Emulation: Difference between revisions

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[[Category:Software]]
{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulation]], [[PS2 Emulation]], [[PSP Emulation]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}}
For backwards- and crossproduct compatibility, several files in dev_flash are available/used.
----


== ps1emu ==
=Introduction=
Note: not available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).


=== Files ===
=Links=
  ps1_emu.self      (1.02++)
*[[PS1 Emulation]]
  ps1_netemu.self  (1.70++)
*[[PS1 Savedata]]
  ps1_newemu.self  (2.10++)
*[[PS1 Classics Emulator Compatibility List]]
  ps1_rom.bin      (2.10++)  CRC32: D5FF6273 / CRC16: 111D (file is same as in 3.72 and all versions in between)
*[[PS2 Emulation]]
*[[PS2 Savedata]]
*[[PS2 Classics Emulator Compatibility List]]
*[[PSP Emulation]]
*[[PSP Savedata]]
*[[PSP Emulator Compatibility List]]
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats


* 1.70:
=XMB settings related with emulators=
**Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
<div style="float:right">[[File:XMB PS1PS2PSP game settings.jpg|400px|thumb|right|XMB game settings related with PS1, PS2, PSP emulators]]</div>
**Added rumble functionality for USB accessories which support it when playing PS2 games.
See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]
**Saved data from PlayStation format software now usable on both PSP and PS3 systems.
**Backwards compatibility for PS1 and PS2 games was improved.


* 2.10:
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuUpConvert''')
**Users can now play PlayStation game discs on a PSP with remote play (this feature was not announced).
**'''[Off]''' - Disable upscaled output.
**Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).
**'''[Normal]''' - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
**'''[Full]''' - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)


Note: since 2.10++ all 3 ps1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin biosfile.
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Smoothing]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuSmoothing''')
**'''[Off]''' - Disable smoothing
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)


==== arguments ====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuViewmode''')
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
**'''[Normal]'''
**'''[Full Screen]'''


===== ps1_emu.self =====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemu3dDisplay''' and '''pspemu3dDepthAdjust''')
7 arguments:
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
* argv[0]= self starting location<!--// /dev_flash/ps1emu/ps1_emu.self //-->
**'''[Off]'''
* argv[1]= VM1 location<!--// ps1.VM1 //-->
**'''[On]'''
* argv[2]= VM2 location<!--//  //-->
***'''[7]''' (Strong)
* argv[3]= Regionnumber/TargetID (00XX)<!--//0082//-->
***'''[6]'''
* argv[4]= unknown<!--//1200//-->
***'''[5]''' (Normal)
* argv[5]= unknown<!--//1//-->
***'''[4]'''
* argv[6]= unknown<!--//0//-->
***'''[3]'''
***'''[2]'''
***'''[1]''' (Weak)


===== ps1_netemu.self =====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeCh''')
*  
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
**'''[Automatic]'''
**'''[1]'''
**'''[6]'''
**'''[11]'''


===== ps1_newemu.self =====
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeWlan''')
9 arguments:
**Sets whether or not to use ad hoc mode over a wireless LAN
* argv[0]= self starting location<!--// /dev_flash/ps1emu/ps1_newemu.self //-->
**'''[Off]'''
* argv[1]= VM1 location<!--// /dev_hdd0/savedata/vmc/filename1.VM1 //-->
**'''[On]'''
* argv[2]= VM2 location<!--// /dev_hdd0/savedata/vmc/filename2.VM1 //-->
* argv[3]= Regionnumber/TargetID (00XX)<!--//0082//-->
* argv[4]= unknown<!--//600//-->
* argv[5]= unknown<!--//null/empty//-->
* argv[6]= unknown<!--//1//-->
* argv[7]= unknown<!--//2//-->
* argv[8]= unknown<!--//2//-->


<!--
The setting "PSP EMU Menu" (with options: Off/On, and description: Enable/disable the options on XMB described above) doesnt appears on [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29]] and is not clear in which firmwares or PS3 models is supposed to appear
-->


==== hashes ====
=Resolution=
== PS1 Native resolution ==
Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
* Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)
Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


