PSP Custom Configs: Difference between revisions
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=== Bleach: Soul Carnival | === Bleach: Soul Carnival === | ||
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}} | {{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}} | ||
Line 520: | Line 520: | ||
AW.EXT_MODE = 3 | AW.EXT_MODE = 3 | ||
AW.EXT_CMD = 3 | AW.EXT_CMD = 3 | ||
TRANSLATOR_PATCH[1] = { | |||
0883E050 | |||
0883E050 | |||
04420004 | |||
00000001 | |||
60000000 | |||
} | |||
}} | }} | ||
*The config fixes slowdowns | *The config fixes slowdowns and save issue. | ||
*The Saves needs to be fixed by patching the EBOOT.ELF | *The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others | ||
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00 | **EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00 | ||
== G == | == G == | ||
Line 621: | Line 628: | ||
== I == | == I == | ||
{{jumptosection|current=I}} | {{jumptosection|current=I}} | ||
=== Iron Man 2=== | |||
{{boxcodelite|title=?|code= | |||
VERSION = 0xFFFFFFFF | |||
SDRAM_SIZE = 03000000 | |||
AW.DISABLE_FB_TEX = 222 | |||
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C | |||
}} | |||
== J == | == J == | ||
Line 931: | Line 945: | ||
=== Patapon 3 === | === Patapon 3 === | ||
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50}} | {{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50 | ||
TRANSLATOR_PATCH[1] = { | |||
08872844 | |||
08872844 | |||
0E2112D6 | |||
00000001 | |||
60000000 | |||
} | |||
}} | |||
Requires sceIoClose patch and button fix | |||
{{clear}} | {{clear}} | ||
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash> | {{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash> | ||
Line 1,178: | Line 1,200: | ||
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3 | user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3 | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=== The 3rd Birthday === | |||
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF | |||
ADHOC_PARTY = 0 | |||
SDRAM_SIZE = 03000000 | |||
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 | |||
AW.VRAM_MODE = 1 | |||
AW.LINEAR_ADRS = 40 | |||
AW.DISABLE_FB_TEX = 100 | |||
AW.DISCARD_EDGE = 20000 | |||
AW.DECODE_WAIT = 10000 | |||
AW.EXT_MODE = 3 | |||
AW.EXT_CMD = 3 | |||
DRAWN_IMAGE_SCALE = 1}} | |||
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br> | |||
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone. | |||
=== The 3rd Birthday (USA) === | |||
{{boxcodelite|title=ULUS10567|code=VERSION = 0xFFFFFFFF | |||
ADHOC_PARTY = 0 | |||
SDRAM_SIZE = 03000000 | |||
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 | |||
DRAWN_IMAGE_SCALE = 1 | |||
AW.VRAM_MODE = 1 | |||
AW.DISABLE_FB_TEX = 1 | |||
AW.DISCARD_EDGE = 1}} | |||
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures. | |||
=== The 3rd Birthday === | === The 3rd Birthday === | ||
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{{jumptosection|current=Z}} | {{jumptosection|current=Z}} | ||
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude> | {{Games}}{{Reverse engineering}}<noinclude> | ||
[[Category:Games]] | |||
</noinclude> |
Latest revision as of 23:14, 17 August 2024
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A[edit | edit source]
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Ape Escape P[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Remaps the D-pad (camera control) to the right stick
B[edit | edit source]
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Black Rock Shooter[edit | edit source]
zz_sceAtracReleaseAtracID
zz_sceCtrlReadBufferPositive
Its a thread? timing/sync problem.
lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 00000000000C8D94 lwz r17, 0x454(r15) ; r15 = 0 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x000000028bed73b7 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_c8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20 lv2(2): # 0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0 lv2(2): # 0x000000000163bc48 sub_5B0C8 + 0xB78 lv2(2): # 0x000000000163c68c sub_5C32C + 0x348 lv2(2): # 0x000000000163dc14 sub_5DA7C + 0x1E8 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700fcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010700fd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824202a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006ac990 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000010700fd GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824202a GPR17: 0x00000000801a4730 lv2(2): # GPR18: 0x00000000089a6550 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000057e40 GPR21: 0x0000000000000002 lv2(2): # GPR22: 0x0000000009979e00 GPR23: 0x0000000000000800 lv2(2): # GPR24: 0x00000000089a6550 GPR25: 0x0000000009973e00 lv2(2): # GPR26: 0x0000000009983e00 GPR27: 0x0000000009983e00 lv2(2): # GPR28: 0x0000000009983e00 GPR29: 0x0000000009983e00 lv2(2): # GPR30: 0x0000000009fec650 GPR31: 0x0000000008815618 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82008000 lv2(2): # lv2(2): # FPR 0: 0xc000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082008000 FPR 5: 0x408c200000000000 lv2(2): # FPR 6: 0x3f52345680000000 FPR 7: 0x00000010703fd000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x00000010703fd000 lv2(2): # FPR12: 0xfff8000082008000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x00000010703fd000 FPR15: 0x00000010703fd000 lv2(2): # FPR16: 0x00000010703fd000 FPR17: 0x00000010703fd000 lv2(2): # FPR18: 0x00000010703fd000 FPR19: 0x00000010703fd000 lv2(2): # FPR20: 0x00000010703fd000 FPR21: 0x00000010703fd000 lv2(2): # FPR22: 0x00000010703fd000 FPR23: 0x00000010703fd000 lv2(2): # FPR24: 0x00000010703fd000 FPR25: 0x00000010703fd000 lv2(2): # FPR26: 0x00000010703fd000 FPR27: 0x00000010703fd000 lv2(2): # FPR28.. r31 = 8815618 0881560C addu s1,s0,s1 08815610 jal zz_sceAtracReleaseAtracID 08815614 nop 08815618 li a0,-0x1 0881561C sw a0,0x2020(s2) 08815620 lb s1,0x20A0(s1) 08815624 beq s1,zero,pos_08815634
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x00000000016a8d94 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000454 lv2(2): # TB : 0x0000000106f65ac5 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd001030068c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x01030069 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x00000000016a8d8c CR:0x4824208a lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x00000000016a8d8c GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x80000000006768a0 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x0000000001030069 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x000000004824208a GPR17: 0x00000000805c3858 lv2(2): # GPR18: 0x0000000000000001 GPR19: 0x0000000009e28010 lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000001 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000004000000 GPR25: 0x0000000000000080 lv2(2): # GPR26: 0x0000000000000001 GPR27: 0x0000000009e28010 lv2(2): # GPR28: 0x0000000000000001 GPR29: 0x0000000000000001 lv2(2): # GPR30: 0x0000000009ffda80 GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x407be00000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x406e000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x4040000000000000 lv2(2): # FPR 6: 0x3fef000000000000 FPR 7: 0x0000001030369000 lv2(2): # FPR 8: 0x407be00000000000 FPR 9: 0x406e000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000001030369000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0x407f400000000000 lv2(2): # FPR14: 0x0000001030369000 FPR15: 0x0000001030369000 lv2(2): # FPR16: 0x0000001030369000 FPR17: 0x0000001030369000 lv2(2): # FPR18: 0x0000001030369000 FPR19: 0x0000001030369000 lv2(2): # FPR20: 0x0000001030369000 FPR21: 0x0000001030369000 lv2(2): # FPR22: 0x0000001030369000 FPR23: 0x0000001030369000 lv2(2): # FPR24: 0x0000001030369000 FPR25: 0x0000001030369000 lv2(2): # FPR26: 0x0000001030369000 FPR27: 0x0000001030369000 lv2(2): # FPR28: 0x0000001030369000 FPR29: 0x0000001030369000 lv2(2): # FPR30: 0x0000001030369000 FPR31: 0x0000001030369000
Bleach: Soul Carnival[edit | edit source]
SAVEDATA_USE_PS3_SAVE = 1
Brandish: The Dark Revenant[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
Remaps R and L buttons to the right stick
Brave Story: New Traveler[edit | edit source]
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
Breath of Fire III[edit | edit source]
ADHOC.EMUPA_TITLE_ID = ULUS10567 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
C[edit | edit source]
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Cars[edit | edit source]
Cars Race-O-Ramarsx-err 262
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
- invalid data is specified for a command
