{clear}} | {{clear}} | ||
=== Dissidia 012 === | |||
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash> | |||
lv2(2): # Interrupt(exception) Info. | |||
lv2(2): # Type : Instruction Segment | |||
lv2(2): # SRR0 : 0xbadadd0010800610 | |||
lv2(2): # SRR1 : 0x800000000000c032 | |||
lv2(2): # DSISR: 0x0000000000200000 | |||
lv2(2): # DAR : 0x0000000010005f20 | |||
lv2(2): # TB : 0x000000022782edce | |||
lv2(2): # HW Thread #: 0 | |||
lv2(2): # Register Info. | |||
lv2(2): # LR: 0xbadadd0010800610 CR:0x28000022 | |||
lv2(2): # CTR: 0x00000000000a512c | |||
lv2(2): # | |||
lv2(2): # GPR 0: 0xbadadd0010800610 GPR 1: 0x00000000d00caf90 | |||
lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 | |||
lv2(2): # GPR 4: 0x8000000000638750 GPR 5: 0x0000000000000000 | |||
lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000095 | |||
lv2(2): # GPR 8: 0x0000000030000070 GPR 9: 0x0108006100000000 | |||
lv2(2): # GPR10: 0x0000000001080061 GPR11: 0x0000000000000000 | |||
lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 | |||
lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 | |||
lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 | |||
lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 | |||
lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 | |||
lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 | |||
lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 | |||
lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 | |||
lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 | |||
lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 | |||
lv2(2): # | |||
lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 | |||
lv2(2): # | |||
lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000 | |||
lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 | |||
lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x403b800000000000 | |||
lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 | |||
lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 | |||
lv2(2): # FPR10: 0x3ff0000000000000 FPR11: 0x0000000000000000 | |||
lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0xbff0000000000000 | |||
lv2(2): # FPR14: 0x0000001080361000 FPR15: 0x0000001080361000 | |||
lv2(2): # FPR16: 0x0000001080361000 FPR17: 0x0000001080361000 | |||
lv2(2): # FPR18: 0x0000001080361000 FPR19: 0x0000001080361000 | |||
lv2(2): # FPR20: 0x0000001080361000 FPR21: 0x0000001080361000 | |||
lv2(2): # FPR22: 0x0000001080361000 FPR23: 0x0000001080361000 | |||
lv2(2): # FPR24: 0x0000001080361000 FPR25: 0x0000001080361000 | |||
lv2(2): # FPR26: 0x0000001080361000 FPR27: 0x0000001080361000 | |||
lv2(2): # FPR28: 0x0000001080361000 FPR29: 0x0000001080361000 | |||
lv2(2): # FPR30: 0x0000001080361000 FPR31: 0x0000001080361000 | |||
</syntaxhighlight>}} | |||
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash> | |||
lui a0,0x886 | |||
lui a1,0x886 | |||
addiu a0,a0,0x64C4 | |||
jal z_un_088eceb0 | |||
addiu a1,a1,0x64FC | |||
li a0,0x264 | |||
li a1,0x2 | |||
jal z_un_088ecfd4 | |||
li a2,0x2 | |||
jal z_un_088ee754 | |||
nop | |||
li a0,0x1 | |||
... | |||
z_un_088ecfd4: | |||
addiu sp,sp,-0x20 | |||
sw s0,0x0(sp) | |||
sw s1,0x4(sp) | |||
move s0,a2 | |||
move s1,a1 | |||
sw s2,0x8(sp) | |||
sw s3,0xC(sp) | |||
sw ra,0x10(sp) | |||
jal z_un_088ecf48 | |||
move s2,a0 | |||
lui s3,0x89D | |||
lw a0,0x7F00(s3) | |||
beq a0,zero,pos_088ED0B8 | |||
nop | |||
lbu a0,0x0(a0) | |||
bne a0,zero,pos_088ED0B0 | |||
nop | |||
slti a0,s2,0x264 | |||
bne a0,zero,pos_088ED0A8 | |||
nop | |||
slti a0,s1,0x2 | |||
bne a0,zero,pos_088ED0A0 | |||
nop | |||
slti a0,s0,0x2 | |||
bne a0,zero,pos_088ED098 | |||
nop | |||
move a0,s2 | |||
move a1,s1 | |||
jal z_un_088ef658 | |||
move a2,s0 | |||
jal zz_sceMpegInit | |||
... | |||
z_un_088ee754: | |||
addiu sp,sp,-0x20 | |||
sw s0,0x4(sp) | |||
lui s0,0x89D | |||
lw a0,0x7F00(s0) | |||
sw s1,0x8(sp) | |||
sw s2,0xC(sp) | |||
sw s3,0x10(sp) | |||
sw ra,0x14(sp) | |||
beq a0,zero,pos_088EE7E0 | |||
