PSP Custom Configs: Difference between revisions

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=== Black Rock Shooter ===
=== Black Rock Shooter ===
zz_sceAtracReleaseAtracID<br>
zz_sceCtrlReadBufferPositive<br>
Its a thread? timing/sync problem.
{{boxcode|float=left|width=50%|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # SDK version: 446000  
lv2(2): # SDK version: 446000  
Line 181: Line 185:
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
</syntaxhighlight>}}
</syntaxhighlight>}}
zz_sceAtracReleaseAtracID<br>
zz_sceCtrlReadBufferPositive<br>
Its a thread? timing/sync problem.


{{clear}}
{{clear}}
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=== Dissidia 012 ===
=== Dissidia 012 ===
launching OVL process
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
Line 383: Line 385:
...
...
</syntaxhighlight>}}
</syntaxhighlight>}}
launching OVL process


{{clear}}
{{clear}}
Line 569: Line 570:
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}
</syntaxhighlight>}}
The config fixes the save
The config fixes the save<br>
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....


{{boxcode|float=left|width=auto|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
Line 624: Line 626:
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
</syntaxhighlight>}}
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....


{{clear}}
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{{clear}}
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=== Killzone Liberation ===
=== Killzone Liberation ===
Fix: <code>ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX</code>. Crash was happening because emulator does not support game prx via loader.
{{boxcode|float=left|width=50%|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
Line 794: Line 797:
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
</syntaxhighlight>}}
</syntaxhighlight>}}
Fix: <code>ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX</code>. Crash was happening because emulator does not support game prx via loader.


{{clear}}
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Line 807: Line 808:
{{clear}}
{{clear}}
=== Metal Gear Solid Portable ===
=== Metal Gear Solid Portable ===
PS3 - freezes on startup
PS3 - freezes on startup<br>
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
 
{{boxcode|title=?|float=left|width=auto|code=<syntaxhighlight lang=bash>
{{boxcode|title=?|float=left|width=auto|code=<syntaxhighlight lang=bash>
lv2(2): #  Type : Instruction Segment  
lv2(2): #  Type : Instruction Segment  
Line 854: Line 859:
lv2(2): #  FPR 0: 0x00000010303bd000
lv2(2): #  FPR 0: 0x00000010303bd000
</syntaxhighlight>}}
</syntaxhighlight>}}
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR


{{clear}}
{{clear}}
=== Motorstorm Arctic Edge ===
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
{{boxcode|float=left|width=auto|title=On freeze|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=On freeze|code=<syntaxhighlight lang=bash>
rsx-err 256
rsx-err 256
Line 944: Line 952:
get[32] = 43b00000
get[32] = 43b00000
</syntaxhighlight>}}
</syntaxhighlight>}}
<div style=float:left;">
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
</div>


{{clear}}
{{clear}}
== N ==
== N ==
{{jumptosection|current=N}}
{{jumptosection|current=N}}
Line 961: Line 959:
{{clear}}
{{clear}}
=== Naruto Ultimate Ninja Impact ===
=== Naruto Ultimate Ninja Impact ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
{{boxcode|float=left|width=auto|title=Crash debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=Crash debug info|code=<syntaxhighlight lang=bash>
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
Line 969: Line 968:
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
</syntaxhighlight>}}
</syntaxhighlight>}}
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148


{{clear}}
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Line 1,091: Line 1,089:
AW.VRAM_MODE = 1
AW.VRAM_MODE = 1
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|width=auto|title=flip timeout!|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
local cmd area [100000-500000]
local cmd area [100000-500000]
cmd_offset=330000 start_cmd=df3c
cmd_offset=330000 start_cmd=df3c
Line 1,099: Line 1,097:
ret_main_offset = 2c9c0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
</syntaxhighlight>}}
No Exception Message, Console hard freezes.<br>


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Line 1,225: Line 1,222:
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=== Sword Art Online ===
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
{{boxcode|float=left|width=auto|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
lv2(2): System Warning : busy loop detected
lv2(2): System Warning : busy loop detected
Line 1,234: Line 1,232:
ret_main_offset = 622c0
ret_main_offset = 622c0
</syntaxhighlight>}}
</syntaxhighlight>}}
Right in ingame Tutorial, hard freezes console, no exception message


{{clear}}
{{clear}}

Revision as of 12:04, 5 September 2021




#

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A

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Ape Escape P

ULUS00045
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544

Remaps the D-pad (camera control) to the right stick

B

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Black Rock Shooter

zz_sceAtracReleaseAtracID
zz_sceCtrlReadBufferPositive
Its a thread? timing/sync problem.

