PS2 Custom Configs: Difference between revisions
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=== Ape Escape 2 === | === Ape Escape 2 === | ||
{{boxcodelite|title=SCES-50885|ps2configrev=17495|code= | {{boxcodelite|title=SCES-50885|ps2configrev=17495|code= | ||
3D 00 00 00 57 44 00 00 0A 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 | ||
E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00 | E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00 | ||
03 00 80 14 00 00 00 00 | |||
}} | }} | ||
Forces the game to not create mipmaps (it does fix flickering textures) and disables the blue filter used to imitate a depth of field effect in rainy levels and underwater (slowdown fix). | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x2 | ||
0x34E0E0, | 0x34E0E0 | ||
0x14400016 bne v0,zero,0x34E13C -> 0x00000000 nop | |||
0x1992F0 | |||
0x14800003 bne a0,zero,0x199300 -> 0x00000000 nop | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
== B == | == B == | ||
Line 46: | Line 44: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x1111 (4369) | 0x3D => 0x1111 (4369) | ||
0x0A => | 0x0A => 0x1 | ||
0x2F2430 | 0x2F2430 | ||
0x45020006 bc1fl 0x2F244C -> 0x10000006 | 0x45020006 bc1fl 0x2F244C -> 0x10000006 beq zero,zero,0x2F244C | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 105: | Line 103: | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x44 => (disable smoothing) | 0x44 => (disable smoothing) | ||
0x0A => | 0x0A => 0x2 (patches for the 1.00 version) | ||
0x12FE80 (NuRndrFx) | 0x12FE80 (NuRndrFx) | ||
0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop | 0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop | ||
0x249B54 (LaunchObjects) | 0x249B54 (LaunchObjects) | ||
0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 | 0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 beq zero,zero,0x249BA8 | ||
0x0A => | 0x0A => 0x2 (patches for the 1.01 version) | ||
0x1303E8 | 0x1303E8 | ||
0x0C04F352 jal 0x13CD48 -> 0x00000000 nop | 0x0C04F352 jal 0x13CD48 -> 0x00000000 nop | ||
0x243CF4 | 0x243CF4 | ||
0x14620014 bne v1,v0,0x243D48 -> 0x10000014 | 0x14620014 bne v1,v0,0x243D48 -> 0x10000014 beq zero,zero,0x243D48 | ||
0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) | 0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) -> 0x12 (hook for the 1.00 version) | ||
0x01 => 0x16D390 lw s0,-0x5958(gp) | 0x01 => 0x16D390 lw s0,-0x5958(gp) -> 0x12 (hook for the 1.01 version) | ||
0x03 => (sets something 0) | 0x03 => (sets something 0) | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 140: | Line 138: | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|ps2configrev=17495|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x12 => | 0x12 => 0x8 | ||
00 00 00 04 | 00 00 00 04 | ||
00 00 00 00 | 00 00 00 00 | ||
Line 150: | Line 148: | ||
03 00 01 00 (type 3 subcommand, number of parameters: 1) | 03 00 01 00 (type 3 subcommand, number of parameters: 1) | ||
7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version) | 7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version) | ||
0x12 => | 0x12 => 0x2 | ||
03 00 01 00 (type 3 subcommand, number of parameters: 1) | 03 00 01 00 (type 3 subcommand, number of parameters: 1) | ||
6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version) | 6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version) | ||
0x0A => | 0x0A => 0x3 (patch for the 1.00 version) | ||
0x191B30 | 0x191B30 | ||
0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop | 0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop | ||
Line 160: | Line 158: | ||
0x191B38 | 0x191B38 | ||
0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop | 0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop | ||
0x0A => | 0x0A => 0x3 (patch for the 2.00 version) | ||
0x191C58 | 0x191C58 | ||
0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop | 0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop | ||
Line 171: | Line 169: | ||
== D == | == D == | ||
{{jumptosection|current=D}} | {{jumptosection|current=D}} | ||
=== Dawn of Mana === | |||
*Seiken Densetsu 4 | |||
{{boxcodelite|title=SLUS-21574, SLPM-66576|ps2configrev=17495|code= | |||
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00 | |||
00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D | |||
2F 00 00 00 02 00 00 00 | |||
}} | |||
Fixes graphical and sound glitches.<br> | |||
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_215.74.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x12 => 0x4 | |||
00 00 00 00 | |||
00 00 00 00 | |||
01 00 01 00 (type 1 subcommand, number of parameters: 1) | |||
0C 00 DF 0D | |||
0x2F => 0x2 fixes sound reverb glitches | |||
</syntaxhighlight>}} | |||
=== Destroy All Humans! === | === Destroy All Humans! === | ||
Line 182: | Line 202: | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x1 (1 patch to EE memory) | ||
0x1A827C (force exits mipmapping function to avoid calculations) | 0x1A827C (force exits mipmapping function to avoid calculations) | ||
0x14400003 bnez v0,0x1A828C -> 0x00000000 nop | 0x14400003 bnez v0,0x1A828C -> 0x00000000 nop | ||
Line 201: | Line 221: | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | ||
0x3D => 4457 (17495) | 0x3D => 4457 (17495) | ||
0x0A => | 0x0A => 0x2 (2 patches to EE memory) | ||
0x455818 (3D objects - force store value of 0 at 0x4558A8) | 0x455818 (3D objects - force store value of 0 at 0x4558A8) | ||
0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4 | 0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4 | ||
Line 208: | Line 228: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== Dynasty Warriors 3 | === Dynasty Warriors 3 === | ||
*Dynasty Warriors 3: Xtreme Legends | |||
{{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}} | {{boxcodelite|title=All|ps2configrev=15753|code=3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00}} | ||
Line 235: | Line 256: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x1 (patch for the SLES-51953 1.00/SLES-51963 1.01 version) | ||
0x338160 | 0x338160 | ||
0x1A400079 blez s2,0x338348 -> 0x10000079 | 0x1A400079 blez s2,0x338348 -> 0x10000079 beq zero,zero,0x338348 | ||
0x0A => | 0x0A => 0x1 (patch for the 2.00 version) | ||
0x338230 | 0x338230 | ||
0x1A400079 blez s2,0x338418 -> 0x10000079 | 0x1A400079 blez s2,0x338418 -> 0x10000079 beq zero,zero,0x338418 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== Flipnic | === Flipnic === | ||
*Flipnic: Ultimate Pinball | |||
{{boxcodelite|title=SCPS-15050, SLES-52065, SLUS-21157|ps2configrev=17495|code= | {{boxcodelite|title=SCPS-15050, SLES-52065, SLUS-21157|ps2configrev=17495|code= | ||
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | 3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 | ||
Line 288: | Line 310: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== | === Freekstyle === | ||
{{boxcodelite|title=SLUS-20658 | {{boxcodelite|title=SLUS-20658|ps2configrev=17495|code= | ||
3D 00 00 00 | 3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00 | ||
00 00 00 00 | 40 4B 04 00 C0 00 00 00 24 00 00 00 00 43 20 21 | ||
14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF EC | |||
24 84 00 04 3C 02 00 01 3C 01 00 01 24 90 FF FC | |||
00 43 80 21 14 A0 00 02 00 00 00 00 24 05 00 01 | |||
10 C0 FF FC 00 00 00 00 3C 02 00 01 3C 01 00 01 | |||
26 04 00 04 | |||
}} | }} | ||
Port of ps2_gxemu's Rumble Racing config. Fixes black screen after Playstation 2 logo. Patch applies to function UAudIOP_UpdateEE in AUDIO.IRX file in MODULES folder. Offset on disc sector is 0xB4, but netemu requires +0xC offset adjustment. It is because the game does read sectors in a block of 2340 bytes. | |||
== G == | == G == | ||