- this error indicates that the command is supported but the data for that command is a value outside of the allowable range
D[edit | edit source]
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Danganronpa 1[edit | edit source]
ALLEGREX_DELAY = 50
Danganronpa : Hope's Academy and Despair's Students[edit | edit source]
ALLEGREX_DELAY = 50
Digimon Adventure[edit | edit source]
VERSION = 0xFFFFFFFF ADHOC_PARTY = 0 S3D.ENABLE = 0 VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 SAVEDATA_USE_PS3_SAVE = 1 VFPU_USE_FAST_VMMUL = 1 SDRAM_SIZE = 03800000 ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
Better speed
Dissidia 012[edit | edit source]
launching OVL process
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800610 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x0000000010005f20 lv2(2): # TB : 0x000000022782edce lv2(2): # HW Thread #: 0 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800610 CR:0x28000022 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800610 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x8000000000638750 GPR 5: 0x0000000000000000 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x0000000000000095 lv2(2): # GPR 8: 0x0000000030000070 GPR 9: 0x0108006100000000 lv2(2): # GPR10: 0x0000000001080061 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82004000 lv2(2): # lv2(2): # FPR 0: 0x0000000000000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082004000 FPR 5: 0x403b800000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x3ff0000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082004000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x0000001080361000 FPR15: 0x0000001080361000 lv2(2): # FPR16: 0x0000001080361000 FPR17: 0x0000001080361000 lv2(2): # FPR18: 0x0000001080361000 FPR19: 0x0000001080361000 lv2(2): # FPR20: 0x0000001080361000 FPR21: 0x0000001080361000 lv2(2): # FPR22: 0x0000001080361000 FPR23: 0x0000001080361000 lv2(2): # FPR24: 0x0000001080361000 FPR25: 0x0000001080361000 lv2(2): # FPR26: 0x0000001080361000 FPR27: 0x0000001080361000 lv2(2): # FPR28: 0x0000001080361000 FPR29: 0x0000001080361000 lv2(2): # FPR30: 0x0000001080361000 FPR31: 0x0000001080361000
lui a0,0x886 lui a1,0x886 addiu a0,a0,0x64C4 jal z_un_088eceb0 addiu a1,a1,0x64FC li a0,0x264 li a1,0x2 jal z_un_088ecfd4 li a2,0x2 jal z_un_088ee754 nop li a0,0x1 ... z_un_088ecfd4: addiu sp,sp,-0x20 sw s0,0x0(sp) sw s1,0x4(sp) move s0,a2 move s1,a1 sw s2,0x8(sp) sw s3,0xC(sp) sw ra,0x10(sp) jal z_un_088ecf48 move s2,a0 lui s3,0x89D lw a0,0x7F00(s3) beq a0,zero,pos_088ED0B8 nop lbu a0,0x0(a0) bne a0,zero,pos_088ED0B0 nop slti a0,s2,0x264 bne a0,zero,pos_088ED0A8 nop slti a0,s1,0x2 bne a0,zero,pos_088ED0A0 nop slti a0,s0,0x2 bne a0,zero,pos_088ED098 nop move a0,s2 move a1,s1 jal z_un_088ef658 move a2,s0 jal zz_sceMpegInit ... z_un_088ee754: addiu sp,sp,-0x20 sw s0,0x4(sp) lui s0,0x89D lw a0,0x7F00(s0) sw s1,0x8(sp) sw s2,0xC(sp) sw s3,0x10(sp) sw ra,0x14(sp) beq a0,zero,pos_088EE7E0 nop lbu a1,0x0(a0) beq a1,zero,pos_088EE7D8 nop lbu a0,0x1(a0) bne a0,zero,pos_088EE7D0 nop jal zz_sceMpegQueryMemSize ...
E[edit | edit source]
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Evangelion Jo[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200 SAVEDATA_USE_PS3_SAVE = 1
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.LINEAR_ADRS = 40 // blur fix
AW.DISABLE_FB_TEX = 200 // blur fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
Evangelion[edit | edit source]
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
[FILE LOADING]:map/free/freemap.xml [FILE LOADING]:sound/se/se_map00.phb Lo[FILE LOADING]:ui/free/place.bin ad : [sound/se/se_map00][3,-1] [8]ui/free/place.bin [FILE LOADING]:ui/common/fm_00.bin [9]ui/common/fm_00.bin [FILE LOADING]:ui/common/fm_01.bin [10]ui/common/fm_01.bin [FILE LOADING]:ui/common/fm_02.bin [11]ui/common/fm_02.bin [FILE LOADING]:ui/free/command00.bin [12]ui/free/command00.bin [FILE LOADING]:ui/free/command00.bin [13]ui/free/command00.bin [FILE LOADING]:ui/free/rs_02.bin [14]ui/free/rs_02.bin [FILE LOADING]:ui/free/bn_c000.gim [FILE LOADING]:ui/free/com_nm.gim ERROR 0x9ffed84 SQ:lv2(2): # lv2(2): # lv2(2): # SDK version: 446000 lv2(2): # system software version: 4.46 (DEX) lv2(2): # revision: 49873 lv2(2): # lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread. lv2(2): # lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): decrypt line = (1) column = (0) : error unexpected character(control) lv2(2): # SRR0 : 0x0000000081052170 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x00000000b182b18e lv2(2): # TB : 0x00000003e747def9 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000016a8d88 sub_C8CB0 + 0xD8 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 bl _ThreadManForUser_D3C08E1A lv2(2): # 0x000000000163c68c bl sub_5B0C8 lv2(2): # 0x000000000163dc14 bl sub_5C32C lv2(2): # 0x000000000163ddd8 bl sub_5DA7C / SceModmgrStart lv2(2): # 0x00000000016697c8 - PEmuExecThread lv2(2): # 0xbadadd0010800a3c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010800a4 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1030200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x0000000080bc1cf4 