PS2 Official Configs: Difference between revisions
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(Updated Castlevania config with description) |
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=== Castlevania: Curse of Darkness === | === Castlevania: Curse of Darkness === | ||
{{boxcodelite|title=SLES-53755<br>Extracted from ps2_softemu.self & ps2_gxemu.self|ps2configrev=17495|code= | {{boxcodelite|title=SLES-53755, SLUS-21168, SLKA-25328<br>Extracted from ps2_softemu.self & ps2_gxemu.self|ps2configrev=17495|code= | ||
3D 00 00 00 57 44 00 00 08 00 00 00 00 00 00 80 | 3D 00 00 00 57 44 00 00 08 00 00 00 00 00 00 80 | ||
FF FF FF FF 00 00 00 80 00 80 FF FF 00 00 00 80 | FF FF FF FF 00 00 00 80 00 80 FF FF 00 00 00 80 | ||
FF FF FF FF 00 00 00 80 01 80 FF FF 00 00 00 00 | FF FF FF FF 00 00 00 80 01 80 FF FF 00 00 00 00 | ||
}} | }} | ||
Fixes Graphic issues with Spiky Polygons, by patching VU memory directly. Replace 0xFF800000 (-qnan) with FF800001 (-qnan). Seems PS3 SPE miss calculation by really small amount, but is enough to break graphic. (PCSX2 due to IEEE754 miss it a lot). | Fixes Graphic issues with Spiky Polygons, by patching VU memory directly. Replace 0xFF800000 (-qnan) with FF800001 (-qnan). Seems PS3 SPE miss calculation by really small amount, but is enough to break graphic. (PCSX2 due to IEEE754 miss it a lot). | ||
{{boxcode|float=left|width=750px|title=Commands Info|code=<syntaxhighlight lang=bash> | |||
0x3D => 0x4457 (17495) | |||
0x08 => | |||
Original mask: 0x80000000, 0xFFFFFFFF | |||
Original opcodes: 0x800002FF (nop), 0xFFFF8000 (loi -qnan) | |||
Patched mask: 0x80000000, 0xFFFFFFFF | |||
Patched opcodes: 0x800002FF (nop), 0xFFFF8001 (loi -qnan) | |||
</syntaxhighlight>}} | |||
=== Contra Shattered Soldier === | === Contra Shattered Soldier === | ||
Line 258: | Line 254: | ||
0x08 => | 0x08 => | ||
Original mask: 0xFFFFFFFF, 0xFFFFFFFF | Original mask: 0xFFFFFFFF, 0xFFFFFFFF | ||
Original opcodes: | Original opcodes: 0x0111948D (msuby.x vf18, vf18, vf17y), 0x80000EFC (xgkick $vi1) | ||
Patched mask: 0xFFFFFFFF, 0xFFFFFFFF | Patched mask: 0xFFFFFFFF, 0xFFFFFFFF | ||
Patched opcodes: 0x10030203 (iaddiu $vi3, $vi0, $203 | Patched opcodes: 0x0111948D (msuby.x vf18, vf18, vf17y), 0x10030203 (iaddiu $vi3, $vi0, $203) | ||
0x08 => | 0x08 => | ||
Original mask: 0xFFFFFFFF, 0xFFFFFFFF | Original mask: 0xFFFFFFFF, 0xFFFFFFFF | ||
Original opcodes: | Original opcodes: 0x01E0A740 (addx.xyzw vf29, vf20, vf0x), 0x8000033C (nop) | ||
Patched mask: 0xFFFFFFFF, 0xFFFFFFFF | Patched mask: 0xFFFFFFFF, 0xFFFFFFFF | ||
Patched opcodes: | Patched opcodes: 0x01E0A740 (addx.xyzw vf29, vf20, vf0x), 0x80001EFC (xgkick $vi3) | ||
Alternative config: | Alternative config: |
Revision as of 18:07, 6 October 2021
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24: The Game
Extracted from ps2_softemu.self & ps2_gxemu.self
3D 00 00 00 57 44 00 00 12 00 00 00 0D 00 00 00 00 00 00 04 00 00 00 00 02 00 03 00 E7 00 00 00 45 AD 6E AA EF 02 00 00 02 00 03 00 F3 00 00 00 E4 A0 6E 47 FA 02 00 00 03 00 02 00 B0 55 41 10 68 56 41 10 00 00 00 00 53 4C 55 53 2D 32 31 32 36 38
Extracted from ps2_softemu.self & ps2_gxemu.self
3D 00 00 00 57 44 00 00 12 00 00 00 0D 00 00 00 00 00 00 04 00 00 00 00 02 00 03 00 E7 00 00 00 45 AD 6E AA EF 02 00 00 02 00 03 00 F3 00 00 00 E4 A0 6E 47 FA 02 00 00 03 00 02 00 30 56 41 10 E8 56 41 10 00 00 00 00 53 43 45 53 2D 35 33 33 35 38
Fixes loading screen freezing caused by VU looping at ibne vi05, vi00. Problem occur when EE try to run microprogram by vcallmsr CMSAR0, right after qmtc2 a0, vf9 something seems to cause situation where data for vf9 can't be fetched that moment, and vcallmsr need to wait for it, next instruction should clear loop state on VU side by setting vi05 to 0. But that never happen because vcallmsr wait for execution. This made VU1 looping all the time at the same address, VU0 to not start, and permanent EE stall.