Line 349: | Line 371: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== Gust | === Gust Engine games === | ||
*Ar tonelico series | |||
*Atelier series | |||
*Mana Khemia series | |||
*Taishou Mononoke Ibunroku | |||
{{boxcodelite|title=Various<br>Ported from [[PS2_Official_Configs#Mana_Khemia_2:_Fall_of_Alchemy|Mana Khemia 2: Fall of Alchemy]]|ps2configrev=16792|code= | {{boxcodelite|title=Various<br>Ported from [[PS2_Official_Configs#Mana_Khemia_2:_Fall_of_Alchemy|Mana Khemia 2: Fall of Alchemy]]|ps2configrev=16792|code= | ||
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | 3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 | ||
04 | 04 00 00 00 | ||
}} | }} | ||
Fixes | Fixes the black screen. 0x15 command included in addition to the GX/SOFT configs. | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4198 (16792) | 0x3D => 0x4198 (16792) | ||
0x1B => (sets some value 1) | 0x1B => (sets some value 1) | ||
0x15 => | 0x15 => 0x4 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 366: | Line 392: | ||
{{jumptosection|current=H}} | {{jumptosection|current=H}} | ||
=== Hot Wheels: | === Hot Wheels: World Race === | ||
{{boxcodelite|title= | {{boxcodelite|title=SLUS-20737|ps2configrev=17495|code= | ||
3D 00 00 00 | 3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 | ||
00 00 00 00 | DC 7B 1A 00 0A BC 0A 0C 00 00 00 00 0E 00 00 00 | ||
40 E0 2A 00 | |||
}} | }} | ||
Fix for | Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761). | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0A => 0x1 (1 patch to EE memory) | |||
0x1A7BDC (skips some VIF related flag from being set) | |||
0xC0ABC0A jal 0x002AF028 -> 0x00000000 nop | |||
0x0E => 0x2AE040 sub.s f00,f00,f03 (fix for graphical glitch in cloud levels) | |||
</syntaxhighlight>}} | |||
== I == | == I == | ||
Line 378: | Line 413: | ||
=== Ice Age 2 The Meltdown === | === Ice Age 2 The Meltdown === | ||
<div style="float:right;"> | |||
{{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code= | {{boxcodelite|title=SLUS-21307 (standard config)|ps2configrev=15753|code= | ||
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | 3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 | ||
Line 391: | Line 427: | ||
53 4C 55 53 2D 32 31 33 30 37 | 53 4C 55 53 2D 32 31 33 30 37 | ||
}} | }} | ||
<br> | |||
{{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code= | {{boxcodelite|title=SLUS-21307 (alternative config)|ps2configrev=16740|code= | ||
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | 3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 | ||
Line 402: | Line 438: | ||
20 01 BD 27 00 00 00 00 | 20 01 BD 27 00 00 00 00 | ||
}} | }} | ||
</div> | |||
*Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it. | *Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it. | ||
*Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same. | *Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same. | ||
Line 435: | Line 471: | ||
== K == | == K == | ||
{{jumptosection|current=K}} | {{jumptosection|current=K}} | ||
=== Kingdom Hearts II === | |||
{{boxcodelite|title=SLUS-21005|ps2configrev=17495|code= | |||
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00 | |||
FC 85 1D 00 2F 00 00 00 02 00 00 00 | |||
}} | |||
Fixes Hostile Program Boss issue, and sound glitches.<br> | |||
This custom config is inspired in [https://github.com/Zarh/Get_CONFIG/blob/master/files/SLUS_210.05.CONFIG the official] from gxemu with an additional command 0x2F to fix the sound glitches | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 4457 (17495) | |||
0x26 => 0x1D7CB0, 0x1D85FC | |||
0x2F => 0x2 fixes sound reverb glitches | |||
</syntaxhighlight>}} | |||
=== Kuon === | === Kuon === | ||
{{boxcodelite|title=SLUS-21007|ps2configrev=17495|code= | {{boxcodelite|title=SLUS-21007, SLES-53411, SLPS-25329|ps2configrev=17495|code= | ||
3D 00 00 00 57 44 00 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 24 41 10 00 | ||
}} | }} | ||
Fixes bugged Sugoroku minigame. | Fixes bugged Sugoroku minigame. 0x0E does work with the COP2 macroinstructions too it seems. | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0E -> 0x104124 vsubx.w vf07,vf00,vf07x | |||
</syntaxhighlight>}} | |||
== L == | == L == | ||
Line 458: | Line 513: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x1 | ||
0x2A1F80 | 0x2A1F80 | ||
0x00000001 -> 0x00000000 | 0x00000001 -> 0x00000000 | ||
Line 489: | Line 544: | ||
== O == | == O == | ||
{{jumptosection|current=O}} | {{jumptosection|current=O}} | ||
== P == | == P == | ||
Line 557: | Line 589: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x2 | ||
0x2D0398 (EngineTextureManager::GenerateMipMapChain) | 0x2D0398 (EngineTextureManager::GenerateMipMapChain) | ||
0x27BDFF40 addiu sp, | 0x27BDFF40 addiu sp,-0xC0 -> 0x03E00008 jr ra | ||
0x2D039C | 0x2D039C | ||
0x7FBE00A0 sq fp, | 0x7FBE00A0 sq fp,0xA0(sp) -> 0x00000000 nop | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 582: | Line 614: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x07 => | 0x07 => 0x8 (XGKICK delay by 8 cycles) | ||
0x01 => 0x124D94 lui at,0x001A | 0x01 => 0x124D94 lui at,0x001A -> 0x0A | ||
0x01 => 0x1AF618 slti at,s2,0x2800 | 0x01 => 0x1AF618 slti at,s2,0x2800 -> 0x0B | ||
0x44 => (disable smoothing) | 0x44 => (disable smoothing) | ||
0x0A => | 0x0A => 0x4 | ||
//Disable protection traps | //Disable protection traps | ||
0x125004 | 0x125004 | ||
Line 598: | Line 630: | ||
0x22F754 | 0x22F754 | ||
0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero | 0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero | ||
0x21 => | 0x21 => 0x0 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 673: | Line 664: | ||
}} | }} | ||
Fixes the missing polygons on characters and the | Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation. | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0E => 0x1735D4 (offset in the original version) | 0x0E => 0x1735D4 (offset in the original version) | ||
0x0E => 0x1753B4 (offset in the Greatest Hits version) | 0x0E => 0x1753B4 (offset in the Greatest Hits version) | ||
Line 685: | Line 676: | ||
=== Silent Hill 3 === | === Silent Hill 3 === | ||
<div style="float:right;"> | |||
<br> | |||
{{boxcodelite|title=SLUS-20622|ps2configrev=17495|code= | {{boxcodelite|title=SLUS-20622|ps2configrev=17495|code= | ||
3D 00 00 00 57 44 00 00 | 3D 00 00 00 57 44 00 00 0E 00 00 00 34 AC 19 00 | ||
}} | }} | ||
</div> | |||
Fixes camera inaccuracies | Fixes camera inaccuracies. | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x0E => 0x19AC34 madda.s f13,f10 | |||
</syntaxhighlight>}} | |||
=== Silent Hill: Origins === | === Silent Hill: Origins === | ||
Line 700: | Line 698: | ||
0x3D => 0x41F6 (16886) | 0x3D => 0x41F6 (16886) | ||
0x40 => (sets some value 1) | 0x40 => (sets some value 1) | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 792: | Line 710: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x07 => | 0x07 => 0x8 (XGKICK delay by 8 cycles) | ||
0x01 => 0x100948 daddu a0,s5,zero | 0x01 => 0x100948 daddu a0,s5,zero -> 0x0A | ||
0x2E => | 0x2E => 0x172 | ||
0x44 => (disable smoothing) | 0x44 => (disable smoothing) | ||
0x50 => (enable pressure sensitive controls) | 0x50 => (enable pressure sensitive controls) | ||
Line 811: | Line 729: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 3D89 (15753) | 0x3D => 3D89 (15753) | ||
0x01 => 0x49B784 lui v0,0x1000 | 0x01 => 0x49B784 lui v0,0x1000 -> 0x05 (hook for the v1.01, applies to SWBFRNT2.ELF) | ||
0x01 => 0x499704 lui v0,0x1000 | 0x01 => 0x499704 lui v0,0x1000 -> 0x05 (hook for the v2.01, applies to SWBFRNT2.ELF) | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 839: | Line 757: | ||
Fix graphical gliches, subtitles, QTE buttons, missing HUD | Fix graphical gliches, subtitles, QTE buttons, missing HUD | ||
