PS2 Custom Configs: Difference between revisions
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== O == | == O == | ||
{{jumptosection|current=O}} | {{jumptosection|current=O}} | ||
=== Oni === | |||
{{boxcodelite|title=SLES-50134, SLES-50176, SLES-50177, SLES-50178, SLES-50179|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
=== Oni === | |||
{{boxcodelite|title=SLUS-20064|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | |||
CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 | |||
0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen at start | |||
*Config file revision 17495 (4.78+) | |||
== P == | == P == | ||
{{jumptosection|current=P}} | {{jumptosection|current=P}} | ||
=== Phase Paradox === | |||
{{boxcodelite|title=SCPS-15005|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 | |||
00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 | |||
00 00 00 00 4C 0C 7B 37 08 C0 0F 00 00 00 00 00 | |||
02 00 71 17 10 C0 0F 00 00 00 00 00 2D 18 00 00 | |||
14 C0 0F 00 00 00 00 00 00 00 23 AE 18 C0 0F 00 | |||
00 00 00 00 00 00 5B 3C 1C C0 0F 00 00 00 00 00 | |||
A6 E4 0B 08 20 C0 0F 00 00 00 00 00 00 00 7B 37 | |||
90 92 2F 00 00 00 23 AE 00 F0 03 08 E0 8A 27 00 | |||
00 00 62 AC 00 00 60 AC CC 21 2C 00 2C 00 07 3C | |||
08 00 E0 03 D0 21 2C 00 00 00 B0 FF 20 00 BD 27 | |||
00 00 00 00 | |||
}} | |||
Disables shadows, blur, and color overlay effects to fix frame rate/desync. | |||
*Config file revision 17495 (4.78+) | |||
=== Project: Snowblind === | |||
{{boxcodelite|title=SLUS-21037|code= | |||
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 | |||
69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 | |||
45 00 00 07 00 0C 0D 00 78 05 00 00 04 00 00 00 | |||
10 00 00 07 45 00 00 07 BB 15 0D 00 F8 05 00 00 | |||
04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00 | |||
}} | |||
fixes mipmap/texturing issues | |||
*Config file revision ? | |||
== Q == | == Q == | ||
{{jumptosection|current=Q}} | {{jumptosection|current=Q}} | ||
=== Quake III: Revolution === | |||
{{boxcodelite|title=SLUS-20167|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | |||
98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 | |||
A0 00 BE 7F 00 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 4457 (17495) | |||
0x0A => 2 | |||
0x002D0398 (EngineTextureManager::GenerateMipMapChain) | |||
0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra | |||
0x002D039C | |||
0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop | |||
</syntaxhighlight>}}{{clear}} | |||
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping) | |||
*Config file revision 17495 (4.78+) | |||
== R == | == R == | ||
{{jumptosection|current=R}} | {{jumptosection|current=R}} | ||
=== Radiata Stories === | |||
{{boxcodelite|title=SLUS-21262|code= | |||
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 | |||
01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 | |||
18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00 | |||
53 4C 55 53 2D 32 31 32 36 32 | |||
}} | |||
Fix black screen and ghosting/gfx | |||
*Config file revision 15753 (3.73+) | |||
=== Rumble Racing === | |||
{{boxcodelite|title=SLUS-20174|code= | |||
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 | |||
DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06 | |||
00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00 | |||
24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC | |||
14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02 | |||
00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00 | |||
26 04 00 04 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x42F0 (17136) | |||
0x0B => 1 | |||
0x03AEDA, (sector) | |||
0x120, (offset) | |||
0x24 (bytes to replace), | |||
Replaced opcodes | |||
06 00 80 14 bnez a0, +0x1C | |||
21 20 43 00 addu a0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
EB FF 40 10 beqz v0, -0x50 | |||
04 00 84 24 addiu a0,0x4 | |||
FC FF 90 24 addiu s0,a0,-0x4 | |||
Original opcodes | |||
07 00 80 14 bnez a0, +0x20 | |||
21 80 43 00 addu s0,v0,v1 | |||
21 10 A0 00 move v0,a1 | |||
02 00 A0 14 bnez a1, +0x0C | |||
00 00 00 00 nop | |||
01 00 05 24 li a1,0x1 | |||
FC FF 40 10 beqz v0, -0x0C | |||
00 00 00 00 nop | |||
04 00 04 26 addiu a0,s0,0x4 | |||
</syntaxhighlight>}}{{clear}} | |||
fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder | |||
*Config file revision 17136 (4.50+) | |||
=== Run Like Hell === | |||
{{boxcodelite|title=SLES-51345|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | |||
34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 | |||
FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B | |||
FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B | |||
