PS1 Emulation: Difference between revisions
(24 intermediate revisions by 2 users not shown) | |||
Line 157: | Line 157: | ||
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | | colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | ||
|- | |- | ||
! [[4. | ! [[4.89_CEX|4.89]] | ||
| style="background-color:#ddddff; font-family:monospace" | | | style="background-color:#ddddff; font-family:monospace" | 44F975821FD714E2E810771836178CB3 || style="background-color:#ddddff;" | 22/02/04/14:38 | ||
|} | |} | ||
<span style="font-size:small"> | <span style="font-size:small"> | ||
{{ | {{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (1 area with size 0x2)">every firmware version</abbr><br> | ||
{{ | {{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br> | ||
{{ | {{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''one''' time<br> | ||
{{ | {{dot}}'''Revision''': unknown | ||
</span> | </span> | ||
</div> | </div> | ||
Line 275: | Line 275: | ||
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | | colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | ||
|- | |- | ||
! [[4. | ! [[4.89_CEX|4.89]] | ||
| style="background-color:#ddddff; font-family:monospace" | | | style="background-color:#ddddff; font-family:monospace" | AE51D20A9E9564A135800E0F0AFC3F53 || style="background-color:#ddddff;" | 22/02/04/14:39 | ||
|} | |} | ||
<span style="font-size:small"> | <span style="font-size:small"> | ||
{{ | {{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br> | ||
{{ | {{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sli4'''<br> | ||
{{ | {{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br> | ||
{{ | {{dot}}'''Revision''': <abbr title="ps1_netemu.self from firmware 2.10 (or older) doesnt contains the revision string">sometimes</abbr>, search for '''Revision''' | ||
</span> | </span> | ||
</div><div style="float:left;"> | </div><div style="float:left;"> | ||
Line 372: | Line 372: | ||
| colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | | colspan="2" style="text-align:center; background-color:#ddddff;" | ''Any'' | ||
|- | |- | ||
! [[4. | ! [[4.89_CEX|4.89]] | ||
| style="background-color:#ddddff; font-family:monospace" | | | style="background-color:#ddddff; font-family:monospace" | F3739EB5CB787316B614F0CF244726D2 || style="background-color:#ddddff;" | 22/02/04/14:39 | ||
|} | |} | ||
<span style="font-size:small"> | <span style="font-size:small"> | ||
{{ | {{dot}}'''Decrypted (elf)''': changes <abbr title="When comparing two decrypted files of the same revision from different firmwares the only differences are the build label (1 area with size 0x20) and the target firmware (2 areas with size 0x2)">every firmware version</abbr><br> | ||
{{ | {{dot}}'''<abbr title="0x20 bytes">Build label</abbr>''': yes, with timestamp, search for '''-sgpu-sspu-sli4'''<br> | ||
{{ | {{dot}}'''<abbr title="2 bytes">Target Firmware</abbr>''': yes repeated '''two''' times<br> | ||
{{ | {{dot}}'''Revision''': unknown | ||
</span> | </span> | ||
</div> | </div> | ||
Line 463: | Line 463: | ||
== PS1 BIOS == | == PS1 BIOS == | ||
The PS1 emulators included in between PS3 firmwares [[1.00_AV|1.00]] up to [[2.01_CEX|2.01]] contains a PS1 BIOS embedded inside the emulator .SELF structure<br> | |||
In PS3 firmware [[2.10_CEX|2.10]] (at the same time the ps1_newemu.self was introduced) the PS1 BIOS was extracted from the .SELF and shipped as an independant file named ps1_rom.bin. This BIOS have a size of 4.089.584 bytes (MD5: FBB5F59EC332451DEBCCF1E377017237) and is exactly the same file that was previously embedded in all PS1 emulators<br> | |||
In PS3 firmware [[4.00_CEX|4.00]] the ps1_rom.bin file was reduced in size down to 524.288 bytes (MD5: 81BBE60BA7A3D1CEA1D48C14CBCC647B) by removing the unrelated PS2 functions<br> | |||
The latest version of ps1_rom file is the first 512KB of the 1.90 PS2 rom.<br> | |||
{| class="wikitable" style="line-height:110%; font-size:90%" | {| class="wikitable" style="line-height:110%; font-size:90%" | ||
Line 477: | Line 479: | ||
|} | |} | ||
=== Region patch === | The PS1 BIOS version can be seen in a string (codenamed VERSTR) with this text, where the last character of the first text row with the suffix "'''A'''" indicates the region (A=America, E=Europe, J=Japan). This character is always located at offset 0x7FF52 in all PS1 and PS2 bios/roms | ||
<pre>System ROM Version 5.0 06/23/03 A | |||
Copyright 1993-1999 (C) Sony Computer Entertainment Inc. | |||
</pre> | |||
On PCSX2 while in PS1 mode the latest versions of the "'''J'''" and "'''E'''" roms/bios are not able to load the games from all regions because was added an additional '''CD licence check''' that only accepts the discs matching the hardcoded region<br> | |||
The "'''A'''" roms/bios are able to load all regions games because doesnt have this check. It happens the same in the PS2 roms/bios, only the "'''A'''" ones accepts the games from all regions by default (this is why you have to patch the MECHACON for the US DTL region to get true region free playback)<br> | |||
The bios included in the PS3 firmwares is the "'''A'''" version, so it doesnt have this check, and allows the version string to be patched to replace the suffix "'''A'''" by "'''E'''" or "'''J'''" as explained below | |||
=== PS1 BIOS Region patch === | |||
Inside the emulators there is a string with the characters: <span style="font-familly:monospace; font-weight:bold">JJJJAEJEAEJJEJJA</span> that works as a selector based on the [[Product Code]] (also known as TargetID, and located inside the [[IDPS]])<br> | |||
When the emulators are executed (inmediatly before booting the game) the PS3 does a check to the [[Product Code]], then the PS1 BIOS is loaded into memory and a patch is applyed to the version string to replace the suffix "'''A'''" by one of the characters from the selector string<br> | |||
This patch is related to the region, there are only 3 posible results for it, '''A'''=America, '''E'''=Europe, '''J'''=Japan. It changes the video output, and is unknown if is responsible for anything else, like timings etc... | |||
<div style="overflow-x:auto"> | |||
{|class="wikitable" style="line-height:110%; font-size:90%" | {|class="wikitable" style="line-height:110%; font-size:90%" | ||
|-style="text-align:center" | |-style="text-align:center" | ||
! Console Type | ! Console Type | ||
| {{NOT_IN_USE}} || {{TOOL}} {{SD}} || {{DEX}} {{DTCP-IP}} {{TEST}} || colspan="13" | {{CEX}} {{ | | {{NOT_IN_USE}} || class="nowrap" | {{TOOL}} {{SD}} || class="nowrap" | {{DEX}} {{DTCP-IP}} {{TEST}} || colspan="13" | {{CEX}} {{SHOP}} | ||
|-style="text-align:center; font-weight:bold" | |-style="text-align:center; font-weight:bold" | ||
! [[SKU_Regioning|Release Region]] | ! [[SKU_Regioning|Release Region]] | ||
Line 490: | Line 502: | ||
|-style="text-align:center" | |-style="text-align:center" | ||
! [[SKU_Models|PS3 Models]] | ! [[SKU_Models|PS3 Models]] | ||
| style="background:lightgrey" | N/A || DECR- | | style="background:lightgrey" | N/A || DECR-xx'''00'''<br>DEH-Zxx'''00''' || DECH-xx'''00''' <br>DECH-Sxx'''00''' || CECHx'''00''' <br>CECH-xx'''00''' || CECHx'''01''' <br>CECH-xx'''01''' || CECHx'''04''' <br>CECH-xx'''04''' || CECHx'''05''' <br>CECH-xx'''05''' || CECHx'''03''' <br>CECH-xx'''03''' || CECHx'''11''' <br>CECH-xx'''11''' || CECHx'''02''' <br>CECH-xx'''02''' || CECHx'''06''' <br>CECH-xx'''06''' || CECHx'''07''' <br>CECH-xx'''07''' || CECHx'''08''' <br>CECH-xx'''08''' || style="background:lightgrey" | N/A || CECHx'''12''' <br>CECH-xx'''12''' || CECHx'''14''' <br>CECH-xx'''14''' | ||
|-style="text-align:center; font-weight:bold" | |-style="text-align:center; font-weight:bold" | ||
! [[Product Code]] | ! [[Product Code]] | ||
Line 496: | Line 508: | ||
|-style="text-align:center" | |-style="text-align:center" | ||
! [[SKU_Regioning|PS1 PS2 Region]] | ! [[SKU_Regioning|PS1 PS2 Region]] | ||
| colspan="3 | | colspan="3" | NTSC-J || NTSC-J || NTSC-U/C || PAL || NTSC-J || PAL || NTSC-U/C || PAL || NTSC-J || NTSC-J || PAL || NTSC-J || NTSC-J || NTSC-U/C | ||
|-style="text-align:center; font-weight:bold" | |-style="text-align:center; font-weight:bold" | ||
! PS1 BIOS patch | ! PS1 BIOS patch | ||
! J !! J !! J !! J !! A !! E !! J !! E !! A !! E !! J !! J !! E !! J !! J !! A | |||
|} | |} | ||
</div> | |||
As example, in a retail PS3 model released in Europe (Fat=CECHx'''04''' or Slim/SuperSlim CECH-xx'''04''') the version string inside ps1_rom.bin is patched with the suffix "'''E'''" resulting in: | |||
<pre> | |||
System ROM Version 5.0 06/23/03 E | |||
Copyright 1993-1999 (C) Sony Computer Entertainment Inc. | |||
</pre> | |||
==== PS1 BIOS Cobra Patch ==== | |||
Every CFW which use cobra module potentially can be affected by nasty bug that is there probably even before 7.00, example based on ps1_emu: | |||
<pre> | |||
SprxPatch ps1_emu_patches[] = | |||
{ | |||
{ ps1_emu_get_region_offset, LI(R29, 0x82), &condition_true }, /* regions 0x80-0x82 bypass region check. */ | |||
{ 0 } | |||
}; | |||
</pre> | |||
The cobra patch is skipping part of code where the region of the PS3 is stored for later usage, and is setting the whole emulation to Japan region (NTSC U/C) by applying an static hard patch that belongs to [[Product Code]] '''0x82''' (a debug DECH-xx'''00''' PS3 model) potentially leading to PAL games frame pacing issues, desynced audio, and maybe more. While i can't test that i'm 100% sure that better solution here will be read third character of Title ID from SYSTEM.CNF file of disc/iso, and then applying a dynamic patch based on it<br> | |||
If the game Title ID have an "'''E'''" (example: SLES-12345) then patch to ANY EU target ID, similar for US, for titles where U or E isn't found just use default J target ID | |||
<pre> | |||
SprxPatch ps1_emu_patches[] = | |||
<pre> | { | ||
{ ps1_emu_get_region_offset, LI(R29, title_id_based_region), &condition_true }, /* Dynamic patch based on TitleID. */ | |||
{ 0 } | |||
}; | |||
</pre> | </pre> | ||
Is worth to note | === PS1 BIOS Replacements === | ||
Is worth to note the suffix "'''A'''", "'''E'''", or "'''J'''" in the version string inside the BIOS is always on the same offset in ALL PS1 and PS2 bios images. So in case of replacing the bios the patches mentioned above will be applyed normally<br> | |||
The bios can be replaced by any PS1 rom image (included DTL models), and by most PS2 rom images (maybe by all, deckard models untested). Replacing it by the original PS1 bios restores the Sony logo at start up, and is able to run PS1 menu alone (unmounting disc image with WebMAN during Sony Computer Entertainment logo). Both memory card and CD player are fully accessible. Remounting a disc image (regardless if different than the one started with) will work and boot to PlayStation logo from main menu. Props to Jabu, iirc he figured out running Sony startup screen ages ago<br> | |||
The emulator have a bug (netemu at least) that loads the bios with a fixed size of 4MB file. They probably not changed that size after they reduced the bios file size from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used if it have a size of 4MB or smaller. All of them should load games fine. | |||
==PS1 GPU emulation== | ==PS1 GPU emulation== | ||
Line 532: | Line 562: | ||
* [[PS1_Savedata#Virtual_Memory_Card_PS1_.28.VM1.29 | .VM1 Playstation 1 Memory cards]] can be edited with [[PS1_Savedata#Memory_Card_Tools_PS1 | MemcardRex]] | * [[PS1_Savedata#Virtual_Memory_Card_PS1_.28.VM1.29 | .VM1 Playstation 1 Memory cards]] can be edited with [[PS1_Savedata#Memory_Card_Tools_PS1 | MemcardRex]] | ||
* [[PS2_Savedata#Virtual_Memory_Card_PS2_.28.VM2.29 | .VM2 Playstation 2 Memory cards]] can be edited with [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc] | * [[PS2_Savedata#Virtual_Memory_Card_PS2_.28.VM2.29 | .VM2 Playstation 2 Memory cards]] can be edited with [http://www.csclub.uwaterloo.ca:11068/mymc/ mymc] | ||
=== PSone Classic Tools === | |||
*Latest psxtract by kozarovv (release date 2022/01/30) adds support to subchannel data extraction for single and multi disc PSone Classic games (used by libcrypt protected PAL games). Based on https://github.com/DeadlySystem/psxtract-2 (Only Windows version is updated, Linux code is not updated). Please mirror or even make pr on github if that's prefered. '''[https://www.mediafire.com/file/ytg875p1a6ph89f/psxtract-2-master.zip/file Download]''' (source plus exe) | |||
*Other psxtract versions commented [https://www.psx-place.com/threads/ive-made-a-new-version-of-xdontnanos-psxtract.35541/#post-314241 here] | |||
== Arguments == | == Arguments == | ||
Line 709: | Line 743: | ||
=== Embedded Game settings === | === Embedded Game settings === | ||
All the PS1 emulators | All the PS1 emulators contain a list of game settings embedded inside his .SELF structure inside 3 tables we could name the '''Checksums Table''', the '''Titles table''', and the '''Commands Table'''. The offsets of this tables differs by emulator revision and type<br><!-- as far i know there is not a known way to find his offsets programatically, other than doing a search for a well known value, usually the first checksum--> | ||
The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first '''Checksum''' of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a '''Command Count''' and next 4 bytes is a '''Command offset''' (to read the Commands Table), to load the data in the other tables is needed to <abbr title="Or substract 0xFEB0000 in firmware 1.70 and keep in mind the order of the commands table is inverted">substract 0x10000</abbr> to this offsets located next to the checksum of a specific game<br> | The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first '''Checksum''' of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a '''Command Count''' and next 4 bytes is a '''Command offset''' (to read the Commands Table), to load the data in the other tables is needed to <abbr title="Or substract 0xFEB0000 in firmware 1.70 and keep in mind the order of the commands table is inverted">substract 0x10000</abbr> to this offsets located next to the checksum of a specific game<br> | ||
The Title IDs (from inside the '''Titles table''') doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)<br> | The Title IDs (from inside the '''Titles table''') doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)<br> |
Latest revision as of 13:33, 20 August 2024
Description[edit | edit source]
Note: there are no PS1 emulators available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).