Crash #1, debug info
Edit-copy purple.svg.png
lv2(2): # SDK version: 446000 
lv2(2): # system software version: 4.46 (DEX) 
lv2(2): # revision: 49873 
lv2(2): # 
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. 
lv2(2): # 
lv2(2): # Interrupt(exception) Info. 
lv2(2): #   Type : Data Storage 
lv2(2): #   SRR0 : 0x00000000016a8d94 00000000000C8D94                 lwz       r17, 0x454(r15) ; r15 = 0
lv2(2): #   SRR1 : 0x800000000200e032 
lv2(2): #   DSISR: 0x0000000040000000 
lv2(2): #   DAR  : 0x0000000000000454 
lv2(2): #   TB   : 0x000000028bed73b7 
lv2(2): #   HW Thread #: 1 
lv2(2): # 
lv2(2): # Backtrace 
lv2(2): #   0x00000000016a8d88 sub_c8CB0 + 0xD8
lv2(2): #   0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20
lv2(2): #   0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0
lv2(2): #   0x000000000163bc48 sub_5B0C8 + 0xB78
lv2(2): #   0x000000000163c68c sub_5C32C + 0x348 
lv2(2): #   0x000000000163dc14 sub_5DA7C + 0x1E8
lv2(2): #   0x000000000163ddd8 
lv2(2): #   0x00000000016697c8 
lv2(2): #   0xbadadd0010700fcc 
lv2(2): # 
lv2(2): # User PPU Thread Info. 
lv2(2): #   ID        : 0x010700fd 
lv2(2): #   Name      : PEmuExecThread 
lv2(2): #   Stack addr: 0x00000000d00ab000 
lv2(2): #   Stack size: 0x0000000000020000 
lv2(2): #   Priority  : 1001 
lv2(2): #   Proc name : /dev_flash/pspemu/psp_emulator.self 
lv2(2): #   Proc ID   : 0x1030200 
lv2(2): # 
lv2(2): # Register Info. 
lv2(2): #      LR: 0x00000000016a8d8c     CR:0x4824202a 
lv2(2): #     CTR: 0x00000000000a512c 
lv2(2): # 
lv2(2): #   GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50 
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000 
lv2(2): #   GPR 4: 0x80000000006ac990  GPR 5: 0x0000000000000000 
lv2(2): #   GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000 
lv2(2): #   GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001 
lv2(2): #   GPR10: 0x00000000010700fd  GPR11: 0x0000000000000000 
lv2(2): #   GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50 
lv2(2): #   GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000 
lv2(2): #   GPR16: 0x000000004824202a  GPR17: 0x00000000801a4730 
lv2(2): #   GPR18: 0x00000000089a6550  GPR19: 0x0000000000000000 
lv2(2): #   GPR20: 0x0000000000057e40  GPR21: 0x0000000000000002 
lv2(2): #   GPR22: 0x0000000009979e00  GPR23: 0x0000000000000800 
lv2(2): #   GPR24: 0x00000000089a6550  GPR25: 0x0000000009973e00 
lv2(2): #   GPR26: 0x0000000009983e00  GPR27: 0x0000000009983e00 
lv2(2): #   GPR28: 0x0000000009983e00  GPR29: 0x0000000009983e00 
lv2(2): #   GPR30: 0x0000000009fec650  GPR31: 0x0000000008815618 
lv2(2): # 
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x82008000 
lv2(2): # 
lv2(2): #   FPR 0: 0xc000000000000000  FPR 1: 0x0000000000000000 
lv2(2): #   FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000 
lv2(2): #   FPR 4: 0xfff8000082008000  FPR 5: 0x408c200000000000 
lv2(2): #   FPR 6: 0x3f52345680000000  FPR 7: 0x00000010703fd000 
lv2(2): #   FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000 
lv2(2): #   FPR10: 0x0000000000000000  FPR11: 0x00000010703fd000 
lv2(2): #   FPR12: 0xfff8000082008000  FPR13: 0x407f400000000000 
lv2(2): #   FPR14: 0x00000010703fd000  FPR15: 0x00000010703fd000 
lv2(2): #   FPR16: 0x00000010703fd000  FPR17: 0x00000010703fd000 
lv2(2): #   FPR18: 0x00000010703fd000  FPR19: 0x00000010703fd000 
lv2(2): #   FPR20: 0x00000010703fd000  FPR21: 0x00000010703fd000 
lv2(2): #   FPR22: 0x00000010703fd000  FPR23: 0x00000010703fd000 
lv2(2): #   FPR24: 0x00000010703fd000  FPR25: 0x00000010703fd000 
lv2(2): #   FPR26: 0x00000010703fd000  FPR27: 0x00000010703fd000 
lv2(2): #   FPR28..

r31 = 8815618 

0881560C	addu	s1,s0,s1
08815610	jal	zz_sceAtracReleaseAtracID
08815614	nop	
08815618	li	a0,-0x1
0881561C	sw	a0,0x2020(s2)
08815620	lb	s1,0x20A0(s1)
08815624	beq	s1,zero,pos_08815634
Crash #2 on loading, debug info
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Data Storage
lv2(2): #   SRR0 : 0x00000000016a8d94
lv2(2): #   SRR1 : 0x800000000200e032
lv2(2): #   DSISR: 0x0000000040000000
lv2(2): #   DAR  : 0x0000000000000454
lv2(2): #   TB   : 0x0000000106f65ac5
lv2(2): #   HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #   0x00000000016a8d88
lv2(2): #   0x00000000015e36ac
lv2(2): #   0x0000000000b7d25c
lv2(2): #   0x000000000163bc48
lv2(2): #   0x000000000163c68c
lv2(2): #   0x000000000163dc14
lv2(2): #   0x000000000163ddd8
lv2(2): #   0x00000000016697c8
lv2(2): #   0xbadadd001030068c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #   ID        : 0x01030069
lv2(2): #   Name      : PEmuExecThread
lv2(2): #   Stack addr: 0x00000000d00ab000
lv2(2): #   Stack size: 0x0000000000020000
lv2(2): #   Priority  : 1001
lv2(2): #   Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #   Proc ID   : 0x1010200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x00000000016a8d8c     CR:0x4824208a
lv2(2): #     CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #   GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #   GPR 4: 0x80000000006768a0  GPR 5: 0x0000000000000000
lv2(2): #   GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000
lv2(2): #   GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #   GPR10: 0x0000000001030069  GPR11: 0x0000000000000000
lv2(2): #   GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000
lv2(2): #   GPR16: 0x000000004824208a  GPR17: 0x00000000805c3858
lv2(2): #   GPR18: 0x0000000000000001  GPR19: 0x0000000009e28010
lv2(2): #   GPR20: 0x0000000000000001  GPR21: 0x0000000000000001
lv2(2): #   GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #   GPR24: 0x0000000004000000  GPR25: 0x0000000000000080
lv2(2): #   GPR26: 0x0000000000000001  GPR27: 0x0000000009e28010
lv2(2): #   GPR28: 0x0000000000000001  GPR29: 0x0000000000000001
lv2(2): #   GPR30: 0x0000000009ffda80  GPR31: 0x0000000008814a94 	jal	zz_sceCtrlReadBufferPositive
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #   FPR 0: 0x407be00000000000  FPR 1: 0x0000000000000000
lv2(2): #   FPR 2: 0x406e000000000000  FPR 3: 0x0000000000000000
lv2(2): #   FPR 4: 0xfff8000082004000  FPR 5: 0x4040000000000000
lv2(2): #   FPR 6: 0x3fef000000000000  FPR 7: 0x0000001030369000
lv2(2): #   FPR 8: 0x407be00000000000  FPR 9: 0x406e000000000000
lv2(2): #   FPR10: 0x0000000000000000  FPR11: 0x0000001030369000
lv2(2): #   FPR12: 0xfff8000082004000  FPR13: 0x407f400000000000
lv2(2): #   FPR14: 0x0000001030369000  FPR15: 0x0000001030369000
lv2(2): #   FPR16: 0x0000001030369000  FPR17: 0x0000001030369000
lv2(2): #   FPR18: 0x0000001030369000  FPR19: 0x0000001030369000
lv2(2): #   FPR20: 0x0000001030369000  FPR21: 0x0000001030369000
lv2(2): #   FPR22: 0x0000001030369000  FPR23: 0x0000001030369000
lv2(2): #   FPR24: 0x0000001030369000  FPR25: 0x0000001030369000
lv2(2): #   FPR26: 0x0000001030369000  FPR27: 0x0000001030369000
lv2(2): #   FPR28: 0x0000001030369000  FPR29: 0x0000001030369000
lv2(2): #   FPR30: 0x0000001030369000  FPR31: 0x0000001030369000