00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x4 | |||
0x1D4534 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) , 0x4A0002FF (vnop) | |||
0x1D4544 0x4A0002FF (vnop) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | |||
0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) | |||
0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes main character flickering/texturing | |||
*Config file revision 17495 (4.78+) | |||
== S == | == S == | ||
{{jumptosection|current=S}} | {{jumptosection|current=S}} | ||
=== Silent Hill 2 === | |||
{{boxcodelite|title=SLUS-20228|code= | |||
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 | |||
0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 | |||
54 3F 17 00 0F 00 00 00 14 5D 17 00 34 5D 17 00 | |||
50 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x0E => 0x1735D4 (offset in the original version) | |||
0x0E => 0x1753B4 (offset in the Greatest Hits version) | |||
0x0F => 0x173F34, 0x173F54 (range in the original version) | |||
0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) | |||
0x50 => (Enables pressure sensitive controls) | |||
</syntaxhighlight>}}{{clear}} | |||
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation. | |||
*Config file revision ? | |||
=== Silent Hill 3 === | |||
{{boxcodelite|title=SLUS-20622|code= | |||
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00 | |||
34 AC 19 00 00 00 00 00 | |||
}} | |||
Fixes camera inaccuracies | |||
*Config file revision ? | |||
=== Silent Hill: Origins === | |||
{{boxcodelite|title=SLES-55147, SLUS-21731|code=3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x41F6 (16886) | |||
0x40 => (sets some value 1) | |||
</syntaxhighlight>}}{{clear}} | |||
fixes white overblending at burning house | |||
*Config file revision 16886 (4.40+) | |||
== T == | == T == |
Revision as of 04:20, 27 September 2021
#
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A
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Ape Escape 2
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00
0x3D => 0x4457 (17495) 0x0A => 0x01 (1 Patch to EE memory) 0x34E0E0, 0x14400016 (bnez loc_0063a0c4), 0x00000000 (nop)
Force game to not create Mipmaps. Fix flickering textures completely.
- Config file revision 17495 (4.78+)
Ar tonelico games
See: Gust Games (Video Game Developer)
Atelier Iris games
See: Gust Games (Video Game Developer)
B
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Blood Omen 2: Legacy of Kain
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 30 24 2F 00 06 00 02 45 06 00 00 10 00 00 00 00
0x3D => 0x1111 (4369) 0x0A => 0x01 (1 patch to EE memory) 0x2F2430, 0x45020006 (bc1fl +6), 0x10000006 (b +6)
Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch(likely) always. Fix graphical issues.
- Config file revision 4369
Burnout 2: POI
3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 00 00 40 E4 00 00 41 AC 04 26 26 00 80 97 80 C7 16 43 01 3C 18 26 26 00 00 00 40 E4 00 00 41 AC B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00
0x3D => 0x4046 (16454) 0x0A => 0x5 (5 Patches to EE memory) // Remove the whitish Car-Parts from the Racer Cars // [Control Address and Value: 2039917C 43160000] 0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) 0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) // Remove the whitish Car-Parts from the Traffic Cars 0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) 0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) // Remove whitish Reflections on Anything!!! // (on Buildings, Bridges, Streets) 0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0)
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! )
- Config file revision 16454
Burnout 3: Takedown
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections).
- Config file revision 17495 (4.78+)
C
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D
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Disney's Treasure Planet
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 7C 14 00 00 80 05 00 00 18 00 00 00 3C 01 01 00 3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB 00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00 14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00
0x3D => 0x42F0 (17136) 0x0B => 1 0x147C, (sector) 0x580, (offset) 0x18 (bytes to replace), Replaced opcodes 00 01 01 3C lui at,0x0100 80 BF 03 3C lui v1,0xBF80 C8 10 63 8C lw v1,0x10C8(v1) 24 18 61 00 and v1,at FB FF 61 10 beq v1,at, -0x10 00 00 00 00 nop Original opcodes FF FF 01 24 li at,-0x1 04 00 61 14 bne at,v1, +0x14 00 80 01 3C lui at,0x8000 02 00 41 14 bne at,v0, +0x0C 00 00 00 00 nop 0D 00 06 00 break
Fixes black screen at start, it apply to STREAM_D.IRX file in IOP folder.
