Eboot.PBP: Difference between revisions

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= Eboot.PBP =
= Eboot.PBP =


[[File:Pspremaster.jpg|200px|thumb|right|Selection window ]]
[[File:Pspremaster.jpg|200px|thumb|right|Selection window]]


Used on PSP (PSP remaster and PSN content:PS1 classic & Minis), to be loaded with build in pspemulator  on PS3. [[Emulation | See: Emulation page]]
Used on PSP (PSP remaster and PSN content:PS1 classic and Minis), to be loaded with build in PSP emulator on PS3. See [[Emulation]].


With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.
With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.
Line 11: Line 11:
Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.
Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.


[http://www.ps3devwiki.com/wiki/File:Psp_update_thumbnail.png RCO PNG used on PS3 for eboot.pbp]
[http://www.ps3devwiki.com/wiki/File:Psp_update_thumbnail.png RCO PNG used on PS3 for EBOOT.PBP]


== Header and filetable ==


== Header and filetable==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 21: Line 21:
| 0x00 || The PBP signature, always is 00 50 42 50 or the string "<null char>PBP"
| 0x00 || The PBP signature, always is 00 50 42 50 or the string "<null char>PBP"
|-
|-
| 0x04 || Unknown purpose, possibly the version number. Currently is always 0x00000100 or 0x01000100 (some MINIS, PSP remaster and PSP PlayView)
| 0x04 || Unknown purpose, possibly the version number. Currently is always 0x00000100 or 0x01000100 (some MINIS, PSP remaster and PSP PlayView).
|-
|-
| 0x08 || Offset of the file PARAM.SFO (this value should always be 0x28)
| 0x08 || Offset of the file PARAM.SFO (?this value should always be 0x28?)
|-
|-
| 0x0C || Offset of the file ICON0.PNG  
| 0x0C || Offset of the file ICON0.PNG  
Line 38: Line 38:
|-
|-
| 0x24 || Offset of the file DATA.PSAR
| 0x24 || Offset of the file DATA.PSAR
|-
|}
|}
Then the file PARAM.SFO starts (at 0x28)


==PARAM.SFO==
Usually every .PBP embeds a PARAM.SFO file and PARAM.SFO file starts at offset 0x28.
Basically the information file for the .PBP - has title, parental control level etc
 
== PARAM.SFO ==
 
Basically the information file for the .PBP - has title, parental control level etc.


Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)
Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)


For the external PS3 SFO, see the [[PARAM.SFO | param.sfo page]]. Some parameters such [[PARAM.SFO#SAVEDATA_DETAIL | SAVEDATA_DETAIL]] related but used separately from the eboot.pbp as well.
For the external PS3 SFO, see [[PARAM.SFO]]. Some parameters such [[PARAM.SFO#SAVEDATA_DETAIL | SAVEDATA_DETAIL]] related but used separately from the eboot.pbp as well.


For PS1 classic, offset .SFO should not be variable on eboot.pbp.
For PS1 classic, offset .SFO should not be variable on EBOOT.PBP.


