Custom render plugin: Difference between revisions

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m (→‎custom_render_plugin.rco (RCOXML contents): this 2 lines was dependant of the rcoxml extraction method used, not generic so better removed)
Line 33: Line 33:
<MainTree name="custom_render_plugin">
<MainTree name="custom_render_plugin">
<ImageTree>
<ImageTree>
<Image name="tex_scelogo" src="Images\tex_scelogo.png" format="gim" compression="zlib" unknownByte="0" />
<!-- image items, not interesting for wiki -->
<Image name="tex_ps3logo" src="Images\tex_ps3logo.png" format="gim" compression="zlib" unknownByte="0" />
</ImageTree>
</ImageTree>
<ObjectTree>
<ObjectTree>

Revision as of 07:39, 25 October 2014

1 Identifiers:

  • 1

1 Interface

contains 13 subs:

0: 3 Parameter: int, void * callback, int
1: 3 Parameter: int, 
2: 3 Parameter: int id (0-0xC), int (0-9), void *
3: 1 Parameter: uint8_t [0x14]
4: 2 Parameter: void * interface, int
5: 2 Parameter:
6: 3 Parameter: float, char *, int
7: 1 Parameter: char *
8: 0 Parameter: - blur (increase?)
9: 0 Parameter: - blur (decrease?)
10: 0 Parameter: - (increase)
11: 0 Parameter: - (decrease)
12: 1 Parameter: uint8

custom_render_plugin.rco (RCOXML contents)

  • Notes:
    • page_null and blur seems generic
    • page_coldboot and page_coldboot2 are the coldboot animations when ps3 boots (old ones used before coldboot.raf was implemented ?, why 2 ?)
    • page_gameboot is the animation when a game boots (this changed along the different firmware versions, see RCOXML animations examples)
Code Sample