- Config file revision 17136 (4.50+)
Dynasty Warriors 3, and Dynasty Warriors 3 Xtreme Legends
3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00
0x3D => 0x3D89 (15753) 0x35 => (enable Force Flip Field)
fix blackscreen
- Config file revision 15753 (3.73+)
E
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F
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Fahrenheit
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
3D 00 00 00 89 3D 00 00 2F 00 00 00 01 00 00 00 00 00 00 00
0x3D => 0x41F6 (16886) 0x40 => (sets some value 1)
Fixes freeze after Lucas' apartment. This bug have random trigger related to DECI2
- Config file revision 16886 (4.40+)
Freedom Fighters
3D 00 00 00 65 3D 00 00 1F 00 00 00 E8 03 00 00 00 00 00 00
3D => 0x3D17 (15717) 0x1F => 0x3E8 (sets something 0x3E8 - 1000 in decimal)
fix freeze when you get control at start
- Config file revision 15717 (3.70+)
Fire Pro Wrestling Returns
3D 00 00 00 F6 41 00 00 03 00 00 00 00 00 00 00
0x3D => 0x41F6 (16886) 0x03 => (sets some value 0)
fixes interlaced artifacts
- Config file revision 16886 (4.40+)
Flipnic
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 00 00 00 00
0x3D => 0x4457 (17495) 0x46 => Enable L2H Improvement 0x47 => Enable XOR CSR
Remove horizontal lines at full screen, and reducing screen shakes little bit
- Config file revision 17495 (4.78+)
Forbidden Siren 2
3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 00 90 44 48 FF 49 C9 4B 00 00 00 00
0x3D => 0x41F6 (16886) 0x0A => 0x2 0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) 0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w)
Graphic issues with Spiky Polygons
- Config file revision 16886 (4.40+)
Forever Kingdom
3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 00 DD 21 00 00 00 00 00
0x3D => 0x4046 (16454) 0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
Fix for bridge that can't be crossed after opening.
- Config file revision 16454
G
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Galerians Ash
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 43 01 05 46 00 28 81 44 50 71 1E 00 83 01 06 46 00 30 81 44 60 71 1E 00 C3 01 07 46 00 38 81 44 70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
0x3D => 0x1111 (4369) 0x0A => 5 patches to EE, first replace nop with lui at, 0x7150, next 4 patches move that value to $f00,$f05,$f06,$f07
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range.
- Config file revision 4369 (any)
Ghosthunter
3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
0x3D => 0x4457 (17495) 0x0E => 0x292B84 (Improve floating point subtract accuracy) 0x0B => Disc patch for hidden elf
fixes random minor flickering, and ladder bug (see: [1] )
- Config file revision 17495 (4.78+)
Ghost Rider
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
0x3D => 0x41F6 (16886) 0x40 => (sets some value 1)
texture fix: white overblending ingame
- Config file revision 16886 (4.40+)
Gust Games (Video Game Developer)
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 04 00 00 00 00 00 00 00
0x3D => 0x4198 (16792) 0x1B => (sets some value 1) 0x15 => 4
fixes blackscreen, additionally to GX config this one use 0x15 command
- Config file revision 16792 (4.30+)
H
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Hot Wheels: Beat That!