===== ps1_emu.self =====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
|-
! FW !! MD5 !! Note
|-
| 1.02 || c656b842d872e0815d2aaad026908da3
|-
| 1.10 || 5e2282040a9eb7730b62eb96f21a6f94
|-
| 1.11 || 54a8c4b3466c0165a4b170fd83b4d1e4
|-
| 1.30 || 72d19068a9479ee6b6757806353e6c3d
|-
| 1.31 || 044da58856359c94bb92e28712ce0bab
|-
| 1.32 || 7061d1989c98553a414c19a6a46f61ef
|-
| 1.50 || 300ee8e8b128b29cd87b10658571e657
|-
| 1.51 || 2934a8d0d0886665666d4ea2db9f7af2
|-
| 1.54 || 7bdaf16ad21f16d9410aca13a294251d
|-
| 1.60 || bf39536e7aea712a532cffd08c9605b8
|-
| 1.70 || d83eca64a8529821a13b388341d39b14
|-
| 1.70 Debug/DEX || b094ea054830d49f8ead4d4adda7b2bc
|-
| 1.80 || 3695804dae4bc106a0830a9485aae7a9
|-
| 1.80 Debug/DEX || 233cc0e9b12510ca0dc51b5df50e6bd6
|-
| 1.81 || a5c0c2b4764b0cbda17381734ee95358
|-
| 1.82 || aeadbdc9d923ee32f6ad706638725cf3
|-
| 1.90 || 8ab19e6b87e81e04b5b99fd5a6cf48fd
|-
| 1.92 || 19400edd711c6c1fe9be3a6f1221a985
|-
| 1.92 Debug/DEX || 3caa7ef05bb0d728a3511c6497e4c8c3
|-
| 1.93 || aa33a9426b351699ff68fead221982f3
|-
| 1.94 || da4f0a9a7f57424c4b0eb269f78a5159
|-
| 2.00 || c4677412d54726cba59901fbafff7d38
|-
| 2.00 Debug/DEX || f5509b391ded1d4c254574d73768f65c
|-
| 2.01 || 4ef410f7b5ada86d10394aea087cdcde
|-
| 2.10 || 6451118515eb87fe9d3ce5d465d28a12
|-
| 2.10 Debug/DEX || a434b978f24430247a03c5bba271e3c0
|-
| 2.15 Debug/DEX || 5d4236e27aa89e50791e6faa66c79c3f
|-
| 2.16 || f2f1f98e45dd2b3b71e71b52ab1c9615
|-
| 2.17 || c47bc00aee4b8f710e4e9ff050d0296a
|-
| 2.17 Debug/DEX || a1f3382ad0135caed85c19cccb1178b8
|-
| 2.20 || fd0e3694d0374e29e22db6353b464023
|-
| 2.20 Debug/DEX || 204f3e5dccf7c97d9af0a87a8f7d0357
|-
| 2.30 || cd6a4f270095038630359c34b77e236c
|-
| 2.30 Debug/DEX || f3cac1526a389698750f4bf56c68bc89
|-
| 2.35 || d498c31a9c4c3f0516d7cc76d016a2e7
|-
| 2.36 || 08761183c9033e206e01d23311a0e509
|-
| 2.36 Debug/DEX || 68f66590a6158553dbac68bd571cad9b
|-
| 2.40 || b9eb72f6c206b63f3fd7798e3bdbceef
|-
| 2.40 Debug/DEX || 6e84da787764c8705da49f88b5d30dc0
|-
| 2.41 || dc19c9d04779efb3d50b56db4014977d
|-
| 2.41 Debug/DEX || e039699f3ef78ba27da3bcb753e562d6
|-
| 2.42 || 089c0f8f7acef16304535a68c4f81396
|-
| 2.42 Debug/DEX || 782f2842e962953902a06d15e75dbb59
|-
| 2.43 || 39ddd13267ffd5a525b78faf4a4755e2
|-
| 2.50 || cfcc49badf8f70591f1cf2941cda9047
|-
| 2.52 || 310fa01a09c8af7d119cd248a61ffac0
|-
| 2.52 Debug/DEX || 00920acc54ce523a831cae5edb6585f8
|-
| 2.53 || 6b7de028cf362575451790a31ce4d391
|-
| 2.53 Debug/DEX || 9acaa6b97a9b8c407f1ef0c8d1526b02
|-
| 2.60 || 9a34496d1dd92b150e8c03388d1aa856
|-
| 2.60 Debug/DEX || 5ee911524e23974da25f2e1ef73b0fc3
|-
| 2.70 || 3aa6ab5140f666c23c5e4efdd988f374
|-
| 2.70 Debug/DEX || 2a4876d9214234839c2413fbedc66d63
|-
| 2.76 || 511d6b676cdceba3600de5ba465fd05e
|-
| 2.76 Debug/DEX || b04cdde6e4b8c9cdcf0324505c056389
|-
| 2.80 || c869d36800e9843a93fdf8e895f1239b
|-
| 3.00 || d630dd9e851ca3fc620a29ff87229cdf
|-
| 3.00 Debug/DEX || 600538836083b722c118e823fe0ce9b6
|-
| 3.01 || 875bd447fa910103dd24cf90b93df8a1
|-
| 3.01 Debug/DEX || 1ef3f962e69a972f91ff3b5e3ce26cd2
|-
| 3.10 || a0bfdcc73bc1e3ccb6ddf23e09d2c348
|-
| 3.10 Debug/DEX || 2710b3ddc32a2f05a035e6090b3e7d03
|-
| 3.15 || 0cac7feeea410fcf0316447ce90a4818
|-
| 3.15 Debug/DEX || d56ba64e17e893f6456febceaeb135a5
|-
| 3.21 || 93489fda874ac03adb125b874c6d4c3f
|-
| 3.21 Debug/DEX || 7b179af6ad526ac986df3ebd6c7828fa
|-
| 3.30 || 941bfbc36388cd9a317af7a8f7b0e369
|-
| 3.20 Debug/DEX || 958e5c97080bf71de37efc89ce96acf6
|-
| 3.40 || 9f4571a5bf3972d9be3070e1409c34a1
|-
| 3.41 BAD || 3f82776340844a790122baca413e5858
|-
| 3.41 FIX || 3f82776340844a790122baca413e5858
|-
| 3.41 Debug/DEX || 6e23a8facffbbe4d6ab8f398108d7241
|-
| 3.42 || 5e64ef4af2fd05dc59439a7cb513767e
|-
| 3.50 || 6d1afa5546e5cea928a9b1cd8f022411
|-
| 3.55 || 87a6f1845e7b623627448db09e1db413
|-
| 3.55 Debug/DEX || 1824c1ecf9d1b5ca492935ef594a448a
|-
| 3.56 BAD || cb4ac012f62f43b7ead5f63785e86827
|-
| 3.56 FIX || af4ebc9c12f7439289ebde7dbde80eea
|-
| 3.65 || df89982c6247ebc5b4fdca57dd86c51f
|-
| 3.72 || 0bdff1c7ff965f7f60ddbe9a4adb7d0e
|-
|}


