Emulation: Difference between revisions

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{{Boxwarning1|content=This wiki page is temporally under rebuilding}}
{{Boxwarning1|content=This wiki page is temporally under rebuilding}}
The page has been splitted and the content has been moved to:
The page has been splitted and the content has been moved to: [[PS1 Emulators]], [[PS2 Emulators]], [[PSP Emulators]]
*[[PS1 Emulators]]
*[[PS2 Emulators]]
*[[PSP Emulators]]


This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the {{talk}}
This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the {{talk}}
 
----
=Introduction=
=Introduction=


=Links=
=Links=
Compatibility lists, etc...
*[[PS1 Emulators]]
*[[PS1 Classics Emulator Compatibility List]]
*[[PS2 Emulators]]
*[[PS2 Classics Emulator Compatibility List]]
*[[PSP Emulators]]
*[[PSP Emulator Compatibility List]]
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats


=Common Stuff=
=XMB settings related with emulators=
<div style="float:right">[[File:XMB PS1PS2PSP game settings.jpg|400px|thumb|right|XMB game settings related with PS1, PS2, PSP emulators]]</div>


== XMB settings related with emulators ==
==PS1 and PS2 ==
 
=== PS1 Native resolution ===
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 
=== PS2 Native Resolution ===
Video output resolution: variable from 256x224 to 1280x1024 pixels
 
=== PS/PS2 Upscaling & smoothing ===
Options added to XMB since 1.80++ Both options can be set individually. See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]
Options added to XMB since 1.80++ Both options can be set individually. See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]


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**'''[Off]''' - Disable smoothing
**'''[Off]''' - Disable smoothing
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
<div style="clear:both;"></div>


=== PSP ===
==PSP==
 
Options added to XMB on Game Settings. Options can be set individually.  
Options added to XMB on Game Settings. Options can be set individually.  


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|-
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=Resolution=
== PS1 Native resolution ==
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
== PS2 Native Resolution ==
Video output resolution: variable from 256x224 to 1280x1024 pixels


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>

Revision as of 17:59, 9 October 2017

Warning
Warning
This wiki page is temporally under rebuilding

The page has been splitted and the content has been moved to: PS1 Emulators, PS2 Emulators, PSP Emulators

This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the Discussion


Introduction

Links

XMB settings related with emulators

XMB game settings related with PS1, PS2, PSP emulators

PS1 and PS2

Options added to XMB since 1.80++ Both options can be set individually. See the info in the official user guide and some samples

  • In XMB Settings[Game Settings][PS/PS2 Upscaler]
    • [Off] - Disable upscaled output.
    • [Normal] - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
    • [Full] - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
  • In XMB Settings[Game Settings][PS/PS2 Smoothing]
    • [Off] - Disable smoothing
    • [On] - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)

PSP

Options added to XMB on Game Settings. Options can be set individually.

XMB Settings Values & Description Remarks XRegistry.sys
PSP Remaster - Screen Mode Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV.
  • Normal
  • Full Screen
The equivalent option for ps/ps2 games, PS/PS2 Upscaling, works on SDTV. -
PSP Remaster - 3D Display Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV.
  • Off
  • On :
    • 7 (Strong)
    • 6
    • 5 (Normal)
    • 4
    • 3
    • 2
    • 1 (Weak)
- -
PSP Remaster - Ad Hoc Mode Channel Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with.
  • Automatic
  • 1
  • 6
  • 11
- -
PSP Remaster - Ad Hoc Mode Sets whether or not to use ad hoc mode over a wireless LAN.
  • Off
  • On
- -
"PSP EMU" Menu Enable/disable the options on XMB described above.
  • Off
  • On
See debug settings -

Resolution

PS1 Native resolution

Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:

  • Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
  • Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)

Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x240 for NTSC and 320x256 for PAL.

PS2 Native Resolution

Video output resolution: variable from 256x224 to 1280x1024 pixels