nop | |||
lbu a1,0x0(a0) | |||
beq a1,zero,pos_088EE7D8 | |||
nop | |||
lbu a0,0x1(a0) | |||
bne a0,zero,pos_088EE7D0 | |||
nop | |||
jal zz_sceMpegQueryMemSize | |||
... | |||
</syntaxhighlight>}} | |||
launching OVL process | |||
{{clear}} | |||
== E == | == E == | ||
{{jumptosection|current=E}} | {{jumptosection|current=E}} | ||
Line 304: | Line 436: | ||
SAVEDATA_USE_PS3_SAVE = 1 | SAVEDATA_USE_PS3_SAVE = 1 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
The config fixes the save | |||
{{boxcode|float=left|width=auto|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash> | |||
lv2(2): # Interrupt(exception) Info. | |||
lv2(2): # Type : Instruction Segment | |||
lv2(2): # SRR0 : 0xbadadd0010800010 | |||
lv2(2): # SRR1 : 0x800000000000c032 | |||
lv2(2): # DSISR: 0x0000000000200000 | |||
lv2(2): # DAR : 0x800000020011c010 | |||
lv2(2): # TB : 0x000000018b2e5560 | |||
lv2(2): # HW Thread #: 0 | |||
lv2(2): # | |||
lv2(2): # Backtrace | |||
lv2(2): # 0xbadadd001080000c | |||
lv2(2): # Register Info. | |||
lv2(2): # LR: 0xbadadd0010800010 CR:0x24000028 | |||
lv2(2): # CTR: 0x000000000163c62c | |||
lv2(2): # | |||
lv2(2): # GPR 0: 0xbadadd0010800010 GPR 1: 0x00000000d00caf90 | |||
lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff | |||
lv2(2): # GPR 4: 0x00000000300e4af0 GPR 5: 0x0000000000000021 | |||
lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 | |||
lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 | |||
lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 | |||
lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 | |||
lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 | |||
lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 | |||
lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 | |||
lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 | |||
lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 | |||
lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 | |||
lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 | |||
lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 | |||
lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 | |||
lv2(2): # | |||
lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 | |||
lv2(2): # | |||
lv2(2): # FPR 0: 0x0000001080301000 FPR 1: 0x0000000000000000 | |||
lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 | |||
lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 | |||
lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 | |||
lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 | |||
lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 | |||
lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 | |||
lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 | |||
lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 | |||
lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 | |||
lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 | |||
lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 | |||
lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 | |||
lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 | |||
lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 | |||
lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000 | |||
</syntaxhighlight>}} | |||
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,.... | |||
{{clear}} | {{clear}} |
Revision as of 10:59, 5 September 2021
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A
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Ape Escape P
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Remaps the D-pad (camera control) to the right stick
B
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Black Rock Shooter
lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 00000000000C8D94 lwz r17, 0x454(r15) ; r15 = 0 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x000000028bed73b7 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_c8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20 lv2(2): # 0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0 lv2(2): # 0x000000000163bc48 sub_5B0C8 + 0xB78 lv2(2): # 0x000000000163c68c sub_5C32C + 0x348 lv2(2): # 0x000000000163dc14 sub_5DA7C + 0x1E8 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700fcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010700fd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824202a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006ac990 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000010700fd GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824202a GPR17: 0x00000000801a4730 lv2(2): # GPR18: 0x00000000089a6550 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000057e40 GPR21: 0x0000000000000002 lv2(2): # GPR22: 0x0000000009979e00 GPR23: 0x0000000000000800 lv2(2): # GPR24: 0x00000000089a6550 GPR25: 0x0000000009973e00 lv2(2): # GPR26: 0x0000000009983e00 GPR27: 0x0000000009983e00 lv2(2): # GPR28: 0x0000000009983e00 GPR29: 0x0000000009983e00 lv2(2): # GPR30: 0x0000000009fec650 GPR31: 0x0000000008815618 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82008000 lv2(2): # lv2(2): # FPR 0: 0xc000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082008000 FPR 5: 0x408c200000000000 lv2(2): # FPR 6: 0x3f52345680000000 FPR 7: 0x00000010703fd000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x00000010703fd000 lv2(2): # FPR12: 0xfff8000082008000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x00000010703fd000 FPR15: 0x00000010703fd000 lv2(2): # FPR16: 0x00000010703fd000 FPR17: 0x00000010703fd000 lv2(2): # FPR18: 0x00000010703fd000 FPR19: 0x00000010703fd000 lv2(2): # FPR20: 0x00000010703fd000 FPR21: 0x00000010703fd000 lv2(2): # FPR22: 0x00000010703fd000 FPR23: 0x00000010703fd000 lv2(2): # FPR24: 0x00000010703fd000 FPR25: 0x00000010703fd000 lv2(2): # FPR26: 0x00000010703fd000 FPR27: 0x00000010703fd000 lv2(2): # FPR28.. r31 = 8815618 0881560C addu s1,s0,s1 08815610 jal zz_sceAtracReleaseAtracID 08815614 nop 08815618 li a0,-0x1 0881561C sw a0,0x2020(s2) 08815620 lb s1,0x20A0(s1) 08815624 beq s1,zero,pos_08815634
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x0000000106f65ac5 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd001030068c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x01030069 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824208a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006768a0 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x0000000001030069 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824208a GPR17: 0x00000000805c3858 lv2(2): # GPR18: 0x0000000000000001 GPR19: 0x0000000009e28010 lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000001 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000004000000 GPR25: 0x0000000000000080 lv2(2): # GPR26: 0x0000000000000001 GPR27: 0x0000000009e28010 lv2(2): # GPR28: 0x0000000000000001 GPR29: 0x0000000000000001 lv2(2): # GPR30: 0x0000000009ffda80 GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x407be00000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x406e000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x4040000000000000 lv2(2): # FPR 6: 0x3fef000000000000 FPR 7: 0x0000001030369000 lv2(2): # FPR 8: 0x407be00000000000 FPR 9: 0x406e000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000001030369000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x0000001030369000 FPR15: 0x0000001030369000 lv2(2): # FPR16: 0x0000001030369000 FPR17: 0x0000001030369000 lv2(2): # FPR18: 0x0000001030369000 FPR19: 0x0000001030369000 lv2(2): # FPR20: 0x0000001030369000 FPR21: 0x0000001030369000 lv2(2): # FPR22: 0x0000001030369000 FPR23: 0x0000001030369000 lv2(2): # FPR24: 0x0000001030369000 FPR25: 0x0000001030369000 lv2(2): # FPR26: 0x0000001030369000 FPR27: 0x0000001030369000 lv2(2): # FPR28: 0x0000001030369000 FPR29: 0x0000001030369000 lv2(2): # FPR30: 0x0000001030369000 FPR31: 0x0000001030369000
zz_sceAtracReleaseAtracID
zz_sceCtrlReadBufferPositive
Its a thread? timing/sync problem.