===== ps1_netemu.self =====
==PS2 Native Resolution==
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.
|- bgcolor="#cccccc"
|-
! FW !! MD5 !! Note
|-
| 1.70 || bc2f923e733bb35211568bc021a6ba3b
|-
| 1.80 || bfab49b77c0ab1602c0351adb90459de
|-
| 1.81 || 1a7d9feae27ed65eeb65ec42d262a090
|-
| 1.82 || 7ce12ddf05c1a12de1940ec5cad00dfb
|-
| 1.90 || 571b154a66f9ba5e5c908fc0588da340
|-
| 1.92 || 96e5f33f75b6122cb43d06848d23a1a5
|-
| 1.93 || abd4320ed586777bdaee9975638db6ff
|-
| 1.94 || 5cccb786aad619cf65049b8ceb37fe44
|-
| 2.00 || cd9ce1e7096d07029db107a3369557db
|-
| 2.01 || fbadbe348ba2ff0424edf7a72a6f8cab
|-
| 2.10 || aa7cd946d36cdfc44fb827fe5d26dc47
|-
| 2.17 || 44cf7cca74628712b11a47b2328be9aa
|-
| 2.60 || 29e4c302a6411c48aff06ab976d789bd
|-
| 2.70 || 0aa4a5b1a74cf03e7a0be87aca6859b8
|-
| 2.76 || 37c5563fb77194bc1b18e8210d03a4e6
|-
| 3.00 || 3663392b6be24d9602121542b60b9976
|-
| 3.01 || bab7c89e240c18f8b5460418a77a60e7
|-
| 3.10 || 464c1647df9a1be080bfe49063b31a9b
|-
| 3.15 || f1f0e60f5a05db292d3089894c4445bd
|-
| 3.21 || 490403573e68ca798a3856f976f9182d
|-
| 3.30 || a55aa5d654a05e0a992c56f36fd2d4e7
|-
| 3.40 || 555a57d2494f879976ff36217fbf62db
|-
| 3.41 BAD || 1e28c61c6756856fab6fdb2f953672d8
|-
| 3.41 FIX || 1e28c61c6756856fab6fdb2f953672d8
|-
| 3.42 || 0976465bc64054a794e83ceca2137d5c
|-
| 3.50 || c45ae95868e1dc220cc8780ec368211d
|-
| 3.55 || 44a86f3981a1b51b7f621a459b5b4f9e
|-
| 3.56 BAD || b16054849c77716985ee0880be9b0251
|-
| 3.56 FIX || fa9ea14113762f8792ab12afa0a34420
|-
| 3.65 || df89982c6247ebc5b4fdca57dd86c51f
|-
| 3.72 || 3a169ae2cd72d87e3e7376bfb92c4f8c
|-
|}


===== ps1_newemu.self =====
{{Reverse engineering}}<noinclude>
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
[[Category:Main]]
|- bgcolor="#cccccc"
</noinclude>
|-
! FW !! MD5 !! Note
|-
| 2.10 || 421812e9f1894e31d8741f945cd1c1f7
|-
| 2.17 || a83914a0432f781470186d4786e8ccd2
|-
| 2.60 || bf11b806a4aff3dbfbf5dc08efe7320e
|-
| 2.70 || b08f853fd20a73179a07887c3d4365cc
|-
| 2.76 || d8b35b2fc2ff065bae16448fb56c7c05
|-
| 3.00 || cb015dec30c54dfda6dd305f5785a677
|-
| 3.01 || fadcfd75e85c95b412906464cbc288bb
|-
| 3.10 || fc195cf6e47f8a5a76277f7ef9d1922a
|-
| 3.15 || deb1c134f04560a8403b2008e2ecde75
|-
| 3.21 || b72bc165662beb2ff95cf348c5227439
|-
| 3.30 || 427b6e67e3ff4238003e6c479b27d4cc
|-
| 3.40 || 0466721e81870594fcc4d155708d919e
|-
| 3.41 BAD || 90f15cb10f32c35c144b13dea84bca0a
|-
| 3.41 FIX || 90f15cb10f32c35c144b13dea84bca0a
|-
| 3.42 || 5c423b64d286beb1740e7af39d151416
|-
| 3.50 || b8996b41e5c26a4add1644191fd22624
|-
| 3.55 || aaf9f916146274d684205f3db893e45a
|-
| 3.56 BAD || b31b881e6bc5e3447ae6617689d0a6d5
|-
| 3.56 FIX || 396523d47b6f27977b4082ca95c41fc5
|-
| 3.65 || 27302089f7baa6895e0f5bc9fd1d8c55
|-
| 3.72 || 18ee6a06499c14642b00a6b9b8903edd
|-
|}
 
==== Savegames ====
Location: /dev_hdd0/savedata/vmc <br />
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
 
=== Regioning ===
{|class="wikitable"
|-
! PS1<br />DiscID's !! PS1<br />Region !! PS3<br />SKU suffix !! PS3<br />TargetID's
|-
| SLPS<br />SLPM<br />SIPS<br />PAPX<br />PCPX || [http://en.wikipedia.org/wiki/NTSC-J NTSC-J]<br />(Japan&nbsp;and&nbsp;Asia) || 00 (Japan)<br />05 (South Korea)<br />06 (Singapore / Malaysia)<br />07 (Taiwan)<br />09 (China)<br />12 (Hong Kong) || 0x83<br />0x86<br />0x8A<br />0x8B<br />0x8D
|-
| SLUS<br />SCUS<br />SCUD<br />SLUD<br />PBPX<br />LSP || [http://en.wikipedia.org/wiki/NTSC NTSC-U/C]<br />(North&nbsp;America) || 01 (North America)<br />11 (Mexico) || 0x84<br />0x88
|-
| SLES<br />SCES<br />SCED<br />SLED || [http://en.wikipedia.org/wiki/PAL PAL]<br />(Europe&nbsp;and&nbsp;Oceania) || 02 (Australia / New Zealand)<br />03 (U.K. / Ireland)<br />04 (Europe / Middle East / Africa)<br />08 (Russia / India) || 0x89<br />0x87<br />0x85<br />0x8C
|-
|}
==== DiscID explained ====
* The first letter indicates the storage format (always S=CD/DVD for PSX/PSone and PS2/PStwo, for PS3 it is B=Bluray).
* The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others).
* The third letter indicates: A=Asia, P or J=Japan, U=United States, or E=Europe.
* The last letter indicates the type: D = Demo, S = Game, M = ?.
Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.
 