- Firmware 1.02:
- Added ps1_emu.self
- Firmware 1.70:
- Added ps1_netemu.self
- Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
- Added rumble functionality for USB accessories which support it when playing PS2 games.
- Saved data from PlayStation format software now usable on both PSP and PS3 systems.
- Backwards compatibility for PS1 and PS2 games was improved.
- Firmware 1.80:
- Ability to upscale PS1 and PS2 games
- Ability to copy PS1/PS2 game saves from PS3 to Memory Cards using a Memory Card adapter.
- Backwards compatibility for PS1 and PS2 games was improved.
- Firmware 2.10:
- Added ps1_newemu.self
- Added ps1_rom.bin (MD5: FBB5F59EC332451DEBCCF1E377017237)
- Users can now play PS1 game discs on a PSP with remote play, PSP firmware version 3.50 or newer is required. (this feature was not announced).
- Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).
- Firmware 4.00
- Updated ps1_rom.bin (MD5: 81BBE60BA7A3D1CEA1D48C14CBCC647B). The new rom is stripped from PS2 related functions. As a result is 3565296 bytes smaller than previous version.
PS1 Emulator Types and Revisions[edit | edit source]
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
1.00 AV | 10 296 408 | 981A7428C2A59219FA05861EDEEDBD4A | 06/10/04/12:16 | ? | ? |
1.02 | 10.296.408 | C5FE03742A951194C336EE33783F5CD6 | 06/10/21/00:01 | ? | ? |
1.10 | 10.296.408 | C9C9D7D2E36F3E3579A5DF713E9ABE1E | 06/11/09/06:09 | ? | ? |
1.11 | 10.296.408 | 26271CCA29B77483DC3D7FDDE7B9CC3C | 06/11/21/17:55 | ? | ? |
1.30 | 10.296.496 | E7932EC24E72B3005EE152B141A63690 | 06/12/05/05:34 | ? | ? |
1.31 | 10.296.496 | 2244DE70C85093D7E37BC3D3F4278BE1 | 06/12/12/18:48 | ? | ? |
1.32 | 10.296.496 | 601BCADBBBC0A2D0433C932A2D67C4EF | 06/12/18/05:55 | ? | ? |
1.50 | 10.303.536 | F8050B006CDFCC64DF742D7BBDC03130 | 07/01/18/22:53 | ? | ? |
? | ? | ? | ? | ? | ? |
1.70 | 6.857.648 | EA49942B6789FBE0A1C98BC12E282533 | 07/04/16/16:12 | ? | 0x14? |
? | ? | ? | ? | ? | ? |
1.90 | 6.974.864 | 478CFED0F7EE13C94F01C2A246C83D45 | 07/07/21/06:45 | ? | ? |
? | ? | ? | ? | ? | ? |
Stripped/extracted rom/bios | |||||
2.10 | 2.887.152 | AEE181B061E586F99E76C033C9DCF726 | 07/12/15/05:30 | ? | 0x15 |
? | ? | ? | ? | ? | ? |
3.40 | 2.824.576 | A6ABFB04739575E2264A4D3FEB2A9CBF | 10/06/23/15:45 | ? | ? |
? | ? | ? | ? | ? | ? |
3.66 | 2.824.832 | 95399A202003E216794511BD2D2E9DF6 | 11/06/16/03:52 | ? | ? |
3.70 | 2.824.920 | 045D81147B9BDFB8C8A416FD5F5A0C56 | 11/08/05/03:42 | same | ? |
~ | Any | ||||
3.72 | C745A30231103B83F04539021E4878FC | 11/09/14/01:17 | |||
3.73 | 2.824.920 | EB3AFF30B3206CFA6A8962AB393F773E | 11/10/04/12:55 | same | ? |
3.74 | E2A77C3DC9FD5AD4264341196462D096 | 11/10/25/00:38 | |||
4.00 | 2.829.784 | 94A8E6A8063C08FAD8CA9B340CCCAE67 | 11/11/22/03:17 | same | ? |
~ | Any | ||||
4.11 | 02B7F6D5F517959161B2154135D4B3BC | 12/02/11/07:13 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.829.912 | 3778948C92F5FA12CB0AABE65BEE5465 | 12/06/15/02:09 | same | ? |
4.21 | B7B662397E3FFDD7C11F9617C1B41856 | 12/06/30/01:13 | |||
4.23 S | 2.829.912 | 6E74CC51E0C6462DF1F9278ED9DB9593 | 12/07/31/00:22 | ? | ? |
4.25 | 2.829.912 | 03EA65C3EA3F8DB04F236C49C6B6C0E1 | 12/09/07/07:03 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.765.488 | 354F1DEEDCA3C4CFA1B49B6B28B1648D | 15/12/17/01:18 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.765.616 | 2123E3D6A8E81647CB41F51AFEE6CCD6 | 16/10/24/19:23 | ? | ? |
Abandoned (last revision) | |||||
4.82 | 2.765.616 | 64BFA4DBD595A20E317B2189B54BF673 | 17/08/24/15:42 | Last | 0x15 |
~ | Any | ||||
4.89 | 44F975821FD714E2E810771836178CB3 | 22/02/04/14:38 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sspu-sli4
· Target Firmware: yes repeated one time
· Revision: unknown
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
1.70 | 6.872.592 | 5DA8492C4702F94DDDC4530921316789 | 07/04/16/16:13 | ? | 0x16? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
1.90 | 6.853.368 | 8A5A3676B461C97A9A467D5651D6EAAD | 07/07/21/06:47 | ? | ? |
? | ? | ? | ? | ? | ? |
Stripped/extracted rom/bios | |||||
2.10 | 2.764.288 | 7826B1C6799404216D4771C07DE12F53 | 07/12/15/05:31 | ? | 0x18? |
? | ? | ? | ? | ? | ? |
3.40 | 2.971.288 | FD32C7B7CBA2639FC8DB9EB615A16461 | 10/06/23/15:46 | 6520 | 0x2C? |
? | ? | ? | ? | ? | ? |
3.66 | 2.971.976 | 9586FC8B121E59526C31405DCFFB79CA | 11/06/16/03:54 | ? | ? |
3.70 | 2.972.168 | AA1DB63461EE0BE021ED45F85A6EECE0 | 11/08/05/03:43 | same | ? |
~ | Any | ||||
3.72 | 32F45129EC2844D419582912E54CEB22 | 11/09/14/01:18 | |||
3.73 | 2.972.168 | 17063FFAB205B72ABF7F59582B8A7988 | 11/10/04/12:56 | same | ? |
3.74 | 89C03D80ACE7C4FA914DD699621EB4F8 | 11/10/25/00:40 | |||
4.00 | 2.977.128 | DBB8FB62BE3F2064D31332FCB7575DF1 | 11/11/22/03:19 | same | ? |
4.01 | 9E60379FA979B0440C27C6AEE38754AF | 11/12/23/01:10 | |||
4.10 | 2.977.208 | B3CD41AB8235906AB41D3DA18D04F00E | 12/02/05/23:19 | same | ? |
4.11 | 4DDF2C3289AD9BEDF0719DBE1BDA971C | 12/02/11/07:15 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.977.432 | 363A2D5EE2246E9CEFCBF1078593C771 | 12/06/15/02:10 | same | ? |
4.21 | 5E08C86EC07E4F227D3591DD9530CC95 | 12/06/30/01:15 | |||
4.23 S | 2.977.416 | 149E5E6AD727B1B37E29D4E8D15D5BB0 | 12/07/31/00:23 | ? | ? |
4.25 | 2.977.432 | 295B61D9EEE704077FEC870C8EAC7D35 | 12/09/07/07:04 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.913.480 | 398A7CA9F0E8449E15FCB33B87C96194 | 15/12/17/01:19 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.913.656 | 8765A00EE467B8635A13ECCBB1F85B89 | 16/10/24/19:24 | ? | ? |
4.82 | 2.913.752 | FCEB6595F9F8E5C77BA36C73C38397D9 | 17/08/24/15:43 | ? | ? |
Abandoned (last revision) | |||||
4.83 | 2.913.992 | CA9509623B9885E18D12E14FA1488EEF | 18/09/02/18:03 | 11624 | 0x3C |
~ | Any | ||||
4.89 | AE51D20A9E9564A135800E0F0AFC3F53 | 22/02/04/14:39 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sli4
· Target Firmware: yes repeated two times
· Revision: sometimes, search for Revision
Firmware | Size | MD5 | Timestamp | Rev | Comm |
---|---|---|---|---|---|
2.10 | 2.763.848 | C792C72A06B94705374B846B94981B1A | 07/12/15/05:31 | ? | 0x19? |
? | ? | ? | ? | ? | ? |
3.40 | 2.708.856 | C866D54E85BAA06D111C8300F9EA85F1 | 10/06/23/15:51 | ? | 0x18? |
? | ? | ? | ? | ? | ? |
3.66 | 2.708.864 | 9AB86CFAEB12675F3DB08FCAA3541534 | 11/06/16/03:54 | ? | ? |
3.70 | 2.708.880 | 7AB7C32901778E3F0C9B8DB45296821B | 11/08/05/03:44 | same | ? |
~ | Any | ||||
3.72 | 2863E9B70B4FB6C5A0938FF508C46057 | 11/09/14/01:18 | |||
3.73 | 2.708.880 | 871E256771632569D664FF2A1ECE82C3 | 11/10/04/12:57 | same | ? |
3.74 | 8A8AC80CBA58561CC754C6CF66B059AB | 11/10/25/00:40 | |||
4.00 | 2.713.832 | F9E840430B2BC982CB1A71B7BDD7FC35 | 11/11/22/03:19 | same | ? |
4.01 | 953090CBCB96626899731B711B3D5B6A | 11/12/23/01:11 | |||
4.10 | 2.713.720 | 47E7FA52DB7BDEDF2187EB02D868834D | 12/02/05/23:20 | same | ? |
4.11 | 8A90DB2A206BE79423A99D4CF2458241 | 12/02/11/07:16 | |||
4.15 | ? | ? | ? | ? | ? |
4.20 | 2.713.904 | 8AC80356D1EFDDCFF7A7AD82136137D2 | 12/06/15/02:11 | same | ? |
4.21 | E482927E47B00C1478313E343DD652C4 | 12/06/30/01:15 | |||
4.23 S | 2.713.888 | A2CF9C4C00B40779FB5C529849E0D6A4 | 12/07/31/00:24 | ? | ? |
4.25 | 2.713.904 | 24107753F0B02075DAB20492BA67167D | 12/09/07/07:05 | same | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
4.78 | 2.649.144 | BF78A0DC74084B43777A7F8CE6C7B66A | 15/12/17/01:20 | ? | ? |
4.80 | ? | ? | ? | ? | ? |
4.81 | 2.649.272 | 0C76DE974439B12546EA494639C8EE9A | 16/10/24/19:25 | ? | ? |
Abandoned (last revision) | |||||
4.82 | 2.649.288 | C5957F268EE9E1429DE3AF0BC15F1395 | 17/08/24/15:44 | Last | 0x18 |
~ | Any | ||||
4.89 | F3739EB5CB787316B614F0CF244726D2 | 22/02/04/14:39 |
· Decrypted (elf): changes every firmware version
· Build label: yes, with timestamp, search for -sgpu-sspu-sli4
· Target Firmware: yes repeated two times
· Revision: unknown
PS1 emulators workload comparison[edit | edit source]
All emulators seems to use similar workload. Note that SPU 0-4 don't use JOB name per se, so is just info what they do.