(e.g.: Title of the game should start at offset 0x358 with category: ME, not as EG)
(e.g.: Title of the game should start at offset 0x358 with category: ME, not as EG)
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Key (Parameters) !! Description !! Format (DATA TYPE) !! Max length !! Value example !! Used on !! Note
! Key (Parameters) !! Description !! Format (DATA TYPE) !! Max length !! Value example !! Used on !! Note
|-
|-
| APP_VER  || Application or Patch Version || style="background-color:#DDDD00;" | utf-8  || 8 || 1.00      || {{icon content pspremaster}} {{icon content psp}}|| PS1 classic should not have this parameter.
| APP_VER  || Application or Patch Version || style="background-color:#DDDD00;" | utf-8  || 8 || 1.00      || {{icon content pspremaster}} {{icon content psp}}|| PS1 classic should not have this parameter.
Line 65: Line 66:
| CATEGORY || Category of Content          || style="background-color:#DDDD00;" | utf-8  || 4 || --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Category of PSF, as per the table above.
| CATEGORY || Category of Content          || style="background-color:#DDDD00;" | utf-8  || 4 || --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Category of PSF, as per the table above.
|-
|-
| DISC_ID  || Product number of the game(?) || style="background-color:#DD00DD;" | integer || 16 (0X10)|| NPXX12345 || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Equal to Game ID for PS3, see [[Emulation#DiscID_explained | DiscID]]
| DISC_ID  || Product number of the game(?) || style="background-color:#DD00DD;" | integer || 16 (0X10)|| NPXX12345 || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}}|| Equal to Game ID for PS3. See [[Emulation#DiscID_explained|DiscID]].
|-
|-
| DISC_NUMBER  || --                      || style="background-color:#DD00DD;" | integer || 4 || 1        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} || Which disc (out of DISC_TOTAL) is this? (Counts from 1.)
| DISC_NUMBER  || --                      || style="background-color:#DD00DD;" | integer || 4 || 1        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} || Which disc (out of DISC_TOTAL) is this? (Counts from 1.)
Line 91: Line 92:
| TITLE  || Game Title (Default language)  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Text shown under the "Game" heading in the save game menu.
| TITLE  || Game Title (Default language)  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content ps1}} {{icon content psp}} || Text shown under the "Game" heading in the save game menu.
|-
|-
| TITLE_XX  || Game Title  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        ||  {{icon content psp}} || Localized version of the TITLE attribute: See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages]
| TITLE_XX  || Game Title  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        ||  {{icon content psp}} || Localized version of the TITLE attribute. See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages].
|-
|-
| UPDATER_VER ||  -- || style="background-color:#DDDD00;" | utf-8  || 8 || 6.60      || {{icon content psp}}  || Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
| UPDATER_VER ||  -- || style="background-color:#DDDD00;" | utf-8  || 8 || 6.60      || {{icon content psp}}  || Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
|-
|-
| USE_USB || --                            || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} ||  
| USE_USB || --                            || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} ||  
|-
|}
|}


*LANGUAGE category MG Language of the game. "JP" indicates Japanese.
*LANGUAGE category MG Language of the game. "JP" indicates Japanese.
 


'''Attribute'''
'''Attribute'''
Line 131: Line 130:
|-
|-
|}
|}


'''DISC_ID''' (or TITLE_ID ?)
'''DISC_ID''' (or TITLE_ID ?)


Some special titles from sony utility apps:
Some special titles from SCE utility apps:


*NPIA00013 (SensMe) http://www.playstation.com/psp-app/sensme/en/download_pc.html
*NPIA00013 (SensMe) http://www.playstation.com/psp-app/sensme/en/download_pc.html


'''Update for Game (PBOOT.PBP): '''some values
'''Update for Game (PBOOT.PBP): '''some values
Line 150: Line 147:
PBOOT_TITLE
PBOOT_TITLE


==Content Information Files==
== Content Information Files ==


For PS3:[[Content_Information_Files]]
For PS3 see: [[Content_Information_Files]].


===ICON0.PNG===
=== ICON0.PNG ===
The little icon in 32bit colour PNG format. Max resolution is 144x80.
 
The little icon in 32bit colour PNG format. Max resolution is 144x80.


{{icon content pspminis}}: 80x80
{{icon content pspminis}}: 80x80
Line 165: Line 163:
{{icon content pspremaster}}: 144x80
{{icon content pspremaster}}: 144x80


=== ICON1.PMF or ICON1.PNG ===


===ICON1.PMF or ICON1.PNG===
The little animated icon in PSMF format or image in PNG.
The little animated icon in PSMF format or image in PNG.