===== TitleID/DiscID in ps1_emu =====
 
{|class="wikitable sortable"
|-
! ID in emu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags
|-
| SLPS_023.64 || Jap || SLPS-02364 || Chrono Cross [Disc1of2] || 1 || 40b572aa || 0000001500000003
|-
| SLPS_023.65 || Jap || SLPS-02365 || Chrono Cross [Disc2of2] || 1 || 55e87206 || 0000001500000003
|-
| SLPM_860.28 || Jap || SLPM-86028 || Final Fantasy IV || 3 || 770f6f03 || 00000004000000c8
|-
| SLPS_000.13 || Jap || SLPS-00013 || Raiden Project || 3 || 9dc97376 || 00000004000000c8
|-
| SLPS_023.61 || Jap || SLPS-02361 || Touge Max G || 1 || c1556eb3 || 0000000100000001
|-
| SLPS_013.43 || Jap || SLPS-01343 || Rebus || 1 || 2b2270f6 || 0000000100000080
|-
| SLPS_007.70 || Jap || SLPS-00770 || Final Fantasy Tactics || 1 || ba3573e7 || 0000000100000010
|-
| SLPS_017.72 || Jap || SLPS-01772 || Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc] || 2 || 3e6e7597 || 00000007fffffa00
|-
| SLPS_035.01 || Jap || SLPS-03501 || Final Fantasy II [Final Fantasy I+II - Premium Package] || 1 || 47146c30 || 0000001500000003
|-
| SLPS_035.02 || Jap || SLPS-03502 || Final Fantasy II || 1 || 32256c55 || 0000001500000003
|-
| SLPS_023.71 || Jap || SLPS-02371 || Fever - Sankyo Koushiki Pachinko Simulation || 1 || d59774b8 || 0000000100000020
|-
| SLPS_007.50 || Jap || SLPS-00750 || Xevious 3D-G+ || 1 || edad71d8 || 0000000100000040
|-
| SLPS_007.00 || Jap || SLPS-00700 || Final Fantasy VII [Disc1of3] || 1 || 14dd7664 || 0000001500000003
|-
| SLPS_007.01 || Jap || SLPS-00701 || Final Fantasy VII [Disc2of3] || 1 || 498a7601 || 0000001500000003
|-
| SLPS_007.02 || Jap || SLPS-00702 || Final Fantasy VII [Disc3of3] || 1 || 78eb7645 || 0000001500000003
|-
| SLPS_008.30 || Jap || SLPS-00830 || Ace Combat 2 || 1 || 9ea572ab || 0000001500000003
|-
| SLPM_862.26 || Jap || SLPM-86226 || Glay Station - Glay Complete Works [Disc1of2] || 1 || d9fb6e40 || 00000007fffff700
|-
| SLPS_034.95 || Jap || SLPS-03495 || Kamen Rider Ryuki || 3 || 76fa6c8f || 0000000800000001
|-
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 171a6e8c || 0000000300000708
|-
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 3b716e92 || 0000000300000708
|-
| SCPS_100.92 || Jap || SCPS-10092 || Doko Demo Issyo || 1 || 985c6d1c || 0000000100010000
|-
| SLPM_870.56 || Jap || SLPM-87056 || World Soccer - Winning Eleven 2002 || 1 || c18c6d68 || 0000000100010000
|-
| SLPS_014.34 || Jap || SLPS-01434 || 3D Kakutou Tsukuru || 1 || 33196d96 || 0000000100010000
|-
| SLPS_021.08 || Jap || SLPS-02108 || Tron ni Kobun [Disc1of2] || 2 || fee172c6 || 0000000a00000000
|-
| SLPS_021.09 || Jap || SLPS-02109 || Tron ni Kobun [Disc2of2] || 2 || ecb1743a || 0000000a00000000
|-
| SLPS_022.27 || Jap || SLPS-02227 || Simple 1500 Series Vol.014 - The Block Kuzushi || 1 || 8212727f || 0000000100010000
|-
| SLPS_027.36 || Jap || SLPS-02736 || Senkai Taisen - TV Animation Senkaiden Houshin Engi yori || 1 || 24bc6f0e || 0000000100010000
|-
| SLPS_000.40 || Jap || SLPS-00040 || Tekken || 1 || 3a6f72f5 || 0000000100010000
|-
| SLPS_014.21 || Jap || SLPS-01421 || Kagero - Kokumeikan Shinshou || 1 || 5e466c72 || 0000000100010000
|-
| SLPM_864.90 || Jap || SLPM-86490 || Muscle Ranking - Kinniku Banzuke - Road to Sasuke || 1 || e94570d4 || 0000000100010000
|-
| SLPS_007.52 || Jap || SLPS-00752 || Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1 || 1 || 40a7270 || 0000000100010000
|-
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || 2d507191 || 0000000100010000
|-
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || b4570c7 || 0000000100010000
|-
| SLPS_003.05 || Jap || SLPS-00305 || Noel - Not Digital [Special Edition] [Disc2of2] || 1 || 2f7c6d6c || 0000000100010000
|-
| SLPM_860.97 || Jap || SLPM-86097 || Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban || 1 || c15f7120 || 0000000100010000
|-
| SLPM_860.98 || Jap || SLPM-86098 || Metal Gear Solid [Pilot] [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc] || 1 || eb946d0a || 0000000100010000
|-
| SLPS_016.09 || Jap || SLPS-01609 || Million Classic [Disc1of2] || 1 || 60f06ea0 || 0000000100010000
|-
| SLPS_016.10 || Jap || SLPS-01610 || Million Classic [Disc2of2] || 1 || e90a6ce3 || 0000000100010000
|-