CR:0x28228082 lv2(2): # CTR: 0x0000000081051ab8 lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c9f50 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x00000000b3900000 lv2(2): # GPR 4: 0x0000000000000000 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000089ee400 GPR 7: 0x0000000081051ab8 lv2(2): # GPR 8: 0x00000000300000c0 GPR 9: 0x0000000000000001 lv2(2): # GPR10: 0x00000000b8c050b0 GPR11: 0x00000000b182b18e lv2(2): # GPR12: 0x00000000b182b182 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e55c0 lv2(2): # GPR16: 0x000000008107c290 GPR17: 0x0000000008aa6c88 lv2(2): # GPR18: 0x0000000008aa6cb0 GPR19: 0x0000000008aa6958 lv2(2): # GPR20: 0x0000000008aa6c80 GPR21: 0xfffffffffffffffc lv2(2): # GPR22: 0x00000000000000b0 GPR23: 0x0000000008c05088 lv2(2): # GPR24: 0x000000006d92e082 GPR25: 0x0000000008ca4690 lv2(2): # GPR26: 0x0000000000000002 GPR27: 0x0000000008000000 lv2(2): # GPR28: 0x00000000000003e8 GPR29: 0x0000000000000032 lv2(2): # GPR30: 0x0000000009ffe8d0 GPR31: 0x00000000089ee400 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x82064000 lv2(2): # lv2(2): # FPR 0: 0xbfe3542760000000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x407c800000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0xfff8000082064000 FPR 5: 0x408e000000000000 lv2(2): # FPR 6: 0x3f51111120000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x4070000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0xfff8000082064000 FPR13: 0xbff0000000000000 lv2(2): # FPR14: 0x00000010803a4000 FPR15: 0x00000010803a4000 lv2(2): # FPR16: 0x00000010803a4000 FPR17: 0x00000010803a4000 lv2(2): # FPR18: 0x00000010803a4000 FPR19: 0x00000010803a4000 lv2(2): # FPR20: 0x00000010803a4000 FPR21: 0x00000010803a4000 lv2(2): # FPR22: 0x00000010803a4000 FPR23: 0x00000010803a4000 lv2(2): # FPR24: 0x00000010803a4000 FPR25: 0x00000010803a4000 lv2(2): # FPR26: 0x00000010803a4000 FPR27: 0x00000010803a4000 lv2(2): # FPR28: 0x00000010803a4000 FPR29: 0x00000010803a4000 lv2(2): # FPR30: 0x00000010803a4000 FPR31: 0x00000010803a4000
user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb user_main I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1] user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim user_main I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84) user_main I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH user_main E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin user_main I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo user_main I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
F[edit | edit source]
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Final Fantasy Tactics: The War of the Lions[edit | edit source]
AW.VRAM_MODE = 1 DRAWN_IMAGE_SCALE = 4 VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 3 TRANSLATOR_PATCH[1] = { 0883E050 0883E050 04420004 00000001 60000000 }
- The config fixes slowdowns and save issue.
- The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
- EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00
G[edit | edit source]
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Genso Suikoden Tsumugareshi Hyakunen no Toki[edit | edit source]
AW.DISABLE_FB_TEX = 100
- The config fixes blur
- Needs fix for libmt19937.prx loading
Gods Eater Burst[edit | edit source]
SAVEDATA_USE_PS3_SAVE = 1
The config fixes the save
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010800010 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000000200000 lv2(2): # DAR : 0x800000020011c010 lv2(2): # TB : 0x000000018b2e5560 lv2(2): # HW Thread #: 0 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd001080000c lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010800010 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010800010 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4af0 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x0000001080301000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
GUN[edit | edit source]
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03000000 S3D.ENABLE = 0 ADHOC_PARTY = 0 SAVEDATA_USE_PS3_SAVE = 1 AW.LINEAR_ADRS = 40 VFPU_USE_FAST_VMMUL = 1 AW.DISABLE_FB_TEX = 222 DRAWN_IMAGE_SCALE = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 MIPS_CODE_BLOCK_SIZE = 8192 ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
H[edit | edit source]
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Harry Potter and the Half-Blood Prince[edit | edit source]
Crash related with rsx-err 262
Hunter x Hunter : Wonder Adventure[edit | edit source]
AW.DISABLE_FB_TEX = 100
Fix gfx errors
I[edit | edit source]
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Iron Man 2[edit | edit source]
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03000000 AW.DISABLE_FB_TEX = 222 ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
J[edit | edit source]
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K[edit | edit source]
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Killzone Liberation[edit | edit source]
ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX
Crash was happening because emulator does not support game prx via loader.