0x3D => 0x4457 (17495) 0x12 => 0x0D, 00 00 00 04 00 00 00 00 02 00>03 00< Count, Type 2 E7 00 00 00 < Value of TPC register 45 AD 6E AA < CRC (unknown) EF 02 00 00 02 00>03 00< Count, Type 2 F3 00 00 00 < Value of TPC register E4 A0 6E 47 < CRC (unknown) FA 02 00 00 03 00>02 00< Count, Type 3 B0 55 41 10 -> 0x4155B0 < EE memory offset with problematic stall 68 56 41 10 -> 0x415668 < EE memory offset with problematic stall
A
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B
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Bloodrayne
Extracted from PS2 Classic
3D 00 00 00 46 3E 00 00 16 00 00 00 0B 00 00 00 04 00 00 00 07 01 00 00 C0 02 00 00 10 00 00 00 00 09 3C 52 52 3C 09 00 03 1F 90 14 14 90 1F 03 00 09 3C 52 52 3C 09 00 03 20 C0 04 04 C0 20 03 56 A0 09 00 10 00 00 00 04 00 00 00 00 00 90 01 FA 0F BD 01 21 39 07 00 B8 06 00 00 28 00 00 00 35 4A 02 02 00 0A 54 38 35 4A 62 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00 00 09 4C 38 35 29 02 02 00 09 4C 38 35 29 62 7E 35 4A 02 03 00 0A 54 38 35 4A 22 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00 00 09 4C 38 35 29 02 03 00 09 4C 38 35 29 22 7E 27 39 07 00 80 03 00 00 24 00 00 00 35 6B 02 02 00 0B 5C 38 35 6B 62 7E 3C 0C 00 1B 35 8C FA 00 00 0C 64 38 35 8C 02 02 00 0C 64 38 35 8C 62 7E 35 6B 02 03 00 0B 5C 38 35 6B 22 7E 3C 0C 00 1B 35 8C FA 00 00 0C 64 38 35 8C 02 03 00 0C 64 38 35 8C 22 7E
0x3D => 0x3E46 (15942) 0x16 => 0xB => 4 0x107, (sector) 0x2C0, (offset -> 0x1072B4 in iso) 0x10, 0x523C0900, (beql s1, gp, ?) 0x00093C52, (mflo a3) 0x14901F03, (bne a0, s0, ?) 0x031F9014, (dsllv s2, ra, t8) 0x523C0900, (beql s1, gp, ?) 0x00093C52, (mflo a3) 0x04C02003, (bltz a2, ?) 0x0320C004 (sllv t8, zero, t9) 0x9A056, (sector) 0x10, (offset -> 0x4D02B004 in iso) 0x04, 0x01900000 (sll zero, s0, 0x00?), 0x01BD0FFA (dsrl at,sp,0x1F?) 0x73921, (sector) 0x6B8, (offset -> 0x39C90EAC in iso) 0x28, 21 39 07 00 addi t9,t1,0x0700 B8 06 00 00 swr a2,(zero) 28 00 00 00 slti zero,0x0000 35 4A 02 02 ori t2,0x202 00 0A 54 38 dsll t2,0x10 35 4A 62 7E ori t2,0x627E 34 A5 00 A0 ori a1,0xA0 3C 09 00 1B lui t1,0x001B 35 29 FA 00 ori t1,0xFA00 00 09 4C 38 dsll t1,0x10 35 29 02 02 ori t1,0x202 00 09 4C 38 dsll t1,0x10 35 29 62 7E ori t1,0x627E 35 4A 02 03 ori t2,0x203 00 0A 54 38 dsll t2,0x10 35 4A 22 7E ori t2,0x227E 34 A5 00 A0 ori a1,0xA0 3C 09 00 1B lui t1,0x001B 35 29 FA 00 ori t1,0xFA00 00 09 4C 38 dsll t1,0x10 35 29 02 03 ori t1,0x203 00 09 4C 38 dsll t1,0x10 35 29 22 7E ori t1,0x227E 0x73927, (sector) 0x380, (offset -> 0x39C93B74 in iso) 0x24, 35 6B 02 02 ori t3,0x202 00 0B 5C 38 dsll t3,0x10 35 6B 62 7E ori t3,0x627E 3C 0C 00 1B lui t4,0x001B 35 8C FA 00 ori t4,0xFA00 00 0C 64 38 dsll t4,0x10 35 8C 02 02 ori t4,0x202 00 0C 64 38 dsll t4,0x10 35 8C 62 7E ori t4,0x627E 35 6B 02 03 ori t3,0x203 00 0B 5C 38 dsll t3,0x10 35 6B 22 7E ori t3,0x227E 3C 0C 00 1B lui t4,0x001B 35 8C FA 00 ori t4,0xFA00 00 0C 64 38 dsll t4,0x10 35 8C 02 03 ori t4,0x203 00 0C 64 38 dsll t4,0x10 35 8C 22 7E ori t4,0x227E
Bloodrayne 2
Extracted from PS2 Classic
3D 00 00 00 3D 3F 00 00 15 00 00 00 04 00 00 00 26 00 00 00 00 00 34 00 00 00 35 00 00 00 00 00 53 4C 55 53 2D 32 30 38 36 32
0x3D => 0x3F3D (16189) 0x15 => 4 0x26 => 0x340000, 0x350000
Bully
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 17 00 00 00 01 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 32 36 39
0x3D => 0x3D89 (15753) 0x17 => 1
C
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Castlevania: Curse of Darkness
Extracted from ps2_softemu.self & ps2_gxemu.self
3D 00 00 00 57 44 00 00 08 00 00 00 00 00 00 80 FF FF FF FF 00 00 00 80 00 80 FF FF 00 00 00 80 FF FF FF FF 00 00 00 80 01 80 FF FF 00 00 00 00
Fixes Graphic issues with Spiky Polygons, by patching VU memory directly. Replace 0xFF800000 (-qnan) with FF800001 (-qnan). Seems PS3 SPE miss calculation by really small amount, but is enough to break graphic. (PCSX2 due to IEEE754 miss it a lot).