| SLPS_024.12 || Jap || SLPS-02412 || Puyo Puyoon - Car-Kun to Issho || 1 || ab3b70e7 || 0000000100010000
|-
| SLPS_025.70 || Jap || SLPS-02570 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2]  || 2 || c47c6d81 || 0000000a00000000
|-
| SLPS_025.71 || Jap || SLPS-02571 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2]  || 2 || 1ede6edc || 0000000a00000000
|-
| SLPS_016.83 || Jap || SLPS-01683 || Simple 1500 Series Vol.005 - The Igo || 1 || 7ffa79b2 || 0000000100010000
|-
| SLPS_010.08 || Jap || SLPS-01008 || Einhander || 2 || a72b7071 || 0000000100010000
|-
| SLPS_023.68 || Jap || SLPS-02368 || Marvel vs. Capcom - Clash of the Super Heroes - EX Edition || 1 || 12e17661 || 0000000100010000
|-
| SLPS_024.60 || Jap || SLPS-02460 || Koudelka [Disc1of4] || 2 || aa1473a6 || 0000000a00000000
|-
| SLPS_024.61 || Jap || SLPS-02461 || Koudelka [Disc2of4] || 2 || 8cb57276 || 0000000a00000000
|-
| SLPS_024.62 || Jap || SLPS-02462 || Koudelka [Disc3of4] || 2 || 344473b8 || 0000000a00000000
|-
| SLPS_024.63 || Jap || SLPS-02463 || Koudelka [Disc4of4] || 2 || 689a72b4 || 0000000a00000000
|-
| SCPS_101.36 || Jap || SCPS-10136 || Gunparade March || 1 || aa4070a9 || 0000000100010000
|-
| SLPS_017.17 || Jap || SLPS-01717 || Bomberman || 1 || ead56ab7 || 0000000100010000
|-
| SLPS_024.69 || Jap || SLPS-02469 || DX Jinsei Game III - The Game of Life || 1 || 302c70d1 || 0000000900000001
|-
| SLPM_869.63 || Jap || SLPM-86963 || DX Jinsei Game IV - The Game of Life || 1 || aef26b24 || 0000000900000001
|-
| SLPS_001.94 || Jap || SLPS-00194 || Wizard's Harmony || 1 || b01d7540 || 0000000c00000002
|-
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 77327123 || 0000001000063fe1
|-
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 505971b4 || 0000001000063fe1
|-
| SLPS_007.87 || Jap || SLPS-00787 || Shin Super Robot Taisen [Special Edition] || 1 || cf9d72df || 0000001000063fe1
|-
| SLPM_871.87 || Jap || SLPM-87187 || DX Jinsei Game V - The Game of Life || 1 || ed346cdc || 0000000900000001
|-
| SLPM_863.81 || Jap || SLPM-86381 || Muscle Ranking - Kinniku Banzuke Vol.1 - Ore ga Saikyou no Otoko da! || 1 || f04b7147 || 000000101090c229
|-
| SLPS_004.77 || Jap || SLPS-00477 || Wing Commander III - Heart of the Tiger [Disc1of4] || 1 || 448373e5 || 0000000d00000001
|-
| SLPS_016.11 || Jap || SLPS-01611 || Mikagura Shoujo Tanteidan [Disc1of4] || 1 || 68ed73d3 || 0000000c00000004
|-
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || d046df5 || 0000000100010000
|-
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || 5af46e00 || 0000000100010000
|-
| SLPS_017.74 || Jap || SLPS-01774 || Next Tetris, The || 1 || affd73f0 || 0000000100000001
|-
| SLPS_005.55 || Jap || SLPS-00555 || Soul Edge || 1 || 9faf7086 || 00000005000000c8
|-
| SLPM_863.17 || Jap || SLPM-86317 || J.League 1999 Perfect Striker || 1 || 4e437226 || 0000000600000064
|-
| unknown ||  || ||  || 1 || cf07737f || 0000001400000004
|-
| unknown ||  ||  || || 1 || 18fd70a4 || 0000000c00000004
|-
| SLPS_017.60 || Jap || SLPS-01760 || Janpai Yuugi '99 - Tanuki no Kawazanyou || 1 || c24577b9 || 0000000c00000004
|-
| SLPS_013.24 || Jap || SLPS-01324 || Thoroughbred Breeder - Sekai Seiha-hen || 1 || 5a7f712a || 0000000100000080
|-
| SLPS_004.58 || Jap || SLPS-00458 || Simulation Zoo || 1 || 9f7d6e65 || 0000000100000200
|-
| SLPS_008.31 || Jap || SLPS-00831 || Hatsukoi Barentain || 1 || b3127504 || 0000000c00000004
|-
| SLPS_005.90 || Jap || SLPS-00590 || Voice Paradice Excella [Disc1of2] || 1 || c0d67577 || 0000000c00000004
|-
| SLPS_018.80 || Jap || SLPS-01880 || Final Fantasy VIII [Disc1of4] || 1 || d8446e20 || 0000001500000003
|-
| SLPS_018.81 || Jap || SLPS-01881 || Final Fantasy VIII [Disc2of4] || 1 || d4c76d1b || 0000001500000003
|-
| SLPS_018.82 || Jap || SLPS-01882 || Final Fantasy VIII [Disc3of4] || 1 || 18126e07 || 0000001500000003
|-
| SLPS_018.83 || Jap || SLPS-01883 || Final Fantasy VIII [Disc4of4] || 1 || 12376e34 || 0000001500000003
|-
| SLPS_010.50 || Jap || SLPS-01050 || Namco Museum Encore || 1 || bdac756e || 0000001500000003
|-
| SCPS_101.38 || Jap || SCPS-10138 || Bealphareth || 1 || 1d826df0 || 0000001500000003
|-
| SLPS_012.99 || Jap || SLPS-01299 || Tail Concerto || 1 || e9a46c06 || 0000000100000080
|-