=== SRS: Street Racing Syndicate === | |||
Fix for the opening splash screen freeze. Compatible with both versions of the game <abbr title="The official GX config is only compatible with v1.03">v1.03 and v2.00</abbr> | |||
{{boxcodelite|title=SLUS-20582|ps2configrev=17495|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00 | |||
44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00 | |||
F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00 | |||
20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C | |||
A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00 | |||
00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00 | |||
02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE | |||
BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00 | |||
00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00 | |||
55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24 | |||
D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00 | |||
00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00 | |||
68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08 | |||
15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00 | |||
5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00 | |||
0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC | |||
0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00 | |||
10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00 | |||
01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00 | |||
}} | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
. | |||
.. | |||
... | |||
</syntaxhighlight>}} | |||
== T == | == T == | ||
{{jumptosection|current=T}} | {{jumptosection|current=T}} | ||
=== Tales of | === Tales of the Abyss === | ||
<div style="float:right;"> | |||
<br> | |||
{{boxcodelite|title=SLUS-21386|ps2configrev=15717|code= | {{boxcodelite|title=SLUS-21386|ps2configrev=15717|code= | ||
3D 00 00 00 65 3D 00 00 | 3D 00 00 00 65 3D 00 00 0E 00 00 00 F4 21 29 00 | ||
}} | |||
00 00 00 00 | </div> | ||
Fixes the freeze at the Choral Castle. | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x3D65 (15717) | |||
0x0E => 0x2921F4 add.s f00,f11,f00 | |||
</syntaxhighlight>}} | |||
=== Tenchu: Wrath of Heaven === | |||
{{boxcodelite|title=SLUS-20397, SLES-50679|ps2configrev=17495|code= | |||
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 | |||
0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00 | |||
00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10 | |||
A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10 | |||
07 00 00 00 08 00 00 00 | |||
}} | }} | ||
Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown. | |||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => 0x4457 (17495) | |||
0x0A => 0x4 | |||
0x17660C (first byte) | |||
0xA0A20000 sb v0,(a1) -> 0x00000000 nop | |||
0x176628 (second byte) | |||
0xA0A20000 sb v0,(a1) -> 0x00000000 nop | |||
0x2DC9C8 (skips shadow rendering) | |||
0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64 | |||
0x1AF688 (skips mist rendering) | |||
0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C | |||
0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config) | |||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== Tokyo Extreme Racer 3 === | === Tokyo Extreme Racer 3 === | ||
Line 868: | Line 844: | ||
Vsync Delay -> No IPU 150,000 | Vsync Delay -> No IPU 150,000 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== True Crime: NYC === | === True Crime: NYC === | ||
Line 932: | Line 898: | ||
{{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|ps2configrev=16454|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x1F | ||
//Enable frame skipping in towns | //Enable frame skipping in towns | ||
0x3D6E78 | 0x3D6E78 | ||
Line 1,004: | Line 970: | ||
0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0 | 0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0 | ||
0x07 => 8 (XGKICK delay by 8 cycles) | 0x07 => 8 (XGKICK delay by 8 cycles) | ||
0x01 => 0x2B9808 slti at,s2,0x2800 | 0x01 => 0x2B9808 slti at,s2,0x2800 -> 0x0B | ||
0x01 => 0x100928 sqc2 vf3,(v0) | 0x01 => 0x100928 sqc2 vf3,(v0) -> 0x0A | ||
0x44 => (disable smoothing) | 0x44 => (disable smoothing) | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Line 1,034: | Line 1,000: | ||
{{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|title=Commands Info|code=<syntaxhighlight lang=bash> | ||
0x3D => | 0x3D => 0x4457 (17495) | ||
0x0A => | 0x0A => 0x2 (2 patches to EE memory) | ||
0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter) | 0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter) | ||
0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra | 0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra | ||
Line 1,042: | Line 1,008: | ||
0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug) | 0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug) | ||
0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug) | 0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug) | ||
0x41 => | 0x41 => ignores D_ENABLEW writes from EE (fix for freeze in Beach of Nothingness cutscene) | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
Latest revision as of 05:56, 25 September 2022
#[edit | edit source]
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A[edit | edit source]
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Ape Escape 2[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00 03 00 80 14 00 00 00 00
Forces the game to not create mipmaps (it does fix flickering textures) and disables the blue filter used to imitate a depth of field effect in rainy levels and underwater (slowdown fix).
0x3D => 0x4457 (17495) 0x0A => 0x2 0x34E0E0 0x14400016 bne v0,zero,0x34E13C -> 0x00000000 nop 0x1992F0 0x14800003 bne a0,zero,0x199300 -> 0x00000000 nop
B[edit | edit source]
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Blood Omen 2: Legacy of Kain[edit | edit source]
3D 00 00 00 11 11 00 00 0A 00 00 00 01 00 00 00 30 24 2F 00 06 00 02 45 06 00 00 10
Trick game to not produce mipmaps. Ignore Coprocessor 1 compare result, and branch (likely) always. Fixes graphical issues.
0x3D => 0x1111 (4369) 0x0A => 0x1 0x2F2430 0x45020006 bc1fl 0x2F244C -> 0x10000006 beq zero,zero,0x2F244C
Burnout 2: POI[edit | edit source]
3D 00 00 00 46 40 00 00 0A 00 00 00 05 00 00 00 B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00 00 00 40 E4 00 00 41 AC 04 26 26 00 80 97 80 C7 16 43 01 3C 18 26 26 00 00 00 40 E4 00 00 41 AC B8 64 25 00 64 97 82 8F 00 00 02 24 00 00 00 00
Fixes all white rendered textures/shadows (Big thanks to Maori-Jigglypuff for patch code! )
0x3D => 0x4046 (16454) 0x0A => 0x5 (5 Patches to EE memory) // Remove the whitish Car-Parts from the Racer Cars // [Control Address and Value: 2039917C 43160000] 0x2485B8, 0xC6800D18 (lwc1 $f0, 0xD18(s4)), 0x3C014316 (lui at, 0x4316) 0x2485СС, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) // Remove the whitish Car-Parts from the Traffic Cars 0x262604, 0xC7809780 (lwc1 $f0, 0x9780(gp)), 0x3C014316 (lui at, 0x4316) 0x262618, 0xE4400000 (swc1 $f0, 0(v0)), 0xAC410000 (sw at, 0(v0)) // Remove whitish Reflections on Anything!!! // (on Buildings, Bridges, Streets) 0x2564B8, 0x8F829764 (lw v0, 0x9764(gp)), 0x24020000 (li v0, 0)
Burnout 3: Takedown[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 28 5F 66 00 01 01 01 01 00 00 01 01 30 5F 66 00 41 70 00 00 00 00 00 00 3C 5F 66 00 41 A0 00 00 00 00 00 00 80 53 13 00 A8 BA 60 AC A8 BA 43 AC 13 00 00 00 00 00 00 00 60 F9 00 00 00 00 00 00
Fixes slow motion bug, fixes VMC bug, and applies all speedhacks from user UlsterRose (disable bloom, fog, lower car and traffic detail). Keeps motion blur and environment maps (reflections).