0x3D => 0x4457 (17495) 0x08 => Original mask: 0x80000000, 0xFFFFFFFF Original opcodes: 0x800002FF (nop), 0xFFFF8000 (loi -qnan) Patched mask: 0x80000000, 0xFFFFFFFF Patched opcodes: 0x800002FF (nop), 0xFFFF8001 (loi -qnan)
Contra Shattered Soldier
Extracted from PS2 Classic
3D 00 00 00 BF 3F 00 00 0A 00 00 00 12 00 00 00 A0 FF 0F 00 00 00 00 00 10 00 01 3C A4 FF 0F 00 00 00 00 00 90 FF 24 8C A8 FF 0F 00 00 00 00 00 81 00 85 2C AC FF 0F 00 00 00 00 00 06 00 A0 10 B0 FF 0F 00 00 00 00 00 01 00 84 24 B4 FF 0F 00 00 00 00 00 90 FF 24 AC B8 FF 0F 00 00 00 00 00 81 00 85 2C BC FF 0F 00 00 00 00 00 02 00 A0 14 C0 FF 0F 00 00 00 00 00 00 00 00 00 C4 FF 0F 00 00 00 00 00 00 07 02 34 C8 FF 0F 00 00 00 00 00 08 00 E0 03 CC FF 0F 00 00 00 00 00 00 00 00 00 D0 FF 0F 00 00 00 00 00 10 00 01 3C D4 FF 0F 00 00 00 00 00 08 00 E0 03 D8 FF 0F 00 00 00 00 00 90 FF 20 AC DC FF 0F 00 00 00 00 00 00 00 00 00 C0 72 42 00 08 00 E0 03 E8 FF 03 08 B4 7C 42 00 08 00 E0 03 F4 FF 03 08 00 00 00 00 53 4C 50 4D 2D 36 32 32 34 37
0x3D => 0x3FBF (16319) 0x0A => 0x12, 0xFFFA0,0, 0x3C010010 lui at,0x0010 0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at) 0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081 0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8 0xFFFB0,0, 0x24840001 addiu a0,0x1 0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at) 0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081 0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8 0xFFFC0,0, 0x00000000 nop 0xFFFC4,0, 0x34020700 li v0,0x700 0xFFFC8,0, 0x03E00008 jr t9 0xFFFCC,0, 0x00000000 nop 0xFFFD0,0, 0x3C010010 lui at,0x0010 0xFFFD4,0, 0x03E00008 jr ra 0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at) 0xFFFDC,0, 0x00000000 nop 0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8 j pos_000FFFA0 0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4 j pos_000FFFD0
CyberConnect2 games
Extracted from ps2_gxemu.self/ps2_softemu.self
3D 00 00 00 57 44 00 00 08 00 00 00 FF FF FF FF FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00 FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80 FF FF FF FF FF FF FF FF 40 A7 E0 01 FC 1E 00 80 00 00 00 00
Extracted from ps2_gxemu.self & ps2_softemu.self
3D 00 00 00 57 44 00 00 07 00 00 00 08 00 00 00 00 00 00 00
Freeze fix for the games developed by CyberConnect2 (.hack and Naruto: Ultimate Ninja series). Alternative config found in the GX NTSC configs of the .hack//G.U.
0x3D => 0x4457 (17495) 0x08 => Original mask: 0xFFFFFFFF, 0xFFFFFFFF Original opcodes: 0x0111948D (msuby.x vf18, vf18, vf17y), 0x80000EFC (xgkick $vi1) Patched mask: 0xFFFFFFFF, 0xFFFFFFFF Patched opcodes: 0x0111948D (msuby.x vf18, vf18, vf17y), 0x10030203 (iaddiu $vi3, $vi0, $203) 0x08 => Original mask: 0xFFFFFFFF, 0xFFFFFFFF Original opcodes: 0x01E0A740 (addx.xyzw vf29, vf20, vf0x), 0x8000033C (nop) Patched mask: 0xFFFFFFFF, 0xFFFFFFFF Patched opcodes: 0x01E0A740 (addx.xyzw vf29, vf20, vf0x), 0x80001EFC (xgkick $vi3) Alternative config: 0x3D => 0x4457 (17495) 0x07 => 0x08 (XGKICK delay by 8 cycles)
D
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Dark Cloud
Extracted from PS2 Classic
3D 00 00 00 07 3F 00 00 0F 00 00 00 34 93 23 00 FF FF FF 01 09 00 00 00 01 00 00 00 B0 8E 13 00 20 00 BF 7F B0 FF BD 27 00 00 00 00 08 00 E0 03 00 00 00 00 53 43 50 53 2D 31 35 30 30 34
0x3D => 0x3F07 (16135) 0x0F => 0x239334, 0x01FFFFFF 0x09 => 1, 0x138EB0 , 0x7FBF0020 (sq ra,0x20(sp)), 0x27BDFFB0 (addiu sp,-0x50), 0x00000000 (nop), 0x03E00008 (jr ra) 0x239334 = end of code segment? 0x138EB0 = Remove function CCharacter::DrawShadow((void)) config 20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp) B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50 00 00 00 00 0x00000000 nop 08 00 E0 03 0x03E00008 jr ra
Dawn of Mana
Extracted from ps2_gxemu.self & ps2_softemu.self
3D 00 00 00 57 44 00 00 12 00 00 00 04 00 00 00 00 00 00 00 00 00 00 00 01 00 01 00 0C 00 DF 0D 00 00 00 00 53 4C 55 53 2D 32 31 35 37 34
fix? (untested)
0x3D => 0x4457 (17495) 0x12 => 0x04, 00 00 00 00 00 00 00 00 01 00>01 00< Count, Type 1 0C 00 DF 0D
Dead Or Alive 2 Hardcore
Extracted from PS2 Classic