| SLPS_018.49 || Jap || SLPS-01849 || Zen-Nippon Pro Wrestling - Ouja no Tamashii || 1 || e7bc6eee || 0000001500000003
|-
| SLPS_028.44 || Jap || SLPS-02844 || Digimon World 2 || 1 || 72d47009 || 0000001500000003
|-
| SLPS_001.96 || Jap || SLPS-00196 || Dai-4-Ji Super Robot Taisen S || 1 || a8db7169 || 0000001500000003
|-
| SLPS_013.83 || Jap || SLPS-01383 || FIFA Road to World Cup '98 || 1 || 2e3872b6 || 0000001500000003
|-
| SLPS_914.44 || Jap || SLPS-91444 || Armored Core - Master of Arena [PSone Books] [Disc1of2] || 1 || b9317410 || 0000001500000003
|-
| SLPS_911.10 || Jap || SLPS-91110 || Armored Core - Project Phantasma [PlayStation the Best] || 1 || 6b187157 || 0000001500000003
|-
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || f5f773c5 || 0000001500000003
|-
| SLPS_012.23 || Jap || SLPS-01223 || BioHazard 2 [Disc2of2] || 1 || 899673b3 || 0000001500000003
|-
| SLPS_017.51 || Jap || SLPS-01751 || Elie no Atelier - Atelier Elie || 1 || bcdf6fa3 || 0000001500000003
|-
| SLPS_911.80 || Jap || SLPS-91180 || Elie no Atelier - Atelier Elie [PlayStation the Best] || 1 || 8047091 || 0000001500000003
|-
| SLPS_013.48 || Jap || SLPS-01348 || G-Darius || 1 || d59c6ed3 || 0000001500000003
|-
| SCPS_913.25 || Jap || SCPS-91325 || Um Jammer Lammy [PSone Books] || 1 || 286070c5 || 0000001500000003
|-
| SLPS_012.58 || Jap || SLPS-01258 || Yuukyuu Gensoukyoku 2nd Album || 1 || d1b173a8 || 0000001500000003
|-
| SCPS_101.03 || Jap || SCPS-10103 || Robbit Mon Dieu || 1 || 6e516dad || 0000001500000003
|-
| SLPM_862.47 || Jap || SLPM-86247 || Metal Gear Solid - Integral [Disc1of3] || 1 || 5ff06cad || 0000001500000003
|-
| SLPM_862.48 || Jap || SLPM-86248 || Metal Gear Solid - Integral [Disc2of3] || 1 || e7796ded || 0000001500000003
|-
| SLPM_862.49 || Jap || SLPM-86249 || Metal Gear Solid - Integral [Disc3of3] || 1 || 4a136c00 || 0000001500000003
|-
| SLPS_012.00 || Jap || SLPS-01200 || Tomb Raider 2 || 1 || 805d73aa || 0000001500000003
|-
| SCPS_100.03 || Jap || SCPS-10003 || Crime Crackers || 1 || ed04760d || 0000001500000003
|-
| SCPS_100.93 || Jap || SCPS-10093 || Minna no Golf 2 || 1 || a0546cf8 || 0000001500000003
|-
| SLPS_021.67 || Jap || SLPS-02167 || Echo Night #2 || 1 || e8336ff5 || 0000001500000003
|-
| SLPS_006.17 || Jap || SLPS-00617 || Tomb Raider || 1 || d780729c || 0000001500000003
|-
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || 50ec6c67 || 0000001500000003
|-
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || d0606e35 || 0000001500000003
|-
| SCPS_913.12 || Jap || SCPS-91312 || Poporogue [PSone Books] || 1 || fa176c5a || 0000001500000003
|-
| SLPS_863.63 || Jap || ((SLPM-86363)) || Chaos Break || 1 || d40f7363 || 0000001500000003
|-
| SLPS_006.77 || Jap || SLPS-00677 || F-1 Grand Prix '96 - Team Unei Simulation || 1 || 4ab472c3 || 0000001500000003
|-
| SLPM_862.52 || Jap || SLPM-86252 || Dance Dance Revolution - 2nd Remix || 1 || 77ef6e45 || 0000001500000003
|-
| SLPM_863.70 || Jap || SLPM-86370 || Dance Dance Revolution - 2nd Remix Append Club Version Vol.1 || 1 || 4f9170f4 || 0000001500000003
|-
| SCPS_101.12 || Jap || SCPS-10112 || Popolocrois Monogatari II [Disc1of3] || 1 || 9d7e6dc3 || 0000001500000003
|-
| SCPS_100.60 || Jap || SCPS-10060 || Rapid Racer || 1 || 4bca6fd6 || 0000001500000003
|-
| SLPS_007.17 || Jap || SLPS-00717 || Tilk - Aoi Umi kara Kita Shoujo || 1 || 9f01700a || 0000001500000003
|-
| SLPS_010.00 || Jsp || SLPS-01000 || Front Mission 2 || 1 || 123270ee || 0000001500000003
|-
| SLPM_873.31 || Jap || SLPM-86331 || zzz_untranslated_japanese_title || 1 || fda96f69 || 0000001500000003
|-
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || d5197559 || 0000001500000003
|-
| SLPS_022.99 || Jap || SLPS-02299 || Derby Stallion '99 || 1 || 7b146d4e || 0000001500000003
|-
| SLPM_860.86 || Jap || SLPM-86086 || World Soccer - Jikkyou Winning Eleven 3 - World Cup France '98 || 1 || 232d6e09 || 0000001500000003
|-
| SLPS_018.20 || Jap || SLPS-01820 || Palm Town || 1 || f0b06d6a || 0000001500000003
|-
| SLPS_012.42 || Jap || SLPS-01242 || Motteke Tamago with Ganbare Kamonohasi || 1 || c9497214 || 0000001500000003
|-
| SLPS_020.38 || Jap || SLPS-02038 || Racing Lagoon || 1 || 5e9b6cfc || 0000001500000003
|-