Core | Job | Source | Notes |
---|---|---|---|
SPU0 | PS1 GPU SLI0 | SPU ASM | PS1 GPU software emulation |
SPU1 | PS1 GPU SLI1 | SPU ASM | PS1 GPU software emulation |
SPU2 | PS1 GPU SLI2 | SPU ASM | PS1 GPU software emulation |
SPU3 | PS1 GPU SLI3 | SPU ASM | PS1 GPU software emulation |
SPU4 | PS1 SPU | SPU ASM | PS1 SPU software emulation |
SPU5 | _libadec_at3CellSpursKernel0 | SPU ASM | AT library from ps3 firmware |
SPU6 | Isolation | C++ Raw SPU | Not PS1 emu specific |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | ? | ? | |
PPU:1 | ? | ? |
Core | Job | Source | Notes |
---|---|---|---|
SPU0 | PS1 GPU SLI0 | SPU ASM | PS1 GPU software emulation |
SPU1 | PS1 GPU SLI1 | SPU ASM | PS1 GPU software emulation |
SPU2 | PS1 GPU SLI2 | SPU ASM | PS1 GPU software emulation |
SPU3 | PS1 GPU SLI3 | SPU ASM | PS1 GPU software emulation |
SPU4 | PS1 SPU | SPU ASM | PS1 SPU software emulation |
SPU5 | _libadec_at3CellSpursKernel0 | SPU ASM | AT3 library from ps3 firmware |
SPU6 | Isolation | C++ Raw SPU | Not PS1 emu specific |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | ? | ? | |
PPU:1 | ? | ? |
Core | Job | Source | Notes |
---|---|---|---|
SPU0 | PS1 GPU SLI0 | SPU ASM | PS1 GPU software emulation |
SPU1 | PS1 GPU SLI1 | SPU ASM | PS1 GPU software emulation |
SPU2 | PS1 GPU SLI2 | SPU ASM | PS1 GPU software emulation |
SPU3 | PS1 GPU SLI3 | SPU ASM | PS1 GPU software emulation |
SPU4 | PS1 SPU | SPU ASM | PS1 SPU software emulation |
SPU5 | _libadec_at3CellSpursKernel0 | SPU ASM | AT3 library from ps3 firmware |
SPU6 | Isolation | C++ Raw SPU | Not PS1 emu specific |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | ? | ? | |
PPU:1 | ? | ? |
PS1 BIOS[edit | edit source]
The PS1 emulators included in between PS3 firmwares 1.00 up to 2.01 contains a PS1 BIOS embedded inside the emulator .SELF structure
In PS3 firmware 2.10 (at the same time the ps1_newemu.self was introduced) the PS1 BIOS was extracted from the .SELF and shipped as an independant file named ps1_rom.bin. This BIOS have a size of 4.089.584 bytes (MD5: FBB5F59EC332451DEBCCF1E377017237) and is exactly the same file that was previously embedded in all PS1 emulators
In PS3 firmware 4.00 the ps1_rom.bin file was reduced in size down to 524.288 bytes (MD5: 81BBE60BA7A3D1CEA1D48C14CBCC647B) by removing the unrelated PS2 functions
The latest version of ps1_rom file is the first 512KB of the 1.90 PS2 rom.
Firmware | Size | MD5 |
---|---|---|
2.10 ~ 3.74 | 4.089.584 | FBB5F59EC332451DEBCCF1E377017237 |
4.00 ~ 4.88 | 524.288 | 81BBE60BA7A3D1CEA1D48C14CBCC647B |
The PS1 BIOS version can be seen in a string (codenamed VERSTR) with this text, where the last character of the first text row with the suffix "A" indicates the region (A=America, E=Europe, J=Japan). This character is always located at offset 0x7FF52 in all PS1 and PS2 bios/roms
System ROM Version 5.0 06/23/03 A Copyright 1993-1999 (C) Sony Computer Entertainment Inc.
On PCSX2 while in PS1 mode the latest versions of the "J" and "E" roms/bios are not able to load the games from all regions because was added an additional CD licence check that only accepts the discs matching the hardcoded region
The "A" roms/bios are able to load all regions games because doesnt have this check. It happens the same in the PS2 roms/bios, only the "A" ones accepts the games from all regions by default (this is why you have to patch the MECHACON for the US DTL region to get true region free playback)
The bios included in the PS3 firmwares is the "A" version, so it doesnt have this check, and allows the version string to be patched to replace the suffix "A" by "E" or "J" as explained below
PS1 BIOS Region patch[edit | edit source]
Inside the emulators there is a string with the characters: JJJJAEJEAEJJEJJA that works as a selector based on the Product Code (also known as TargetID, and located inside the IDPS)
When the emulators are executed (inmediatly before booting the game) the PS3 does a check to the Product Code, then the PS1 BIOS is loaded into memory and a patch is applyed to the version string to replace the suffix "A" by one of the characters from the selector string
This patch is related to the region, there are only 3 posible results for it, A=America, E=Europe, J=Japan. It changes the video output, and is unknown if is responsible for anything else, like timings etc...
Console Type | NOT IN USE | TOOL SD | DEX DTCP-IP AV TEST | CEX SHOP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Release Region | WorldWide | Japan | US Canada |
Europe | Korea | U.K. Ireland |
Mexico | Australia New Zealand |
Singapore Malaysia |
Taiwan | Russia Ukraine India |
China | Hong Kong | Brazil | ||
PS3 Models | N/A | DECR-xx00 DEH-Zxx00 |
DECH-xx00 DECH-Sxx00 |
CECHx00 CECH-xx00 |
CECHx01 CECH-xx01 |
CECHx04 CECH-xx04 |
CECHx05 CECH-xx05 |
CECHx03 CECH-xx03 |
CECHx11 CECH-xx11 |
CECHx02 CECH-xx02 |
CECHx06 CECH-xx06 |
CECHx07 CECH-xx07 |
CECHx08 CECH-xx08 |
N/A | CECHx12 CECH-xx12 |
CECHx14 CECH-xx14 |
Product Code | 0x80 | 0x81 | 0x82 | 0x83 | 0x84 | 0x85 | 0x86 | 0x87 | 0x88 | 0x89 | 0x8A | 0x8B | 0x8C | 0x8D | 0x8E | 0x8F |
PS1 PS2 Region | NTSC-J | NTSC-J | NTSC-U/C | PAL | NTSC-J | PAL | NTSC-U/C | PAL | NTSC-J | NTSC-J | PAL | NTSC-J | NTSC-J | NTSC-U/C | ||
PS1 BIOS patch | J | J | J | J | A | E | J | E | A | E | J | J | E | J | J | A |
As example, in a retail PS3 model released in Europe (Fat=CECHx04 or Slim/SuperSlim CECH-xx04) the version string inside ps1_rom.bin is patched with the suffix "E" resulting in:
System ROM Version 5.0 06/23/03 E Copyright 1993-1999 (C) Sony Computer Entertainment Inc.
PS1 BIOS Cobra Patch[edit | edit source]
Every CFW which use cobra module potentially can be affected by nasty bug that is there probably even before 7.00, example based on ps1_emu:
SprxPatch ps1_emu_patches[] = { { ps1_emu_get_region_offset, LI(R29, 0x82), &condition_true }, /* regions 0x80-0x82 bypass region check. */ { 0 } };
The cobra patch is skipping part of code where the region of the PS3 is stored for later usage, and is setting the whole emulation to Japan region (NTSC U/C) by applying an static hard patch that belongs to Product Code 0x82 (a debug DECH-xx00 PS3 model) potentially leading to PAL games frame pacing issues, desynced audio, and maybe more. While i can't test that i'm 100% sure that better solution here will be read third character of Title ID from SYSTEM.CNF file of disc/iso, and then applying a dynamic patch based on it
If the game Title ID have an "E" (example: SLES-12345) then patch to ANY EU target ID, similar for US, for titles where U or E isn't found just use default J target ID
SprxPatch ps1_emu_patches[] = { { ps1_emu_get_region_offset, LI(R29, title_id_based_region), &condition_true }, /* Dynamic patch based on TitleID. */ { 0 } };
PS1 BIOS Replacements[edit | edit source]
Is worth to note the suffix "A", "E", or "J" in the version string inside the BIOS is always on the same offset in ALL PS1 and PS2 bios images. So in case of replacing the bios the patches mentioned above will be applyed normally
The bios can be replaced by any PS1 rom image (included DTL models), and by most PS2 rom images (maybe by all, deckard models untested). Replacing it by the original PS1 bios restores the Sony logo at start up, and is able to run PS1 menu alone (unmounting disc image with WebMAN during Sony Computer Entertainment logo). Both memory card and CD player are fully accessible. Remounting a disc image (regardless if different than the one started with) will work and boot to PlayStation logo from main menu. Props to Jabu, iirc he figured out running Sony startup screen ages ago
The emulator have a bug (netemu at least) that loads the bios with a fixed size of 4MB file. They probably not changed that size after they reduced the bios file size from 4MB to 512KB. So any PS1/PS2(no deckard) bios image can be used if it have a size of 4MB or smaller. All of them should load games fine.
PS1 GPU emulation[edit | edit source]
That part of all 3 emulators is quite impressive. Task is split between 4 SPE cores, but not in usual way. Every core is responsible for different part of PS1 GPU command flow, which is done dynamically. All that is linked by so called sli (spu link?), and all SPE cores run exactly same elf file. SPE program synchronize using sliTick, and sliTock functions with use of channels 16 - 24, and with help of PPU. That way 4 different PS1 GPU emulators can proceed 4 different PS1 GPU commands at the same time, with synchronization enough to not override other PS1 GPU tasks. As a example you can remove dithering by patch only on SPU0, and observe that only 1/4 of displayed lines will be missing dither pattern.
PSone Classic format[edit | edit source]
See: ISO.BIN.EDAT and PSISOIMG0000
- Savegames Location: /dev_hdd0/savedata/vmc
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
The .VMx files appear to be raw memory card data:
- .VM1 Playstation 1 Memory cards can be edited with MemcardRex
- .VM2 Playstation 2 Memory cards can be edited with mymc
PSone Classic Tools[edit | edit source]
- Latest psxtract by kozarovv (release date 2022/01/30) adds support to subchannel data extraction for single and multi disc PSone Classic games (used by libcrypt protected PAL games). Based on https://github.com/DeadlySystem/psxtract-2 (Only Windows version is updated, Linux code is not updated). Please mirror or even make pr on github if that's prefered. Download (source plus exe)
- Other psxtract versions commented here
Arguments[edit | edit source]
ps1_emu.self[edit | edit source]
7 arguments | Name | Example | Notes |
---|---|---|---|
argv[0] | self starting location | dev_flash/ps1emu/ps1_emu.self | |
argv[1] | VM1-1 location | dev_hdd0/savedata/vmc/filename1.VM1 | |
argv[2] | VM1-2 location | dev_hdd0/savedata/vmc/filename2.VM1 | |
argv[3] | Regionnumber/TargetID | 0082 | |
argv[4] | unknown | 1200 | |
argv[5] | unknown | 1 | XRegistry.sys/setting/game/emuUpConvert ? (full/normal/off = 2/1/0) |
argv[6] | unknown | 0 | XRegistry.sys/setting/game/emuSmoothing ? (on/off = 1/0) |
ps1_netemu.self[edit | edit source]
9 arguments | Name | Example | Notes |
---|---|---|---|
argv[0] | Self starting location | dev_flash/ps1emu/ps1_netemu.self | |
argv[1] | VM1-1 name | (dev_hdd0/savedata/vmc/)argv[1] | |
argv[2] | VM1-2 name | (dev_hdd0/savedata/vmc/)argv[2] | |
argv[3] | Regionnumber/TargetID | 0084 | |
argv[4] | Unknown | 1200 | |
argv[5] | Path to ps1 game | /dev_hdd0/game/NPUJ01324 | |
argv[6] | Vibration on/off? | 1 | Seems to be XRegistry.sys/setting/pad/vibrationEnable |
argv[7] | Emu UpConvert | 0 | XRegistry.sys/setting/game/emuUpConvert ? (full/normal/off = 2/1/0) |
argv[8] | Emu Smoothing | 0 | XRegistry.sys/setting/game/emuSmoothing ? (on/off = 1/0) |
ps1_newemu.self[edit | edit source]
9 arguments | Name | Example | Notes |
---|---|---|---|
argv[0] | self starting location | dev_flash/ps1emu/ps1_newemu.self | |
argv[1] | VM1-1 name | (dev_hdd0/savedata/vmc/)argv[1] | |
argv[2] | VM1-2 name | (dev_hdd0/savedata/vmc/)argv[2] | |
argv[3] | Regionnumber/TargetID | 0082 | |
argv[4] | unknown | 600 | |
argv[5] | path to ps1 game | /dev_hdd0/game/NPUJ01324 | |
argv[6] | unknown | 1 | |
argv[7] | unknown | 2 | |
argv[8] | unknown | 2 |
PS1 games management in multiman[edit | edit source]
Manual starting SELF method[edit | edit source]
- Insert PSX/PSone disc (region/pressed doesn't matter)
- Start MultiMAN (e.g. 2.07.01++)
- Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
- Switch to filemanager mode
- Browse to /dev_flash/ps1emu
- Select either one of the ps1 emulation SELF files
Note: Some games run better with ps1_emu.self (e.g. Mortal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
Downside: memory card options are unavailable unless you created a Virtual Memorycard before starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
Changes in MultiMAN 2.07.00/01 for ps1_emu handling[edit | edit source]
These options where needed to make above work:
- Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
- Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
Arguments handling[edit | edit source]
From multiman.cpp source (line 2502) http://code.google.com/p/multiman/source/browse/source/multiman.cpp?r=8c5b662f1c54d4f95f646949cae3d033b15b1a2e
{ char* launchargv[9]; memset(launchargv, 0, sizeof(launchargv)); launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1); launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2); launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1600"); launchargv[4] = (char*)malloc(10); strcpy(launchargv[4], app_path); launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); launchargv[6] = (char*)malloc( 2); strcpy(launchargv[6], "2"); // full screen on/off = 2/1 launchargv[7] = (char*)malloc( 2); strcpy(launchargv[7], "1"); // smoothing on/off = 1/0 launchargv[8] = NULL; unload_modules(); exitspawn((const char*) "/dev_flash/ps1emu/ps1_netemu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M); } { char* launchargv[7]; memset(launchargv, 0, sizeof(launchargv)); launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1); launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2); launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); // region launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1200"); launchargv[4] = (char*)malloc( 2); strcpy(launchargv[4], "1"); // full screen on/off = 2/1 launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); // smoothing on/off = 1/0 launchargv[6] = NULL; unload_modules(); exitspawn((const char*) "/dev_flash/ps1emu/ps1_emu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M); }
- Notes:
Game settings[edit | edit source]
External CONFIG file[edit | edit source]
Created/loaded by ps1_newemu.self and ps1_netemu.self at path: /USRDIR/CONFIG
Example:
00000000 1C 00 00 00 50 53 31 45 6D 75 43 6F 6E 66 69 67 ....PS1EmuConfig 00000010 46 69 6C 65 00 97 0A 54 04 00 00 00 01 00 00 00 File...T........ 00000020 0F D4 CC B9 10 00 00 00 64 69 73 63 5F 6E 6F 00 ........disc_no. 00000030 04 00 00 00 00 00 00 00 93 D1 5B F8 ..........[.
