Custom render plugin: Difference between revisions
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*Notes: | *Notes: | ||
**'''page_null''' and '''blur''' seems generic | **'''page_null''' and '''blur''' seems generic | ||
**'''page_coldboot''' loads '''anim_coldboot''' is the old coldboot animation when | **'''page_coldboot''' loads '''anim_coldboot''' is the old coldboot animation when PS3 boots (used before [[coldboot.raf]] was implemented) | ||
**'''page_coldboot2''' loads '''anim_coldboot2''' is the new coldboot animation when | **'''page_coldboot2''' loads '''anim_coldboot2''' is the new coldboot animation when PS3 boots (associated with [[coldboot.raf]], '''coldboot_stereo.ac3''' and '''coldboot_multi.ac3''') | ||
**'''page_gameboot''' loads '''anim_gameboot''' is the animation when a game boots (it changed | **'''page_gameboot''' loads '''anim_gameboot''' is the animation when a game boots (it was changed in different firmware versions, see [[RCOXML animations]] examples) | ||
**'''page_otherboot''' | **'''page_otherboot''' does not exist in newer firmware versions, but there is a '''anim_otherboot''' that seems to be unlinked | ||
**The "old" gameboot animation used from firmware 1.00 up to 2.80 | **The "old" gameboot animation used from firmware 1.00 up to 2.80 were loading the sound files: '''gameboot_stereo.ac3''' and '''gameboot_multi.ac3'''. These files were removed in firmware 3.00 and are not present in newer firmwares. Note: they are the same audio format, naming method, path and versioning as the [[Coldboot.raf#Coldboot_Sounds_.28.AC3.29|Coldboot Sounds (.AC3)]] | ||
== Example from 4.75 firmware== | == Example from 4.75 firmware== |
Revision as of 10:09, 27 July 2015
1 Identifiers:
- 1
1 Interface
contains 13 subs:
0: 3 Parameter: int, void * callback, int 1: 3 Parameter: int, void * callback, int 2: 3 Parameter: int id (0-0xC), int (0-9), void * 3: 1 Parameter: uint8_t [0x14] 4: 2 Parameter: void * interface, int 5: 2 Parameter: int, int 6: 3 Parameter: float, char *, int 7: 1 Parameter: char * 8: 0 Parameter: - blur (increase?) 9: 0 Parameter: - blur (decrease?) 10: 0 Parameter: - (increase) 11: 0 Parameter: - (decrease) 12: 1 Parameter: uint8
Function 2
0 0 (return OK) 1 (return OK) 2 3 4 5 (return OK) 6 7 8 (return OK) 9 1 coldboot , 0 = page_coldboot + coldboot2 / 5 = return is "page_coldboot" found , uint32_t * audio_enabled 2 gameboot (anim_gameboot), 0 3 gameboot (anim_otherboot), 0 4 , 2 = / 3 = page_null 5 (return OK) 6 (return OK) 7 (return OK) 8 (return OK) 9 (return OK) A , 2 = / 3 = / 8 = B , 2 = / 3 = C same as B
custom_render_plugin.rco (RCOXML contents)
all versions: https://www.mirrorcreator.com/files/KW2EY8UT/custom_render_plugin.rco_-_versions.7z_links
- Notes:
- page_null and blur seems generic
- page_coldboot loads anim_coldboot is the old coldboot animation when PS3 boots (used before coldboot.raf was implemented)
- page_coldboot2 loads anim_coldboot2 is the new coldboot animation when PS3 boots (associated with coldboot.raf, coldboot_stereo.ac3 and coldboot_multi.ac3)
- page_gameboot loads anim_gameboot is the animation when a game boots (it was changed in different firmware versions, see RCOXML animations examples)
- page_otherboot does not exist in newer firmware versions, but there is a anim_otherboot that seems to be unlinked
- The "old" gameboot animation used from firmware 1.00 up to 2.80 were loading the sound files: gameboot_stereo.ac3 and gameboot_multi.ac3. These files were removed in firmware 3.00 and are not present in newer firmwares. Note: they are the same audio format, naming method, path and versioning as the Coldboot Sounds (.AC3)
Example from 4.75 firmware
Code Sample