| SLPM_872.30 || Jap || SLPM-87230 || Wai Wai Kart [MajorWave 1500 Series] || 1 || c72770b2 || 0000001500000003
|-
| SCPS_101.29 || Jap || SCPS-10129 || Dotchi Mecha! || 1 || 9b4e6ef0 || 0000001500000003
|-
| SLPS_018.18 || Jap || SLPS-01818 || Langrisser IV & V Final Edition [Disc1of2] || 1 || 2f686de7 || 0000001500000003
|-
| SLPS_018.19 || Jap || SLPS-01819 || Langrisser IV & V Final Edition [Disc2of2] || 1 || bcf36f23 || 0000001500000003
|-
| SLPS_007.23 || Jap || SLPS-00723 || FEDA 2 - White Surge - The Platoon || 1 || 2e5a6fc9 || 0000001500000003
|-
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || 5837561 || 0000001500000003
|-
| SLPS_001.71 || Jap || SLPS-00171 || Hi-Octane || 1 || 41ce713c || 0000001500000003
|-
| SCPS_180.02 || Jap || SCPS-18002 || Parappa Rapper || 1 || 9a7a70eb || 0000001500000003
|-
| SLPS_022.32 || Jap || SLPS-02232 || Getter Robo Daikessen! (The Big Battle) || 1 || 5c5f712a || 0000001500000003
|-
| SCPS_100.59 || Jap || SCPS-10059 || Legaia Densetsu, The || 1 || 7766b95 || 0000001500000003
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 233570b0 || 0000001500000003
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 8a387104 || 0000001500000003
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 1fcb70d6 || 0000001500000003
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || be9670e6 || 0000001500000003
|-
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || ccb870ed || 0000001500000003
|-
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 54e370fd || 0000001500000003
|-
| SLPS_020.00 || Jap || SLPS-02000 || Final Fantasy IX [Disc1of4] || 1 || 69be6d66 || 0000001500000003
|-
| SLPS_020.01 || Jap || SLPS-02001 || Final Fantasy IX [Disc2of4] || 1 || 6be16c3a || 0000001500000003
|-
| SLPS_020.02 || Jap || SLPS-02002 || Final Fantasy IX [Disc3of4] || 1 || 32da6d5e || 0000001500000003
|-
| SLPS_020.03 || Jap || SLPS-02003 || Final Fantasy IX [Disc4of4] || 1 || 70f66d44 || 0000001500000003
|-
| SLPM_869.16 || Jap || SLPM-86916 || Dragon Quest IV - Michibikareshi Monotachi || 1 || c20e6fdd || 0000001500000003
|-
| SLES_036.30 || Eur || SLES-03630 || X-Men - Mutant Academy 2 ||
|-
| SLES_021.70 || Eur || SLES-02170 || Wu-Tang - Taste the Pain ||
|-
| SLES_028.65 || Eur || SLES-02865 || X-Men - Mutant Academy ||
|-
| SLES_037.36 || Eur || SLES-03736 || DragonBall Z - Ultimate Battle 22 ||
|-
| SCES_016.95 || Eur || SCES-01695 || Disney's Mulan - Animated Storybook ||
|-
| SLES_019.07 || Eur || SLES-01907 || V-Rally 2 - Championship Edition ||
|-
| SLES_026.89 || Eur || SLES-02689 || Need for Speed - Porsche 2000 ||
|-
| SLES_013.01 || Eur || SLES-01301 || Soul Reaver - Legacy of Kain ||
|-
| SLES_004.83 || Eur || SLES-00483 || Worms Pinball ||
|-
| SLES_000.99 || Eur || SLES-00099 || International Moto X ||
|-
| SLES_018.16 || Eur || SLES-01816 || Driver ||
|-
| SLES_008.09 || Eur || SLES-00809 || N2O Nitrous Oxide ||
|-
| SLES_000.82 || Eur || SLES-00082 || G-Police [Disc1of2] ||
|-
| SLES_100.82 || Eur || SLES-10082 || G-Police [Disc2of2] ||
|-
| SLES_000.24 || Eur || SLES-00024 || Tomb Raider ||
|-
| SCES_028.73 || Eur || SCES-02873 || Vib-Ribbon ||
|-
| SLUS_013.82 || Usa || SLUS-01382 || X Men Mutant Academy 2 ||
|-
| SLUS_010.41 || Usa || SLUS-01041 || Chrono Cross [Disc1of2] ||
|-
| SLUS_010.80 || Usa || SLUS-01080 || Chrono Cross [Disc2of2] ||
|-
| SLUS_013.91 || Usa || SLUS-01391 || Cabela's Big Game Hunter - Ultimate Challenge ||
|-
| SLUS_006.31 || Usa || SLUS-00631 || Kartia - The Word of Fate ||
|-
| SLUS_008.62 || Usa || SLUS-00862 || Next Tetris, The ||
|-
| SLUS_000.19 || Usa || SLUS-00019 || Wing Commander III - Heart of the Tiger [Disc1of4] ||
|-
| SLUS_005.53 || Usa || SLUS-00553 || Alundra ||
|-
| SLUS_005.54 || Usa || SLUS-00554 || Colony Wars [Disc2of2] ||
|-
| SLUS_011.04 || Usa || SLUS-01104 || Need for Speed - Porsche Unleashed ||
|-
| SLUS_005.44 || Usa || SLUS-00544 || G-Police [Disc1of2] ||
|-
| SLUS_005.56 || Usa || SLUS-00556 || G-Police [Disc2of2] ||
|-
| SLUS_001.52 || Usa || SLUS-00152 || Tomb Raider ||
|-
| SLUS_004.37 || Usa || SLUS-00437 || Tomb Raider II ||
|-
| SLUS_004.35 || Usa || SLUS-00435 || Ninja - Shadow of Darkness ||
|-
| SLUS_000.38 || Usa || SLUS-00038 || FIFA '96 ||
|-
|}
 