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010b00760 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x8000000100078ad0 lv2(2): # TB : 0x00000007828ccc76 lv2(2): # HW Thread #: 1 lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010b00760 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010b00760 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e4630 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010b0376000 FPR 1: 0x0000000000000000 lv2(2): # FPR 2: 0x0000000000000000 FPR 3: 0x0000000000000000 lv2(2): # FPR 4: 0x0000000000000000 FPR 5: 0x0000000000000000 lv2(2): # FPR 6: 0x0000000000000000 FPR 7: 0x0000000000000000 lv2(2): # FPR 8: 0x0000000000000000 FPR 9: 0x0000000000000000 lv2(2): # FPR10: 0x0000000000000000 FPR11: 0x0000000000000000 lv2(2): # FPR12: 0x0000000000000000 FPR13: 0x0000000000000000 lv2(2): # FPR14: 0x0000000000000000 FPR15: 0x0000000000000000 lv2(2): # FPR16: 0x0000000000000000 FPR17: 0x0000000000000000 lv2(2): # FPR18: 0x0000000000000000 FPR19: 0x0000000000000000 lv2(2): # FPR20: 0x0000000000000000 FPR21: 0x0000000000000000 lv2(2): # FPR22: 0x0000000000000000 FPR23: 0x0000000000000000 lv2(2): # FPR24: 0x0000000000000000 FPR25: 0x0000000000000000 lv2(2): # FPR26: 0x0000000000000000 FPR27: 0x0000000000000000 lv2(2): # FPR28: 0x0000000000000000 FPR29: 0x0000000000000000 lv2(2): # FPR30: 0x0000000000000000 FPR31: 0x0000000000000000
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000040000000 lv2(2): # DAR : 0x0000000000000000 lv2(2): # TB : 0x00000009f27df9f0 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0x00000000d00cfd0c lv2(2): # 0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC lv2(2): # 0x0000000001602bf4 cvt.s.w %s,%s lv2(2): # 0x00000000016c8d88 lv2(2): # 0x00000000016036ac vmone.t %s lv2(2): # 0x0000000000b9d25c lv2(2): # 0x000000000165bc48 lv2(2): # 0x000000000165c68c lv2(2): # 0x000000000165dc14 lv2(2): # 0x000000000165ddd8 lv2(2): # 0x00000000016897c8 lv2(2): # 0xbadadd0018100c7c lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x018100c8 lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00b1000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1050200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0x000000000165d704 CR:0x28242042 lv2(2): # CTR: 0x00000000000a512c lv2(2): # lv2(2): # GPR 0: 0x0000000008e92184 GPR 1: 0x00000000d00cfc80 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000000000000 lv2(2): # GPR 4: 0x0000000000000001 GPR 5: 0x0000000009f000b4 lv2(2): # GPR 6: 0x0000000000000000 GPR 7: 0x00000000400e4630 lv2(2): # GPR 8: 0x0000000009f000b4 GPR 9: 0x000000000011db40 lv2(2): # GPR10: 0x0000000008820300 GPR11: 0x0000000001a6c658 lv2(2): # GPR12: 0x00000000000c0308 GPR13: 0x000000001000d260 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000400e5170 lv2(2): # GPR16: 0x0000000028242042 GPR17: 0x000000008004b1a0 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000001 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000001abc4f0 GPR23: 0x00000000400e5170 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000001 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000018103c8000 FPR 1: 0x00000018103c8000 lv2(2): # FPR 2: 0x00000018103c8000 FPR 3: 0x00000018103c8000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000018103c8000 lv2(2): # FPR 6: 0x00000018103c8000 FPR 7: 0x00000018103c8000 lv2(2): # FPR 8: 0x00000018103c8000 FPR 9: 0x00000018103c8000 lv2(2): # FPR10: 0x00000018103c8000 FPR11: 0x00000018103c8000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000018103c8000 lv2(2): # FPR14: 0x00000018103c8000 FPR15: 0x00000018103c8000 lv2(2): # FPR16: 0x00000018103c8000 FPR17: 0x00000018103c8000 lv2(2): # FPR18: 0x00000018103c8000 FPR19: 0x00000018103c8000 lv2(2): # FPR20: 0x00000018103c8000 FPR21: 0x00000018103c8000 lv2(2): # FPR22: 0x00000018103c8000 FPR23: 0x00000018103c8000 lv2(2): # FPR24: 0x00000018103c8000 FPR25: 0x00000018103c8000 lv2(2): # FPR26: 0x00000018103c8000 FPR27: 0x00000018103c8000 lv2(2): # FPR28: 0x00000018103c8000 FPR29: 0x00000018103c8000 lv2(2): # FPR30: 0x00000018103c8000 FPR31: 0x00000018103c8000
L[edit | edit source]
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M[edit | edit source]
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Metal Gear Solid Portable[edit | edit source]
PS3 - freezes on startup
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np
later on freezes rsx-err 1
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
