Custom render plugin: Difference between revisions

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m (→‎custom_render_plugin.rco (RCOXML contents): this 2 lines was dependant of the rcoxml extraction method used, not generic so better removed)
Line 8: Line 8:


  0: 3 Parameter: int, void * callback, int
  0: 3 Parameter: int, void * callback, int
  1: 3 Parameter: int,  
  1: 3 Parameter: int, void * callback, int
  2: 3 Parameter: int id (0-0xC), int (0-9), void *
  2: 3 Parameter: int id (0-0xC), int (0-9), void *
  3: 1 Parameter: uint8_t [0x14]
  3: 1 Parameter: uint8_t [0x14]
  4: 2 Parameter: void * interface, int
  4: 2 Parameter: void * interface, int
  5: 2 Parameter:
  5: 2 Parameter: int, int
  6: 3 Parameter: float, char *, int
  6: 3 Parameter: float, char *, int
  7: 1 Parameter: char *
  7: 1 Parameter: char *

Revision as of 13:55, 30 May 2015

1 Identifiers:

  • 1

1 Interface

contains 13 subs:

0: 3 Parameter: int, void * callback, int
1: 3 Parameter: int, void * callback, int
2: 3 Parameter: int id (0-0xC), int (0-9), void *
3: 1 Parameter: uint8_t [0x14]
4: 2 Parameter: void * interface, int
5: 2 Parameter: int, int
6: 3 Parameter: float, char *, int
7: 1 Parameter: char *
8: 0 Parameter: - blur (increase?)
9: 0 Parameter: - blur (decrease?)
10: 0 Parameter: - (increase)
11: 0 Parameter: - (decrease)
12: 1 Parameter: uint8

custom_render_plugin.rco (RCOXML contents)

  • Notes:
    • page_null and blur seems generic
    • page_coldboot and page_coldboot2 are the coldboot animations when ps3 boots (old ones used before coldboot.raf was implemented ?, why 2 ?)
    • page_gameboot is the animation when a game boots (this changed along the different firmware versions, see RCOXML animations examples)
Code Sample