3D 00 00 00 89 3D 00 00 15 00 00 00 04 00 00 00 00 00 00 00
Fix for turning off ps3 after selecting track
- Config file revision 15753 (3.73+)
I
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Ice Age 2 The Meltdown
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D DF BF 00 70 03 E0 00 08 27 BD 01 20 27 BD FF 70 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D DF BF 00 70 03 E0 00 08 27 BD 00 90 00 00 00 00 53 4C 55 53 2D 32 31 33 30 37
Fix freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
- Config file revision 15753 (3.73+)
Ice Age 2 The Meltdown
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 6C 00 06 24 00 00 00 00 42 00 00 00 00 F0 0F 00 10 00 00 00 E0 FE BD 27 6C 00 06 24 70 00 BF FF 2D 20 A0 03 80 00 B0 7F 00 00 B0 8C B5 88 0C 0C 2D 28 00 00 2D 20 00 02 CE 84 0A 0C 2D 28 A0 03 80 00 B0 7B 2D 10 A0 03 70 00 BF DF 08 00 E0 03 20 01 BD 27 00 00 00 00
0x3D => 0x4164 (16740) 0x0A => 0x2 0x2FEB80, 0x27BDFF70 addiu $sp,-0x90, 0x0803FC00 j 0xFF000 [address of patch area from 0x42] 0x2FEB84, 0x2406006C li $a2, 0x6C, 0x00000000 nop 0x42 => 0xFF000, 0x10 0x27BDFEE0 addiu $sp, -0x120 0x2406006C li $a2, 0x6C 0xFFBF0070 sd $ra, 0x90+var_20($sp) 0x03A0202D move $a0, $sp 0x7FB00080 sq $s0, 0x90+var_10($sp) 0x8CB00000 lw $s0, 0($a1) 0x0C0C88B5 jal sub_3222D4 0x0000282D move $a1, $zero 0x0200202D move $a0, $s0 0x0C0A84CE jal sub_2A1338 0x03A0282D move $a1, $sp 0x7BB00080 lq $s0, 0x90+var_10($sp) 0x03A0102D move $v0, $sp 0xDFBF0070 ld $ra, 0x90+var_20($sp) 0x03E00008 jr $ra 0x27BD0120 addiu $sp, 0x120
Alternative patch to show 0x42 command usage, as a bonus is using less code than original to do the same.
- Config file revision 16740
Indigo Prophecy
See: Fahrenheit
J
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Jak X
3D 00 00 00 57 3D 00 00 24 00 00 00 00 00 00 00 80 BB 00 00 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
Fixes freeze while saving game, official config not work properly.
- Config file revision 15753 (3.73+)
K
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Kingdom Hearts II Final Mix
3D 00 00 00 89 3D 00 00 26 00 00 00 58 A5 1D 00 F4 AE 1D 00 00 00 00 00
Fixes Hostile Program Boss issue.
- Config file revision 15753 (3.73+)
Kuon
3D 00 00 00 57 44 00 00 0F 00 00 00 24 41 10 00 24 41 10 00 00 00 00 00
Fixes bugged Sugoroku minigame.
- Config file revision 17495 (4.78+)
L
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Legacy of Kain: Soul Reaver 2
3D 00 00 00 43 21 00 00 0A 00 00 00 01 00 00 00 80 1F 2A 00 01 00 00 00 00 00 00 00 00 00 00 00
Turn off mipmapping in game engine. Completely fix flickering, and bad texturing.
- Config file revision 15753 (3.73+)
M
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Mafia
3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C 08 00 02 24 B8 68 3E 00 08 00 02 24 01 00 05 24 9C 90 84 8F 10 3C 22 AC C0 68 3E 00 10 3C 22 AC 00 10 01 3C 01 00 05 24 34 A3 0F 0C B4 2B 3E 00 FF FF 02 24 0A 00 50 10 FF FF 02 24 00 00 00 00 4C F0 16 00 00 60 80 44 50 07 42 8E 00 60 80 44 0D 00 00 10 00 00 00 00
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game.
- Config file revision 15753 (3.73+)
Mana Khemia: Alchemists of Al-Revis
See: Gust Games (Video Game Developer)
N
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O
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Oni
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
0x3D => 0x4457 (17495) 0x0A => 0x1 0x1CEF7C 0x4100FFFF (bc0f +0), 0x00000000 (nop)
fixes black screen at start
- Config file revision 17495 (4.78+)
Oni
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00
0x3D => 0x4457 (17495) 0x0A => 0x1 0x1CF3CC 0x4100FFFF (bc0f +0), 0x00000000 (nop)
fixes black screen at start
- Config file revision 17495 (4.78+)
P
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Phase Paradox
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 00 00 00 00 4C 0C 7B 37 08 C0 0F 00 00 00 00 00 02 00 71 17 10 C0 0F 00 00 00 00 00 2D 18 00 00 14 C0 0F 00 00 00 00 00 00 00 23 AE 18 C0 0F 00 00 00 00 00 00 00 5B 3C 1C C0 0F 00 00 00 00 00 A6 E4 0B 08 20 C0 0F 00 00 00 00 00 00 00 7B 37 90 92 2F 00 00 00 23 AE 00 F0 03 08 E0 8A 27 00 00 00 62 AC 00 00 60 AC CC 21 2C 00 2C 00 07 3C 08 00 E0 03 D0 21 2C 00 00 00 B0 FF 20 00 BD 27 00 00 00 00
Disables shadows, blur, and color overlay effects to fix frame rate/desync.