Bleach: Soul Carnival 1
SAVEDATA_USE_PS3_SAVE = 1
Brandish: The Dark Revenant
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
Remaps R and L buttons to the right stick
Brave Story: New Traveler
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
Breath of Fire III
ADHOC.EMUPA_TITLE_ID = ULUS10567 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
C
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Cars
Cars Race-O-Rama
rsx-err 262
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
- invalid data is specified for a command
- this error indicates that the command is supported but the data for that command is a value outside of the allowable range
D
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Danganronpa 1
ALLEGREX_DELAY = 50
Danganronpa : Hope's Academy and Despair's Students
ALLEGREX_DELAY = 50
Digimon Adventure
VERSION = 0xFFFFFFFF ADHOC_PARTY = 0 S3D.ENABLE = 0 VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1 SDRAM_SIZE = 03800000 ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Better speed
Dissidia 012
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800610 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x0000000010005f20 lv2(2): # TB : 0x000000022782edce lv2(2): # HW Thread #: 0 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800610 CR:0x28000022 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800610 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x8000000000638750 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000095 lv2(2): # GPR 8: 0x0000000030000070 GPR 9: 0x0108006100000000 lv2(2): # GPR10: 0x0000000001080061 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x403b800000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x3ff0000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x0000001080361000 FPR15: 0x0000001080361000 lv2(2): # FPR16: 0x0000001080361000 FPR17: 0x0000001080361000 lv2(2): # FPR18: 0x0000001080361000 FPR19: 0x0000001080361000 lv2(2): # FPR20: 0x0000001080361000 FPR21: 0x0000001080361000 lv2(2): # FPR22: 0x0000001080361000 FPR23: 0x0000001080361000 lv2(2): # FPR24: 0x0000001080361000 FPR25: 0x0000001080361000 lv2(2): # FPR26: 0x0000001080361000 FPR27: 0x0000001080361000 lv2(2): # FPR28: 0x0000001080361000 FPR29: 0x0000001080361000 lv2(2): # FPR30: 0x0000001080361000 FPR31: 0x0000001080361000
lui a0,0x886 lui a1,0x886 addiu a0,a0,0x64C4 jal z_un_088eceb0 addiu a1,a1,0x64FC li a0,0x264 li a1,0x2 jal z_un_088ecfd4 li a2,0x2 jal z_un_088ee754 nop li a0,0x1 ... z_un_088ecfd4: addiu sp,sp,-0x20 sw s0,0x0(sp) sw s1,0x4(sp) move s0,a2 move s1,a1 sw s2,0x8(sp) sw s3,0xC(sp) sw ra,0x10(sp) jal z_un_088ecf48 move s2,a0 lui s3,0x89D lw a0,0x7F00(s3) beq a0,zero,pos_088ED0B8 nop lbu a0,0x0(a0) bne a0,zero,pos_088ED0B0 nop slti a0,s2,0x264 bne a0,zero,pos_088ED0A8 nop slti a0,s1,0x2 bne a0,zero,pos_088ED0A0 nop slti a0,s0,0x2 bne a0,zero,pos_088ED098 nop move a0,s2 move a1,s1 jal z_un_088ef658 move a2,s0 jal zz_sceMpegInit ... z_un_088ee754: addiu sp,sp,-0x20 sw s0,0x4(sp) lui s0,0x89D lw a0,0x7F00(s0) sw s1,0x8(sp) sw s2,0xC(sp) sw s3,0x10(sp) sw ra,0x14(sp) beq a0,zero,pos_088EE7E0 nop lbu a1,0x0(a0) beq a1,zero,pos_088EE7D8 nop lbu a0,0x1(a0) bne a0,zero,pos_088EE7D0 nop jal zz_sceMpegQueryMemSize ...