Bleach: Soul Carnival 1

NPJG00008
SAVEDATA_USE_PS3_SAVE = 1

Brandish: The Dark Revenant

NPUH10195
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944

Remaps R and L buttons to the right stick

Brave Story: New Traveler

ULUS10279
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1

SAVEDATA_USE_PS3_SAVE = 1 fixes save problem
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns

Breath of Fire III

ULES00193
ADHOC.EMUPA_TITLE_ID = ULUS10567
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200

C

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Cars

Cars Race-O-Ramarsx-err 262 _CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR

  • invalid data is specified for a command
  • this error indicates that the command is supported but the data for that command is a value outside of the allowable range

D

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Danganronpa 1

NPJH50515
ALLEGREX_DELAY = 50

Danganronpa : Hope's Academy and Despair's Students

NPJH50515
ALLEGREX_DELAY = 50

Digimon Adventure

?
VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
S3D.ENABLE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
SDRAM_SIZE = 03800000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544

Better speed

Dissidia 012

launching OVL process

Debug info
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Instruction Segment
lv2(2): #   SRR0 : 0xbadadd0010800610
lv2(2): #   SRR1 : 0x800000000000c032
lv2(2): #   DSISR: 0x0000000000200000
lv2(2): #   DAR  : 0x0000000010005f20
lv2(2): #   TB   : 0x000000022782edce
lv2(2): #   HW Thread #: 0

lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800610     CR:0x28000022
lv2(2): #     CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #   GPR 0: 0xbadadd0010800610  GPR 1: 0x00000000d00caf90
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #   GPR 4: 0x8000000000638750  GPR 5: 0x0000000000000000
lv2(2): #   GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000095
lv2(2): #   GPR 8: 0x0000000030000070  GPR 9: 0x0108006100000000
lv2(2): #   GPR10: 0x0000000001080061  GPR11: 0x0000000000000000
lv2(2): #   GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #   GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #   GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #   GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #   GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #   GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #   GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #   GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #   GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #   FPR 0: 0x0000000000000000  FPR 1: 0x0000000000000000
lv2(2): #   FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #   FPR 4: 0xfff8000082004000  FPR 5: 0x403b800000000000
lv2(2): #   FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #   FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #   FPR10: 0x3ff0000000000000  FPR11: 0x0000000000000000
lv2(2): #   FPR12: 0xfff8000082004000  FPR13: 0xbff0000000000000
lv2(2): #   FPR14: 0x0000001080361000  FPR15: 0x0000001080361000
lv2(2): #   FPR16: 0x0000001080361000  FPR17: 0x0000001080361000
lv2(2): #   FPR18: 0x0000001080361000  FPR19: 0x0000001080361000
lv2(2): #   FPR20: 0x0000001080361000  FPR21: 0x0000001080361000
lv2(2): #   FPR22: 0x0000001080361000  FPR23: 0x0000001080361000
lv2(2): #   FPR24: 0x0000001080361000  FPR25: 0x0000001080361000
lv2(2): #   FPR26: 0x0000001080361000  FPR27: 0x0000001080361000
lv2(2): #   FPR28: 0x0000001080361000  FPR29: 0x0000001080361000
lv2(2): #   FPR30: 0x0000001080361000  FPR31: 0x0000001080361000
Debug info
Edit-copy purple.svg.png
	lui	a0,0x886
	lui	a1,0x886
	addiu	a0,a0,0x64C4
	jal	z_un_088eceb0
	addiu	a1,a1,0x64FC
	li	a0,0x264
	li	a1,0x2
	jal	z_un_088ecfd4
	li	a2,0x2
	jal	z_un_088ee754
	nop	
	li	a0,0x1
	...

z_un_088ecfd4:

	addiu	sp,sp,-0x20
	sw	s0,0x0(sp)
	sw	s1,0x4(sp)
	move	s0,a2
	move	s1,a1
	sw	s2,0x8(sp)
	sw	s3,0xC(sp)
	sw	ra,0x10(sp)
	jal	z_un_088ecf48
	move	s2,a0
	lui	s3,0x89D
	lw	a0,0x7F00(s3)
	beq	a0,zero,pos_088ED0B8
	nop	
	lbu	a0,0x0(a0)
	bne	a0,zero,pos_088ED0B0
	nop	
	slti	a0,s2,0x264
	bne	a0,zero,pos_088ED0A8
	nop	
	slti	a0,s1,0x2
	bne	a0,zero,pos_088ED0A0
	nop	
	slti	a0,s0,0x2
	bne	a0,zero,pos_088ED098
	nop	
	move	a0,s2
	move	a1,s1
	jal	z_un_088ef658
	move	a2,s0
	jal	zz_sceMpegInit
	...