http://www.ps3hax.net/showpost.php?p=261592&postcount=1264
 
=== Resolution ===
 
==== PSX Native resolution ====
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 
==== PS2 Native Resolution ====
Video output resolution: variable from 256x224 to 1280x1024 pixels
 
==== PS/PS2 Upscaling & smoothing ====
Options added to XMB since 1.80++ Both options can be set individually.
 
PS/PS2 upscaling:
* Off - Disable upscaled output.
* Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
* Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
 
PS/PS2 smoothing:
* Off - Disable smoothing
* On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
 
Samples: http://uk.ps3.ign.com/articles/793/793775p1.html
 
 
=== Manual starting SELF method ===
#Insert PSX/PSone disc (region/pressed doesn't matter)
#Start MultiMAN (e.g. 2.07.01++)
::*Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
#Switch to filemanager mode
#Browse to /dev_flash/ps1emu
#Select either one of the ps1 emulation SELF files
 
Note: Some games run better with ps1_emu.self (e.g. Motal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
 
Downside: memory card options are unavailable unless you created a Virtual Memorycard ''before'' starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
 
==== Changes in MultiMAN 2.07.00/01 for ps1_emu handling ====
These options where needed to make above work:
* Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
* Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
 
== ps2emu ==
<div style="float:right">[[File:Ps2_block_diagram.png|200px|thumb|left|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]]</div>
Note: not available in early Tool/DECR and Debug/DEX firmwares.
 
=== Files ===
  ps2_emu.self      (1.02++)
  ps2_gxemu.self    (1.50++)
  ps2_softemu.self  (1.90++)
 
 
=== Mountpoints ===
  dev_ps2disc
  dev_ps2disc1
 
 
=== LPAR / AUTH ID's ===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||
|-
|}
 
==== boot_ps2 ====
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
[http://www.multiupload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB)] <br />
[http://www.multiupload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB)] <br />
 
 
=== Difference Emulator Usage ===
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
|- bgcolor="#cccccc"
! colspan="4" | PS2_GX
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU1 || DMA || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| SPU3 || IPU || SPU ASM ||
|-
| SPU4 || GFIF || SPU ASM ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU6 || VU1 || SPU ASM ||
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHC/COK-002
|-
! colspan="4" | PS2 (GS+EE)
|-
! Core !! Job !! Source !! Notes
|-
| SPU0 || IOP || SPU ASM ||
|-
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
|-
| - || DMA || Hardware PS2-EE ||
|-
| - || VU1 || Hardware PS2-EE ||
|-
| - || IPU || Hardware PS2-EE ||
|-
| - || GFIF || Hardware PS2-EE ||
|-
| SPU5 || PS2-SPU2 || C++ || about 50% load average
|-
| SPU7 || - || - || Unavailable: Factory disabled SPU
|-
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
|-
| PPU:1 || - || - || unused?
|-
| PS2-EE || Emotion Engine || Hardware PS2-EE || Present in CECHA/COK-001 and CECHB/COK-001
|-
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHA/COK-001 and CECHB/COK-001
|-
! colspan="4" | PS2 Software
|-
| colspan="5" | problematic, see Mathieulh quoted below
<pre>
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on
its own while all the available SPUs and the PPU are already mostly fully used to emulate the
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu
and that it reached a stalling step.
 
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing
for sure is that the emulator would have to be entirely rewritten and optimized like no other
ps3 software has been.
</pre>
|-
|}
 
== pspemu ==
Used for PSPMini's. The PSP Emulator works by accessing an encrypted ISO-9660 image. Assuming that the mini game's directory is /dev_hdd0/game/NPEZ00000/ then the image is stored inside /USRDIR/CONTENT/EBOOT.PBP/DATA.PSAR.
 
=== Files ===
  psp_emulator.self    (3.15++)
  psp_translator.self  (3.15++)
  \flash0              (3.15++)
  \release              (3.15++)

Latest revision as of 12:22, 27 February 2024

Warning
Warning
This wiki page is temporally under rebuilding, the previous content has been splitted and moved to: PS1 Emulation, PS2 Emulation, PSP Emulation
Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the Discussion

Introduction[edit | edit source]

Links[edit | edit source]

XMB settings related with emulators[edit | edit source]

XMB game settings related with PS1, PS2, PSP emulators

See the info in the official user guide and some samples

  • In XMB Settings[Game Settings][PS/PS2 Upscaler] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuUpConvert)
    • [Off] - Disable upscaled output.
    • [Normal] - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
    • [Full] - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
  • In XMB Settings[Game Settings][PS/PS2 Smoothing] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuSmoothing)
    • [Off] - Disable smoothing
    • [On] - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
  • In XMB Settings[Game Settings][PSP™ Remaster - Screen Mode] (stored in XRegistry.sys/setting/game/pspemuViewmode)
    • Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
    • [Normal]
    • [Full Screen]
  • In XMB Settings[Game Settings][PSP™ Remaster - 3D Display] (stored in XRegistry.sys/setting/game/pspemu3dDisplay and pspemu3dDepthAdjust)
    • Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
    • [Off]
    • [On]
      • [7] (Strong)
      • [6]
      • [5] (Normal)
      • [4]
      • [3]
      • [2]
      • [1] (Weak)
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode Channel] (stored in XRegistry.sys/setting/game/pspemuAdhocModeCh)
    • Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
    • [Automatic]
    • [1]
    • [6]
    • [11]
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode] (stored in XRegistry.sys/setting/game/pspemuAdhocModeWlan)
    • Sets whether or not to use ad hoc mode over a wireless LAN
    • [Off]
    • [On]


Resolution[edit | edit source]

PS1 Native resolution[edit | edit source]

Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:

  • Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
  • Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)

Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


PS2 Native Resolution[edit | edit source]

Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.