{{icon content pspminis}}:ICON1.PNG (310x180)
{{icon content pspminis}}:ICON1.PNG or ICON1.PMF (310x180)


{{icon content ps1}}:ICON1.PNG (310x180)
{{icon content ps1}}:ICON1.PNG or ICON1.PMF (310x180)


{{icon content psp}}:
{{icon content psp}}:


===PIC0.PNG===
=== PIC0.PNG ===
 
"Information" image in PNG format.  Max resolution is 480x272.
"Information" image in PNG format.  Max resolution is 480x272.


Line 184: Line 183:
{{icon content psp}}:
{{icon content psp}}:


===PIC1.PNG or PICT1.PNG===
=== PIC1.PNG or PICT1.PNG ===
 
The background image in 32bit colour PNG format.  Max resolution is 480x272.
The background image in 32bit colour PNG format.  Max resolution is 480x272.


Line 195: Line 195:
{{icon content pspremaster}}: PIC1.PNG (480x272)
{{icon content pspremaster}}: PIC1.PNG (480x272)


===SND0.AT3===
=== SND0.AT3 ===
 
The sound which is played when the icon is highlighted, in ATRAC3 format.
The sound which is played when the icon is highlighted, in ATRAC3 format.


Line 206: Line 207:
{{icon content pspremaster}}: not present.
{{icon content pspremaster}}: not present.


==DATA.PSP==
== DATA.PSP ==
 
More information, except more targeted at the executable portion (contains info such as ELF size):
More information, except more targeted at the executable portion (contains info such as ELF size):


===Boot & Warning image:===
=== Boot and Warning image: ===


<div style="float:right">[[File:Minis_boot_logo.png|200px|thumb|left|Logo screen from eboot.pbp ]]<br /></div>
<div style="float:right">[[File:Minis_boot_logo.png|200px|thumb|left|Logo screen from eboot.pbp]]<br />[[File:PSP Minis Warning logo.jpg|200px|thumb|left|Minis warning logo]]</div>


*{{icon content pspminis}}:  
*{{icon content pspminis}}:  
Line 221: Line 223:
PNG format (480x272)
PNG format (480x272)


Not all Minis games have the second [http://www.ps3devwiki.com/wiki/File:Minis_Warning_logo.png Warning logo]
Not all Minis games have the second


*{{icon content ps1}}:
*{{icon content ps1}}:
Line 234: Line 236:
|-
|-
| 0x2C  || -  || Size || Length first part / offset second part (40 25)
| 0x2C  || -  || Size || Length first part / offset second part (40 25)
|-
|}
|}


Line 243: Line 244:
Menu screen selection image for PSP Remaster located in PSP_EMU.
Menu screen selection image for PSP Remaster located in PSP_EMU.


See [[Emulation#Emulator_Settings| Emulator settings]]
See [[Emulation#Emulator_Settings|Emulator settings]].


<br><br><br><br><br><br>
<br><br><br><br><br><br>
===Other===


*When the eboot is signed as free demo (PSP 6.60 OFW might block it, 6.39 no)
=== Other ===
 
* When the eboot is signed as free demo (PSP 6.60 OFW might block it, 6.39 FW no).
 
== DATA.PSAR ==


==DATA.PSAR==
The bulk of the EBOOT.PBP, and the portion which contains the executable code.
The bulk of the EBOOT, and the portion which contains the executable code.


{| class="wikitable"
{| class="wikitable"
Line 261: Line 264:
  (4E 50 55 4D  44 49 4D 47  ''03 00 00 01''  '''10 00 00 00''')
  (4E 50 55 4D  44 49 4D 47  ''03 00 00 01''  '''10 00 00 00''')
  (used also on PSP game)
  (used also on PSP game)


  {{icon content ps1}}: PSISOIMG0000  
  {{icon content ps1}}: PSISOIMG0000  
  (50 53 49 53  4F 49 4D 47  ''30 30 30 30''  '''xx xx xx xx''')
  (50 53 49 53  4F 49 4D 47  ''30 30 30 30''  '''xx xx xx xx''')


See [[PSISOIMG0000 | PSISOIMG0000 ]]
See [[PSISOIMG0000|PSISOIMG0000]].