z_un_088ee754:

	addiu	sp,sp,-0x20
	sw	s0,0x4(sp)
	lui	s0,0x89D
	lw	a0,0x7F00(s0)
	sw	s1,0x8(sp)
	sw	s2,0xC(sp)
	sw	s3,0x10(sp)
	sw	ra,0x14(sp)
	beq	a0,zero,pos_088EE7E0
	nop	
	lbu	a1,0x0(a0)
	beq	a1,zero,pos_088EE7D8
	nop	
	lbu	a0,0x1(a0)
	bne	a0,zero,pos_088EE7D0
	nop	
	jal	zz_sceMpegQueryMemSize
	...

E

# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z · Back to top

Evangelion Jo

?
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
SAVEDATA_USE_PS3_SAVE = 1

ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.LINEAR_ADRS = 40 // blur fix
AW.DISABLE_FB_TEX = 200 // blur fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix

Evangelion

PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve

?
Edit-copy purple.svg.png
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:sound/se/se_map00.phb
Lo[FILE LOADING]:ui/free/place.bin
ad : [sound/se/se_map00][3,-1]
[8]ui/free/place.bin
[FILE LOADING]:ui/common/fm_00.bin
[9]ui/common/fm_00.bin
[FILE LOADING]:ui/common/fm_01.bin
[10]ui/common/fm_01.bin
[FILE LOADING]:ui/common/fm_02.bin
[11]ui/common/fm_02.bin
[FILE LOADING]:ui/free/command00.bin
[12]ui/free/command00.bin
[FILE LOADING]:ui/free/command00.bin
[13]ui/free/command00.bin
[FILE LOADING]:ui/free/rs_02.bin
[14]ui/free/rs_02.bin
[FILE LOADING]:ui/free/bn_c000.gim
[FILE LOADING]:ui/free/com_nm.gim
ERROR 0x9ffed84
SQ:lv2(2): #
lv2(2): #
lv2(2): # SDK version: 446000
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49873
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Data Storage
lv2(2): decrypt line = (1) column = (0) : error unexpected character(control)
lv2(2): #   SRR0 : 0x0000000081052170
lv2(2): #   SRR1 : 0x800000000200e032
lv2(2): #   DSISR: 0x0000000042000000
lv2(2): #   DAR  : 0x00000000b182b18e
lv2(2): #   TB   : 0x00000003e747def9
lv2(2): #   HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #   0x00000000016a8d88 sub_C8CB0 + 0xD8
lv2(2): #   0x00000000015e36ac
lv2(2): #   0x0000000000b7d25c
lv2(2): #   0x000000000163bc48 bl        _ThreadManForUser_D3C08E1A
lv2(2): #   0x000000000163c68c bl        sub_5B0C8
lv2(2): #   0x000000000163dc14 bl        sub_5C32C
lv2(2): #   0x000000000163ddd8 bl        sub_5DA7C / SceModmgrStart
lv2(2): #   0x00000000016697c8 - PEmuExecThread
lv2(2): #   0xbadadd0010800a3c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #   ID        : 0x010800a4
lv2(2): #   Name      : PEmuExecThread
lv2(2): #   Stack addr: 0x00000000d00ab000
lv2(2): #   Stack size: 0x0000000000020000
lv2(2): #   Priority  : 1001
lv2(2): #   Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #   Proc ID   : 0x1030200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000080bc1cf4     CR:0x28228082
lv2(2): #     CTR: 0x0000000081051ab8
lv2(2): #
lv2(2): #   GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c9f50
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x00000000b3900000
lv2(2): #   GPR 4: 0x0000000000000000  GPR 5: 0x0000000001abc4f0
lv2(2): #   GPR 6: 0x00000000089ee400  GPR 7: 0x0000000081051ab8
lv2(2): #   GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #   GPR10: 0x00000000b8c050b0  GPR11: 0x00000000b182b18e
lv2(2): #   GPR12: 0x00000000b182b182  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e55c0
lv2(2): #   GPR16: 0x000000008107c290  GPR17: 0x0000000008aa6c88
lv2(2): #   GPR18: 0x0000000008aa6cb0  GPR19: 0x0000000008aa6958
lv2(2): #   GPR20: 0x0000000008aa6c80  GPR21: 0xfffffffffffffffc
lv2(2): #   GPR22: 0x00000000000000b0  GPR23: 0x0000000008c05088
lv2(2): #   GPR24: 0x000000006d92e082  GPR25: 0x0000000008ca4690
lv2(2): #   GPR26: 0x0000000000000002  GPR27: 0x0000000008000000
lv2(2): #   GPR28: 0x00000000000003e8  GPR29: 0x0000000000000032
lv2(2): #   GPR30: 0x0000000009ffe8d0  GPR31: 0x00000000089ee400
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x82064000
lv2(2): #
lv2(2): #   FPR 0: 0xbfe3542760000000  FPR 1: 0x0000000000000000
lv2(2): #   FPR 2: 0x407c800000000000  FPR 3: 0x0000000000000000
lv2(2): #   FPR 4: 0xfff8000082064000  FPR 5: 0x408e000000000000
lv2(2): #   FPR 6: 0x3f51111120000000  FPR 7: 0x0000000000000000
lv2(2): #   FPR 8: 0x4070000000000000  FPR 9: 0x0000000000000000
lv2(2): #   FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #   FPR12: 0xfff8000082064000  FPR13: 0xbff0000000000000
lv2(2): #   FPR14: 0x00000010803a4000  FPR15: 0x00000010803a4000
lv2(2): #   FPR16: 0x00000010803a4000  FPR17: 0x00000010803a4000
lv2(2): #   FPR18: 0x00000010803a4000  FPR19: 0x00000010803a4000
lv2(2): #   FPR20: 0x00000010803a4000  FPR21: 0x00000010803a4000
lv2(2): #   FPR22: 0x00000010803a4000  FPR23: 0x00000010803a4000
lv2(2): #   FPR24: 0x00000010803a4000  FPR25: 0x00000010803a4000
lv2(2): #   FPR26: 0x00000010803a4000  FPR27: 0x00000010803a4000
lv2(2): #   FPR28: 0x00000010803a4000  FPR29: 0x00000010803a4000
lv2(2): #   FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
PPSSPP Debug info
Edit-copy purple.svg.png
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1]
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim
user_main    I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84)
user_main    I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH
user_main    E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo

F

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Final Fantasy Tactics: The War of the Lions

ULUS10297
AW.VRAM_MODE = 1
DRAWN_IMAGE_SCALE = 4
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 3
  • The config fixes slowdowns
  • The Saves needs to be fixed by patching the EBOOT.ELF
    • EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00

G

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Genso Suikoden Tsumugareshi Hyakunen no Toki

NPJH50535
AW.DISABLE_FB_TEX = 100
  • The config fixes blur
  • Needs fix for libmt19937.prx loading

Gods Eater Burst

ULUS10563
SAVEDATA_USE_PS3_SAVE = 1

The config fixes the save
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....

Debug info, original EBOOT
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Instruction Segment
lv2(2): #   SRR0 : 0xbadadd0010800010
lv2(2): #   SRR1 : 0x800000000000c032
lv2(2): #   DSISR: 0x0000000000200000
lv2(2): #   DAR  : 0x800000020011c010
lv2(2): #   TB   : 0x000000018b2e5560
lv2(2): #   HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #   0xbadadd001080000c

lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800010     CR:0x24000028
lv2(2): #     CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #   GPR 0: 0xbadadd0010800010  GPR 1: 0x00000000d00caf90
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #   GPR 4: 0x00000000300e4af0  GPR 5: 0x0000000000000021
lv2(2): #   GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #   GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #   GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #   GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #   GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #   GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #   GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #   GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #   GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #   GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #   GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #   GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #   FPR 0: 0x0000001080301000  FPR 1: 0x0000000000000000
lv2(2): #   FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #   FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #   FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #   FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #   FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #   FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #   FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #   FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #   FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #   FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #   FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #   FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #   FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #   FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #   FPR30: 0x0000000000000000  FPR31: 0x0000000000000000

GUN

?
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
S3D.ENABLE = 0
ADHOC_PARTY = 0
SAVEDATA_USE_PS3_SAVE = 1
AW.LINEAR_ADRS = 40
VFPU_USE_FAST_VMMUL = 1
AW.DISABLE_FB_TEX = 222
DRAWN_IMAGE_SCALE = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
MIPS_CODE_BLOCK_SIZE = 8192
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C

H

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Harry Potter and the Half-Blood Prince

Crash related with rsx-err 262

Hunter x Hunter : Wonder Adventure

NPJH50624
AW.DISABLE_FB_TEX = 100

Fix gfx errors

I

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J

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K

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Killzone Liberation

Fix: ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX. Crash was happening because emulator does not support game prx via loader.

