String Viewer: Difference between revisions
m (better) |
mNo edit summary |
||
Line 11: | Line 11: | ||
The icon launches [[strviewer_plugin]].sprx module | The icon launches [[strviewer_plugin]].sprx module | ||
There are 4 "xml object pages" inside [[strviewer_plugin]].rco that can be loaded | There are 4 "xml object pages" inside [[strviewer_plugin]].rco that can be loaded by the .sprx (the samples below are a reduced version with only its '''name''' and the action triggered when '''onInit'''): | ||
<Page name="page_strviewer_lang"... onInit="event:native:/OnInitStrViewerLang"... | <Page name="page_strviewer_lang"... onInit="event:native:/OnInitStrViewerLang"... | ||
<Page name="page_strviewer_plugin"... onInit="event:native:/OnInitStrViewerPlugIn"... | <Page name="page_strviewer_plugin"... onInit="event:native:/OnInitStrViewerPlugIn"... | ||
Line 17: | Line 17: | ||
<Page name="page_strviewer"... onInit="event:native:/OnInitStrViewerDialog"... | <Page name="page_strviewer"... onInit="event:native:/OnInitStrViewerDialog"... | ||
String Viewer supports multilanguage. The page '''page_strviewer_lang''' contains a list of languages | String Viewer supports multilanguage. The page '''page_strviewer_lang''' contains a list of languages associated with letter codes, see: [[Talk:Languages]] | ||
=Speculation= | =Speculation= | ||
Maybe is posible to make visible the icon in some PS3 models by using a [[Button Combos|Button Combo]] | Maybe is posible to make visible the icon in some PS3 models by using a [[Button Combos|Button Combo]] | ||
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 05:11, 24 August 2015
Description
Is a feature available for non-retail PS3 models
Accesible from an icon at XMB category [Settings] > [String Viewer]
Its position in settings category is defined by the settings_order 0x13 in category_setting_plugin.sprx (In XMB is displayed as the last icon most at bottom of settings category)
The name of the icon is loaded from category_setting_plugin.rco
<Text name="msg_tool_string_viewer">String Viewer</Text>
The icon launches strviewer_plugin.sprx module
There are 4 "xml object pages" inside strviewer_plugin.rco that can be loaded by the .sprx (the samples below are a reduced version with only its name and the action triggered when onInit):
<Page name="page_strviewer_lang"... onInit="event:native:/OnInitStrViewerLang"... <Page name="page_strviewer_plugin"... onInit="event:native:/OnInitStrViewerPlugIn"... <Page name="page_strviewer_id"... onInit="event:native:/OnInitStrViewerID"... <Page name="page_strviewer"... onInit="event:native:/OnInitStrViewerDialog"...
String Viewer supports multilanguage. The page page_strviewer_lang contains a list of languages associated with letter codes, see: Talk:Languages
Speculation
Maybe is posible to make visible the icon in some PS3 models by using a Button Combo