See [[Iso.bin.edat#iso.bin_Disc_map | Iso.bin.edat_Disc_map]]
See [[Iso.bin.edat#iso.bin_Disc_map|Iso.bin.edat_Disc_map]].
|-
|}
|}


Line 280: Line 281:
*PSTITLEIMG000000: Not present on all PS1 Classic and followed also by 4 bytes giving length of first part. After one .pgd part and padding, "PSISOIMG0000" + 4bytes as 00.
*PSTITLEIMG000000: Not present on all PS1 Classic and followed also by 4 bytes giving length of first part. After one .pgd part and padding, "PSISOIMG0000" + 4bytes as 00.


* PGD


*PGD:
See [https://psdevwiki.com/psp/index.php?title=PGD PGD wiki page on PSP Dev wiki].


* STARTDAT: header contain the header size (50) and .png size (e,g,:"A5 2F" when similar [http://www.ps3devwiki.com/wiki/File:Minis_Warning_logo.png MINIS Warning logo] or 06 26 for PSP remaster).


For PGD on JPCSP: http://www.emunewz.net/forum/showthread.php?tid=3834
Last part is another .PGD section.


{| class="wikitable"
= PARAM.PBP =
|-
!Offset !! Length !! Name !! Description
|-
| 0x400 ||4 bytes (0x4) || magic || PGD
|-
| 0x404 ||4 bytes (0x4) || unknown || 01 00 00 00
|-
| 0x408 ||4 bytes (0x4) || unknown || 01 00 00 00
 
|-
| 0x40C ||4 bytes (0x4) || unknown || 00 00 00 00
|-
| 0x410 || unknown || encrypted ||
|-
|}
 
*STARTDAT :header contain the header size (50) and .png size (e,g,:"A5 2F" when similar [http://www.ps3devwiki.com/wiki/File:Minis_Warning_logo.png MINIS Warning logo] or 06 26 for PSP remaster).
 
Last part  is other .PGD section
 
=PARAM.PBP=


PSP XMB referenced it as "game data". Used by: PlayView、 DLC/add on.
PSP XMB referenced it as "game data". Used by: PlayView、 DLC/add on.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Offset !! Lenght !! Value !! Notes
! Offset !! Length !! Value !! Notes
|-
|-
| 0x00 || 4 || 00 50 42 50 || The PBP signature is similar than eboot.pbp
| 0x00 || 4 || 00 50 42 50 || Magic (".PBP")
|-
|-
| 0x04 || 4 || 01 00 01 00 || Unknown purpose, possibly the version number. Currently is always similar (also on 1.00 or 1.02 disc_version)
| 0x04 || 4 || 01 00 01 00 || Unknown purpose, possibly the version number. Currently is always similar (also on 1.00 or 1.02 disc_version)
|-
|-
| 0x08 || 4 || 28 00 00 00 || Offset of the file PARAM.SFO (this value should always be 0x28)  
| 0x08 || 4 || 28 00 00 00 || Offset of the file PARAM.SFO (this value should always be 0x28)  
Line 324: Line 305:
| 0x0C || 4 || DC 01 00 00 || Offset of the file ICON0.PNG 144x80 (similar since same parameters are used)
| 0x0C || 4 || DC 01 00 00 || Offset of the file ICON0.PNG 144x80 (similar since same parameters are used)
|-
|-
| 0x10 || 4 || xx xx 00 00 || Offset of the file ICON1.PNG 310x180 ("information")
| 0x10 || 4 || xx xx 00 00 || Offset of the file ICON1.PNG or ICON1.PMF 310x180 ("information")
|-
|-
| 0x14 || 4 || xx xx 00 00 || repeat Offset of the file ICON1.PNG
| 0x14 || 4 || xx xx 00 00 || repeat Offset of the file ICON1.PNG or ICON1.PMF
|-
|-
| 0x18 || 4 || xx xx 00 00 || Offset of the file PIC1.PNG 480x272 ("Background") not all Playview have it (and so, offset second part)
| 0x18 || 4 || xx xx 00 00 || Offset of the file PIC1.PNG 480x272 ("Background") not all Playview have it (and so, offset second part)
Line 335: Line 316:
|-
|-
| 0x24 || 4 || xx xx xx 00 || repeat second part of the file
| 0x24 || 4 || xx xx xx 00 || repeat second part of the file
|-
|}
|}