?
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Instruction Segment
lv2(2): #   SRR0 : 0xbadadd0010b00760
lv2(2): #   SRR1 : 0x800000000000c032
lv2(2): #   DSISR: 0x0000000002200000
lv2(2): #   DAR  : 0x8000000100078ad0
lv2(2): #   TB   : 0x00000007828ccc76
lv2(2): #   HW Thread #: 1
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010b00760     CR:0x24000028
lv2(2): #     CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #   GPR 0: 0xbadadd0010b00760  GPR 1: 0x00000000d00caf90
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #   GPR 4: 0x00000000300e4630  GPR 5: 0x0000000000000021
lv2(2): #   GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #   GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #   GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #   GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #   GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #   GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #   GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #   GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #   GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #   GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #   GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #   GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #   FPR 0: 0x00000010b0376000  FPR 1: 0x0000000000000000
lv2(2): #   FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #   FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #   FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #   FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #   FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #   FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #   FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #   FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #   FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #   FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #   FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #   FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #   FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #   FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #   FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
KZL PRX crash after guerilla logo
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Data Storage
lv2(2): #   SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54
lv2(2): #   SRR1 : 0x800000000200e032
lv2(2): #   DSISR: 0x0000000040000000
lv2(2): #   DAR  : 0x0000000000000000
lv2(2): #   TB   : 0x00000009f27df9f0
lv2(2): #   HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #   0x00000000d00cfd0c
lv2(2): #   0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC
lv2(2): #   0x0000000001602bf4 cvt.s.w %s,%s
lv2(2): #   0x00000000016c8d88
lv2(2): #   0x00000000016036ac vmone.t %s
lv2(2): #   0x0000000000b9d25c
lv2(2): #   0x000000000165bc48
lv2(2): #   0x000000000165c68c
lv2(2): #   0x000000000165dc14
lv2(2): #   0x000000000165ddd8
lv2(2): #   0x00000000016897c8
lv2(2): #   0xbadadd0018100c7c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #   ID        : 0x018100c8
lv2(2): #   Name      : PEmuExecThread
lv2(2): #   Stack addr: 0x00000000d00b1000
lv2(2): #   Stack size: 0x0000000000020000
lv2(2): #   Priority  : 1001
lv2(2): #   Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #   Proc ID   : 0x1050200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x000000000165d704     CR:0x28242042
lv2(2): #     CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #   GPR 0: 0x0000000008e92184  GPR 1: 0x00000000d00cfc80
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #   GPR 4: 0x0000000000000001  GPR 5: 0x0000000009f000b4
lv2(2): #   GPR 6: 0x0000000000000000  GPR 7: 0x00000000400e4630
lv2(2): #   GPR 8: 0x0000000009f000b4  GPR 9: 0x000000000011db40
lv2(2): #   GPR10: 0x0000000008820300  GPR11: 0x0000000001a6c658
lv2(2): #   GPR12: 0x00000000000c0308  GPR13: 0x000000001000d260
lv2(2): #   GPR14: 0x0000000001abc4f0  GPR15: 0x00000000400e5170
lv2(2): #   GPR16: 0x0000000028242042  GPR17: 0x000000008004b1a0
lv2(2): #   GPR18: 0x0000000000000000  GPR19: 0x0000000000000001
lv2(2): #   GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #   GPR22: 0x0000000001abc4f0  GPR23: 0x00000000400e5170
lv2(2): #   GPR24: 0x0000000000000000  GPR25: 0x0000000000000001
lv2(2): #   GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #   GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #   GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #   FPR 0: 0x00000018103c8000  FPR 1: 0x00000018103c8000
lv2(2): #   FPR 2: 0x00000018103c8000  FPR 3: 0x00000018103c8000
lv2(2): #   FPR 4: 0xfff8000000000000  FPR 5: 0x00000018103c8000
lv2(2): #   FPR 6: 0x00000018103c8000  FPR 7: 0x00000018103c8000
lv2(2): #   FPR 8: 0x00000018103c8000  FPR 9: 0x00000018103c8000
lv2(2): #   FPR10: 0x00000018103c8000  FPR11: 0x00000018103c8000
lv2(2): #   FPR12: 0xfff8000000000000  FPR13: 0x00000018103c8000
lv2(2): #   FPR14: 0x00000018103c8000  FPR15: 0x00000018103c8000
lv2(2): #   FPR16: 0x00000018103c8000  FPR17: 0x00000018103c8000
lv2(2): #   FPR18: 0x00000018103c8000  FPR19: 0x00000018103c8000
lv2(2): #   FPR20: 0x00000018103c8000  FPR21: 0x00000018103c8000
lv2(2): #   FPR22: 0x00000018103c8000  FPR23: 0x00000018103c8000
lv2(2): #   FPR24: 0x00000018103c8000  FPR25: 0x00000018103c8000
lv2(2): #   FPR26: 0x00000018103c8000  FPR27: 0x00000018103c8000
lv2(2): #   FPR28: 0x00000018103c8000  FPR29: 0x00000018103c8000
lv2(2): #   FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000

L

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M

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Metal Gear Solid Portable

PS3 - freezes on startup
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np
later on freezes rsx-err 1
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR

?
Edit-copy purple.svg.png
lv2(2): #   Type : Instruction Segment 
lv2(2): #   SRR0 : 0xbadadd0010300bd0 
lv2(2): #   SRR1 : 0x800000000000c032 
lv2(2): #   DSISR: 0x0000000002200000 
lv2(2): #   DAR  : 0x00000000b0010000 
lv2(2): #   TB   : 0x00000000dfe842f2 
lv2(2): #   HW Thread #: 1 
lv2(2): # 
lv2(2): # Backtrace 
lv2(2): #   0xbadadd0010300bcc 
lv2(2): # 
lv2(2): # User PPU Thread Info. 
lv2(2): #   ID        : 0x010300bd 
lv2(2): #   Name      : PEmuExecThread 
lv2(2): #   Stack addr: 0x00000000d00ab000 
lv2(2): #   Stack size: 0x0000000000020000 
lv2(2): #   Priority  : 1001 
lv2(2): #   Proc name : /dev_flash/pspemu/psp_emulator.self 
lv2(2): #   Proc ID   : 0x1010200 
lv2(2): # 
lv2(2): # Register Info. 
lv2(2): #      LR: 0xbadadd0010300bd0     CR:0x24000028 
lv2(2): #     CTR: 0x000000000163c62c 
lv2(2): # 
lv2(2): #   GPR 0: 0xbadadd0010300bd0  GPR 1: 0x00000000d00caf90 
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff 
lv2(2): #   GPR 4: 0x00000000300e6030  GPR 5: 0x0000000000000021 
lv2(2): #   GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000 
lv2(2): #   GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000 
lv2(2): #   GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002 
lv2(2): #   GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50 
lv2(2): #   GPR14: 0x0000000000000000  GPR15: 0x0000000000000000 
lv2(2): #   GPR16: 0x0000000000000000  GPR17: 0x0000000000000000 
lv2(2): #   GPR18: 0x0000000000000000  GPR19: 0x0000000000000000 
lv2(2): #   GPR20: 0x0000000000000000  GPR21: 0x0000000000000000 
lv2(2): #   GPR22: 0x0000000000000000  GPR23: 0x0000000000000000 
lv2(2): #   GPR24: 0x0000000000000000  GPR25: 0x0000000000000000 
lv2(2): #   GPR26: 0x0000000000000000  GPR27: 0x0000000000000000 
lv2(2): #   GPR28: 0x0000000000000000  GPR29: 0x0000000000000000 
lv2(2): #   GPR30: 0x0000000000000000  GPR31: 0x0000000000000000 
lv2(2): # 
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x00000000 
lv2(2): # 
lv2(2): #   FPR 0: 0x00000010303bd000

Motorstorm Arctic Edge

rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?