lv2(2): # Type : Instruction Segment lv2(2): # SRR0 : 0xbadadd0010300bd0 lv2(2): # SRR1 : 0x800000000000c032 lv2(2): # DSISR: 0x0000000002200000 lv2(2): # DAR : 0x00000000b0010000 lv2(2): # TB : 0x00000000dfe842f2 lv2(2): # HW Thread #: 1 lv2(2): # lv2(2): # Backtrace lv2(2): # 0xbadadd0010300bcc lv2(2): # lv2(2): # User PPU Thread Info. lv2(2): # ID : 0x010300bd lv2(2): # Name : PEmuExecThread lv2(2): # Stack addr: 0x00000000d00ab000 lv2(2): # Stack size: 0x0000000000020000 lv2(2): # Priority : 1001 lv2(2): # Proc name : /dev_flash/pspemu/psp_emulator.self lv2(2): # Proc ID : 0x1010200 lv2(2): # lv2(2): # Register Info. lv2(2): # LR: 0xbadadd0010300bd0 CR:0x24000028 lv2(2): # CTR: 0x000000000163c62c lv2(2): # lv2(2): # GPR 0: 0xbadadd0010300bd0 GPR 1: 0x00000000d00caf90 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0xffffffffffffffff lv2(2): # GPR 4: 0x00000000300e6030 GPR 5: 0x0000000000000021 lv2(2): # GPR 6: 0x0000000000010000 GPR 7: 0x0000000000000000 lv2(2): # GPR 8: 0x00000000d00cad90 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0xffffffff80020001 GPR11: 0x0000000000000002 lv2(2): # GPR12: 0x0000000024000028 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000000000000 GPR15: 0x0000000000000000 lv2(2): # GPR16: 0x0000000000000000 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000000000000 GPR19: 0x0000000000000000 lv2(2): # GPR20: 0x0000000000000000 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000000000000 GPR23: 0x0000000000000000 lv2(2): # GPR24: 0x0000000000000000 GPR25: 0x0000000000000000 lv2(2): # GPR26: 0x0000000000000000 GPR27: 0x0000000000000000 lv2(2): # GPR28: 0x0000000000000000 GPR29: 0x0000000000000000 lv2(2): # GPR30: 0x0000000000000000 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010303bd000
Motorstorm Arctic Edge[edit | edit source]
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
- failure on accessing a tiled area (accessed as a color buffer)
- cellGcmSetSurface() not properly set for the tiled area
- pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
- memory format specified in cellGcmSetInlineTransfer() must be linear format
- fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
rsx-err 256 local cmd area [100000-500000] cmd_offset=1e0000 start_cmd=f7bc put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 4ace30 ret_main_offset = 44060 cmdbuf_base = 100000 old_jts[0]=204ace34 flip timeout! local cmd area [100000-500000] cmd_offset=3a0000 start_cmd=fc70 put=44060 get=4a9900 debug label = 1337c0d3 ret_local_offset = 2efa30 ret_main_offset = 44060 get[-32] = 43900000 get[-31] = 43800000 get[-30] = 0 get[-29] = ffffffff get[-28] = 4499999a get[-27] = 448b4b4b get[-26] = 3f800000 get[-25] = 0 get[-24] = 41808 get[-23] = 0 get[-22] = 400c1714 get[-21] = 0 get[-20] = 0 get[-19] = 0 get[-18] = 41808 get[-17] = 8 get[-16] = 0 get[-15] = 0 get[-14] = 0 get[-13] = 40801818 get[-12] = 43a00000 get[-11] = 0 get[-10] = 0 get[-9] = ffffffff get[-8] = 44aaaaab get[-7] = 0 get[-6] = 3f800000 get[-5] = 0 get[-4] = 43b00000 get[-3] = 0 get[-2] = 0 get[-1] = ffffffff get[0] = 44bbbbbc get[1] = 0 get[2] = 3f800000 get[3] = 0 get[4] = 43b00000 get[5] = 43800000 get[6] = 0 get[7] = ffffffff get[8] = 44bbbbbc get[9] = 448b4b4b get[10] = 3f800000 get[11] = 0 get[12] = 43a00000 get[13] = 43800000 get[14] = 0 get[15] = ffffffff get[16] = 44aaaaab get[17] = 448b4b4b get[18] = 3f800000 get[19] = 0 get[20] = 41808 get[21] = 0 get[22] = 400c1714 get[23] = 0 get[24] = 0 get[25] = 0 get[26] = 41808 get[27] = 8 get[28] = 0 get[29] = 0 get[30] = 0 get[31] = 40801818 get[32] = 43b00000
N[edit | edit source]
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Naruto Ultimate Ninja Impact[edit | edit source]
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100 fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148 fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
Nova - Near Orbit Vanguard Alliance[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps cross/square/circle/triangle to the right stick
O[edit | edit source]
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P[edit | edit source]
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Patapon 3[edit | edit source]
ALLEGREX_DELAY = 50 TRANSLATOR_PATCH[1] = { 08872844 08872844 0E2112D6 00000001 60000000 }
Requires sceIoClose patch and button fix
lv2(2): # Interrupt(exception) Info. lv2(2): # Type : Data Storage lv2(2): # SRR0 : 0x0000000001668aa4 sub_88A80+0x24 lv2(2): # SRR1 : 0x800000000200e032 lv2(2): # DSISR: 0x0000000042000000 lv2(2): # DAR : 0x0000000000000038 lv2(2): # TB : 0x000000017fdd4b06 lv2(2): # HW Thread #: 0 lv2(2): # Backtrace lv2(2): # 0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C lv2(2): # 0x0000000000dd369c lv2(2): # 0x000000000160827c sceIoClose+0x1C lv2(2): # 0x00000000015e2bf4 lv2(2): # 0x00000000016a8d88 lv2(2): # 0x00000000015e36ac lv2(2): # 0x0000000000b7d25c lv2(2): # 0x000000000163bc48 lv2(2): # 0x000000000163c68c lv2(2): # 0x000000000163dc14 lv2(2): # 0x000000000163ddd8 lv2(2): # 0x00000000016697c8 lv2(2): # 0xbadadd0010700f4c lv2(2): # Register Info. lv2(2): # LR: 0x0000000001668ce4 CR:0x28244044 lv2(2): # CTR: 0x00000000000a562c lv2(2): # lv2(2): # GPR 0: 0x0000000000000000 GPR 1: 0x00000000d00c98a0 lv2(2): # GPR 2: 0x000000000191ef80 GPR 3: 0x0000000001abccec