Offset | size | data | notes |
---|---|---|---|
0x00 | 0x04 | 1C 00 00 00 | size of the next 4 values |
0x04 | 0x10 | PS1EmuConfigFile | name/id |
0x14 | 0x04 | 00 97 0A 54 | ? |
0x18 | 0x04 | 04 00 00 00 | ? |
0x1C | 0x04 | 01 00 00 00 | ? |
0x20 | 0x04 | 0F D4 CC B9 | crc32 of the previous 4 values |
0x24 | 0x04 | 10 00 00 00 | size of the next 3 values |
0x28 | 0x08 | disc_no | name/id |
0x30 | 0x04 | 04 00 00 00 | amount of discs |
0x34 | 0x04 | 00 00 00 00 | disc number |
0x38 | 0x04 | 93 D1 5B F8 | crc32 of the previous 3 values |
- Other posible entries/commands/id
- user_memory_size ? (in both ps1_newemu.elf and ps1_netemu.elf appears next to PS1EmuConfigFile and disc_no)
Embedded Game settings[edit | edit source]
All the PS1 emulators contain a list of game settings embedded inside his .SELF structure inside 3 tables we could name the Checksums Table, the Titles table, and the Commands Table. The offsets of this tables differs by emulator revision and type
The entry point to read the whole structure of this tables starts by reading the 4 bytes of the first Checksum of the first game from the checksums table (see below), next 4 bytes are an offset (to read the Titles table), next 4 bytes is a Command Count and next 4 bytes is a Command offset (to read the Commands Table), to load the data in the other tables is needed to substract 0x10000 to this offsets located next to the checksum of a specific game
The Title IDs (from inside the Titles table) doesnt seems to be used for any logic check, seems to be mostly identifyers (with typos) intended to be displayed in some kind of debug menu in "human readable format" only for informative purposes. Are text strings null terminated in the format "ABCD_123.45" and aligned to 8 bytes, so most of them have a total size of 0x10 but in old firmwares there are some entries with the text "unknown" with a size of 8 bytes (in other words, the entries with the text "unknown" are half the size of the others)
Every command inside the Commands Table is composed by 8 bytes, where the first 4 bytes are the Command ID (see talk page) and the next 4 bytes is the Command Data
All the Command Data values can be considered the most bottom of this hierarchy... except command ID=0x02(netemu 3.40 up to 4.88) containing an offset to a deeper level of the hierarchy where is stored a list with some of the disc sectors for a few libcrypt protected games
Game checksum[edit | edit source]
Checksum is simple Adler32 calculated from 2048 bytes of disc data, starting from 0x9318 offset in raw image. Emulator perform check if that sector have CD001 string, if string is missing "unknown" string is used, and hash calculation is not performed. You can use tools like hashtab to easily calculate checksum for new game.
Is calculated using the data contents only (2048 bytes or 0x800h) of the sector 16 (beginning at the 0x9318 of the RAW/2352 image). Every single byte is used in the process. Calculation code does start at 0xC1658 in the ps1_netemu from 4.88 firmware.
loc_C1658: 0xC1658 lwz r11, -0x7E4C(r2) 0xC165C lis r6, -0x7FF9 0xC1660 li r9, 0x800 # number of bytes to process. The value is passed to the CTR register next. 0xC1664 li r0, 1 0xC1668 ori r6, r6, 0x8071 # 0xFFFFFFFF80078071 # value the bytes are multiplied by 0xC166C mtctr r9 # set the CTR register for the loop count decrement 0xC1670 mr r7, r24 # first offset of the sector data to process moved into the r7 register (0x2DC28C in the RAM). 0xC1674 li r10, 1 # set the r10 register to 1. 0xC1678 li r8, 0 # set the r8 register to 0. 0xC167C addi r15, r24, 0x800 # last offset of the sector data to process. It does not seem to be used at all. 0xC1680 stw r0, 0x2640(r11) loc_C1684: 0xC1684 clrldi r11, r7, 32 # move the content from r7 to the r11 (it is the current offset of the byte to process) 0xC1688 addi r7, r7, 1 0xC168C lbz r9, 0(r11) # load the byte for calculation 0xC1690 add r9, r10, r9 # add r10 to r9 0xC1694 mulhwu r0, r9, r6 # multiply the byte by constant and store the high 32 bits of result in the r0 0xC1698 srwi r10, r0, 15 # divide the result by 0x8000 0xC169C slwi r11, r10, 4 # multiply r10 by 0x10 0xC16A0 slwi r0, r10, 16 # multiply r10 by 0x10000 0xC16A4 subf r0, r11, r0 0xC16A8 add r0, r0, r10 0xC16AC subf r10, r0, r9 0xC16B0 add r11, r8, r10 0xC16B4 mulhwu r0, r11, r6 0xC16B8 srwi r8, r0, 15 0xC16BC slwi r9, r8, 4 0xC16C0 slwi r0, r8, 16 0xC16C4 subf r0, r9, r0 0xC16C8 add r0, r0, r8 0xC16CC subf r8, r0, r11 0xC16D0 bdnz+ loc_C1684 # loop 0xC16D4 lwz r22, -0x7E4C(r2) 0xC16D8 mr r3, r22 0xC16DC lbz r4, 0xA7(r22) 0xC16E0 lbz r0, 0xA6(r22) 0xC16E4 slwi r4, r4, 8 0xC16E8 lbz r9, 0xA5(r22) 0xC16EC lbz r11, 0xA4(r22) 0xC16F0 or r4, r4, r0 0xC16F4 slwi r0, r8, 16 # multiply the r8 by 0x10000 and place the result in the r0 register. It is the higher four bytes of hash. 0xC16F8 slwi r4, r4, 8 0xC16FC add r0, r0, r10 # add the r10 to r0 - the lower four bytes of hash 0xC1700 or r4, r4, r9 0xC1704 stw r0, 0x2640(r22) # store the hash
Super simple python script to calculate checksum, script lack of some checks performed by emu, and is hardcoded to 0x9318 offset, but should be enough.
Usage: edit *your first.bin* to name of your image, run script from CMD. Require python (3?).
import zlib with open('your first.bin', 'rb') as f: f.seek(0x9318) suma = zlib.adler32(f.read(2048)) print (hex(suma))
Game settings access[edit | edit source]
Like mentioned above config is created from 2x u32 values. Lets call first value command, and second value param.
Command is used to calculate address for param, and only param is stored on obtained address.
Emulator then check for params, and if found (usually when not zero) apply settings based on them.
Beside functions that read command params directly, every emulator have function (madeup name) ReadInternalConfigValue(u32 command_id). This function take command_id as only variable, and return param in r3 for selected command. This is used widely to read command params, that include libcrypt commands.
0x10BC8 lwz r0, 0(r9) # load HASH 0x10BCC cmpw cr7, r0, r27 # compare title HASH with one from DB 0x10BD0 bne cr7, loc_10BB8 # loop till HASH found 0x10BD4 slwi r0, r10, 4 # config number << 4 to get offset from first entry in table 0x10BD8 addi r24, r1, 0xAB0+var_A40 0x10BDC extsw r0, r0 0x10BE0 clrldi r3, r24, 32 0x10BE4 add r29, r0, r8 # r29 now points to game entry in config table 0x10BE8 lwz r4, 4(r29) # load pointer to game ID 0x10BEC bl sub_137FF8 0x10BF0 nop 0x10BF4 lwz r28, 8(r29) 0x10BF8 cmpwi cr7, r28, 0 0x10BFC ble cr7, loc_10C58 # check config count is not 0 or less 0x10C00 lwz r26, 0xC(r29) # r26 is now pointer to configs for game 0x10C04 li r30, 0 0x10C08 li r29, 0 0x10C0C lwz r25, off_17B5D8 # "core.c: CoreCheckTitle: param[%d] = 0x%"... 0x10C10 0x10C10 read_conf_loop: # CODE XREF: CoreCheckTitle+2DC↓j 0x10C10 add r11, r30, r26 # r11 is now pointer to currently read config for game 0x10C14 addi r29, r29, 1 # count... 0x10C18 clrldi r11, r11, 32 0x10C1C mr r3, r25 # just for print 0x10C20 addi r30, r30, 8 # add 8 so next time in loop we read new config (4), 0x10C20 # and new params (4) if game have more than one config 0x10C24 lwz r4, 0(r11) # load command 0x10C28 lwz r0, 4(r11) # load params 0x10C2C slwi r9, r4, 2 # r9 = r4 << 2 so shift our command to the left by 2, and store in r9 0x10C30 clrldi r5, r0, 32 # just print again 0x10C34 addi r9, r9, 0x10 # add 0x10 to shifted command value 0x10C34 # to create address where param of config will be stored 0x10C38 extsw r4, r4 0x10C3C extsw r9, r9 0x10C40 add r9, r9, r31 # r31 is value that change between emu versions. 0x10C40 # That way emulator can keep correct config IDs without changes to table. 0x10C40 # r31 0x2B0930 + what we currently have in r9 after previous calculations. 0x10C44 stw r0, 4(r9) # Store param on finally calculated address + 4. For example for config 04 0x10C44 # address will be 0x2B0954. 0x10C48 bl print_ 0x10C4C nop 0x10C50 cmpw cr7, r28, r29 # r28 overall config count 0x10C50 # r29 currently read count 0x10C54 bne cr7, read_conf_loop
Function mentioned above is placed on (in emu memory, 4.86):
- ps1_emu 0x10638
- ps1_newemu 0x12F54
- ps1_netemu 0xB65F0
Game settings lists[edit | edit source]
Title ID | Title | Checksum | Comm. | Flags | Notes |
---|---|---|---|---|---|
SLPS_023.64 | Chrono Cross [Disc1of2] | 40b572aa | 1 | 0x0000001500000003 | 1.02++ |
SLPS_023.65 | Chrono Cross [Disc2of2] | 55e87206 | 1 | 0x0000001500000003 | 1.02++ |
SLPM_860.28 | Final Fantasy IV | 770f6f03 | 3 | 0x00000004000000c8 0x0000000500000064 0x0000000600000064 |
1.02++ |
SLPS_000.13 | Raiden Project | 9dc97376 | 3 | 0x00000004000000c8 0x0000000500000064 0x0000000600000064 |
1.02++ |
SLPS_023.61 | Touge Max G | c1556eb3 | 1 | 0x0000000100000001 | 1.02++ |
SLPS_013.43 | Rebus | 2b2270f6 | 1 | 0x0000000100000080 | 1.02++ |
SLPS_007.70 | Final Fantasy Tactics | ba3573e7 | 1 | 0x0000000100000010 | 1.02++ |
SLPS_017.72 | Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc] | 3e6e7597 | 2 | 0x00000007fffffa00 0x0000000100000001 |
1.02++ |
SLPS_035.01 | Final Fantasy II [Final Fantasy I+II - Premium Package] | 47146c30 | 1 | 0x0000001500000003 | 1.02++ |
SLPS_035.02 | Final Fantasy II | 32256c55 | 1 | 0x0000001500000003 | 1.02++ |
SLPS_023.71 | Fever - Sankyo Koushiki Pachinko Simulation | d59774b8 | 1 | 0x0000000100000020 | 1.02++ |
SLPS_007.50 | Xevious 3D-G+ | edad71d8 | 1 | 0x0000000100000040 | 1.02++ |
SLPS_007.00 | Final Fantasy VII [Disc1of3] | 14dd7664 | 1 | 0x0000001500000003 | 1.02++ |
SLPS_007.01 | Final Fantasy VII [Disc2of3] | 498a7601 | 1 | 0x0000001500000003 | |
SLPS_007.02 | Final Fantasy VII [Disc3of3] | 78eb7645 | 1 | 0x0000001500000003 | |
SLPS_008.30 | Ace Combat 2 | 9ea572ab | 1 | 0x0000001500000003 | 1.02++ |