C[edit | edit source]
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Crash Bandicoot: Wrath of Cortex[edit | edit source]
3D 00 00 00 57 44 00 00 44 00 00 00 0A 00 00 00 02 00 00 00 80 FE 12 00 8C F2 04 0C 00 00 00 00 54 9B 24 00 14 00 62 14 14 00 00 10 0A 00 00 00 02 00 00 00 E8 03 13 00 52 F3 04 0C 00 00 00 00 F4 3C 24 00 14 00 62 14 14 00 00 10 01 00 00 00 F0 CF 16 00 12 00 00 00 01 00 00 00 90 D3 16 00 12 00 00 00 03 00 00 00
Multi-version config (applies to both 1.00 and 1.01 versions). Disables fog, smoke effect and smoothing to improve the frame rate. Additionally, it does hook the function VU1_DmaGetStatus to fix the hang in the pause menu. 0x03 command is unknown - it was just copy pasted straight from the official Finding Nemo config, as the games share similar engine and, therefore, the exact pause menu problem.
0x3D => 0x4457 (17495) 0x44 => (disable smoothing) 0x0A => 0x2 (patches for the 1.00 version) 0x12FE80 (NuRndrFx) 0x0C04F28C jal 0x13CA30 (NuLightFogDraw) -> 0x00000000 nop 0x249B54 (LaunchObjects) 0x14620014 bne v1,v0,0x249BA8 -> 0x10000014 beq zero,zero,0x249BA8 0x0A => 0x2 (patches for the 1.01 version) 0x1303E8 0x0C04F352 jal 0x13CD48 -> 0x00000000 nop 0x243CF4 0x14620014 bne v1,v0,0x243D48 -> 0x10000014 beq zero,zero,0x243D48 0x01 => 0x16CFF0 (VU1_DmaGetStatus) lw s0,-0x58E0(gp) -> 0x12 (hook for the 1.00 version) 0x01 => 0x16D390 lw s0,-0x5958(gp) -> 0x12 (hook for the 1.01 version) 0x03 => (sets something 0)
Crash Twinsanity[edit | edit source]
3D 00 00 00 57 44 00 00 12 00 00 00 08 00 00 00 00 00 00 04 00 00 00 00 02 00 03 00 00 00 00 00 9B BF 2C B6 00 02 00 00 03 00 01 00 7C 15 2B 10 12 00 00 00 02 00 00 00 03 00 01 00 6C 19 2B 10 0A 00 00 00 03 00 00 00 30 1B 19 00 FB FF 40 54 00 00 00 00 34 1B 19 00 2F 18 71 00 00 00 00 00 38 1B 19 00 2F 10 23 02 00 00 00 00 0A 00 00 00 03 00 00 00 58 1C 19 00 FB FF 40 54 00 00 00 00 5C 1C 19 00 2F 18 71 00 00 00 00 00 60 1C 19 00 2F 10 23 02 00 00 00 00
Multi-version config. First 0x12 command (taken from the GX/SOFT config) does fix the hang on the initial loading screen (VU0 interlock issue, EE execution is stalled). Second 0x12 command does add just a offset for the 2.00 version of the game, having the parameters from the first command still valid. 0x0A commands fix the in-game freezes (random ones or after loading the save). First one is for the 1.00 version, the second one for the 2.00 version. Probably the floating point accuracy issues are causing the subtracting results to deviate, trapping into the condition of branch.
0x3D => 0x4457 (17495) 0x12 => 0x8 00 00 00 04 00 00 00 00 02 00 03 00 (type 2 subcommand, number of parameters: 3) 00 00 00 00 (TPC register value) 9B BF 2C B6 (CRC) 00 02 00 00 03 00 01 00 (type 3 subcommand, number of parameters: 1) 7C 15 2B 10 0x2B157C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 1.00 version) 0x12 => 0x2 03 00 01 00 (type 3 subcommand, number of parameters: 1) 6C 19 2B 10 0x2B196C ctc2.i vi00,vi01 (EE memory offset with problematic stall in the 2.00 version) 0x0A => 0x3 (patch for the 1.00 version) 0x191B30 0x5440FFFB bnel v0,zero,0x191B20 -> 0x00000000 nop 0x191B34 0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop 0x191B38 0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop 0x0A => 0x3 (patch for the 2.00 version) 0x191C58 0x5440FFFB bnel v0,zero,0x191C48 -> 0x00000000 nop 0x191C5C 0x0071182F dsubu v1,v1,s1 -> 0x00000000 nop 0x191C60 0x0223102F dsubu v0,s1,v1 -> 0x00000000 nop
D[edit | edit source]
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Dawn of Mana[edit | edit source]
- Seiken Densetsu 4
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D 2F 00 00 00 02 00 00 00
Fixes graphical and sound glitches.
This custom config is inspired in the official from gxemu with an additional command 0x2F to fix the sound glitches
0x3D => 0x4457 (17495) 0x12 => 0x4 00 00 00 00 00 00 00 00 01 00 01 00 (type 1 subcommand, number of parameters: 1) 0C 00 DF 0D 0x2F => 0x2 fixes sound reverb glitches
Destroy All Humans![edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 7C 82 1A 00 03 00 40 14 00 00 00 00 0E 00 00 00 24 BF 28 00 0E 00 00 00 84 C0 28 00 00 00 00 00
Skips mipmapping to fix graphical glitches and fixes anal probe bug. Alpha effects are still visible through walls. This fix force exits a mipmapping-related math function, skips its calculations, and stores result as its default non-mipmapped value 1 at all times.
0x3D => 0x4457 (17495) 0x0A => 0x1 (1 patch to EE memory) 0x1A827C (force exits mipmapping function to avoid calculations) 0x14400003 bnez v0,0x1A828C -> 0x00000000 nop 0x0E => 0x28BF24 sub.s f12,f15,f11 (fix for charged anal probe's enemy reaction) 0x0E => 0x28C084 sub.s f06,f05,f04 (fix for charged anal probe's enemy death)
Destroy All Humans! 2[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 18 58 45 00 22 00 A0 05 22 00 00 10 24 8A 35 00 22 00 A0 05 22 00 00 10 00 00 00 00
Skips mipmapping to fix graphical glitches. Alpha effects are still visible through walls. Both the 3D objects and 2D foliage mipmapping is force skipped and a mipmap related value is stored as 0 at all times.
0x3D => 4457 (17495) 0x0A => 0x2 (2 patches to EE memory) 0x455818 (3D objects - force store value of 0 at 0x4558A8) 0x05A00022 bltz t5,0x4558A4 -> 0x10000022 b 0x4558A4 0x358A24 (2D foliage - similar situation to 3D objects) 0x05A00022 bltz t5,0x358AB0 -> 0x10000022 b 0x358AB0
Dynasty Warriors 3[edit | edit source]
- Dynasty Warriors 3: Xtreme Legends
3D 00 00 00 89 3D 00 00 35 00 00 00 00 00 00 00
Fix blackscreen
0x3D => 0x3D89 (15753) 0x35 => (enable Force Flip Field)
E[edit | edit source]
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F[edit | edit source]
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FIFA 2004[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 60 81 33 00 79 00 40 1A 79 00 00 10 0A 00 00 00 01 00 00 00 30 82 33 00 79 00 40 1A 79 00 00 10 00 00 00 00
Multi-version config. Disables the generation of mipmaps.