- Config file revision 17495 (4.78+)
Project: Snowblind
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 45 00 00 07 00 0C 0D 00 78 05 00 00 04 00 00 00 10 00 00 07 45 00 00 07 BB 15 0D 00 F8 05 00 00 04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00
fixes mipmap/texturing issues
- Config file revision ?
Q
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Quake III: Revolution
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 A0 00 BE 7F 00 00 00 00 00 00 00 00
0x3D => 4457 (17495) 0x0A => 2 0x002D0398 (EngineTextureManager::GenerateMipMapChain) 0x27BDFF40 addiu sp,sp,$ff40 -> 0x03E00008 jr ra 0x002D039C 0x7FBE00A0 sq fp,$00a0(sp) -> 0x00000000 nop
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping)
- Config file revision 17495 (4.78+)
R
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Radiata Stories
3D 00 00 00 89 3D 00 00 07 00 00 00 08 00 00 00 01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 18 F6 1A 00 0B 00 00 00 44 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 32 36 32
Fix black screen and ghosting/gfx
- Config file revision 15753 (3.73+)
Rumble Racing
3D 00 00 00 F0 42 00 00 0B 00 00 00 01 00 00 00 DA AE 03 00 20 01 00 00 24 00 00 00 14 80 00 06 00 43 20 21 00 A0 10 21 14 A0 00 02 00 00 00 00 24 05 00 01 10 40 FF EB 24 84 00 04 24 90 FF FC 14 80 00 07 00 43 80 21 00 A0 10 21 14 A0 00 02 00 00 00 00 24 05 00 01 10 40 FF FC 00 00 00 00 26 04 00 04 00 00 00 00
0x3D => 0x42F0 (17136) 0x0B => 1 0x03AEDA, (sector) 0x120, (offset) 0x24 (bytes to replace), Replaced opcodes 06 00 80 14 bnez a0, +0x1C 21 20 43 00 addu a0,v0,v1 21 10 A0 00 move v0,a1 02 00 A0 14 bnez a1, +0x0C 00 00 00 00 nop 01 00 05 24 li a1,0x1 EB FF 40 10 beqz v0, -0x50 04 00 84 24 addiu a0,0x4 FC FF 90 24 addiu s0,a0,-0x4 Original opcodes 07 00 80 14 bnez a0, +0x20 21 80 43 00 addu s0,v0,v1 21 10 A0 00 move v0,a1 02 00 A0 14 bnez a1, +0x0C 00 00 00 00 nop 01 00 05 24 li a1,0x1 FC FF 40 10 beqz v0, -0x0C 00 00 00 00 nop 04 00 04 26 addiu a0,s0,0x4
fixes black screen after Playstation 2 logo. Patch apply to AUDIO.IRX file in MODULES folder
- Config file revision 17136 (4.50+)
Run Like Hell
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B 00 00 00 00
0x3D => 0x4457 (17495) 0x0A => 0x4 0x1D4534 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) , 0x4A0002FF (vnop) 0x1D4544 0x4A0002FF (vnop) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) 0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) 0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)
fixes main character flickering/texturing
- Config file revision 17495 (4.78+)
S
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Silent Hill 2
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 54 3F 17 00 0F 00 00 00 14 5D 17 00 34 5D 17 00 50 00 00 00 00 00 00 00
0x0E => 0x1735D4 (offset in the original version) 0x0E => 0x1753B4 (offset in the Greatest Hits version) 0x0F => 0x173F34, 0x173F54 (range in the original version) 0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) 0x50 => (Enables pressure sensitive controls)
Fixes the missing polygons on characters and the inaccurate camera angles. Enables the pressure sensitivity for melee attack differentiation.
- Config file revision ?
Silent Hill 3
3D 00 00 00 57 44 00 00 0F 00 00 00 34 AC 19 00 34 AC 19 00 00 00 00 00
Fixes camera inaccuracies
- Config file revision ?
Silent Hill: Origins
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
0x3D => 0x41F6 (16886) 0x40 => (sets some value 1)
fixes white overblending at burning house
- Config file revision 16886 (4.40+)
T
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U
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W
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X
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Y
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Z
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