SLPM_862.26 | Glay Station - Glay Complete Works [Disc1of2] | d9fb6e40 | 1 | 0x00000007fffff700 | 1.02++ |
SLPS_034.95 | Kamen Rider Ryuki | 76fa6c8f | 3 | 0x0000000800000001 0x0000000100010000 0x0000001300000300 |
1.02++ |
SLPM_861.62 | World Soccer - Jikkyou Winning Eleven 3 - Final Version | 171a6e8c | 1 | 0x0000000300000708 | 1.02++ |
SLPM_861.62 | World Soccer - Jikkyou Winning Eleven 3 - Final Version | 3b716e92 | 1 | 0x0000000300000708 | 1.02++ |
SCPS_100.92 | Doko Demo Issyo | 985c6d1c | 1 | 0x0000000100010000 | 1.02++ |
SLPM_870.56 | World Soccer - Winning Eleven 2002 | c18c6d68 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_014.34 | 3D Kakutou Tsukuru | 33196d96 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_021.08 | Tron ni Kobun [Disc1of2] | fee172c6 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_021.09 | Tron ni Kobun [Disc2of2] | ecb1743a | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_022.27 | Simple 1500 Series Vol.014 - The Block Kuzushi | 8212727f | 1 | 0x0000000100010000 | 1.02++ |
SLPS_027.36 | Senkai Taisen - TV Animation Senkaiden Houshin Engi yori | 24bc6f0e | 1 | 0x0000000100010000 | 1.02++ |
SLPS_000.40 | Tekken | 3a6f72f5 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_014.21 | Kagero - Kokumeikan Shinshou | 5e466c72 | 1 | 0x0000000100010000 | 1.02++ |
SLPM_864.90 | Muscle Ranking - Kinniku Banzuke - Road to Sasuke | e94570d4 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_007.52 | Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1 | 40a7270 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_003.04 | Noel - Not Digital [Special Edition] [Disc1of2] | 2d507191 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_003.04 | Noel - Not Digital [Special Edition] [Disc1of2] | b4570c7 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_003.05 | Noel - Not Digital [Special Edition] [Disc2of2] | 2f7c6d6c | 1 | 0x0000000100010000 | 1.02++ |
SLPM_860.97 | Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban | c15f7120 | 1 | 0x0000000100010000 | 1.02++ |
SLPM_860.98 | Metal Gear Solid [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc] | eb946d0a | 1 | 0x0000000100010000 | 1.02++ |
SLPS_016.09 | Million Classic [Disc1of2] | 60f06ea0 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_016.10 | Million Classic [Disc2of2] | e90a6ce3 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_024.12 | Puyo Puyoon - Car-Kun to Issho | ab3b70e7 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_025.70 | Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2] | c47c6d81 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_025.71 | Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2] | 1ede6edc | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_016.83 | Simple 1500 Series Vol.005 - The Igo | 7ffa79b2 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_010.08 | Einhander | a72b7071 | 2 | 0x0000000100010000 0x0000000a0000000a |
1.02++ |
SLPS_023.68 | Marvel vs. Capcom - Clash of the Super Heroes - EX Edition | 12e17661 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_024.60 | Koudelka [Disc1of4] | aa1473a6 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_024.61 | Koudelka [Disc2of4] | 8cb57276 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_024.62 | Koudelka [Disc3of4] | 344473b8 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SLPS_024.63 | Koudelka [Disc4of4] | 689a72b4 | 2 | 0x0000000a00000000 0x0000000100010000 |
1.02++ |
SCPS_101.36 | Gunparade March | aa4070a9 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_017.17 | Bomberman | ead56ab7 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_024.69 | DX Jinsei Game III - The Game of Life | 302c70d1 | 1 | 0x0000000900000001 | 1.02++ |
SLPM_869.63 | DX Jinsei Game IV - The Game of Life | aef26b24 | 1 | 0x0000000900000001 | 1.11+ |
SLPS_001.94 | Wizard's Harmony | b01d7540 | 1 | 0x0000000c00000002 | 1.02++ |
SLPS_005.50 | Shin Super Robot Taisen | 77327123 | 1 | 0x0000001000063fe1 | 1.02++ |
SLPS_005.50 | Shin Super Robot Taisen | 505971b4 | 1 | 0x0000001000063fe1 | 1.02++ |
SLPS_007.87 | Shin Super Robot Taisen [Special Edition] | cf9d72df | 1 | 0x0000001000063fe1 | 1.02++ |
SLPM_871.87 | DX Jinsei Game V - The Game of Life | ed346cdc | 1 | 0x0000000900000001 | 1.02++ |
SLPM_863.81 | Muscle Ranking - Kinniku Banzuke Vol.1 - Ore ga Saikyou no Otoko da! | f04b7147 | 1 | 0x000000101090c229 | 1.02++ |
SLPS_004.77 | Wing Commander III - Heart of the Tiger [Disc1of4] | 448373e5 | 1 | 0x0000000d00000001 | 1.02++ |
SLPS_016.11 | Mikagura Shoujo Tanteidan [Disc1of4] | 68ed73d3 | 1 | 0x0000000c00000004 | 1.02++ |
SLPM_862.68 | Taikou Risshiden III | d046df5 | 1 | 0x0000000100010000 | 1.02++ |
SLPM_862.68 | Taikou Risshiden III | 5af46e00 | 1 | 0x0000000100010000 | 1.02++ |
SLPS_017.74 | Next Tetris, The | affd73f0 | 1 | 0x0000000100000001 | 1.02++ |
SLPS_005.55 | Soul Edge | 9faf7086 | 1 | 0x00000005000000c8 | 1.02++ |
SLPM_863.17 | J.League 1999 Perfect Striker | 4e437226 | 1 | 0x0000000600000064 | 1.02++ |
unknown | cf07737f | 1 | 0x0000001400000004 | 1.02++ | |
unknown | 18fd70a4 | 1 | 0x0000000c00000004 | ||
SLPS_017.60 | Janpai Yuugi '99 - Tanuki no Kawazanyou | c24577b9 | 1 | 0x0000000c00000004 | 1.02++ |
SLPS_013.24 | Thoroughbred Breeder - Sekai Seiha-hen | 5a7f712a | 1 | 0x0000000100000080 | 1.02++ |
SLPS_004.58 | Simulation Zoo | 9f7d6e65 | 1 | 0x0000000100000200 | 1.02++ |
SLPS_008.31 | Hatsukoi Barentain | b3127504 | 1 | 0x0000000c00000004 | 1.02++ |
SLPS_005.90 | Voice Paradice Excella [Disc1of2] | c0d67577 | 1 | 0x0000000c00000004 | 1.02++ |
SLPS_018.80 | Final Fantasy VIII [Disc1of4] | d8446e20 | 1 | 0x0000001500000003 | |
SLPS_018.81 | Final Fantasy VIII [Disc2of4] | d4c76d1b | 1 | 0x0000001500000003 | |
SLPS_018.82 | Final Fantasy VIII [Disc3of4] | 18126e07 | 1 | 0x0000001500000003 | |
SLPS_018.83 | Final Fantasy VIII [Disc4of4] | 12376e34 | 1 | 0x0000001500000003 | |
SLPS_010.50 | Namco Museum Encore | bdac756e | 1 | 0x0000001500000003 | |
SCPS_101.38 | Bealphareth | 1d826df0 | 1 | 0x0000001500000003 | |
SLPS_012.99 | Tail Concerto | e9a46c06 | 1 | 0x0000000100000080 | |
SLPS_018.49 | Zen-Nippon Pro Wrestling - Ouja no Tamashii | e7bc6eee | 1 | 0x0000001500000003 | |
SLPS_028.44 | Digimon World 2 | 72d47009 | 1 | 0x0000001500000003 | |
SLPS_001.96 | Dai-4-Ji Super Robot Taisen S | a8db7169 | 1 | 0x0000001500000003 | |
SLPS_013.83 | FIFA Road to World Cup '98 | 2e3872b6 | 1 | 0x0000001500000003 | |
SLPS_914.44 | Armored Core - Master of Arena [PSone Books] [Disc1of2] | b9317410 | 1 | 0x0000001500000003 | |
SLPS_911.10 | Armored Core - Project Phantasma [PlayStation the Best] | 6b187157 | 1 | 0x0000001500000003 | |
SLPS_012.22 | BioHazard 2 [Disc1of2] | f5f773c5 | 1 | 0x0000001500000003 | |
SLPS_012.23 | BioHazard 2 [Disc2of2] | 899673b3 | 1 | 0x0000001500000003 | |
SLPS_017.51 | Elie no Atelier - Atelier Elie | bcdf6fa3 | 1 | 0x0000001500000003 | |
SLPS_911.80 | Elie no Atelier - Atelier Elie [PlayStation the Best] | 8047091 | 1 | 0x0000001500000003 | |
SLPS_013.48 | G-Darius | d59c6ed3 | 1 | 0x0000001500000003 | |
SCPS_913.25 | Um Jammer Lammy [PSone Books] | 286070c5 | 1 | 0x0000001500000003 | |
SLPS_012.58 | Yuukyuu Gensoukyoku 2nd Album | d1b173a8 | 1 | 0x0000001500000003 | |
SCPS_101.03 | Robbit Mon Dieu | 6e516dad | 1 | 0x0000001500000003 | |
SLPM_862.47 | Metal Gear Solid - Integral [Disc1of3] | 5ff06cad | 1 | 0x0000001500000003 | |
SLPM_862.48 | Metal Gear Solid - Integral [Disc2of3] | e7796ded | 1 | 0x0000001500000003 | |
SLPM_862.49 | Metal Gear Solid - Integral [Disc3of3] | 4a136c00 | 1 | 0x0000001500000003 | |
SLPS_012.00 | Tomb Raider 2 | 805d73aa | 1 | 0x0000001500000003 | |
SCPS_100.03 | Crime Crackers | ed04760d | 1 | 0x0000001500000003 | |
SCPS_100.93 | Minna no Golf 2 | a0546cf8 | 1 | 0x0000001500000003 | |
SLPS_021.67 | Echo Night #2 | e8336ff5 | 1 | 0x0000001500000003 | |
SLPS_006.17 | Tomb Raider | d780729c | 1 | 0x0000001500000003 | |
SCPS_100.50 | Poporogue | 50ec6c67 | 1 | 0x0000001500000003 | |
SCPS_100.50 | Poporogue | d0606e35 | 1 | 0x0000001500000003 | |
SCPS_913.12 | Poporogue [PSone Books] | fa176c5a | 1 | 0x0000001500000003 | |
SLPS_863.63 | Chaos Break | d40f7363 | 1 | 0x0000001500000003 | |
SLPS_006.77 | F-1 Grand Prix '96 - Team Unei Simulation | 4ab472c3 | 1 | 0x0000001500000003 | |
SLPM_862.52 | Dance Dance Revolution - 2nd Remix | 77ef6e45 | 1 | 0x0000001500000003 | |
SLPM_863.70 | Dance Dance Revolution - 2nd Remix Append Club Version Vol.1 | 4f9170f4 | 1 | 0x0000001500000003 | |
SCPS_101.12 | Popolocrois Monogatari II [Disc1of3] | 9d7e6dc3 | 1 | 0x0000001500000003 | |
SCPS_100.60 | Rapid Racer | 4bca6fd6 | 1 | 0x0000001500000003 | |
SLPS_007.17 | Tilk - Aoi Umi kara Kita Shoujo | 9f01700a | 1 | 0x0000001500000003 | |
SLPS_010.00 | Front Mission 2 | 123270ee | 1 | 0x0000001500000003 | |
SLPM_873.31 | zzz_untranslated_japanese_title | fda96f69 | 1 | 0x0000001500000003 | |
SLPS_007.77 | Derby Stallion - Thoroughbred Simulation Game | d5197559 | 1 | 0x0000001500000003 | |
SLPS_022.99 | Derby Stallion '99 | 7b146d4e | 1 | 0x0000001500000003 | |
SLPM_860.86 | World Soccer - Jikkyou Winning Eleven 3 - World Cup France '98 | 232d6e09 | 1 | 0x0000001500000003 | |
SLPS_018.20 | Palm Town | f0b06d6a | 1 | 0x0000001500000003 | |
SLPS_012.42 | Motteke Tamago with Ganbare Kamonohasi | c9497214 | 1 | 0x0000001500000003 | |
SLPS_020.38 | Racing Lagoon | 5e9b6cfc | 1 | 0x0000001500000003 | |
SLPM_872.30 | Wai Wai Kart [MajorWave 1500 Series] | c72770b2 | 1 | 0x0000001500000003 | |
SCPS_101.29 | Dotchi Mecha! | 9b4e6ef0 | 1 | 0x0000001500000003 | |
SLPS_018.18 | Langrisser IV & V Final Edition [Disc1of2] | 2f686de7 | 1 | 0x0000001500000003 | |
SLPS_018.19 | Langrisser IV & V Final Edition [Disc2of2] | bcf36f23 | 1 | 0x0000001500000003 | |