0x3D => 0x4457 (17495) 0x0A => 0x1 (patch for the SLES-51953 1.00/SLES-51963 1.01 version) 0x338160 0x1A400079 blez s2,0x338348 -> 0x10000079 beq zero,zero,0x338348 0x0A => 0x1 (patch for the 2.00 version) 0x338230 0x1A400079 blez s2,0x338418 -> 0x10000079 beq zero,zero,0x338418
Flipnic[edit | edit source]
- Flipnic: Ultimate Pinball
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00 50 00 00 00 00 00 00 00
Removes horizontal lines at full screen, reduces screen shakes little bit and enables pressure sensitive controls.
0x3D => 0x4457 (17495) 0x46 => (enable L2H Improvement) 0x47 => (enable XOR CSR) 0x50 => (enable pressure sensitive controls)
Forbidden Siren 2[edit | edit source]
3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 00 90 44 48 FF 49 C9 4B 00 00 00 00
Graphic issues with Spiky Polygons
0x3D => 0x41F6 (16886) 0x0A => 0x2 0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2 $a1, $18) 0x2E2B4C, 0x48449000 (cfc2 $a1, $18) , 0x4BC949FF (vclip vf09xyz, vf09w)
Forever Kingdom[edit | edit source]
3D 00 00 00 46 40 00 00 26 00 00 00 00 DC 21 00 00 DD 21 00 00 00 00 00
Fix for bridge that can't be crossed after opening.
0x3D => 0x4046 (16454) 0x26 => 0x21DC00, 0x21DD00 (Improve floats calculation)
Freekstyle[edit | edit source]
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00 40 4B 04 00 C0 00 00 00 24 00 00 00 00 43 20 21 14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF EC 24 84 00 04 3C 02 00 01 3C 01 00 01 24 90 FF FC 00 43 80 21 14 A0 00 02 00 00 00 00 24 05 00 01 10 C0 FF FC 00 00 00 00 3C 02 00 01 3C 01 00 01 26 04 00 04
Port of ps2_gxemu's Rumble Racing config. Fixes black screen after Playstation 2 logo. Patch applies to function UAudIOP_UpdateEE in AUDIO.IRX file in MODULES folder. Offset on disc sector is 0xB4, but netemu requires +0xC offset adjustment. It is because the game does read sectors in a block of 2340 bytes.
G[edit | edit source]
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Galerians Ash[edit | edit source]
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00 30 71 1E 00 00 00 00 00 50 71 01 3C 38 71 1E 00 43 01 05 46 00 28 81 44 50 71 1E 00 83 01 06 46 00 30 81 44 60 71 1E 00 C3 01 07 46 00 38 81 44 70 71 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
Fixes missing texts/animations. Game generate very high float number (0x7F7FFFFF) on FPU, and use it for calculations, that finally make GS Q register to get bad value, most likely interpreted as Nan. Fix force lowered float on fpu, making later calculations to fit in range.
0x3D => 0x1111 (4369) 0x0A => 5 patches to EE first patch replace nop with lui at, 0x7150 next 4 patches move that value to $f00,$f05,$f06,$f07
Ghosthunter[edit | edit source]
3D 00 00 00 57 44 00 00 0E 00 00 00 84 2B 29 00 0B 00 00 00 01 00 00 00 A7 06 00 00 98 02 00 00 14 00 00 00 4A 00 02 FF 48 45 88 00 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4B E0 19 BF 4B EA 48 BC 4B EA 18 8C 4A 00 02 FF 48 45 88 00 00 00 00 00
Fixes random minor flickering, and ladder bug (see: [1] )
0x3D => 0x4457 (17495) 0x0E => 0x292B84 (Improve floating point subtract accuracy) 0x0B => Disc patch for hidden elf
Ghost Rider[edit | edit source]
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
Texture fix: white overblending ingame
0x3D => 0x41F6 (16886) 0x40 => (sets some value 1)
Gust Engine games[edit | edit source]
- Ar tonelico series
- Atelier series
- Mana Khemia series
- Taishou Mononoke Ibunroku
Ported from Mana Khemia 2: Fall of Alchemy
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 04 00 00 00
Fixes the black screen. 0x15 command included in addition to the GX/SOFT configs.
0x3D => 0x4198 (16792) 0x1B => (sets some value 1) 0x15 => 0x4
H[edit | edit source]
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Hot Wheels: World Race[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 DC 7B 1A 00 0A BC 0A 0C 00 00 00 00 0E 00 00 00 40 E0 2A 00
Fixes black screen after PlayStation 2 logo. Skips some VIF1 flag being set to avoid some infinite loops in a couple functions reading VIF1 data from DMAC (0x10009000). Fix also applies to The Italian Job (SLUS-20784 and SLES-51761).
0x3D => 0x4457 (17495) 0x0A => 0x1 (1 patch to EE memory) 0x1A7BDC (skips some VIF related flag from being set) 0xC0ABC0A jal 0x002AF028 -> 0x00000000 nop 0x0E => 0x2AE040 sub.s f00,f00,f03 (fix for graphical glitch in cloud levels)
I[edit | edit source]
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Ice Age 2 The Meltdown[edit | edit source]
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 31 05 00 00 8C 03 00 00 40 00 00 00 27 BD FE E0 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D DF BF 00 70 03 E0 00 08 27 BD 01 20 27 BD FF 70 24 06 00 6C FF BF 00 70 03 A0 20 2D 7F B0 00 80 8C B0 00 00 0C 0C 88 B5 00 00 28 2D 02 00 20 2D 0C 0A 84 CE 03 A0 28 2D 7B B0 00 80 03 A0 10 2D DF BF 00 70 03 E0 00 08 27 BD 00 90 00 00 00 00 53 4C 55 53 2D 32 31 33 30 37
3D 00 00 00 64 41 00 00 0A 00 00 00 02 00 00 00 80 EB 2F 00 70 FF BD 27 00 FC 03 08 84 EB 2F 00 6C 00 06 24 00 00 00 00 42 00 00 00 00 F0 0F 00 10 00 00 00 E0 FE BD 27 6C 00 06 24 70 00 BF FF 2D 20 A0 03 80 00 B0 7F 00 00 B0 8C B5 88 0C 0C 2D 28 00 00 2D 20 00 02 CE 84 0A 0C 2D 28 A0 03 80 00 B0 7B 2D 10 A0 03 70 00 BF DF 08 00 E0 03 20 01 BD 27 00 00 00 00
- Standard config fixes the freeze at the game logo. Function allocate too small stack, causing issues later. This patch fix it.
- Alternative config to show 0x42 command usage, as a bonus is using less code than original to do the same.
0x3D => 0x4164 (16740) 0x0A => 0x2 0x2FEB80, 0x27BDFF70 addiu $sp,-0x90, 0x0803FC00 j 0xFF000 [address of patch area from 0x42] 0x2FEB84, 0x2406006C li $a2, 0x6C, 0x00000000 nop 0x42 => 0xFF000, 0x10 0x27BDFEE0 addiu $sp, -0x120 0x2406006C li $a2, 0x6C 0xFFBF0070 sd $ra, 0x90+var_20($sp) 0x03A0202D move $a0, $sp 0x7FB00080 sq $s0, 0x90+var_10($sp) 0x8CB00000 lw $s0, 0($a1) 0x0C0C88B5 jal sub_3222D4 0x0000282D move $a1, $zero 0x0200202D move $a0, $s0 0x0C0A84CE jal sub_2A1338 0x03A0282D move $a1, $sp 0x7BB00080 lq $s0, 0x90+var_10($sp) 0x03A0102D move $v0, $sp 0xDFBF0070 ld $ra, 0x90+var_20($sp) 0x03E00008 jr $ra 0x27BD0120 addiu $sp, 0x120
J[edit | edit source]
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K[edit | edit source]
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Kingdom Hearts II[edit | edit source]
3D 00 00 00 57 44 00 00 26 00 00 00 B0 7C 1D 00 FC 85 1D 00 2F 00 00 00 02 00 00 00
Fixes Hostile Program Boss issue, and sound glitches.
