Custom render plugin

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Revision as of 23:55, 19 June 2015 by Mysis (talk | contribs)
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1 Identifiers:

  • 1

1 Interface

contains 13 subs:

0: 3 Parameter: int, void * callback, int
1: 3 Parameter: int, void * callback, int
2: 3 Parameter: int id (0-0xC), int (0-9), void *
3: 1 Parameter: uint8_t [0x14]
4: 2 Parameter: void * interface, int
5: 2 Parameter: int, int
6: 3 Parameter: float, char *, int
7: 1 Parameter: char *
8: 0 Parameter: - blur (increase?)
9: 0 Parameter: - blur (decrease?)
10: 0 Parameter: - (increase)
11: 0 Parameter: - (decrease)
12: 1 Parameter: uint8

Function 2

0
  0 (return OK)
  1 (return OK)
  2
  3
  4
  5 (return OK)
  6
  7
  8 (return OK)
  9
1 coldboot , 0 = page_coldboot + coldboot2 / 5 = return is "page_coldboot" found , uint32_t * audio_enabled
2 gameboot (anim_gameboot), 0
3 gameboot (anim_otherboot), 0
4 , 2 = / 3 = page_null
5 (return OK)
6 (return OK) 
7 (return OK)
8 (return OK)
9 (return OK)
A , 2 = / 3 = / 8 =
B , 2 = / 3 =
C same as B

custom_render_plugin.rco (RCOXML contents)

all versions: https://www.mirrorcreator.com/files/KW2EY8UT/custom_render_plugin.rco_-_versions.7z_links

  • Notes:
    • page_null and blur seems generic
    • page_coldboot loads anim_coldboot is the old coldboot animation when ps3 boots (used before coldboot.raf was implemented)
    • page_coldboot2 loads anim_coldboot2 is the new coldboot animation when ps3 boots (associated with coldboot.raf)
    • page_gameboot loads anim_gameboot is the animation when a game boots (it changed along the different firmware versions, see RCOXML animations examples)
    • page_otherboot doesnt exists in newer firmwares, but there is a anim_otherboot that seems to be unlinked
Code Sample