SLPS_007.23 | FEDA 2 - White Surge - The Platoon | 2e5a6fc9 | 1 | 0x0000001500000003 | |
SLPS_007.77 | Derby Stallion - Thoroughbred Simulation Game | 5837561 | 1 | 0x0000001500000003 | |
SLPS_001.71 | Hi-Octane | 41ce713c | 1 | 0x0000001500000003 | |
SCPS_180.02 | Parappa Rapper | 9a7a70eb | 1 | 0x0000001500000003 | |
SLPS_022.32 | Getter Robo Daikessen! (The Big Battle) | 5c5f712a | 1 | 0x0000001500000003 | |
SCPS_100.59 | Legaia Densetsu, The | 7766b95 | 1 | 0x0000001500000003 | |
SLPM_865.00 | Dragon Quest VII - Eden no Senshitachi [Disc1of2] | 233570b0 | 1 | 0x0000001500000003 | |
SLPM_865.01 | Dragon Quest VII - Eden no Senshitachi [Disc2of2] | 8a387104 | 1 | 0x0000001500000003 | |
SLPM_865.00 | Dragon Quest VII - Eden no Senshitachi [Disc1of2] | 1fcb70d6 | 1 | 0x0000001500000003 | |
SLPM_865.01 | Dragon Quest VII - Eden no Senshitachi [Disc2of2] | be9670e6 | 1 | 0x0000001500000003 | |
SLPM_865.00 | Dragon Quest VII - Eden no Senshitachi [Disc1of2] | ccb870ed | 1 | 0x0000001500000003 | |
SLPM_865.01 | Dragon Quest VII - Eden no Senshitachi [Disc2of2] | 54e370fd | 1 | 0x0000001500000003 | |
SLPS_020.00 | Final Fantasy IX [Disc1of4] | 69be6d66 | 1 | 0x0000001500000003 | |
SLPS_020.01 | Final Fantasy IX [Disc2of4] | 6be16c3a | 1 | 0x0000001500000003 | |
SLPS_020.02 | Final Fantasy IX [Disc3of4] | 32da6d5e | 1 | 0x0000001500000003 | |
SLPS_020.03 | Final Fantasy IX [Disc4of4] | 70f66d44 | 1 | 0x0000001500000003 | |
SLPM_869.16 | Dragon Quest IV - Michibikareshi Monotachi | c20e6fdd | 1 | 0x0000001500000003 | |
SLPS_002.15 | Policenauts? | 34c16e53 | Special case not included in config table, but applied in function responsible for reading game configs. Emulator explicitly check for that title and call function SetPoliceNautsFlag(bool) which set so called PoliceNautsFlag to 1. This finally skip great chunk of code which seems to be related to PSX GPU DMA. | ||
SLPS_002.16 | Policenauts? | b9796ea7 | Special case not included in config table, but applied in function responsible for reading game configs. Emulator explicitly check for that title and call function SetPoliceNautsFlag(bool) which set so called PoliceNautsFlag to 1. This finally skip great chunk of code which seems to be related to PSX GPU DMA. | ||
SLES_036.30 | X-Men - Mutant Academy 2 | 2f872b9 | 1 | 0x0000000100000001 | 1.02++ |
SLES_021.70 | Wu-Tang - Taste the Pain | 46846f41 | 1 | 0x0000000100000001 | 1.02++ |
SLES_028.65 | X-Men - Mutant Academy | 402a6cc3 | 1 | 0x0000000100000001 | 1.02++ |
SLES_037.36 | DragonBall Z - Ultimate Battle 22 | 49f87116 | 1 | 0x0000000100010000 | 1.02++ |
SCES_016.95 | Disney's Mulan - Animated Storybook | 1cd06fbd | 1 | 0x0000000b000089ea | 1.02++ LibCrypt protected Second value is the libcrypt "magic word" |
SLES_019.07 | V-Rally 2 - Championship Edition | 217f73b9 | 2 | 0x0000000b0000c0ee 0x0000000100000100 |
1.02++ LibCrypt protected Second value of the first command is the libcrypt "magic word" |
SLES_026.89 | Need for Speed - Porsche 2000 | 697a6c9d | 1 | 0x0000000100000100 | 1.02++ |
SLES_013.01 | Soul Reaver - Legacy of Kain | d3e2755e | 1 | 0x0000000b0000b722 | 1.02++ LibCrypt protected Second value is the libcrypt "magic word" |
SLES_004.83 | Worms Pinball | ffae73a0 | 1 | 0x0000000c00000001 | 1.02++ |
SLES_000.99 | International Moto X | 545b76f8 | 1 | 0x0000000100000080 | 1.02++ |
SLES_018.16 | Driver | 9f5d70fb | 1 | 0x0000000100000080 | 1.02++ |
SLES_008.09 | N2O Nitrous Oxide | a28f6de2 | 1 | 0x0000001500000003 | |
SLES_000.82 | G-Police [Disc1of2] | 7137379 | 1 | 0x0000001500000003 | |
SLES_100.82 | G-Police [Disc2of2] | b7b67390 | 1 | 0x0000001500000003 | |
SLES_000.24 | Tomb Raider | 20a071df | 1 | 0x0000001500000003 | |
SCES_028.73 | Vib-Ribbon | 5aad6cad | 1 | 0x0000001500000003 | |
SLUS_013.82 | X Men Mutant Academy 2 | ae74739a | 1 | 0x0000000100000001 | 1.10++ |
SLUS_010.41 | Chrono Cross [Disc1of2] | a69371a0 | 1 | 0x0000001500000003 | 1.02++ |
SLUS_010.80 | Chrono Cross [Disc2of2] | 868e72c8 | 1 | 0x0000001500000003 | 1.02++ |
SLUS_013.91 | Cabela's Big Game Hunter - Ultimate Challenge | c8777043 | 1 | 0x0000000100010000 | 1.02++ |
SLUS_006.31 | Kartia - The Word of Fate | 23877090 | 1 | 0x0000000100000080 | 1.02++ |
SLUS_008.62 | Next Tetris, The | 607074ae | 1 | 0x0000000100000001 | 1.02++ |
SLUS_000.19 | Wing Commander III - Heart of the Tiger [Disc1of4] | 32fe7217 | 1 | 0x0000000d00000001 | 1.02++ |
SLUS_005.53 | Alundra | 1c62708d | 1 | 0x0000000e00000078 | 1.02++ |
SLUS_005.54 | Colony Wars [Disc2of2] | 8c9670e0 | 1 | 0x0000000e00000078 | 1.02++ |
SLUS_011.04 | Need for Speed - Porsche Unleashed | 2cf66cd6 | 1 | 0x0000000100000100 | 1.02++ |
SLUS_005.44 | G-Police [Disc1of2] | 6fcf72df | 1 | 0x0000001500000003 | |
SLUS_005.56 | G-Police [Disc2of2] | f5a872f0 | 1 | 0x0000001500000003 | |
SLUS_001.52 | Tomb Raider | c06c711b | 1 | 0x0000001500000003 | |
SLUS_004.37 | Tomb Raider II | cb24738b | 1 | 0x0000001500000003 | |
SLUS_004.35 | Ninja - Shadow of Darkness | c1b574cf | 1 | 0x0000001500000003 | |
SLUS_000.38 | FIFA '96 | cc726deb | 1 | 0x0000001500000003 |
Title ID | Title | Checksum | Comm. | Flags | Notes |
---|---|---|---|---|---|
SLPS_023.64 | Chrono Cross (Disc 1) | 40b572aa | 1 | 0x0000001800000003 | |
SLPS_023.65 | Chrono Cross (Disc 2) | 55e87206 | 1 | 0x0000001800000003 | |
SLPM_860.28 | Final Fantasy IV | 770f6f03 | 1 | 0x0000001800000003 | |
SLPS_000.13 | Raiden Project | 9dc97376 | 3 | 0x00000005000000c8 0x0000000600000064 0x0000000700000064 |
|
SLPS_023.61 | Touge Max G | c1556eb3 | 1 | 0x0000000100000001 | |
SLPS_013.43 | Rebus | 2b2270f6 | 1 | 0x0000000100000080 | |
SLPS_007.70 | Final Fantasy Tactics | ba3573e7 | 1 | 0x0000000100000010 | |
SLPS_017.72 | Chocobo no Fushigi Dungeon 2 (Disc 2) | 3e6e7597 | 2 | 0x00000013fffffa00 0x0000000100000001 |
|
SLPS_035.02 | Black Matrix 00 (Disc 2) | 32256c55 | 1 | 0x0000001800000003 | |
SLPS_023.71 | Fever: Sankyo Koushiki Pachinko Simulation | d59774b8 | 1 | 0x0000000100000020 | |
SLPS_007.50 | Xevious 3D/G+ | edad71d8 | 1 | 0x0000000100000040 | |
SLPS_007.00 | Final Fantasy VII (Disc 1) | 14dd7664 | 1 | 0x0000000100000040 | |
SLPS_008.30 | Ace Combat 2 | 9ea572ab | 1 | 0x0000000100010000 | |
SLPM_862.26 | Glay: Complete Works (Disc 1) | d9fb6e40 | 1 | 0x00000013fffff700 | |
SLPS_034.95 | Kamen Rider Ryuuki | 76fa6c8f | 2 | 0x0000001400000001 0x0000000100010000 |
|
SLPM_861.62 | World Soccer Winning Eleven 3: Final Version | 171a6e8c | 1 | 0x0000000400000708 | |
SLPM_861.62 | World Soccer Winning Eleven 3: Final Version (Rev 1?) | 3b716e92 | 1 | 0x0000000400000708 | |
SCPS_100.92 | Doko Demo Issyo | 985c6d1c | 1 | 0x0000000100010000 | |
SLPM_870.56 | World Soccer Winning Eleven 2002 | c18c6d68 | 1 | 0x0000000100010000 | |
SLPS_014.34 | 3D Kakutou Tsukuru | 33196d96 | 1 | 0x0000000100010000 | |
SLPS_021.08 | Tron ni Kobun (Disc 1) | fee172c6 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_021.09 | Tron ni Kobun (Disc 2) | ecb1743a | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_022.27 | Simple 1500 Series Vol 14: The Block Kuzushi | 8212727f | 1 | 0x0000000100010000 | |
SLPS_027.36 | Senkai Taisen TV Animation Senkaiden Houshin Engi Yori | 24bc6f0e | 1 | 0x0000000100010000 | |
SLPS_000.40 | Tekken | 3a6f72f5 | 1 | 0x0000000100010000 | |
SLPS_014.21 | Kagero: Kokumeikan Shinshou | 5e466c72 | 1 | 0x0000001800000003 | |
SLPM_864.90 | Kinniku Banzuke: Road to Sasuke | e94570d4 | 1 | 0x0000000100010000 | |
SLPS_007.52 | Pachi Slot Kanzen Kouryaku 1: Universal Koushiki Gaido Vol. 1 | 40a7270 | 1 | 0x0000000100010000 | |
SLPS_003.04 | Noël: Not Digital (Disc 1) | 2d507191 | 1 | 0x0000000100010000 | |
SLPS_003.04 | Noël: Not Digital (Disc 1) (Rev 1?) | b4570c7 | 1 | 0x0000000100010000 | |
SLPS_003.05 | Noël: Not Digital (Disc 2) | 2f7c6d6c | 1 | 0x0000000100010000 | |
SLPM_860.97 | Jikkyou Powerful Pro Yakyuu '98: Kaimakuban (Disc 1) | c15f7120 | 1 | 0x0000000100010000 | |
SLPM_860.98 | Jikkyou Powerful Pro Yakyuu '98: Kaimakuban (Disc 2) | eb946d0a | 1 | 0x0000000100010000 | |
SLPS_016.09 | Million Classic (Disc 1) | 60f06ea0 | 1 | 0x0000000100010000 | |
SLPS_016.10 | Million Classic (Disc 2) | e90a6ce3 | 1 | 0x0000000100010000 | |
SLPS_024.12 | Puyo Puyo 4: Car-Kun to Issho | ab3b70e7 | 1 | 0x0000000100010000 | |
SLPS_025.70 | Kidou Senshi Gundam: Giren no Yabou: Zeon no Keifu (Disc 1) | c47c6d81 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_025.71 | Kidou Senshi Gundam: Giren no Yabou: Zeon no Keifu (Disc 2) | 1ede6edc | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_016.83 | Simple 1500 Series Vol. 5: The Igo | 7ffa79b2 | 1 | 0x0000000100010000 | |
SLPS_010.08 | Einhänder | a72b7071 | 2 | 0x0000000100010000 0x000000020000000a |
|
SLPS_023.68 | Marvel vs Capcom: Clash of Super Heroes: EX Edition | 12e17661 | 1 | 0x0000000100010000 | |
SLPS_024.60 | Koudelka (Disc 1) | aa1473a6 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_024.61 | Koudelka (Disc 2) | 8cb57276 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_024.62 | Koudelka (Disc 3) | 344473b8 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_024.63 | Koudelka (Disc 4) | 689a72b4 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SCPS_101.36 | Gunparade March | aa4070a9 | 2 | 0x0000000100010000 0x0000000200000000 |
|
SLPS_017.17 | Bomberman | ead56ab7 | 1 | 0x0000000100010000 | |
SLPS_001.94 | Wizard's Harmony | b01d7540 | 1 | 0x0000000b00000002 | |
SLPS_005.50 | Shin Super Robot Taisen | 77327123 | 1 | 0x0000000f00063fe1 | |
SLPS_005.50 | Shin Super Robot Taisen (Rev 1?) | 505971b4 | 1 | 0x0000000f00063fe1 | |
SLPS_007.87 | Shin Super Robot Taisen (Special Disc) | cf9d72df | 1 | 0x0000000f00063fe1 | |
SLPM_863.81 | Kinniku Banzuke Vol. 1: Ore ga Saikyou no Otoko da! | f04b7147 | 1 | 0x0000000f1090c229 | |