This custom config is inspired in the official from gxemu with an additional command 0x2F to fix the sound glitches
0x3D => 4457 (17495) 0x26 => 0x1D7CB0, 0x1D85FC 0x2F => 0x2 fixes sound reverb glitches
Kuon[edit | edit source]
3D 00 00 00 57 44 00 00 0E 00 00 00 24 41 10 00
Fixes bugged Sugoroku minigame. 0x0E does work with the COP2 macroinstructions too it seems.
0x3D => 0x4457 (17495) 0x0E -> 0x104124 vsubx.w vf07,vf00,vf07x
L[edit | edit source]
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Legacy of Kain: Soul Reaver 2[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 80 1F 2A 00 01 00 00 00 00 00 00 00 0F 00 00 00 A0 F1 11 00 AC F2 11 00 00 00 00 00
Fixes texture flickering by turning off mipmapping and appearing of missing pillar in Dark Reaver puzzle.
0x3D => 0x4457 (17495) 0x0A => 0x1 0x2A1F80 0x00000001 -> 0x00000000 0x0F => 0x11F1A0, 0x11F2AC
M[edit | edit source]
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Mafia[edit | edit source]
3D 00 00 00 89 3D 00 00 09 00 00 00 05 00 00 00 B0 68 3E 00 34 A3 0F 0C 9C 90 84 8F 00 10 01 3C 08 00 02 24 B8 68 3E 00 08 00 02 24 01 00 05 24 9C 90 84 8F 10 3C 22 AC C0 68 3E 00 10 3C 22 AC 00 10 01 3C 01 00 05 24 34 A3 0F 0C B4 2B 3E 00 FF FF 02 24 0A 00 50 10 FF FF 02 24 00 00 00 00 4C F0 16 00 00 60 80 44 50 07 42 8E 00 60 80 44 0D 00 00 10 00 00 00 00
Fix freeze at start. Additional two patches comparing to gxemu included here allow to avoid tlb misses in some places, and are required to finish game.
Mana Khemia: Alchemists of Al-Revis[edit | edit source]
See: Gust Games (Video Game Developer)
N[edit | edit source]
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O[edit | edit source]
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P[edit | edit source]
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Phase Paradox[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 12 00 00 00 00 C0 0F 00 00 00 00 00 4C 00 5B 3C 04 C0 0F 00 00 00 00 00 4C 0C 7B 37 08 C0 0F 00 00 00 00 00 02 00 71 17 10 C0 0F 00 00 00 00 00 2D 18 00 00 14 C0 0F 00 00 00 00 00 00 00 23 AE 18 C0 0F 00 00 00 00 00 00 00 5B 3C 1C C0 0F 00 00 00 00 00 A6 E4 0B 08 20 C0 0F 00 00 00 00 00 00 00 7B 37 90 92 2F 00 00 00 23 AE 00 F0 03 08 E0 8A 27 00 00 00 62 AC 00 00 60 AC CC 21 2C 00 2C 00 07 3C 08 00 E0 03 D0 21 2C 00 00 00 B0 FF 20 00 BD 27 00 00 00 00
Disables shadows, blur, and color overlay effects to fix frame rate/desync.
Project: Snowblind[edit | edit source]
3D 00 00 00 39 05 00 00 0B 00 00 00 03 00 00 00 69 02 00 00 78 00 00 00 04 00 00 00 10 00 00 07 45 00 00 07 00 0C 0D 00 78 05 00 00 04 00 00 00 10 00 00 07 45 00 00 07 BB 15 0D 00 F8 05 00 00 04 00 00 00 10 00 00 07 45 00 00 07 00 00 00 00
Fixes mipmap/texturing issues
Q[edit | edit source]
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Quake III: Revolution[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 98 03 2D 00 40 FF BD 27 08 00 E0 03 9C 03 2D 00 A0 00 BE 7F 00 00 00 00 00 00 00 00
Breaks creation of mipmaps to fix graphical issues / flickering (ps2_netemu not support mipmapping)
0x3D => 0x4457 (17495) 0x0A => 0x2 0x2D0398 (EngineTextureManager::GenerateMipMapChain) 0x27BDFF40 addiu sp,-0xC0 -> 0x03E00008 jr ra 0x2D039C 0x7FBE00A0 sq fp,0xA0(sp) -> 0x00000000 nop
R[edit | edit source]
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Radiata Stories[edit | edit source]
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00 01 00 00 00 94 4D 12 00 0A 00 00 00 01 00 00 00 18 F6 1A 00 0B 00 00 00 44 00 00 00 0A 00 00 00 04 00 00 00 04 50 12 00 FA FF 00 10 FA FF 00 14 A4 50 12 00 FA FF 00 10 FA FF 00 14 5C 20 14 00 FA FF 00 10 FA FF 00 14 54 F7 22 00 01 00 03 24 2D 18 00 00 21 00 00 00 00 00 00 00 00 00 00 00
Fixes black screen and improves the frame rate by disabling the shadows rendered using the stencil buffer. Potential game protection traps are disabled too. Original patches found by Maori-Jigglypuff. Tri-Ace specific hooks are applied (0x0A for the executable decryption, 0x0B for DMA function) along with a disable smoothing command (smoothing does not work well with the tri-Ace games, causing ghosting and frame rate issues). 0x21 command does fix post battle camera inaccuracy on the second or third consecutive battle onwards.
0x3D => 0x4457 (17495) 0x07 => 0x8 (XGKICK delay by 8 cycles) 0x01 => 0x124D94 lui at,0x001A -> 0x0A 0x01 => 0x1AF618 slti at,s2,0x2800 -> 0x0B 0x44 => (disable smoothing) 0x0A => 0x4 //Disable protection traps 0x125004 0x1000FFFA beqz zero,0x124FF0 -> 0x1400FFFA bnez zero,0x124FF0 0x1250A4 0x1000FFFA beqz zero,0x125090 -> 0x1400FFFA bnez zero,0x125090 0x14205C 0x1000FFFA beqz zero,0x142048 -> 0x1400FFFA bnez zero,0x142048 //Disable stencil shadows 0x22F754 0x24030001 addiu v1,zero,0x1 -> 0x0000182D daddu v1,zero,zero 0x21 => 0x0
Run Like Hell[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 34 45 1D 00 0B FA 07 4B FF 02 00 4A 44 45 1D 00 FF 02 00 4A 0B FA 07 4B 20 47 1D 00 BE F8 07 4B FF 02 00 4A 30 47 1D 00 AC F7 FE 4B 0B FA 07 4B 00 00 00 00
Fixes main character flickering/texturing
0x3D => 0x4457 (17495) 0x0A => 0x4 0x1D4534 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) , 0x4A0002FF (vnop) 0x1D4544 0x4A0002FF (vnop) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w) 0x1D4720 0x4B07F8BE (vmaddaz.x ACC, vf31, vf7z), 0x4A0002FF (vnop) 0x1D4750 0x4BFEF7AC (vsub.xyzw vf31,vf31,vf31) , 0x4B07FA0B (vmaddw.x vf8, vf31, vf7w)
S[edit | edit source]
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Silent Hill 2[edit | edit source]
3D 00 00 00 57 44 00 00 0E 00 00 00 D4 35 17 00 0E 00 00 00 B4 53 17 00 0F 00 00 00 34 3F 17 00 54 3F 17 00 0F 00 00 00 14 5D 17 00 34 5D 17 00 50 00 00 00 00 00 00 00
Fixes the missing polygons on characters (inaccuracy in function shMulMatrix) and the incorrect camera angles (inaccuracy in function sh_ecossin). Enables the pressure sensitivity for melee attack differentiation.