launching OVL process
E
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Evangelion Jo
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200 SAVEDATA_USE_PS3_SAVE = 1
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.LINEAR_ADRS = 40 // blur fix
AW.DISABLE_FB_TEX = 200 // blur fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
F
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Final Fantasy Tactics: The War of the Lions
AW.VRAM_MODE = 1 DRAWN_IMAGE_SCALE = 4 VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 3
- The config fixes slowdowns
- The Saves needs to be fixed by patching the EBOOT.ELF
- EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
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Genso Suikoden Tsumugareshi Hyakunen no Toki
AW.DISABLE_FB_TEX = 100
- The config fixes blur
- Needs fix for libmt19937.prx loading
Gods Eater Burst
SAVEDATA_USE_PS3_SAVE = 1
The config fixes the save
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800010 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x800000020011c010 lv2(2): # TB : 0x000000018b2e5560 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd001080000c lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800010 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800010 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4af0 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x0000001080301000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
GUN
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03000000 S3D.ENABLE = 0 ADHOC_PARTY = 0 SAVEDATA_USE_PS3_SAVE = 1 AW.LINEAR_ADRS = 40 VFPU_USE_FAST_VMMUL = 1 AW.DISABLE_FB_TEX = 222 DRAWN_IMAGE_SCALE = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 MIPS_CODE_BLOCK_SIZE = 8192 ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
H
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Hunter x Hunter : Wonder Adventure
AW.DISABLE_FB_TEX = 100
Fix gfx errors
I
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J
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K
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L
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M
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N
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Nova - Near Orbit Vanguard Alliance
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps cross/square/circle/triangle to the right stick
O
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Patapon 3
ALLEGREX_DELAY = 50
EBOOT requires sceIoClose patch and button fix
Persona
SAVEDATA_USE_PS3_SAVE = 1
Peter Jackson's King Kong
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Phantasy Star Portable 2
S3D.ENABLE = 0 ADHOC_PARTY = 1 VFPU_USE_FAST_VMMUL = 1
- The config helps with some of the framerate drops
Powerstone Collection
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
- Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 :
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
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R
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Ragnarok Tactics
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03600000 S3D.ENABLE = 0 DRAWN_IMAGE_SCALE = 2 VFPU_USE_FAST_VMMUL = 1 ADHOC_PARTY = 0 VSYNC_OFFSET_US = 8341 AW.DISABLE_FB_TEX = 222 AW.SINGLE_BUF = 880 AW.REUSE_ADRS = 110000 AW.SINGLE_BUF2 = 880 AW.DISCARD_EDGE = 20000 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AUDIO.SLEEP = 421 VMX_FOR_FPU = 0 FPU_FS_SUPPORT = 0 MIPS_CODE_BLOCK_SIZE = 8192 MAX_PARALLAX = 0 DEPTH_TYPE = 3
- The config reduces lag
Resistance Retribution
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
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Shadow of Destiny
ADHOC.EMUPA_TITLE_ID = ULUS10459 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
Shin Megami Tensei: Persona
SAVEDATA_USE_PS3_SAVE = 1
Shin Megami Tensei: Persona 3 Portable
AW.VRAM_MODE = 1
The game hangs while loading screen
This config fixes loading, but requires further research
Shin Megami Tensei: Persona 3 Portable
AW.VRAM = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2
Party fix
Silent Hill: Origins
AW.LINEAR_ADRS = 40
Loading Screen texture flicker on top
Star Wars Battlefront II: Remastered Edition
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Sword Art Online Infinity Moment
AW.EXT_MODE = 3 AW.EXT_CMD = 3
T
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Tactics Ogre: Let Us Cling Together
AW.LINEAR_ADRS = 40
Black texture? overlay in movies and "Tarot Card" selection
Tactics Ogre: Let Us Cling Together
VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 100
Tales of the World: Radiant Mythology
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
Tetris
AW.SINGLE_BUF = 80 AW.REUSE_ADRS = 110000
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3 user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000 user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32 user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
The 3rd Birthday
AW.DISABLE_FB_TEX = 222
blue transparent texture overblending
This config mostly removes them, but requires further research
The 3rd Birthday
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.DISABLE_FB_TEX = 100
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
U
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V
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W
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X
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Y
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Ys Seven
S3D.ENABLE = 0 SAVEDATA_USE_PS3_SAVE = 1
Z
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