3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 09 00 00 00 01 00 00 00 6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24 00 00 06 24 0B 00 00 00 07 00 00 00 05 FF 17 00 F0 07 00 00 0C 00 00 00 27 C4 00 10 0C 00 32 B7 00 00 00 00 24 04 00 2B 0C 00 32 B3 27 C5 00 10 05 FF 17 00 F4 05 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 0F FF 17 00 08 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 19 FF 17 00 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 19 FF 17 00 C8 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 1A FF 17 00 FC 07 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 50 53 2D 32 35 30 32 36
- SLUS-20071: Fixes blackscreen
- SLPS-25026: Block TLSDRV rpc (0x09 patch), and fix issues at IOP side (0x0B) in Tick function
0x3D => 0x42F0 (17136) 0x0A => 0x01, 0x2B06EC, 0x24060001 (li a2,0x1), 0x24060000 (li a2,0x0) 0x0B => 0x07, 0x186A71, 0x7F4, 0x04, 0xB732000C (jal -0x2A9B90), 0xB332000C (jal -0x2A9BA0) 0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
0x3D => 0x3D89 (15753) 0x09 => 1, 0x2B666C, 0x24080080 (li t0,0x80), 0x24060001 (li a2,0x1), 0x24080080 (li t0,0x80), 0x24060000 (li a2,0x0) 0x0B => 7, 0x17FF05, 0x7F0, 0x0C , 0x1000C427 addiu a0,fp,0x10, 0xB732000C jal -0x2A9B90, 0x00000000 nop, 0x2B000424 li a0,0x2B, 0xB332000C jal -0x2A9BA0, 0x1000C527 addiu a1,fp,0x10, 0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)), 0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
Deadly Strike
Extracted from PS2 Classic
3D 00 00 00 96 40 00 00 0A 00 00 00 01 00 00 00 14 09 1E 00 17 37 01 3C 14 37 01 3C 00 00 00 00 53 4C 45 53 2D 35 32 39 35 35
0x3D => 0x4096 (16534) 0x0A => 1 0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717 14 37 01 3C 0x3C013714 li at,0x3714
Disneys PK: Out of the Shadows
Extracted from PS2 Classic
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
blackscreen
Doras Big Birthday Adventure
Extracted from PS2 Classic
3D 00 00 00 ED 3F 00 00 0A 00 00 00 0A 00 00 00 00 FF 0F 00 00 00 00 00 07 00 40 14 04 FF 0F 00 00 00 00 00 10 00 01 3C 08 FF 0F 00 00 00 00 00 F0 FF 28 8C 0C FF 0F 00 00 00 00 00 20 01 09 2D 10 FF 0F 00 00 00 00 00 03 00 20 11 14 FF 0F 00 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 F0 FF 28 AC 1C FF 0F 00 00 00 00 00 06 00 02 24 20 FF 0F 00 00 00 00 00 08 00 E0 03 90 9B 1E 00 08 00 E0 03 C0 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 31 39 34 34
0x3D => 0x3FED (16365) 0x0A => 0xA, 0xFFF00,0,0x14400007 bnez v0,pos_000FFF20 0xFFF04,0,0x3C010010 lui at,0x0010 0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at) 0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120 0xFFF10,0,0x11200003 beqz t1,pos_000FFF20 0xFFF14,0,0x25080001 addiu t0,0x1 0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at) 0xFFF1C,0,0x24020006 li v0,0x6 0xFFF20,0,0x03E00008 jr ra 0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0 j pos_000FFF00
Dragon Force
Extracted from PS2 Classic
3D 00 00 00 D6 40 00 00 0A 00 00 00 02 00 00 00 B4 41 10 00 1C 00 40 10 F9 FF 40 14 BC 41 10 00 1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 53 4C 50 4D 2D 36 35 37 37 38
0x3D => 0x40D6 (16598) 0x0A => 2, 0x1041B4, 0x1040001C beqz v0,pos_00104228 0x1440FFF9 bnez v0,pos_0010419C 0x1041BC, 0x3C02001D lui v0,0x001D 0x1040001A beqz v0,pos_00104228 0x41 => (sets some value 1, sync? - speedhack?)
E
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F
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Fatal Frame II
Extracted from PS2 Classic
3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00 01 00 00 00 1C 70 17 00 41 01 0F 24 61 01 0F 24 46 00 00 00 0B 00 00 00 01 00 00 00 DD 04 00 00 E8 02 00 00 04 00 00 00 00 42 73 84 00 00 02 FF 00 00 00 00 53 4C 55 53 2D 32 30 37 36 36
Fix textures problems + performance improvement (0x0B patch VU microcode).
0x3D => 0x42AF (17071) 0x21 => 0 0x48 => 0x2, 0xFFFFE69C 0x0A => 1, 0x17701C, 0x240F0141 (li t7,0x141) 0x240F0161 (li t7,0x161) 0x46 0x0B => 1 0x4DD, (sector) 0x2E8, (offset -> 0x26EADC in iso) 0x04, 0x84734200 lq.z vf2,0x3840(vi14), 0x000002FF nop
G
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God Hand
Extracted from PS2 Classic
3D 00 00 00 5F 3F 00 00 41 00 00 00 0A 00 00 00 14 00 00 00 A0 FF 0F 00 00 00 00 00 01 00 02 3C A4 FF 0F 00 00 00 00 00 21 20 82 00 A8 FF 0F 00 00 00 00 00 4D 00 02 24 AC FF 0F 00 00 00 00 00 0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00 B8 FF 0F 00 00 00 00 00 FF 3F 63 38 BC FF 0F 00 00 00 00 00 60 00 02 24 C0 FF 0F 00 00 00 00 00 0A 10 03 00 C4 FF 0F 00 00 00 00 00 00 00 83 8C C8 FF 0F 00 00 00 00 00 00 00 62 FC CC FF 0F 00 00 00 00 00 15 00 02 24 D0 FF 0F 00 00 00 00 00 08 00 62 FC D4 FF 0F 00 00 00 00 00 10 00 63 24 D8 FF 0F 00 00 00 00 00 00 00 83 AC DC FF 0F 00 00 00 00 00 10 00 83 8C E0 FF 0F 00 00 00 00 00 01 00 63 24 E4 FF 0F 00 00 00 00 00 10 00 83 AC E8 FF 0F 00 00 00 00 00 A6 67 0A 08 90 9E 29 00 01 00 02 3C E8 FF 03 08 94 9E 29 00 21 20 82 00 00 00 00 00 00 00 00 00 53 4C 45 53 2D 35 34 34 39 30