0x3D => 0x4457 (17495) 0x0E => 0x1735D4 (offset in the original version) 0x0E => 0x1753B4 (offset in the Greatest Hits version) 0x0F => 0x173F34, 0x173F54 (range in the original version) 0x0F => 0x175D14, 0x175D34 (range in the Greatest Hits version) 0x50 => (enable pressure sensitive controls)
Silent Hill 3[edit | edit source]
3D 00 00 00 57 44 00 00 0E 00 00 00 34 AC 19 00
Fixes camera inaccuracies.
0x3D => 0x4457 (17495) 0x0E => 0x19AC34 madda.s f13,f10
Silent Hill: Origins[edit | edit source]
3D 00 00 00 F6 41 00 00 40 00 00 00 00 00 00 00
Fixes white overblending at burning house
0x3D => 0x41F6 (16886) 0x40 => (sets some value 1)
Star Ocean: Till the End of Time[edit | edit source]
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00 01 00 00 00 48 09 10 00 0A 00 00 00 2E 00 00 00 72 01 00 00 44 00 00 00 50 00 00 00 00 00 00 00
Fixes black screen (0x01 tri-Ace specific hook, adds a value of 1 to pass the decryption process of executable), disables smoothing (causes ghosting and frame rate problems), enables the pressure sensitivity needed for playing songs on the Dragon Bone Flute.
0x3D => 0x4457 (17495) 0x07 => 0x8 (XGKICK delay by 8 cycles) 0x01 => 0x100948 daddu a0,s5,zero -> 0x0A 0x2E => 0x172 0x44 => (disable smoothing) 0x50 => (enable pressure sensitive controls)
Star Wars: Battlefront II[edit | edit source]
3D 00 00 00 89 3D 00 00 01 00 00 00 84 B7 49 00 05 00 00 00 01 00 00 00 04 97 49 00 05 00 00 00 00 00 00 00
Fixes the freeze. Works with both versions of the game.
0x3D => 3D89 (15753) 0x01 => 0x49B784 lui v0,0x1000 -> 0x05 (hook for the v1.01, applies to SWBFRNT2.ELF) 0x01 => 0x499704 lui v0,0x1000 -> 0x05 (hook for the v2.01, applies to SWBFRNT2.ELF)
Star Wars: Jedi Starfighter[edit | edit source]
3D 00 00 00 65 3D 00 00 0A 00 00 00 01 00 00 00 98 33 32 00 B4 6B 11 0C 00 00 00 00 00 00 00 00
Without it title calls PS2::Exit() at the end of a bonus stage.
Star Wars: The Clone Wars – Republic Heroes[edit | edit source]
3D 00 00 00 39 05 00 00 0A 00 00 00 01 00 00 00 28 33 17 00 FF FF 64 34 FD FF 64 34 00 00 00 00
Fix graphical gliches, subtitles, QTE buttons, missing HUD
Star Wars: The Force Unleashed[edit | edit source]
3D 00 00 00 39 05 00 00 0A 00 00 00 02 00 00 00 84 CB 17 00 FF FF 64 34 F0 FF 64 34 90 CB 17 00 FE FF 63 34 FC FF 63 34 00 00 00 00
Fix graphical gliches, subtitles, QTE buttons, missing HUD
SRS: Street Racing Syndicate[edit | edit source]
Fix for the opening splash screen freeze. Compatible with both versions of the game v1.03 and v2.00
3D 00 00 00 57 44 00 00 0A 00 00 00 10 00 00 00 44 55 10 00 20 00 B0 7F E8 FF 03 08 68 56 10 00 F8 7E 04 0C F4 FF 03 08 A0 FF 0F 00 00 00 00 00 20 00 B0 7F A4 FF 0F 00 00 00 00 00 55 00 10 3C A8 FF 0F 00 00 00 00 00 01 00 02 24 AC FF 0F 00 00 00 00 00 78 21 03 8E B0 FF 0F 00 00 00 00 00 02 00 43 14 B8 FF 0F 00 00 00 00 00 78 21 00 AE BC FF 0F 00 00 00 00 00 53 15 04 08 C0 FF 0F 00 00 00 00 00 20 00 B0 7B D0 FF 0F 00 00 00 00 00 55 00 04 3C D4 FF 0F 00 00 00 00 00 01 00 02 24 D8 FF 0F 00 00 00 00 00 78 21 82 AC DC FF 0F 00 00 00 00 00 F8 7E 04 0C E0 FF 0F 00 00 00 00 00 68 21 80 AC E8 FF 0F 00 00 00 00 00 9C 15 04 08 15 00 00 00 04 00 00 00 0B 00 00 00 01 00 00 00 5D 01 00 00 68 06 00 00 14 00 00 00 00 00 00 00 0C 04 7E A8 00 00 00 00 00 00 00 00 10 40 FF FC 0C 04 7E A8 00 00 00 00 00 00 00 00 00 00 00 00 10 40 FF FB 01 00 00 00 40 55 10 00 1B 00 00 00 01 00 00 00 68 56 10 00 1C 00 00 00 00 00 00 00
. .. ...
T[edit | edit source]
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Tales of the Abyss[edit | edit source]
3D 00 00 00 65 3D 00 00 0E 00 00 00 F4 21 29 00
Fixes the freeze at the Choral Castle.
0x3D => 0x3D65 (15717) 0x0E => 0x2921F4 add.s f00,f11,f00
Tenchu: Wrath of Heaven[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00 0C 66 17 00 00 00 A2 A0 00 00 00 00 28 66 17 00 00 00 A2 A0 00 00 00 00 C8 C9 2D 00 A6 00 60 10 A6 00 00 10 88 F6 1A 00 2C 00 40 10 2C 00 00 10 07 00 00 00 08 00 00 00
Stops the storing of some bytes to GIF channel on DMAC (0x1000A000) in function dma2Exec to prevent freezing when values are bad. Additionally skips shadow and mist rendering to fix slowdown.