SLPS_004.77 | Wing Commander III: Heart of the Tiger (Disc 1) | 448373e5 | 1 | 0x0000000c00000001 | |
SLPS_016.11 | Mikagura Shoujo Tanteidan | 68ed73d3 | 1 | 0x0000000b00000004 | |
SLPM_862.68 | Taiko Risshiden III | d046df5 | 2 | 0x0000001500000001 0x0000000100010000 |
|
SLPM_862.68 | Taiko Risshiden III (Rev 1) | 5af46e00 | 2 | 0x0000001500000001 0x0000000100010000 |
|
SLPS_017.74 | The Next Tetris | affd73f0 | 1 | 0x0000000100000001 | |
SLPS_005.55 | Soul Edge | 9faf7086 | 1 | 0x00000006000000c8 | |
SLPM_863.17 | Jikkyou J.League 1999: Perfect Striker | 4e437226 | 1 | 0x0000000700000064 | |
unknown | ? | cf07737f | 1 | 0x0000000900000004 | |
unknown | ? | 18fd70a4 | 1 | 0x0000000b00000004 | |
SLPS_017.60 | Janhai Yuugi '99: Tanuki no Kawazanyou | c24577b9 | 1 | 0x0000000b00000004 | |
SLPS_013.24 | Thoroughbred Breeder: Sekai Seiha Hen | 5a7f712a | 1 | 0x0000000100000080 | |
SLPS_004.58 | Simulation Zoo | 9f7d6e65 | 1 | 0x0000000100000200 | |
SLPS_008.31 | Hatsukoi Valentine | b3127504 | 1 | 0x0000000b00000004 | |
SLPS_005.90 | Voice Paradice Excella | c0d67577 | 1 | 0x0000000b00000004 | |
SLPS_023.07 | Fun! Fun! Pingu | efba6dcf | 1 | 0x0000000100000001 | |
SLPS_014.03 | Colony Wars | 12345678 | 1 | 0x0000000000000000 | |
SLPS_014.04 | Colony Wars | 12345678 | 1 | 0x0000000000000000 | |
SLPS_018.68 | iS: Internal Section | 70f6ca5 | 1 | 0x0000000100000001 | |
SLPS_180.12(?) | Vib-Ribbon(?) | dbb96c5c | 1 | 0x0000001600000001 | |
SLPS_008.86 | Nishijin Pachinko Tengoku Vol. 2 | f19370b0 | 1 | 0x00000006000000c8 | |
SLPS_004.17 | Racingroovy | f4066f09 | 2 | 0x000000060000015e 0x0000000700000064 |
|
SLPS_024.77 | Vampire Hunter D | c2ef79a5 | 2 | 0x000000060000015e 0x0000000700000064 |
|
SLPS_006.14 | Nishijin Pachinko Tengoku Vol. 1 | aeaf7108 | 1 | 0x00000006000000c8 | |
SLPS_006.38 | Star Wars: Rebel Assault II: The Hidden Empire (Disc 1) | 4ebd7ccc | 1 | 0x00000006000000c8 | |
SLPS_026.13 | Driver | 46e77197 | 1 | 0x0000000100000080 | |
unknown | ? | 53af6af9 | 1 | 0x0000000100000001 | |
SLPS_031.61 | Ongaku Tsukuru 3 | 942c7422 | 1 | 0x0000000100000001 | |
SLPM_867.65 | X-Men: Mutant Academy | f4ee737d | 1 | 0x0000000100000001 | |
SCPS_100.37 | Crime Crackers 2 | c139700e | 3 | 0x0000000100010500 0x0000000200000000 0x0000001500000001 |
|
SLPM_865.44 | Wai Wai Jansou | de0d72b7 | 2 | 0x0000000200000000 0x0000000100010000 |
|
SLPS_018.75 | Yuukyuu Gensoukyoku Ensemble 2 | 73cc6be9 | 1 | 0x00000013fffff700 | |
SLPS_005.65 | Tecmo Super Bowl | 7fe57339 | 1 | 0x0000000100000080 | |
SLPS_023.20 | Silver Jiken | 93677288 | 1 | 0x0000000100000400 | |
SLPS_009.03 | Ongaku Tsukuru: Kanadeeru 2 | a8a3704c | 1 | 0x0000001500000001 | |
SLPS_910.19 | A.IV: Evolution Global | f6d3736d | 3 | 0x0000000200000000 0x0000000100010000 0x0000001500000001 |
|
SLPM_871.17 | AI Mahjong Selection | 51e66f74 | 1 | 0x0000000100000001 | |
SCPS_100.26 | Arc the Lad 2 | ec156e17 | 1 | 0x0000000100020000 | |
SLPM_860.85 | Real Bout Garou Densetsu Special: Dominated Mind | 41bf6ff7 | 2 | 0x0000000100010000 0x0000000200000000 |
|
SLPM_867.67 | Captain Love | 88c36d50 | 1 | 0x0000000dffffffb5 | |
SLPM_865.23 | Zutto Issho: With Me Everytime... | 49347190 | 1 | 0x0000000dffffffc4 | |
SLPS_006.40 | Real Bout Garou Densetsu | 41c872d2 | 2 | 0x0000000100010081 | |
SLPS_011.71 | Samurai Spirits: Amakusa Kourin Special | 3c5e7167 | 2 | 0x0000000100010081 | |
SLPM_860.84 | The King of Fighters '97 | fce56ce6 | 2 | 0x0000000100010081 | |
SLPS_008.34 | The King of Fighters '96 | e0e87232 | 2 | 0x0000000100010081 | |
SLPM_862.01 | The King of Fighters '98: Dream Match Never Ends | 49d86eac | 2 | 0x0000000100010081 | |
SLPS_910.24 | Samurai Spirits: Zankurou Musouken | 88f16e6c | 2 | 0x0000000100010081 | |
SCPS_101.03 | Robbit Mon Dieu | 6e516dad | 1 | 0x0000001800000003 | |
SLPS_009.50 | Metal Slug: Super Vehicle 001 | a2a96eb5 | 1 | 0x0000000b00000008 | |
SLPS_030.12 | Little Princess: Marl Oukoku no Ningyou-hime 2 (Disc 1) | 24857336 | 2 | 0x0000000e00000032 | |
SLPS_019.02 | Gunho Brigade | a0926c45 | 5 | 0x0000000100010100 | |
SCPS_100.03 | Crime Crackers | ed04760d | 1 | 0x0000001800000003 | |
SLPS_000.28 | Jigsaw World | 6087000 | 3 | 0x0000000100010100 | |
SLPS_017.49 | Lunatic Dawn III | b29d7153 | 2 | 0x0000000100010081 | |
SCPS_100.81 | Medievil | 4c9d708c | 1 | 0x0000000100020000 | |
SCPS_101.06 | Arc the Lad III | 53226b9c | 1 | 0x0000001800000003 | |
SCPS_101.07 | Arc the Lad III | 90f76b40 | 1 | 0x0000001800000003 | |
SCPS_100.89 | Wild Arms: Second Ignition (Disc 1) | e39f71b3 | 4 | 0x0000001500000001 | |
SCPS_100.90 | Wild Arms: Second Ignition (Disc 2) | 68d771a3 | 4 | 0x0000001500000001 | |
SCPS_100.29 | I.Q: Intelligent Qube | 20e06dd4 | 3 | 0x0000000100010081 | |
SCPS_100.50 | PoPoRoGue | 50ec6c67 | 1 | 0x0000001800000003 | |
SCPS_100.31 | Crash Bandicoot | 94996ff8 | 2 | 0x0000000100010000 | |
SCPS_100.39 | Linda³ Again | e46f6d51 | 2 | 0x0000000100010000 | |
SLPS_914.44 | Armored Core: Master of Arena (Disc 1) | b9317410 | 1 | 0x0000001800000003 | |
SLPS_914.45 | Armored Core: Master of Arena (Disc 1) | c1007411 | 1 | 0x0000001800000003 | |
SCPS_100.77 | Circadia (Disc 1) | 2afd6ca6 | 1 | 0x0000001700000001 | |
SCPS_100.78 | Circadia (Disc 2) | e6566cfc | 1 | 0x0000001700000001 | |
SLPS_026.52 | Seireiki Rayblade | 75847283 | 2 | 0x0000000100010000 | |
SLPS_018.80 | Final Fantasy VIII (Disc 1) | d8446e20 | 1 | 0x0000001800000003 | |
SLPS_018.81 | Final Fantasy VIII (Disc 2) | d4c76d1b | 1 | 0x0000001800000003 | |
SLPS_018.82 | Final Fantasy VIII (Disc 3) | 18126e07 | 1 | 0x0000001800000003 | |
SLPS_018.83 | Final Fantasy VIII (Disc 4) | 12376e34 | 1 | 0x0000001800000003 | |
SIPS_600.21 | Twisted Metal EX | 9bf76dc2 | 1 | 0x0000001800000003 | |
SLPS_000.69 | King's Field II | 855d7198 | 1 | 0x0000001800000003 | |
SLPS_023.89 | Sanyo Pachinko Paradise 2: Umi Monogatari Special | df2a6ce3 | 1 | 0x0000001800000003 | |
SLPM_860.62 | Konami Antiques: MSX Collection Vol. 2 | 9f927356 | 1 | 0x0000001800000003 | |
SLPM_860.47 | Other Life: Azure Dreams | 156670d4 | 1 | 0x0000001800000003 | |
SLPM_866.46 | Blue Breaker Burst: Egao no Asu ni | b0a707c | 1 | 0x0000001800000003 | |
SLPS_017.93 | Initial D | 4fa46da5 | 1 | 0x0000001800000003 | |
SCPS_180.11 | Um Jammer Lammy | 286070c5 | 1 | 0x0000001800000003 | |
SLPS_003.59 | Meru Purana | 27b270f4 | 1 | 0x0000001800000003 | |
SIPS_600.20 | Jet Moto | 50ed6e47 | 1 | 0x0000001800000003 | |
SLPM_864.61 | SuperLite 1500 Series: Fantastic Night Dreams: Cotton Original | 65b76bdc | 1 | 0x0000001800000003 | |
SLPS_021.57 | Tantei Jinguji Saburo: Early Collection | ff40721f | 1 | 0x0000001800000003 | |
SLPS_026.33 | Sanyo Pachinko Paradise 3 | 1a696e28 | 1 | 0x0000001800000003 | |
SLPM_870.82 | Arcade Hits: Moon Cresta | b9037041 | 1 | 0x0000001800000003 | |
SLPS_029.88 | Sanyo Pachinko Paradise 4: Sushiya da Gen-San!! | 3fad6f38 | 1 | 0x0000001800000003 | |
SLPS_012.99 | Tail Concerto | e9a46c06 | 1 | 0x0000001800000003 | |
SLPS_004.02 | Pro Mahjong Kiwame Plus | d1c27360 | 1 | 0x0000001800000003 | |
SCPS_101.26 | Addie no Okurimono: To Moze from Addie | f25b6d85 | 1 | 0x0000001800000003 | |
SLPS_007.67 | Tactics Ogre: Let Us Cling Together | 44fb717d | 1 | 0x0000001800000003 | |
SLPS_011.60 | Xenogears (Disc 1) | b5d72f3 | 1 | 0x0000001800000003 | |
SLPS_011.61 | Xenogears (Disc 2) | 44ab7211 | 1 | 0x0000001800000003 | |
SLPS_600.01 | Destruction Derby | 856073a0 | 1 | 0x0000001800000003 | |
SCPS_101.15 | Alundra 2 | 56086c54 | 1 | 0x0000001800000003 | |
SCPS_101.33 | Koko Hore! Pukka | 49a66cd5 | 1 | 0x0000001800000003 | |
SLPM_865.40 | Baroque Syndrome | cb0b736e | 1 | 0x0000001800000003 | |
SLPS_004.09 | Joshikousei no Houkago... Pukunpa | 45646d3d | 1 | 0x0000001800000003 | |
SLPS_002.63 | Athena no Kateiban: Family Games | a98d735a | 1 | 0x0000001800000003 | |
SLPS_002.05 | Blockids | b04716c | 1 | 0x0000001800000003 | |
SLPS_002.07 | Ring of Sias | 6d4770d1 | 1 | 0x0000001800000003 | |
SCPS_101.29 | Dotchi Mecha! | 9b4e6ef0 | 1 | 0x0000001800000003 | |
SCPS_101.38 | Bealphareth | 1d826df0 | 1 | 0x0000001800000003 | |
SLPS_911.10 | Armored Core: Project Phantasma | 6b187157 | 1 | 0x0000001800000003 | |
SCPS_100.27 | Velldeselba Senki: Tsubasa no Kunshou | fdc66cce | 1 | 0x0000000100000080 | |
SLPS_911.80 | Atelier Elie | 8047091 | 1 | 0x0000001800000003 | |
SLPM_861.48 | Googootrops | 42646c0f | 2 | 0x0000000100010081 | |
SLPM_866.02 | Blade Arts | 5a746ec3 | 1 | 0x0000001800000003 | |
SLPS_005.82 | Beltlogger 9 | ba436ecc | 1 | 0x0000001800000003 | |
SLPM_862.24 | Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta (Disc 1) | 43406d6f | 1 | 0x0000001500000001 | |
SLPM_862.25 | Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta (Disc 2) | 8f686d14 | 1 | 0x0000001500000001 | |
SCPS_101.18 | Crash Bandicoot Racing | 7b467173 | 1 | 0x0000001800000003 | |
SLPM_004.06 | Aquanaut no Kyuujitsu: Memories of Summer 1996 | e49c6d4a | 1 | 0x0000001500000001 | |
SCPS_100.64 | KulaQuest | 3d576c00 | 1 | 0x0000001800000003 | |
SLPM_860.72 | Konami Antiques: MSX Collection Vol. 3 | 4373729f | 1 | 0x0000001800000003 | |
SCPS_100.11 | Sengoku Cyber: Fujimaru Jigokuhen | c9216ded | 1 | 0x0000001500000001 | |
SLPS_017.50 | Ehrgeiz | 5d6c741f | 1 | 0x0000001800000003 | |
SLPM_862.72 | Rakugaki Showtime | ab736ebf | 1 | 0x0000001800000003 | |
SLPM_005.88 | Gussun Paradise | 9fe47419 | 1 | 0x0000001800000003 | |
SLPM_010.13 | Project Gaiaray | f01b6f91 | 1 | 0x0000001800000003 | |
SLPM_005.55(?) | Soul Edge(?) | 1fd7071 | 1 | 0x0000001800000003 | |
SLPS_014.90 | Brave Fencer Musashiden | eb317234 | 1 | 0x0000001800000003 | |
SLPS_013.48 | G.Darius | d59c6ed3 | 1 | 0x0000001800000003 | |
SLPM_861.92 | Silent Hill | b0c26e33 | 1 | 0x0000001800000003 | |
SLPS_022.20 | Rockman | 82b77236 | 1 | 0x0000001800000003 | |