  • failure on accessing a tiled area (accessed as a color buffer)
  • cellGcmSetSurface() not properly set for the tiled area
  • pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
  • memory format specified in cellGcmSetInlineTransfer() must be linear format
  • fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
On freeze
Edit-copy purple.svg.png
rsx-err 256
local cmd area [100000-500000]
cmd_offset=1e0000 start_cmd=f7bc
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 4ace30
ret_main_offset = 44060
cmdbuf_base = 100000
old_jts[0]=204ace34
flip timeout!
local cmd area [100000-500000]
cmd_offset=3a0000 start_cmd=fc70
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 2efa30
ret_main_offset = 44060
get[-32] = 43900000
get[-31] = 43800000
get[-30] = 0
get[-29] = ffffffff
get[-28] = 4499999a
get[-27] = 448b4b4b
get[-26] = 3f800000
get[-25] = 0
get[-24] = 41808
get[-23] = 0
get[-22] = 400c1714
get[-21] = 0
get[-20] = 0
get[-19] = 0
get[-18] = 41808
get[-17] = 8
get[-16] = 0
get[-15] = 0
get[-14] = 0
get[-13] = 40801818
get[-12] = 43a00000
get[-11] = 0
get[-10] = 0
get[-9] = ffffffff
get[-8] = 44aaaaab
get[-7] = 0
get[-6] = 3f800000
get[-5] = 0
get[-4] = 43b00000
get[-3] = 0
get[-2] = 0
get[-1] = ffffffff
get[0] = 44bbbbbc
get[1] = 0
get[2] = 3f800000
get[3] = 0
get[4] = 43b00000
get[5] = 43800000
get[6] = 0
get[7] = ffffffff
get[8] = 44bbbbbc
get[9] = 448b4b4b
get[10] = 3f800000
get[11] = 0
get[12] = 43a00000
get[13] = 43800000
get[14] = 0
get[15] = ffffffff
get[16] = 44aaaaab
get[17] = 448b4b4b
get[18] = 3f800000
get[19] = 0
get[20] = 41808
get[21] = 0
get[22] = 400c1714
get[23] = 0
get[24] = 0
get[25] = 0
get[26] = 41808
get[27] = 8
get[28] = 0
get[29] = 0
get[30] = 0
get[31] = 40801818
get[32] = 43b00000

N

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Naruto Ultimate Ninja Impact

SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148

Crash debug info
Edit-copy purple.svg.png
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100

Nova - Near Orbit Vanguard Alliance

NPEZ00222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C

Remaps cross/square/circle/triangle to the right stick

O

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P

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Patapon 3

UCES01421
ALLEGREX_DELAY = 50

EBOOT requires sceIoClose patch and button fix

PS3 debug info
Edit-copy purple.svg.png
lv2(2): # Interrupt(exception) Info.
lv2(2): #   Type : Data Storage
lv2(2): #   SRR0 : 0x0000000001668aa4 sub_88A80+0x24
lv2(2): #   SRR1 : 0x800000000200e032
lv2(2): #   DSISR: 0x0000000042000000
lv2(2): #   DAR  : 0x0000000000000038
lv2(2): #   TB   : 0x000000017fdd4b06
lv2(2): #   HW Thread #: 0
lv2(2): # Backtrace
lv2(2): #   0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C
lv2(2): #   0x0000000000dd369c
lv2(2): #   0x000000000160827c sceIoClose+0x1C
lv2(2): #   0x00000000015e2bf4
lv2(2): #   0x00000000016a8d88
lv2(2): #   0x00000000015e36ac
lv2(2): #   0x0000000000b7d25c
lv2(2): #   0x000000000163bc48
lv2(2): #   0x000000000163c68c
lv2(2): #   0x000000000163dc14
lv2(2): #   0x000000000163ddd8
lv2(2): #   0x00000000016697c8
lv2(2): #   0xbadadd0010700f4c
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000001668ce4     CR:0x28244044
lv2(2): #     CTR: 0x00000000000a562c
lv2(2): #
lv2(2): #   GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c98a0
lv2(2): #   GPR 2: 0x000000000191ef80  GPR 3: 0x0000000001abccec
lv2(2): #   GPR 4: 0x00000000300e4180  GPR 5: 0x0000000001abc4f0
lv2(2): #   GPR 6: 0x00000000015e2ba0  GPR 7: 0x00000000801bafc0
lv2(2): #   GPR 8: 0x00000000300e4180  GPR 9: 0x0000000000000000
lv2(2): #   GPR10: 0x0000000000000000  GPR11: 0x0000000000000000
lv2(2): #   GPR12: 0x00000000000c0328  GPR13: 0x000000001000cf50
lv2(2): #   GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e51e0
lv2(2): #   GPR16: 0x0000000028244042  GPR17: 0x0000000000000000
lv2(2): #   GPR18: 0x0000000008c4b6eb  GPR19: 0x00000000ffffffff
lv2(2): #   GPR20: 0x0000000000000001  GPR21: 0x0000000000000000
lv2(2): #   GPR22: 0x0000000008c4b6e8  GPR23: 0x0000000008c4b6e0
lv2(2): #   GPR24: 0x00000000fefefeff  GPR25: 0x0000000000000002
lv2(2): #   GPR26: 0x0000000008a59820  GPR27: 0x0000000001a9c0b4
lv2(2): #   GPR28: 0x00000000300e4180  GPR29: 0x00000000300e4180
lv2(2): #   GPR30: 0x00000000300e4180  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #     XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #   FPR 0: 0x00000010703f5000  FPR 1: 0x00000010703f5000
lv2(2): #   FPR 2: 0x00000010703f5000  FPR 3: 0x00000010703f5000
lv2(2): #   FPR 4: 0xfff8000000000000  FPR 5: 0x00000010703f5000
lv2(2): #   FPR 6: 0x00000010703f5000  FPR 7: 0x00000010703f5000
lv2(2): #   FPR 8: 0x00000010703f5000  FPR 9: 0x00000010703f5000
lv2(2): #   FPR10: 0x00000010703f5000  FPR11: 0x00000010703f5000
lv2(2): #   FPR12: 0xfff8000000000000  FPR13: 0x00000010703f5000
lv2(2): #   FPR14: 0x00000010703f5000  FPR15: 0x00000010703f5000
lv2(2): #   FPR16: 0x00000010703f5000  FPR17: 0x00000010703f5000
lv2(2): #   FPR18: 0x00000010703f5000  FPR19: 0x00000010703f5000
lv2(2): #   FPR20: 0x00000010703f5000  FPR21: 0x00000010703f5000
lv2(2): #   FPR22: 0x00000010703f5000  FPR23: 0x00000010703f5000
lv2(2): #   FPR24: 0x00000010703f5000  FPR25: 0x00000010703f5000
lv2(2): #   FPR26: 0x00000010703f5000  FPR27: 0x00000010703f5000
lv2(2): #   FPR28: 0x00000010703f5000  FPR29: 0x00000010703f5000
lv2(2): #   FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
PPSSPP debug info
Edit-copy purple.svg.png
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
user_main    D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2)
user_main    D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0)
FileThread   D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0)
FileThread   D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread   D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread   D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88)
FileThread   D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result
FileThread   D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread   D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread   D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread   D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread   D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread   D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
FileThread   D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88)
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5)