0x3D => 0x4457 (17495) 0x0A => 0x4 0x17660C (first byte) 0xA0A20000 sb v0,(a1) -> 0x00000000 nop 0x176628 (second byte) 0xA0A20000 sb v0,(a1) -> 0x00000000 nop 0x2DC9C8 (skips shadow rendering) 0x106000A6 beq v1,zero,0x2DCC64 -> 0x100000A6 b 0x2DCC64 0x1AF688 (skips mist rendering) 0x1040002C beq v0,zero,0x1AF73C -> 0x1000002C b 0x1AF73C 0x07 => 0x8 (XGKICK delay by 8 cycles, taken from GX config)
Tokyo Extreme Racer 3[edit | edit source]
3D 00 00 00 91 42 00 00 48 00 00 00 01 00 00 00 F0 49 02 00 00 00 00 00
Fix screen jumps
Vsync Delay -> No IPU 150,000
True Crime: NYC[edit | edit source]
3D 00 00 00 89 3D 00 00 27 00 00 00 D8 2A 41 00 50 2E 41 00 00 00 00 00
Fixes freeze when something in 3D appearing
0x3D => 0x3D89 (15753) 0x27 => 0x412AD8, 0x412E50
U[edit | edit source]
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V[edit | edit source]
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Valkyrie Profile 2: Silmeria[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00 78 6E 3D 00 31 00 60 10 31 00 00 10 D0 5A 11 00 A8 00 B3 8F 00 00 00 00 24 6C 24 00 36 00 01 46 30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64 7C 0A 10 00 FA FF 00 10 FA FF 00 14 B4 0B 10 00 FA FF 00 10 FA FF 00 14 64 0C 10 00 FA FF 00 10 FA FF 00 14 3C 53 14 00 FA FF 00 10 FA FF 00 14 D4 39 42 00 00 00 64 AC 00 00 60 AC B4 33 42 00 00 00 56 8C 00 00 16 24 68 35 42 00 00 00 56 8C 00 00 16 24 20 37 42 00 00 00 56 8C 00 00 16 24 5C 9F 49 00 A4 6E 12 0C 00 00 00 00 94 09 43 00 FA FF 00 10 00 00 00 00 FC 09 43 00 FA FF 00 10 00 00 00 00 54 1A 43 00 00 00 43 AC 00 00 40 AC B0 7B 39 00 F9 FF 40 14 00 00 00 00 70 BE 3A 00 17 00 60 1C 17 00 00 10 1C F1 3A 00 FA FF 00 10 00 00 00 00 B4 F2 3A 00 FA FF 00 10 00 00 00 00 74 F3 3A 00 FA FF 00 10 00 00 00 00 84 54 3C 00 FA FF 00 10 00 00 00 00 7C FA 3C 00 FA FF 00 10 00 00 00 00 6C 22 3D 00 20 00 20 14 20 00 00 10 54 45 3D 00 FA FF 00 10 00 00 00 00 B4 CF 3A 00 2E 00 20 10 2E 00 00 10 64 D4 3A 00 2E 00 20 10 2E 00 00 10 9C D0 3A 00 50 00 20 10 50 00 00 10 3C D2 3A 00 50 00 20 10 50 00 00 10 3C D5 3A 00 02 00 03 64 00 00 03 64 A4 1A 43 00 02 00 03 64 00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00 08 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00 0A 00 00 00 44 00 00 00 00 00 00 00
Fixes the black screen and fully disable game protection, shadows, in-battle ghosting, and enable frame skipping in towns to fix performance issues. Game protection and shadow disable codes found by Maori-Jigglypuff. Smoothing is disabled in the config to prevent ghosting issues. Two hooks are applied: the 0x0A does add a value of 1 to pass executable's decryption process. The 0x0B hook does apply to some DMA function.
0x3D => 0x4457 (17495) 0x0A => 0x1F //Enable frame skipping in towns 0x3D6E78 0x10600031 beqz v1,0x3D6F40 -> 0x10000031 beqz zero,0x3D6F40 //Disable ghosting 0x115AD0 0x8FB300A8 lw s3,0xA8(sp) -> 0x00000000 nop //Disable shadows 0x246C24 0x46010036 c.le.s $f0, $f1 -> 0x46010030 c.f.s $f0, $f1 0x2B7C28 0x0283082A slt at,s4,v1 -> 0x64010000 daddiu at,zero,0x0 //Disable protection traps 0x100A7C 0x1000FFFA beqz zero,0x100A68 -> 0x1400FFFA bnez zero,0x100A68 0x100BB4 0x1000FFFA beqz zero,0x100BA0 -> 0x1400FFFA bnez zero,0x100BA0 0x100C64 0x1000FFFA beqz zero,0x100C50 -> 0x1400FFFA bnez zero,0x100C50 0x14533C 0x1000FFFA beqz zero,0x145328 -> 0x1400FFFA bnez zero,0x145328 //Disable timebomb and memory scanning 0x4239D4 0xAC640000 sw a0,(v1) -> 0xAC600000 sw zero,(v1) 0x4233B4 0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0 0x423568 0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0 0x423720 0x8C560000 lw s6,(v0) -> 0x24160000 addiu s6,zero,0x0 //Disable save game corruptor 0x499F5C 0x0C126EA4 jal 0x49BA90 -> 0x00000000 nop //Disable protection traps, timebomb and memory scanning after the battle 0x430994 0x1000FFFA beqz zero,0x430980 -> 0x00000000 nop 0x4309FC 0x1000FFFA beqz zero,0x4309E8 -> 0x00000000 nop 0x431A54 0xAC430000 sw v1,(v0) -> 0xAC400000 sw zero,(v0) 0x397BB0 0x1440FFF9 bnez v0,0x397B98 -> 0x00000000 nop 0x3ABE70 0x1C600017 bgtz v1,0x3ABED0 -> 0x10000017 beqz zero,0x3ABED0 0x3AF11C 0x1000FFFA beqz zero,0x3AF108 -> 0x00000000 nop 0x3AF2B4 0x1000FFFA beqz zero,0x3AF2A0 -> 0x00000000 nop 0x3AF374 0x1000FFFA beqz zero,0x3AF360 -> 0x00000000 nop 0x3C5484 0x1000FFFA beqz zero,0x3C5470 -> 0x00000000 nop 0x3CFA7C 0x1000FFFA beqz zero,0x3CFA68 -> 0x00000000 nop 0x3D226C 0x14200020 bnez at,0x3D22F0 -> 0x10000020 beqz zero,0x3D22F0 0x3D4554 0x1000FFFA beqz zero,0x3D4540 -> 0x00000000 nop 0x3ACFB4 0x1020002E beqz at,0x3AD070 -> 0x1000002E beqz zero,0x3AD070 0x3AD464 0x1020002E beqz at,0x3AD520 -> 0x1000002E beqz zero,0x3AD520 0x3AD09C 0x10200050 beqz at,0x3AD1E0 -> 0x10000050 beqz zero,0x3AD1E0 0x3AD23C 0x10200050 beqz at,0x3AD380 -> 0x10000050 beqz zero,0x3AD380 0x3AD53C 0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0 0x431AA4 0x64030002 daddiu v1,zero,0x2 -> 0x64030000 daddiu v1,zero,0x0 0x07 => 8 (XGKICK delay by 8 cycles) 0x01 => 0x2B9808 slti at,s2,0x2800 -> 0x0B 0x01 => 0x100928 sqc2 vf3,(v0) -> 0x0A 0x44 => (disable smoothing)
W[edit | edit source]
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Whiplash[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 84 D5 25 00 07 00 02 45 07 00 00 10 00 00 00 00
Trick game to not produce mipmaps. Fix graphical issues.
X[edit | edit source]
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Xenosaga Episode I: Der Wille zur Macht[edit | edit source]
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00 20 F5 24 00 E0 FF BD 27 08 00 E0 03 24 F5 24 00 2D 30 80 00 00 00 00 00 0E 00 00 00 94 24 32 00 0E 00 00 00 90 2B 32 00 41 00 00 00 00 00 00 00
Fixes black and white cutscene appearing as black screen by disabling filter, fixes freeze in Beach of Nothingness cutscene, and fixes immoveable character (and camera inaccuracy) in "AGWS Parts Shop & Foundation Robot Academy" segment.
0x3D => 0x4457 (17495) 0x0A => 0x2 (2 patches to EE memory) 0x24F520 (DefocusMainType09 - responsible for black and white cutscene filter) 0x27BDFFE0 addiu sp,sp,-0x20 -> 0x03E00008 jr ra 0x24F524 0x0080302D daddu a2,a0,zero -> 0x00000000 nop 0x0E => 0x322494 sub.s f01,f01,f10 (in function UnduCheckSub for AGWS Parts Shop bug) 0x0E => 0x322B90 sub.s f00,f00,f02 (in function UnduCheckSubCrossCheck for AGWS Parts Shop bug) 0x41 => ignores D_ENABLEW writes from EE (fix for freeze in Beach of Nothingness cutscene)
Y[edit | edit source]
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Yakuza[edit | edit source]
3D 00 00 00 57 44 00 00 10 00 00 00 08 B3 1A 00 08 B3 1A 00 00 00 00 00
Fix loading screen freeze after battles in chapter 3, 7, 10 (more?)
0x10 => 0x1AB308 div.s f00,f12,f13, 0x1AB308 div.s f00,f12,f13
Z[edit | edit source]
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