Extracted from PS2 Classic
3D 00 00 00 80 3D 00 00 41 00 00 00 0B 00 00 00 06 00 00 00 54 04 00 00 C4 06 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 55 04 00 00 50 01 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 55 04 00 00 E0 03 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 5E 04 00 00 CC 07 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 5F 04 00 00 40 02 00 00 04 00 00 00 00 00 30 2D 24 06 00 60 5F 04 00 00 B8 04 00 00 04 00 00 00 00 00 30 2D 24 06 00 60
0x3D => 0x3F5F (16223) 0x41 => (sets some value 1, sync? - speedhack?) 0x0A => 0x14 0xFFFA0,0,0x3C020001 lui v0,0x0001 0xFFFA4,0,0x00822021 addu a0,v0 0xFFFA8,0,0x2402004D li v0,0x4D 0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8 0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00 0xFFFB8,0,0x38633FFF xori v1,0x3FFF 0xFFFBC,0,0x24020060 li v0,0x60 0xFFFC0,0,0x0003100A movz v0,zero,v1 0xFFFC4,0,0x8C830000 lw v1,(a0) 0xFFFC8,0,0xFC620000 sd v0,(v1) 0xFFFCC,0,0x24020015 li v0,0x15 0xFFFD0,0,0xFC620008 sd v0,0x8(v1) 0xFFFD4,0,0x24630010 addiu v1,0x10 0xFFFD8,0,0xAC830000 sw v1,(a0) 0xFFFDC,0,0x8C830010 lw v1,0x10(a0) 0xFFFE0,0,0x24630001 addiu v1,0x1 0xFFFE4,0,0xAC830010 sw v1,0x10(a0) 0xFFFE8,0,0x080A67A6 j pos_00299E98 0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0 0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
0x3D => 0x3D80 (15744) 0x41 => (sets some value 1, sync? - speedhack?) 0x0B => 0x06 0x454, 0x6C4. 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60), 0x455, 0x150, 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60), 0x455, 0x3E0, 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60), 0x45E, 0x7CC, 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60), 0x45F, 0x240, 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60), 0x45F, 0x4B8, 0x04, 0x2D300000 (daddu a2, zero, zero), 0x60000624 (addiu a2, zero, 0x60)
Gradius V
Extracted from PS2 Classic
3D 00 00 00 37 3E 00 00 0B 00 00 00 01 00 00 00 D3 05 00 00 10 03 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF C0 3C 03 00 4C 41 00 00 00 26 00 00 00 E0 46 30 00 44 5E 30 00 00 00 00 00 53 4C 55 53 2D 32 30 37 31 32
0x3D => 0x3E37 (15927) 0x0B => 1 0x5D3, (sector) 0x310, (offset -> 0x2E9B28 in a RAW/2352 image) 0x08, 03 E0 00 08 jr ra 00 00 00 00 nop 27 BD FF C0 addiu sp,-0x40 3C 03 00 4C lui v1,0x004C 0x41 => (sets some value 1, sync? - speedhack?) 0x26 => 0x3046E0, 0x0x305E44
Grand Theft Auto - Vice City
Extracted from PS2 Classic
3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00 0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00 17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14 AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 00 00 00 00 90 FF 22 8C B4 FF 0F 00 00 00 00 00 FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C C0 FF 0F 00 00 00 00 00 04 00 02 24 C4 FF 0F 00 00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00 C1 3A 0B 08 CC FF 0F 00 00 00 00 00 D0 FF BD 27 D0 FF 0F 00 00 00 00 00 08 00 E0 03 D4 FF 0F 00 00 00 00 00 90 FF 22 AC 00 EB 2C 00 D0 FF BD 27 E8 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 30 35 35 32
0x0A patch does diminish the amount of teargas particles.
0x3D => 0x41A5 (16805) 0x21 => 1 0x0A = 0xD 0xFFFA0,0,0x24010017 li at,0x17 0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8 0xFFFAC,0,0x3C010010 lui at,0x0010 0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at) 0xFFFB4,0,0x2442FFFF addiu v0,-0x1 0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0 0xFFFC0,0,0x24020004 li v0,0x4 0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at) 0xFFFC8,0,0x080B3AC1 j pos_002CEB04 0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30 0xFFFD0,0,0x03E00008 jr ra 0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at) 0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
Grand Theft Auto III
Extracted from PS2 Classic
3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F 34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A 00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 30 36 32