Then the file PARAM.SFO starts (at 0x28) with following parameters (see above for length or purpose):
PARAM.SFO starts at offset 0x28 with following parameters (see above for length or purpose):


*BOOTABLE: 00 00 00 00
*BOOTABLE: 00 00 00 00
Line 358: Line 338:
*USE_USB: 00 00 00 00
*USE_USB: 00 00 00 00


Then the ICON0 (should) start (at 0x1DC)
Then the ICON0.PNG starts usually at offset 0x1DC


ICON0 &PIC1:
ICON0.PNG and PIC1.PNG:


After the 2 or 3 .png, the second part of the file start (length is always 0x20).
After the 2 or 3 .png, the second part of the file start (length is always 0x20 bytes).


=Links & Tools=
= Links and Tools =


*PSARdumper
* PSARdumper
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html
** [http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html]
** Note: This PSAR dumper is only for PSP firmware packages.


Note: This PSAR dumper is for firmware packages
* PRXdecrypter
** [http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html]
** Note: PRXdecrypter is a modification of PSARdumper that can decrypt other files as MODULES.PRX or EBOOT.BIN.


*PRXdecrypter
* PBP Unpacker
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html
** [http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html]
** Source code: []
** Note: There is a bug in PBP Unpacker version <=0.94 where .PBP with size bigger than 1MB are not supported.


Note: Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN
* psnpkgdecryptor-extractor by TLM for PKG and KEYS.BIN
 
** [https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor]
*PBP Unpacker
** Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html
 
*PKG & KEYS.BIN
https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor
 
Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
  Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
  Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
  ISO, EBOOT, EDAT/PGD files to Decrypt (Version 1.3), Dump, Verify ISO
  ISO, EBOOT, EDAT/PGD files to Decrypt (Version 1.3), Dump, Verify ISO
Line 388: Line 367:
  ...
  ...


*Guide Running homebrew on PS3 via PSP emulator (minis)
* Guide Running homebrew on PS3 via PSP emulator (minis)
http://www.ps3hax.net/showthread.php?t=54596
** [http://www.ps3hax.net/showthread.php?t=54596]
 
*PSP homebrew - libLZR v0.11
http://www.qj.net/psp/homebrew-development/psp-homebrew-liblzr-v011.html
 
Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware).
 


* PSP homebrew - libLZR v0.11
** [https://qj.net/psp-homebrew-liblzr-v0-11/]
** Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware). ?Used in PGD only?


More information about the PSAR: http://www.ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm
* psxtract
** [http://www.ps3hax.net/showthread.php?t=70512]
** Note: PSXtract is a tool to convert PS1 PBP (coming from PKG) to ISO


For structure (and history of research): http://lan.st/showthread.php?t=258
* Document.dat (manual) resource:
** [http://www.psxpspmanuals.com/]


For files related to EBOOT.PBP (keys.bin, document.dat etc...), basic infos on the talk page also.
* More information about the PSAR: https://web.archive.org/web/*/http://ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm


For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13
* For structure (and history of research): http://lan.st/showthread.php?t=258


* For files related to EBOOT.PBP (keys.bin, document.dat etc...), basic infos on the talk page also.