lv2(2): # GPR 4: 0x00000000300e4180 GPR 5: 0x0000000001abc4f0 lv2(2): # GPR 6: 0x00000000015e2ba0 GPR 7: 0x00000000801bafc0 lv2(2): # GPR 8: 0x00000000300e4180 GPR 9: 0x0000000000000000 lv2(2): # GPR10: 0x0000000000000000 GPR11: 0x0000000000000000 lv2(2): # GPR12: 0x00000000000c0328 GPR13: 0x000000001000cf50 lv2(2): # GPR14: 0x0000000001abc4f0 GPR15: 0x00000000300e51e0 lv2(2): # GPR16: 0x0000000028244042 GPR17: 0x0000000000000000 lv2(2): # GPR18: 0x0000000008c4b6eb GPR19: 0x00000000ffffffff lv2(2): # GPR20: 0x0000000000000001 GPR21: 0x0000000000000000 lv2(2): # GPR22: 0x0000000008c4b6e8 GPR23: 0x0000000008c4b6e0 lv2(2): # GPR24: 0x00000000fefefeff GPR25: 0x0000000000000002 lv2(2): # GPR26: 0x0000000008a59820 GPR27: 0x0000000001a9c0b4 lv2(2): # GPR28: 0x00000000300e4180 GPR29: 0x00000000300e4180 lv2(2): # GPR30: 0x00000000300e4180 GPR31: 0x0000000000000000 lv2(2): # lv2(2): # XER: 0x0000000000000000 FPSCR: 0x00000000 lv2(2): # lv2(2): # FPR 0: 0x00000010703f5000 FPR 1: 0x00000010703f5000 lv2(2): # FPR 2: 0x00000010703f5000 FPR 3: 0x00000010703f5000 lv2(2): # FPR 4: 0xfff8000000000000 FPR 5: 0x00000010703f5000 lv2(2): # FPR 6: 0x00000010703f5000 FPR 7: 0x00000010703f5000 lv2(2): # FPR 8: 0x00000010703f5000 FPR 9: 0x00000010703f5000 lv2(2): # FPR10: 0x00000010703f5000 FPR11: 0x00000010703f5000 lv2(2): # FPR12: 0xfff8000000000000 FPR13: 0x00000010703f5000 lv2(2): # FPR14: 0x00000010703f5000 FPR15: 0x00000010703f5000 lv2(2): # FPR16: 0x00000010703f5000 FPR17: 0x00000010703f5000 lv2(2): # FPR18: 0x00000010703f5000 FPR19: 0x00000010703f5000 lv2(2): # FPR20: 0x00000010703f5000 FPR21: 0x00000010703f5000 lv2(2): # FPR22: 0x00000010703f5000 FPR23: 0x00000010703f5000 lv2(2): # FPR24: 0x00000010703f5000 FPR25: 0x00000010703f5000 lv2(2): # FPR26: 0x00000010703f5000 FPR27: 0x00000010703f5000 lv2(2): # FPR28: 0x00000010703f5000 FPR29: 0x00000010703f5000 lv2(2): # FPR30: 0x00000010703f5000 FPR31: 0x00000010703f5000
user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000) user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting user_main D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2) user_main D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0) FileThread D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0) FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) FileThread D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88) FileThread D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0) FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready FileThread D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat() FileThread D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88) user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5) user_main D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000) user_main D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting user_main D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350 user_main D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)
Shin Megami Tensei: Persona[edit | edit source]
SAVEDATA_USE_PS3_SAVE = 1
Persona 3 Portable[edit | edit source]
AW.VRAM_MODE = 1
local cmd area [100000-500000] cmd_offset=330000 start_cmd=df3c put=2c9c0 get=43750c debug label = 1337c0d3 ret_local_offset = 43aec0 ret_main_offset = 2c9c0
Peter Jackson's King Kong[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Phantasy Star Portable 2[edit | edit source]
S3D.ENABLE = 0 ADHOC_PARTY = 1 VFPU_USE_FAST_VMMUL = 1
- The config helps with some of the framerate drops
Powerstone Collection[edit | edit source]
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
- Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 :
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
Q[edit | edit source]
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R[edit | edit source]
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Ragnarok Tactics[edit | edit source]
VERSION = 0xFFFFFFFF SDRAM_SIZE = 03600000 S3D.ENABLE = 0 DRAWN_IMAGE_SCALE = 2 VFPU_USE_FAST_VMMUL = 1 ADHOC_PARTY = 0 VSYNC_OFFSET_US = 8341 AW.DISABLE_FB_TEX = 222 AW.SINGLE_BUF = 880 AW.REUSE_ADRS = 110000 AW.SINGLE_BUF2 = 880 AW.DISCARD_EDGE = 20000 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AUDIO.SLEEP = 421 VMX_FOR_FPU = 0 FPU_FS_SUPPORT = 0 MIPS_CODE_BLOCK_SIZE = 8192 MAX_PARALLAX = 0 DEPTH_TYPE = 3
- The config reduces lag
Resistance Retribution[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
S[edit | edit source]
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Shadow of Destiny[edit | edit source]
ADHOC.EMUPA_TITLE_ID = ULUS10459 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 200
Shin Megami Tensei: Persona[edit | edit source]
SAVEDATA_USE_PS3_SAVE = 1
Shin Megami Tensei: Persona 3 Portable[edit | edit source]
AW.VRAM_MODE = 1
The game hangs while loading screen
This config fixes loading, but requires further research