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 01 00 00 00 90 97 34 00 10 00 00 00 21 00 00 00 01 00 00 00 00 00 00 00 53 4C 45 53 2D 35 30 33 33 30
0x3D => 0x3F48 (16200) 0x19 => (sets some value 1) 0x01 => 0x348B40, 0xF 0x21 => 1 0x0B => 1 0xF6D71, (sector) 0x4EC, (offset -> 0x7B6B8CE0 in iso) 0xB0, 03 E0 00 08 jr ra 00 00 00 00 nop 3C 01 00 10 lui at,0x0010 8C 21 FE F0 lw at,-0x110(at) 14 20 00 25 bnez at,+0x98 00 00 00 00 nop 27 BD FF 50 addiu sp,-0xB0 08 0B 64 B9 j +0x22C78 7F BF 00 50 sq ra,0x50(sp) 00 00 00 00 nop 34 02 00 03 li v0,0x3 34 01 00 43 li at,0x43 10 81 00 15 beq a0,at,+0x5C 34 03 00 00 li v1,0x0 34 01 00 20 li at,0x20 10 81 00 12 beq a0,at,+0x4C 34 03 00 01 li v1,0x1 34 01 00 1F li at,0x1F 10 81 00 0F beq a0,at,+0x3C 34 03 00 02 li v1,0x2 34 01 00 1D li at,0x1D 10 81 00 0C beq a0,at,+0x2C 34 03 00 03 li v1,0x3 34 02 00 02 li v0,0x2 34 01 00 39 li at,0x39 10 81 00 08 beq a0,at,+0x24 34 03 00 04 li v1,0x4 34 02 00 01 li v0,0x1 34 01 00 1A li at,0x1A 10 81 00 04 beq a0,at,+0x14 34 03 00 05 li v1,0x5 27 BD FE F0 addiu sp,-0x110 08 0B 1D 05 j +0x10D54 7F BF 00 90 sq ra,0x90(sp) 3C 01 00 10 lui at,0x0010 00 23 18 21 addu v1,at 90 79 FE E0 lbu t9,-0x120(v1) 27 39 00 01 addiu t9,0x1 03 22 08 2A slt at,t9,v0 00 01 C8 0A movz t9,zero,at 13 20 FF F6 beqz t9,-0x24 A0 79 FE E0 sb t9,-0x120(v1) 03 E0 00 08 jr ra 00 00 00 00 nop 27 BD FE D0 addiu sp,-0x130 7F BF 00 B0 sq ra,0xB0(sp) 7F BE 00 A0 sq fp,0xA0(sp) 7F B7 00 90 sq s7,0x90(sp) 7F B6 00 80 sq s6,0x80(sp) 7F B5 00 70 sq s5,0x70(sp) 7F B4 00 60 sq s4,0x60(sp) 7F B3 00 50 sq s3,0x50(sp) 7F B2 00 40 sq s2,0x40(sp) 7F B1 00 30 sq s1,0x30(sp) 7F B0 00 20 sq s0,0x20(sp) E7 B7 00 1C swc1 f23,0x1C(sp) E7 B6 00 18 swc1 f22,0x18(sp) E7 B5 00 14 swc1 f21,0x14(sp) E7 B4 00 10 swc1 f20,0x10(sp) 27 B7 00 F4 addiu s7,sp,0xF4 46 00 65 06 mov.s f20,f12 E7 AC 00 F0 swc1 f12,0xF0(sp) 24 07 00 01 li a3,0x1 46 00 75 86 mov.s f22,f14 27 B0 00 F8 addiu s0,sp,0xF8 46 00 7D 46 mov.s f21,f15 E6 ED 00 00 swc1 f13,(s7) 3C 02 C4 7A lui v0,0xC47A AE 02 00 00 sw v0,(s0) 3C 02 44 7A lui v0,0x447A FF A0 00 00 sd zero,(sp) 44 82 60 00 mtc1 v0,f12 27 A4 00 F0 addiu a0,sp,0xF0 46 00 6D C6 mov.s f23,f13 27 A5 00 C0 addiu a1,sp,0xC0 27 A6 01 2C addiu a2,sp,0x12C 70 00 46 28 paddub t0,zero,zero 70 00 4E 28 paddub t1,zero,zero 70 00 56 28 paddub t2,zero,zero 70 E0 5E 28 paddub t3,a3,zero 0C 0A A8 34 jal 0x2AA0D0 FF A0 00 08 sd zero,0x8(sp) 27 B1 00 C8 addiu s1,sp,0xC8 C6 20 00 00 lwc1 f00,(s1) 3C 02 40 00 lui v0,0x4000 44 82 08 00 mtc1 v0,f01 24 07 00 01 li a3,0x1 3C 02 44 7A lui v0,0x447A 0x0A => 7 0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010 0x247D44, 0x00000000 (nop), 0x03E00008 jr ra 0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at) 0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68 0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop 0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88 0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
0x3D => 0x3D89 (15753) 0x01 => 0x349790, 0x10 0x21 => 1
Grand Theft Auto - San Andreas
Extracted from PS2 Classic
3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 08 51 1E 00 40 00 00 00 00 00 00 00 53 4C 45 53 2D 35 32 39 32 37
Extracted from PS2 Classic
3D 00 00 00 60 40 00 00 0F 00 00 00 DC 46 1E 00 E8 4A 1E 00 40 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 39 34 36
0x3D => 0x4060 (16480) 0x0F => 0x1E45B0, 0x1E5108 0x40 => (sets some value 1)
0x3D => 0x4060 (16480) 0x0F => 0x1E46DC, 0x1E4AE8 0x40 => (sets some value 1)
Grandia III
Example of a multi-disc config.
Extracted from PS2 Classic
3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53 2D 32 31 33 33 34 00 02 00
0x3D => 0x3EA8 (16040) 0x00 => 0x534C55532D3231333334 (SLUS-21334), 0x000200 (00 - separator?, 02 - total discs, 00 - first disc)
Extracted from PS2 Classic
3D 00 00 00 A8 3E 00 00 00 00 00 00 53 4C 55 53 2D 32 31 33 34 35 00 02 01
0x3D => 0x3EA8 (16040) 0x00 => 0x534C55532D3231333435 (SLUS-21345), 0x000201 (00 - separator?, 02 - total discs, 01 - second disc)
GRIMgRiMoiRe
Extracted from PS2 Classic
3D 00 00 00 12 3D 00 00 15 00 00 00 04 00 00 00
0x3D => 0x3D12 (15634) 0x15 => 4
Growlanser Generations (Disc 1 of 2)
Extracted from ps2_gxemu.self
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00 F8 03 00 00 7C 05 00 00 04 00 00 00 00 00 00 00 10 40 FF FC 2E 00 00 00 72 01 00 00 00 00 00 00 53 4C 55 53 2D 32 30 37 35 38
Fixes the freeze at the start of random battles.