* For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13




{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>

Latest revision as of 07:13, 17 April 2023

ICON0 eboot.pbp FW 6.60

Eboot.PBP[edit | edit source]

Selection window

Used on PSP (PSP remaster and PSN content:PS1 classic and Minis), to be loaded with build in PSP emulator on PS3. See Emulation.

With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.

Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.

RCO PNG used on PS3 for EBOOT.PBP

Header and filetable[edit | edit source]

Offset Purpose
0x00 The PBP signature, always is 00 50 42 50 or the string "<null char>PBP"
0x04 Unknown purpose, possibly the version number. Currently is always 0x00000100 or 0x01000100 (some MINIS, PSP remaster and PSP PlayView).
0x08 Offset of the file PARAM.SFO (?this value should always be 0x28?)
0x0C Offset of the file ICON0.PNG
0x10 Offset of the file ICON1.PMF or ICON1.PNG
0x14 Offset of the file PIC0.PNG or UNKNOWN.PNG (Value can be repeated)
0x18 Offset of the file PIC1.PNG or PICT1.PNG
0x1C Offset of the file SND0.AT3
0x20 Offset of the file DATA.PSP
0x24 Offset of the file DATA.PSAR

Usually every .PBP embeds a PARAM.SFO file and PARAM.SFO file starts at offset 0x28.

PARAM.SFO[edit | edit source]

Basically the information file for the .PBP - has title, parental control level etc.

Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)

For the external PS3 SFO, see PARAM.SFO. Some parameters such SAVEDATA_DETAIL related but used separately from the eboot.pbp as well.

For PS1 classic, offset .SFO should not be variable on EBOOT.PBP.

(e.g.: Title of the game should start at offset 0x358 with category: ME, not as EG)

Key (Parameters) Description Format (DATA TYPE) Max length Value example Used on Note
APP_VER Application or Patch Version utf-8 8 1.00 PSP Remaster icon PSP icon PS1 classic should not have this parameter.
ATTRIBUTE Various parameter integer 4 01 00 60 01 PSP Minis icon PSP icon PS1 classic do not have attribute.
BOOTABLE Is bootable or not integer 4 01 00 00 00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Parameters PS1 classic should start from here.
CATEGORY Category of Content utf-8 4 -- PSP Remaster icon PSP Minis icon PS1 icon PSP icon Category of PSF, as per the table above.
DISC_ID Product number of the game(?) integer 16 (0X10) NPXX12345 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Equal to Game ID for PS3. See DiscID.
DISC_NUMBER -- integer 4 1 PSP Remaster icon PSP Minis icon PSP icon Which disc (out of DISC_TOTAL) is this? (Counts from 1.)
DISC_TOTAL -- integer 4 1 PSP Remaster icon PSP Minis icon PSP icon Total number of UMD discs for this game.
DISC_VERSION -- utf-8 8 1.00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Version of the game(?), e.g. "1.00"
DRIVER_PATH -- utf-8 64 (0x40) -- PSP icon
HRKGMP_VER -- integer 4 0 PSP Remaster icon PSP icon
LICENSE License information utf-8 512 (0x200) -- PS1 icon
MEMSIZE -- integer 4 1 PSP icon add extra RAM for eboot (Not for PSP-1000), first used on homebrew: snes TYL
PARENTAL_LEVEL Parental Lock Level integer 4 "3" PSP Remaster icon PSP Minis icon PS1 icon PSP icon Minimum parental control level needed to access this file (1-11, 1=general audience, 5=12 years, 7=15 years, 9=18 years) //E.G.:Set as 3 on ModNation Racers
PBOOT_TITLE -- utf-8 128 (0x80) -- PSP icon Used on PBOOT.PBP (Update)
PSP_SYSTEM_VER -- utf-8 8 6.35 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Version of PSP system software required to run the game(?)
REGION -- integer 4 00 80 00 00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Bitmask of allowed regions. 0x8000 is region 2?
TITLE Game Title (Default language) utf-8 128 (0x80) -- PSP Remaster icon PSP Minis icon PS1 icon PSP icon Text shown under the "Game" heading in the save game menu.
TITLE_XX Game Title utf-8 128 (0x80) -- PSP icon Localized version of the TITLE attribute. See Languages.
UPDATER_VER -- utf-8 8 6.60 PSP icon Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
USE_USB -- integer 4 0 PSP Remaster icon PSP Minis icon PSP icon
*LANGUAGE category MG Language of the game. "JP" indicates Japanese.