Shin Megami Tensei: Persona 3 Portable[edit | edit source]
AW.VRAM = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2
Party fix
Silent Hill: Origins[edit | edit source]
AW.LINEAR_ADRS = 40
Loading Screen texture flicker on top
Star Wars Battlefront II: Remastered Edition[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
Remaps R and L buttons to the right stick
Sword Art Online Infinity Moment[edit | edit source]
AW.EXT_MODE = 3 AW.EXT_CMD = 3
Sword Art Online[edit | edit source]
Right in ingame Tutorial, hard freezes console, no exception message
lv2(2): System Warning : busy loop detected local cmd area [100000-500000] cmd_offset=3d0000 start_cmd=170c put=622c0 get=4d1708 debug label = 1337c0d3 ret_local_offset = 3c27e0 ret_main_offset = 622c0
T[edit | edit source]
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Tactics Ogre: Let Us Cling Together[edit | edit source]
AW.LINEAR_ADRS = 40
Black texture? overlay in movies and "Tarot Card" selection
Tactics Ogre: Let Us Cling Together[edit | edit source]
VFPU_USE_FAST_VMMUL = 1 AW.EXT_MODE = 3 AW.EXT_CMD = 2 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 100
Tales of the World: Radiant Mythology[edit | edit source]
VOUT_RESOLUTION_MODE = 0 DRAWN_IMAGE_SCALE = 4 AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
Tetris[edit | edit source]
AW.SINGLE_BUF = 80 AW.REUSE_ADRS = 110000
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3 user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000 user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32 user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3 user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
The 3rd Birthday[edit | edit source]
VERSION = 0xFFFFFFFF ADHOC_PARTY = 0 SDRAM_SIZE = 03000000 ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.VRAM_MODE = 1 AW.LINEAR_ADRS = 40 AW.DISABLE_FB_TEX = 100 AW.DISCARD_EDGE = 20000 AW.DECODE_WAIT = 10000 AW.EXT_MODE = 3 AW.EXT_CMD = 3 DRAWN_IMAGE_SCALE = 1
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
The 3rd Birthday (USA)[edit | edit source]
VERSION = 0xFFFFFFFF ADHOC_PARTY = 0 SDRAM_SIZE = 03000000 ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 DRAWN_IMAGE_SCALE = 1 AW.VRAM_MODE = 1 AW.DISABLE_FB_TEX = 1 AW.DISCARD_EDGE = 1
Skipping the initial cutscene as fast as possible yields a much better result than restarting the game. If you spam X and skip the cutscene immediately, the screen is almost completely cleared except 7 spaced lines on the right half. If you get the usual garbled overlay, reset the level and skip the cutscene faster (or if you had preferred to watch it the first time around). Set AW.DISABLE_FB_TEX = 1 since literally any number besides 0 will disable framebuffing textures.
The 3rd Birthday[edit | edit source]
AW.DISABLE_FB_TEX = 222
blue transparent texture overblending
This config mostly removes them, but requires further research
The 3rd Birthday[edit | edit source]
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 AW.DISABLE_FB_TEX = 100
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
U[edit | edit source]
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V[edit | edit source]
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Valkyrie Profile Lenneth[edit | edit source]
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
- tiled area is accessed as depth buffer
- depth buffer area not properly specified in cellGcmSetSurface() for tiled area
- pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
- pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
sceDisplayGetAccumulatedHcount() = d325 sceDisplayGetAccumulatedHcount() = d443 sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0 sceDisplayGetAccumulatedHcount() = d561 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28 sceDisplayGetAccumulatedHcount() = d67f sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16 sceDisplayGetAccumulatedHcount() = d79d sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0 sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d rsx-err 257 local cmd area [100000-500000] cmd_offset=20000 start_cmd=76e0 put=10ed8 get=52f680 debug label = 1337c0d3 ret_local_offset = 1275b0 ret_main_offset = 10dd4 cmdbuf_base = 100000 old_jts[0]=201275b4 sceGeEdramGetAddr() = 4000000 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0 sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0 sceGeEdramGetAddr() = 4000000 sceGeEdramGetAddr() = 4000000 sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05 sceUtilitySavedataInitStart(8e9bc1c) = 0
W[edit | edit source]
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X[edit | edit source]
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Y[edit | edit source]
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Ys Seven[edit | edit source]
S3D.ENABLE = 0 SAVEDATA_USE_PS3_SAVE = 1
Z[edit | edit source]
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