0x3D => 0x4457 (17495) 0x0B => 1, 0x3F8 (sector), 0x57C (offset -> 0x247C14 in a RAW/2352 image), 0x04 (bytes to replace) Replaced opcodes: 0x00000000 nop Original opcodes: 0x1040FFFC beqz v0,0x267CF0 0x2E => 172
H
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I
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# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z · Back to top
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Katamari Damacy
Extracted from PS2 Classic
3D 00 00 00 46 40 00 00 41 00 00 00 0B 00 00 00 01 00 00 00 29 04 00 00 40 00 00 00 04 00 00 00 00 24 77 68 00 00 00 00 00 00 00 00 53 4C 50 53 2D 32 35 33 36 30
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 41 00 00 00 0B 00 00 00 01 00 00 00 71 04 00 00 80 02 00 00 04 00 00 00 00 26 B8 D8 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 30 30 38
0x3D => 0x3D89 (15753) 0x41 => (sets some value 1, sync? - speedhack?) 0x0B => 1 0x471, (sector) 0x280, (offset -> 0x238A74 in iso) 0x04, 0x0024B8D8 (pointer) 0x00000000
0x3D => 0x4046 (16454) 0x41 => (sets some value 1, sync? - speedhack?) 0x0B => 1 0x429, (sector) 0x40, (offset -> 0x214834 in iso) 0x04, 0x00247768 (pointer) 0x00000000
Kessen II
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 37 35
Fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
0x3D => 0x3D89 (15753) 0x0B => 3 0x7610, 0x07BC, 0x10, Patched Bytes: 0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) 0xAC21E54B AC 21 E5 4B cop2 (vsub.xyzw vf06, vf04, vf05) 0x00808430 00 80 84 30 andi $a0, 0x8000 0x3C2BE74B 3C 2B E7 4B cop2 (vmove.xyzw, vf07, vf05) Original Bytes: 0xAC21E54B AC 21 E5 4B cop2 (vsub.xyzw vf06, vf04, vf05) 0x00808430 00 80 84 30 andi $a0, 0x8000 0x3C2BE74B 3C 2B E7 4B cop2 (vmove.xyzw, vf07, vf05) 0x00884348 00 88 43 48 cfc2 $v1, $17 (cfc2 v1,MACflag) 0x7664, 0x0510, 0x0C, Patched Bytes: 0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) 0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) Original Bytes: 0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) 0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) 0x7664, 0x06C8, 0x0C, Patched Bytes: 0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q) 0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) Original Bytes: 0xBE03684A BE 03 68 4A cop2 (vrsqrt Q, vf00w, vf08x) 0x9C10C04B 9C 10 C0 4B cop2 (vmulq.xyz vf02,vf02,Q) 0xDC18C04B DC 18 C0 4B cop2 (vmulq.xyz vf03,vf03,Q)
L
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La Pucelle: Tactics
Extracted from PS2 Classic
3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 34 37
Fixes blackscreen
0x3D => 0x3FDB (16347) 0x0A => 0xB 0xFFA40,0,0x3C0A010C lui t2, 0x010C 0xFFA44,0,0x354ADE04 ori t2, 0xDE04 0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C 0xFFA4C,0,0 nop 0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0) 0xFFA54,0,0x0804E29A j 0x00138A68 0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0) 0xFFA5C,0,0x0804E29C j 0x00138A70 0xFFA60,0,0 nop 0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40 0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
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Mana Khemia 2: Fall of Alchemy
Extracted from PS2 Classic
3D 00 00 00 98 41 00 00 1B 00 00 00 15 00 00 00 04 00 00 00 00 00 00 00 53 4C 50 4D 2D 35 35 31 31 34
Fixes blackscreen, additionally to GX config this one use 0x15 command
0x3D => 0x4198 (16792) 0x1B => (sets some value 1) 0x15 => 4
Manhunt
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 2D 32 30 38 32 37
Fixes graphical issues
0x3D => 0x3D89 (15753) 0x0A => 0x0F 0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1 0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5) 0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5) 0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5) 0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4 0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5) 0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4 0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000 0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000 0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5) 0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5) 0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5) 0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5) 0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010 0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F 0x0B => 1 0xD22, (disc sector) 0x114, (offset -> 0x691108 in iso) 0x08, 0x0803FFE8 E8 FF 03 08 j pos_000FFFA0 0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 0x3C03005F 5F 00 03 3C lui v1,0x005F 0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10 z_un_0041a008: lui v1,0x005F <- gets overwritten (hook) addiu sp,-0x10 lw v0,-0x5C14(v1) sd ra,(sp) jalr v0 nop ld ra,(sp) jr ra addiu sp,0x10 nop
Marvel Nemesis: Rise of the Imperfects
Extracted from ps2_gxemu.self
3D 00 00 00 57 44 00 00 12 00 00 00 0D 00 00 00 00 F0 FF 04 00 00 00 00 02 00 03 00 11 00 00 00 7A 7F CE 5D 14 02 00 00 03 00 06 00 EC 8F 55 10 C0 45 55 10 28 49 55 10 40 4A 55 10 60 7F 55 10 C0 8F 55 10 00 00 00 00 53 4C 45 53 2D 35 33 35 38 35
Extracted from ps2_gxemu.self & ps2_softemu.self
3D 00 00 00 57 44 00 00 12 00 00 00 09 00 00 00 00 F0 FF 04 00 00 00 00 02 00 03 00 11 00 00 00 7A 7F CE 5D 14 02 00 00 03 00 02 00 88 76 55 10 08 87 55 10 00 00 00 00 53 4C 55 53 2D 32 31 32 38 31
Fixes loading/crash, game still unplayable due to other issues.