Attribute

Category

PSP PS3 SFO related Note
EG MN PSP Essentials or Extended or External (or Episode) Games? Minis
EG PE PSP remaster (and in others only PSP released games?)
EG PP Not bootable on PS3
MA No Apps
ME 1P PS1 Classic
MG No MemoryStick Game?. For update FW :MSTKUPDATE, Apps game and Game data (for param.pbp , not as save data). PP on PS3 is possible.
MS No MemoryStick Save for Game&apps (PSP remaster also)
UG No UMD Disc Game
PG PP Game update

DISC_ID (or TITLE_ID ?)

Some special titles from SCE utility apps:

Update for Game (PBOOT.PBP): some values

APP_VER: 1.01 or more

ATTRIBUTE: 01 00 00 00

CATEGORY: PG

PBOOT_TITLE

Content Information Files[edit | edit source]

For PS3 see: Content_Information_Files.

ICON0.PNG[edit | edit source]

The little icon in 32bit colour PNG format. Max resolution is 144x80.

PSP Minis icon: 80x80

PS1 icon: 80x80 (same used on savedata)

PSP icon:

PSP Remaster icon: 144x80

ICON1.PMF or ICON1.PNG[edit | edit source]

The little animated icon in PSMF format or image in PNG.

PSP Minis icon:ICON1.PNG or ICON1.PMF (310x180)

PS1 icon:ICON1.PNG or ICON1.PMF (310x180)

PSP icon:

PIC0.PNG[edit | edit source]

"Information" image in PNG format. Max resolution is 480x272.

PSP Minis icon:

PS1 icon:

PSP icon:

PIC1.PNG or PICT1.PNG[edit | edit source]

The background image in 32bit colour PNG format. Max resolution is 480x272.

PSP Minis icon:PICT1.PNG (480x272)

PS1 icon:PICT1.PNG (480x272)

PSP icon:

PSP Remaster icon: PIC1.PNG (480x272)

SND0.AT3[edit | edit source]

The sound which is played when the icon is highlighted, in ATRAC3 format.

PSP Minis icon:

PS1 icon: not present.

PSP icon:

PSP Remaster icon: not present.

DATA.PSP[edit | edit source]

More information, except more targeted at the executable portion (contains info such as ELF size):

Boot and Warning image:[edit | edit source]

Logo screen from eboot.pbp

Minis warning logo
  • PSP Minis icon:

"minis"boot logo (visual content is similar than the file located on dev_flash/pspemu/flash0/logo/minis_logo/)

Display on Screen from PS3 side might be altered according to the FW.

PNG format (480x272)

Not all Minis games have the second

  • PS1 icon:
Offset Length Name Description
0x00 16 - ~PSP (7E 50 53 50 00 02 01 00 01 01 20)
...
0x2C - Size Length first part / offset second part (40 25)
  • icon content psp remaster:
Menu screen bin

Menu screen selection image for PSP Remaster located in PSP_EMU.

See Emulator settings.







Other[edit | edit source]

  • When the eboot is signed as free demo (PSP 6.60 OFW might block it, 6.39 FW no).

DATA.PSAR[edit | edit source]

The bulk of the EBOOT.PBP, and the portion which contains the executable code.

Offset Length Name Description
0x00 16 bytes (0x10) magic
PSP Minis icon PSP Remaster icon : NPUMDIMG 
(4E 50 55 4D  44 49 4D 47  03 00 00 01  10 00 00 00)
(used also on PSP game)
PS1 icon: PSISOIMG0000 
(50 53 49 53  4F 49 4D 47  30 30 30 30  xx xx xx xx)

See PSISOIMG0000.