SLPS_022.55 | Rockman 2: Dr. Wily no Nazo | 2f1972cf | 1 | 0x0000001800000003 | |
SLPS_012.89 | Dead or Alive | f0f26cd8 | 1 | 0x0000001800000003 | |
SLPS_021.70 | Seiken Densetsu: Legend of Mana | 30986d99 | 1 | 0x0000001800000003 | |
SLPS_022.22 | Front Mission 3 | 1e26b5e | 1 | 0x0000001800000003 | |
SLPS_004.97 | Building Crush! | d70b70ab | 1 | 0x0000001800000003 | |
SLPS_012.94 | Bushido Blade 2 | 6e836d1b | 1 | 0x0000001800000003 | |
SLPM_860.20 | Bushido Blade | 75066d16 | 1 | 0x0000001800000003 | |
SLPM_862.63 | Densha de Go! | b05070c5 | 1 | 0x0000001800000003 | |
SLPS_026.61 | Brigandine: Grand Edition (Disc 1) | c49b6f05 | 1 | 0x0000001800000003 | |
SLPS_026.62 | Brigandine: Grand Edition (Disc 2) | 6d7d6f1b | 1 | 0x0000001800000003 | |
SLPS_010.11 | Cyberbots: Full Metal Madness | 2b347278 | 1 | 0x0000001800000003 | |
SLPS_026.20 | Strider Hiryu 1&2 (Disc 1) | 1a5b7265 | 1 | 0x0000001800000003 | |
SLPS_026.21 | Strider Hiryu 1&2 (Disc 2) | c3157410 | 1 | 0x0000001800000003 | |
SLPM_864.39 | Omiai Commando: Ba-Couple ni Tsukkomi o | 42626b79 | 1 | 0x0000001800000003 | |
SLPM_860.18 | Pro Logic Mahjong Hai-Shin | b7206ec6 | 1 | 0x0000001800000003 | |
SLPS_014.86 | Carom Shot 2 | 65697416 | 1 | 0x0000001800000003 | |
SLPS_014.20 | Shadow Tower | fc4671f3 | 1 | 0x0000001800000003 | |
SIPS_600.22 | Rally Cross | c8a16e05 | 1 | 0x0000001800000003 | |
SCPS_100.93 | Minna no Golf 2 | a0546cf8 | 1 | 0x0000001800000003 | |
SLPS_021.67 | Echo Night 2: Nemuri no Shihaisha | e8336ff5 | 1 | 0x0000001800000003 | |
SLPS_012.22 | Biohazard 2 (Disc 1) | 7d8d73b7 | 1 | 0x0000001800000003 | |
SLPS_012.23 | Biohazard 2 (Disc 2) | 32ee71ee | 1 | 0x0000001800000003 | |
SLPS_006.17 | Tomb Raiders | d780729c | 1 | 0x0000001800000003 | |
SLPS_863.63 | Chaos Break | d40f7363 | 1 | 0x0000001800000003 | |
SCPS_101.12 | PoPoLoCrois II (Disc 1) | 9d7e6dc3 | 1 | 0x0000001800000003 | |
SCPS_101.13 | PoPoLoCrois II (Disc 2) | dae26dcb | 1 | 0x0000001800000003 | |
SCPS_101.14 | PoPoLoCrois II (Disc 3) | 64306ea5 | 1 | 0x0000001800000003 | |
SLPS_031.60 | Monster Farm Jump | 3c797083 | 1 | 0x0000001800000003 | |
SLPS_034.30 | Final Fantasy I | ab316db4 | 1 | 0x0000001800000003 | |
SLPS_034.37 | Bakuretsu Soccer | df5e6d6f | 1 | 0x0000001800000003 | |
SLPS_010.57 | Final Fantasy VII International (Disc 1) | 14117645 | 1 | 0x0000001800000003 | |
SLPS_010.58 | Final Fantasy VII International (Disc 2) | e19b76e4 | 1 | 0x0000001800000003 | |
SLPS_010.59 | Final Fantasy VII International (Disc 3) | fd807358 | 1 | 0x0000001800000003 | |
SLPS_010.60 | Final Fantasy VII International (Disc 4) | 24ad75d6 | 1 | 0x0000001800000003 | |
SLPS_018.53 | Chippoke Ralph no Daibouken | 9d4473e4 | 1 | 0x0000001800000003 | |
SCPS_100.47 | Crash Bandicoot 2: Cortex no Gyakushuu! | 56d97048 | 1 | 0x0000001800000003 | |
SLPS_033.12 | Sanyo Pachinko Paradise DX | a0ce6ca9 | 1 | 0x0000001800000003 | |
SLPM_861.85 | Athena: Awakening from the Ordinary Life (Disc 1) | ebaf6f5d | 1 | 0x0000001800000003 | |
SLPM_861.86 | Athena: Awakening from the Ordinary Life (Disc 2) | 3e696c8a | 1 | 0x0000001800000003 | |
SLPM_861.87 | Athena: Awakening from the Ordinary Life (Disc 3) | 81d86e23 | 1 | 0x0000001800000003 | |
SCPS_100.99 | Ore no Ryori | 9502715f | 1 | 0x0000001800000003 | |
SCPS_100.73 | Crash Bandicoot 3: Buttobi! Sekai Isshuu! | 73e06e8f | 1 | 0x0000001800000003 | |
SLPM_866.40 | Formation Soccer '98 | f9db6f2d | 1 | 0x0000001800000003 | |
SLPS_023.00 | Biohazard 3: Last Escape | 9b397352 | 1 | 0x0000001800000003 | |
SLPS_024.89 | Bokujou Monogatari: Harvest Moon | 8f4676c6 | 1 | 0x0000001800000003 | |
SLPS_030.87 | Bokujou Monogatari: Harvest Moon for Girl | 30f078ac | 1 | 0x0000001800000003 | |
SCPS_100.60 | Rapid Racer | 4bca6fd6 | 1 | 0x0000001800000003 | |
SCPS_100.87 | Gekisou Tomarunner | 7bfd7166 | 1 | 0x0000001800000003 | |
SLPS_004.00 | Tobal No. 1 | 81174c2 | 1 | 0x0000001800000003 | |
SLPM_860.33 | Tobal 2 | 1b467259 | 1 | 0x0000001800000003 | |
SLPS_007_17 | Tilk: Aoi Umi kara Kita Shoujo | 9f01700a | 1 | 0x0000001800000003 | |
SLPS_010_00 | Detana Twinbee Yahoo! Deluxe Pack | 123270ee | 1 | 0x0000001800000003 | |
SLPM_873_31 | Front Mission 2 | fda96f69 | 1 | 0x0000001800000003 | |
SLES_036.30 | X-Men 2: Mutant Academy | 2f872b9 | 1 | 0x0000000100000001 | |
SLES_021.70 | Wu-Tang: Taste the Pain | 46846f41 | 1 | 0x0000000100000001 | |
SLES_028.65 | X-Men: Mutant Academy | 402a6cc3 | 1 | 0x0000000100000001 | |
SLES_037.36 | DragonBall Z: Ultimate Battle 22 | 49f87116 | 1 | 0x0000000100010000 | |
SCES_016.95 | Disney's Mulan: Animated Storybook | 1cd06fbd | 1 | 0x0000000a000089ea | LibCrypt protected Second value is the libcrypt "magic word" |
SLES_019.07 | V-Rally 2: Championship Edition | 217f73b9 | 2 | 0x0000000a0000c0ee | LibCrypt protected Second value is the libcrypt "magic word" |
SLES_026.89 | Need for Speed: Porsche 2000 | 697a6c9d | 1 | 0x0000000100000100 | LibCrypt protected |
SLES_013.01 | Soul Reaver: Legacy of Kain | d3e2755e | 1 | 0x0000000a0000b722 | LibCrypt protected Second value is the libcrypt "magic word" |
SLES_000.99 | International Moto X | 545b76f8 | 1 | 0x0000000100000080 | |
SLES_018.16 | Driver | 9f5d70fb | 1 | 0x0000000100000080 | |
SLES_007.46 | Ian Livingstone's Deathtrap Dungeon | 9c1c6cb8 | 1 | 0x0000000100010000 | |
SLES_025.38 | Superbike 2000 | b90c6c42 | 1 | 0x00000006000000c8 | LibCrypt protected |
SCES_021.04 | Spyro 2: Gateway to Glimmer | e57f6d26 | 3 | 0x0000000100010100 | LibCrypt protected |
SCES_003.11 | Medievil | d0317129 | 1 | 0x0000001800000003 | LibCrypt protected |
SCES_022.85 | Syphon Filter 2 | e8466f95 | 1 | 0x0000001800000003 | |
SCES_122.85 | Syphon Filter 2 | 85fe6e5c | 1 | 0x0000001800000003 | |
SLES_008.55 | G-Police (Disc 1) | 236a72b5 | 1 | 0x0000001800000003 | |
SLES_108.55 | G-Police (Disc 2) | 4fc67214 | 1 | 0x0000001800000003 | |
SLES_000.82 | G-Police (Disc 1) | 7137379 | 1 | 0x0000001800000003 | |
SLES_100.82 | G-Police (Disc 2) | b7b67390 | 1 | 0x0000001800000003 | |
SLES_008.09 | N2O: Nitrous Oxide | a28f6de2 | 1 | 0x0000001800000003 | |
SCES_010.00 | Kula World | 45a36e7f | 1 | 0x0000001800000003 | |
SLES_024.70 | Medal of Honor | 5c746f43 | 1 | 0x0000001800000003 | |
SLES_000.24 | Tomb Raider | 20a071df | 1 | 0x0000001800000003 | |
SCES_028.73 | Vib-Ribbon | 5aad6cad | 1 | 0x0000001800000003 | |
SCES_021.05 | Crash Team Racing | 24066f28 | 1 | 0x0000001800000003 | LibCrypt protected |
SLES_018.16 | Driver | 9f5d70fb | 1 | 0x0000001800000003 | |
SLUS_013.82 | X-Men 2: Mutant Academy | ae74739a | 1 | 0x0000000100000001 | |
SLUS_010.41 | Chrono Cross (Disc 1) | a69371a0 | 1 | 0x0000000100000001 | |
SLUS_010.80 | Chrono Cross (Disc 2) | 868e72c8 | 1 | 0x0000000100000001 | |
SLUS_013.91 | Cabela's Big Game Hunter: Ultimate Challenge | c8777043 | 1 | 0x0000000100010000 | |
SLUS_006.31 | Kartia: The Word of Fate | 23877090 | 1 | 0x0000000100000080 | |
SLUS_008.62 | The Next Tetris | 607074ae | 1 | 0x0000000100000001 | |
SLUS_000.19 | Wing Commander III: Heart of the Tiger (Disc 1) | 32fe7217 | 1 | 0x0000000c00000001 | |
SLUS_005.53 | Alundra | 1c62708d | 1 | 0x0000000000000000 | |
SLUS_005.54 | Colony Wars (Disc 2) | 8c9670e0 | 1 | 0x0000000000000000 | |
SLUS_011.04 | Need for Speed: Porsche Unleashed | 2cf66cd6 | 1 | 0x0000000100000100 | |
SCUS_945.08 | 2Xtreme | 18d56d2a | 1 | 0x0000000300000002 | |
SCUS_949.00 | Crash Bandicoot | 124f71ad | 1 | 0x0000000300000002 | |
SCUS_943.09 | Jet Moto | a9c66fe4 | 2 | 0x0000000300000002 | |
SCUS_941.03 | Jumping Flash! | df4c6dbb | 1 | 0x0000000300000002 | |
SLUS_002.13 | Tekken 2 | cff7372 | 1 | 0x0000000300000002 | |
SCUS_943.02 | Destruction Derby | 7e67394 | 1 | 0x0000000300000002 | |
SCUS_944.76 | Hot Shots Golf 2 | f7656d79 | 1 | 0x0000000300000002 | |
SCUS_943.01 | Wipeout | 24f17103 | 1 | 0x0000000300000002 | |
SCUS_943.56 | Cool Boarders | 776872c1 | 1 | 0x0000000300000002 | |
SCUS_942.40 | Syphon Filter | 4b39703c | 1 | 0x0000001300000960 | |
SCUS_942.27 | Medievil | f6087105 | 2 | 0x0000000100010101 | |
SLUS_009.58 | Suikoden II | 70356caf | 1 | 0x0000001800000003 | |
SCUS_944.26 | Crash Team Racing | 24f37297 | 1 | 0x0000001800000003 | |
SCUS_944.67 | Spyro 3: Year of the Dragon | eafb6e78 | 1 | 0x0000001800000003 | |
SLUS_002.92 | Suikoden | 93956d84 | 1 | 0x0000001800000003 | |
SCUS_943.04 | Twisted Metal | c0546d88 | 1 | 0x0000001800000003 | |
SCUS_944.25 | Spyro 2: Ripto's Rage | 8d1c6ed8 | 1 | 0x0000001800000003 | |
SCUS_946.40 | Syphon Filter 3 | 652c6e7f | 1 | 0x0000001800000003 | |
SLUS_002.58 | Street Fighter Alpha 2 | 35097499 | 1 | 0x0000001800000003 | |
SLUS_008.21 | Street Fighter Alpha 3 | 5fa77106 | 1 | 0x0000001800000003 | |
SLUS_001.52 | Tomb Raider | 59207131 | 1 | 0x0000001800000003 | |
SCUS_944.91 | The Legend of Dragoon (Disc 1) | b5e6789a | 1 | 0x0000001800000003 | |
SCUS_945.84 | The Legend of Dragoon (Disc 2) | 1ff37a84 | 1 | 0x0000001800000003 | |
SCUS_945.85 | The Legend of Dragoon (Disc 3) | 9df3795c | 1 | 0x0000001800000003 | |
SCUS_945.86 | The Legend of Dragoon (Disc 4) | 28f77a7c | 1 | 0x0000001800000003 | |
SLUS_009.74 | Medal of Honor | 1a1d6f39 | 1 | 0x0000001800000003 | |
SLUS_012.70 | Medal of Honor: Underground | 7c126fa0 | 1 | 0x0000001800000003 | |
SCUS_947.76 | Hot Shots Golf 2 | f7656d79 | 1 | 0x0000001800000003 | |
SLUS_004.37 | Tomb Raider II: Starring Lara Croft | cb24738b | 1 | 0x0000001800000003 | |
SLUS_002.38 | International Track & Field | 4c1c7189 | 1 | 0x0000000300000002 | |
SLUS_001.13 | SimCity 2000 | f2bd6ee2 | 1 | 0x0000000300000002 | |
SLUS_002.36 | Fade to Black | c1117292 | 1 | 0x0000000300000002 | |
SLUS_005.18 | Nuclear Strike | d212739f | 1 | 0x0000000300000002 | |
SLUS_004.40 | Reel Fishing | e28f729a | 1 | 0x0000000300000002 | |
SLUS_000.61 | Soviet Strike | e1b4752c | 1 | 0x0000000300000002 |