user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting
user_main    D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)

Persona

NPEH00069
SAVEDATA_USE_PS3_SAVE = 1

Persona 3 PORTABLE

?
AW.VRAM_MODE = 1
flip timeout!. No Exception Message, Console hard freezes.
Edit-copy purple.svg.png
local cmd area [100000-500000]
cmd_offset=330000 start_cmd=df3c
put=2c9c0 get=43750c
debug label = 1337c0d3
ret_local_offset = 43aec0
ret_main_offset = 2c9c0

Peter Jackson's King Kong

ULUS10072
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C

Remaps R and L buttons to the right stick

Phantasy Star Portable 2

ULES01439,ULUS10529
S3D.ENABLE = 0
ADHOC_PARTY = 1
VFPU_USE_FAST_VMMUL = 1
  • The config helps with some of the framerate drops

Powerstone Collection

?
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
  • Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN to the path/ pwsX.prx you like..to run, easier and faster than always repacking.

Q

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R

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Ragnarok Tactics

ULUS10594
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03600000
S3D.ENABLE = 0
DRAWN_IMAGE_SCALE = 2
VFPU_USE_FAST_VMMUL = 1
ADHOC_PARTY = 0
VSYNC_OFFSET_US = 8341
AW.DISABLE_FB_TEX = 222
AW.SINGLE_BUF = 880
AW.REUSE_ADRS = 110000
AW.SINGLE_BUF2 = 880
AW.DISCARD_EDGE = 20000
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AUDIO.SLEEP = 421
VMX_FOR_FPU = 0
FPU_FS_SUPPORT = 0
MIPS_CODE_BLOCK_SIZE = 8192
MAX_PARALLAX = 0
DEPTH_TYPE = 3
  • The config reduces lag

Resistance Retribution

UCES01184
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C

Remaps R and L buttons to the right stick

S

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Shadow of Destiny

ULUS10459
ADHOC.EMUPA_TITLE_ID = ULUS10459
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200

Shin Megami Tensei: Persona

ULUS10432
SAVEDATA_USE_PS3_SAVE = 1

Shin Megami Tensei: Persona 3 Portable

?
AW.VRAM_MODE = 1

The game hangs while loading screen
This config fixes loading, but requires further research

Shin Megami Tensei: Persona 3 Portable

ULUS10512
AW.VRAM = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2

Party fix

Silent Hill: Origins

ULUS10285
AW.LINEAR_ADRS = 40

Loading Screen texture flicker on top

Star Wars Battlefront II: Remastered Edition

ULES00183
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C

Remaps R and L buttons to the right stick

Sword Art Online Infinity Moment

?
AW.EXT_MODE = 3
AW.EXT_CMD = 3

Sword Art Online

Right in ingame Tutorial, hard freezes console, no exception message

finish mpeg avc
Edit-copy purple.svg.png
lv2(2): System Warning : busy loop detected
local cmd area [100000-500000]
cmd_offset=3d0000 start_cmd=170c
put=622c0 get=4d1708
debug label = 1337c0d3
ret_local_offset = 3c27e0
ret_main_offset = 622c0

T

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Tactics Ogre: Let Us Cling Together

?
AW.LINEAR_ADRS = 40

Black texture? overlay in movies and "Tarot Card" selection

Tactics Ogre: Let Us Cling Together

ULES01500
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100

Tales of the World: Radiant Mythology

ULUS10271
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
AW.LINEAR_ADRS = 40

AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.

Tetris

NPEZ00093
AW.SINGLE_BUF = 80
AW.REUSE_ADRS = 110000
PPSSPP Emulator debug info
Edit-copy purple.svg.png
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000
user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32
user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L
user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK
user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3

The 3rd Birthday

?
AW.DISABLE_FB_TEX = 222

blue transparent texture overblending
This config mostly removes them, but requires further research

The 3rd Birthday

ULES01513
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.DISABLE_FB_TEX = 100

ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay

U

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V

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Valkyrie Profile Lenneth

rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?

  • tiled area is accessed as depth buffer
  • depth buffer area not properly specified in cellGcmSetSurface() for tiled area
  • pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
  • pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
?
Edit-copy purple.svg.png
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d443
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0
sceDisplayGetAccumulatedHcount() = d561
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28
sceDisplayGetAccumulatedHcount() = d67f
sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16
sceDisplayGetAccumulatedHcount() = d79d
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d
rsx-err 257 
local cmd area [100000-500000]
cmd_offset=20000 start_cmd=76e0
put=10ed8 get=52f680
debug label = 1337c0d3
ret_local_offset = 1275b0
ret_main_offset = 10dd4
cmdbuf_base = 100000
old_jts[0]=201275b4
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05
sceUtilitySavedataInitStart(8e9bc1c) = 0

W

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X

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Ys Seven

ULUS10551
S3D.ENABLE = 0
SAVEDATA_USE_PS3_SAVE = 1

Z

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