See Iso.bin.edat_Disc_map.

PS1 icon:

  • Note: this "identifier" seems to be separated in: 8 + 4 + 4 bytes:
For PS1 Classic the last 4 bytes give the size of the first part of the PSAR,
which also means it's the offset (DATA.PSAR file) for part 2 (string as: STARTDAT)

  • PSTITLEIMG000000: Not present on all PS1 Classic and followed also by 4 bytes giving length of first part. After one .pgd part and padding, "PSISOIMG0000" + 4bytes as 00.
  • PGD

See PGD wiki page on PSP Dev wiki.

  • STARTDAT: header contain the header size (50) and .png size (e,g,:"A5 2F" when similar MINIS Warning logo or 06 26 for PSP remaster).

Last part is another .PGD section.

PARAM.PBP[edit | edit source]

PSP XMB referenced it as "game data". Used by: PlayView、 DLC/add on.

Offset Length Value Notes
0x00 4 00 50 42 50 Magic (".PBP")
0x04 4 01 00 01 00 Unknown purpose, possibly the version number. Currently is always similar (also on 1.00 or 1.02 disc_version)
0x08 4 28 00 00 00 Offset of the file PARAM.SFO (this value should always be 0x28)
0x0C 4 DC 01 00 00 Offset of the file ICON0.PNG 144x80 (similar since same parameters are used)
0x10 4 xx xx 00 00 Offset of the file ICON1.PNG or ICON1.PMF 310x180 ("information")
0x14 4 xx xx 00 00 repeat Offset of the file ICON1.PNG or ICON1.PMF
0x18 4 xx xx 00 00 Offset of the file PIC1.PNG 480x272 ("Background") not all Playview have it (and so, offset second part)
0x1C 4 xx xx xx 00 Offset second part of the file
0x20 4 xx xx xx 00 repeat second part of the file
0x24 4 xx xx xx 00 repeat second part of the file

PARAM.SFO starts at offset 0x28 with following parameters (see above for length or purpose):

  • BOOTABLE: 00 00 00 00
  • CATEGORY: "MG"
  • DISC_ID :
  • DISC_VERSION: "1.00" , "1.02"
  • PARENTAL_LEVEL
  • PSP_SYSTEM_VER: 1.00
  • REGION : 00 00 80 00
  • TITLE
  • USE_USB: 00 00 00 00

Then the ICON0.PNG starts usually at offset 0x1DC

ICON0.PNG and PIC1.PNG:

After the 2 or 3 .png, the second part of the file start (length is always 0x20 bytes).

Links and Tools[edit | edit source]

  • PSARdumper
    • [1]
    • Note: This PSAR dumper is only for PSP firmware packages.
  • PRXdecrypter
    • [2]
    • Note: PRXdecrypter is a modification of PSARdumper that can decrypt other files as MODULES.PRX or EBOOT.BIN.
  • PBP Unpacker
    • [3]
    • Source code: []
    • Note: There is a bug in PBP Unpacker version <=0.94 where .PBP with size bigger than 1MB are not supported.
  • psnpkgdecryptor-extractor by TLM for PKG and KEYS.BIN
    • [4]
    • Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
ISO, EBOOT, EDAT/PGD files to Decrypt (Version 1.3), Dump, Verify ISO
Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP
...
  • Guide Running homebrew on PS3 via PSP emulator (minis)
  • PSP homebrew - libLZR v0.11
    • [6]
    • Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware). ?Used in PGD only?
  • psxtract
    • [7]
    • Note: PSXtract is a tool to convert PS1 PBP (coming from PKG) to ISO
  • Document.dat (manual) resource:
  • For files related to EBOOT.PBP (keys.bin, document.dat etc...), basic infos on the talk page also.