0x3D => 0x4457 (17495) 0x12 => 0x0D 00 F0 FF 04 00 00 00 00 02 00 >03 00< Count, Type 2 11 00 00 00 7A 7F CE 5D 14 02 00 00 03 00 >06 00< Count, Type 3 EC 8F 55 10 0x558fec (EE memory offset with problematic stall) C0 45 55 10 0x5545c0 (EE memory offset with problematic stall) 28 49 55 10 0x554928 (EE memory offset with problematic stall) 40 4A 55 10 0x554a40 (EE memory offset with problematic stall) 60 7F 55 10 0x557f60 (EE memory offset with problematic stall) C0 8F 55 10 0x558fc0 (EE memory offset with problematic stall)
0x3D => 0x4457 (17495) 0x12 => 0x09 00 F0 FF 04 00 00 00 00 02 00 >03 00< Count, Type 2 11 00 00 00 7A 7F CE 5D 14 02 00 00 03 00 >02 00< Count, Type 3 88 76 55 10 0x557688 (EE memory offset with problematic stall) 08 87 55 10 0x558708 (EE memory offset with problematic stall)
Max Payne
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 01 00 00 00 F4 E9 52 00 03 00 00 00 01 00 00 00 78 EB 52 00 02 00 00 00 00 00 00 00 53 4C 45 53 2D 35 30 33 32 35
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 01 00 00 00 E4 E6 52 00 03 00 00 00 01 00 00 00 68 E8 52 00 02 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 32 33 30
Fixes game hang on first cutscene/cutscenes
0x3D => 0x3D89 (15753) 0x01 => 0x52E9F4, 3 (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 ) 0x01 => 0x52EB78, 2 (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
0x3D => 0x3D89 (15753) 0x01 => 0x52E6E4, 3 (applies to main.run ELF on disc: 0x52E6E4 dmove a1,v0 ) 0x01 => 0x52E868, 2 (applies to main.run ELF on disc: 0x52E868 lq s1,0x10(sp) )
Medal of Honor: European Assault
Extracted from PS2 Classic
3D 00 00 00 A1 40 00 00 1C 00 00 00 01 00 00 00 1D 00 00 00 01 00 00 00 00 00 00 00 53 4C 45 53 2D 35 33 33 33 32
0x3D => 40A1 (16545) 0x1C => 1 0x1D => 1
N
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O
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Odin Sphere
Extracted from PS2 Classic
3D 00 00 00 10 3D 00 00 0B 00 00 00 02 00 00 00 52 04 00 00 F8 03 00 00 04 00 00 00 2D 02 49 0C 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 2D 03 49 0C 2D 03 49 14 15 00 00 00 04 00 00 00
0x3D => 0x3D10 (15632) 0x0B => 2 0x452, (sector) 0x3F8, (offset -> 0x2293EC in iso) 0x04, 0x0C49022D sltiu v0,t0,0x490C, 0x1449022D sltiu v0,t0,0x4914, 0x452, (sector) 0x470, (offset -> 0x229464 in iso) 0x04, 0x0C49032D sltiu v1,t0,0x490C, 0x1449032D sltiu v1,t0,0x4914 0x15 => 4
P
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Phantasy Star Complete Collection
Extracted from PS2 Classic
3D 00 00 00 B8 41 00 00 45 00 00 00 00 00 00 00 53 4C 50 4D 2D 36 32 37 37 35
0x3D => 0x41B8 (16824) 0x45 => (sets some value 1)
Primal
Extracted from PS2 Classic
3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 00 00 00 04 00 00 00 00 02 00 03 00 5F 01 00 00 8D BD 6F 2C 67 03 00 00 02 00 03 00 6B 01 00 00 31 35 70 E9 72 03 00 00 03 00 02 00 60 9B 39 10 18 9C 39 10 0B 00 00 00 01 00 00 00 47 07 00 00 6C 04 00 00 04 00 00 00 80 5F 03 3C 80 00 03 3C
Same issue as 24 The game described in Custom Configs, fixes loading screen freezing
0x3D => 0x3D65 (15717) 0x12 => 0x0D, (fixes freezing) 00 00 00 04 0x04000000 (64 MB?) 00 00 00 00 02 00>03 00< Count, Type 2 5F 01 00 00 0x15F 8D BD 6F 2C 0x2C6FBD8D 67 03 00 00 0x367 02 00>03 00< Count, Type 2 6B 01 00 00 0x16B 31 35 70 E9 0xE9703531 72 03 00 00 0x372 03 00>02 00< Count 60 9B 39 10 -> 0x399B60 ctc2 $zero, $5 18 9C 39 10 -> 0x399C18 ctc2 $zero, $5 0x0B => 1 0x747, (disc sector) 0x46C, (offset -> 0x3A3C60 - this patch is for VU microprogram (.vutext) on disc, fix rare SPS 0x04, 0x8000033c nop 0x805f033c move.z vf31, vf0
Psychonauts
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 12 01 00 00 58 00 00 00 04 00 00 00 00 00 00 00 11 CF FF F9 00 00 00 00 53 4C 55 53 2D 32 31 31 32 30
0x3D => 0x3D89 (15753) 0x0B => 1 0x112, (sector) 0x58, (offset -> 0x8904C in iso) 0x04, 0x00000000 nop, 0xF9FFCF11 beq t6,t7,-0x18
Q
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R
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Rayman Arena
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 37 32
0x3D => 0x3D89 (15753) 0x12 => 0x11 00 00 00 04 00 00 00 00 02 00>04 00< Count 00 00 00 00 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00>09 00< Count B0 E9 1D 10 -> 0x1DE9B0 ctc2 $t0, $6 94 EB 1D 10 -> 0x1DEB94 ctc2 $t0, $6 00 EC 1D 10 -> 0x1DEC00 ctc2 $t0, $6 54 EC 1D 10 -> 0x1DEC54 ctc2 $t0, $6 A0 EE 1D 10 -> 0x1DEEA0 ctc2 $t0, $6 DC EE 1D 10 -> 0x1DEEDC ctc2 $t0, $6 78 F0 1D 10 -> 0x1DF078 ctc2 $t0, $6 B4 F0 1D 10 -> 0x1DF0B4 ctc2 $t0, $6 54 F1 1D 10 -> 0x1DF154 ctc2 $t0, $6
Raw Danger!
Extracted from PS2 Classic
3D 00 00 00 27 44 00 00 46 00 00 00 41 00 00 00 0A 00 00 00 02 00 00 00 94 E0 11 00 04 68 06 0C 00 00 00 00 9C E0 11 00 54 A6 08 0C 00 00 00 00 00 00 00 00 53 4C 50 53 2D 32 35 36 30 36
Fix fps problem by removing problematic effects
Red Faction 2
Extracted from PS2 Classic
3D 00 00 00 42 3F 00 00 19 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 34 34 32
0x3D => 0x3F42 (16194) 0x19 => (sets some value 1)
Rygar
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 0E 00 00 00 A8 7D 14 00 00 00 00 00 53 4C 55 53 2D 32 30 34 37 31
Fixes hard crash at start when leaving the place
0x3D => 0x3D89 (15753) 0x0E => 0x147DA8 (offset) .text:00147DA8 sub.s $f12, $f20, $f12
S
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Shin Megami Tensei Digital Devil Saga 1
Extracted from PS2 Classic
3D 00 00 00 EC 42 00 00 46 00 00 00 48 00 00 00 01 00 00 00 90 D0 03 00 00 00 00 00 53 4C 55 53 2D 32 30 39 37 34
Fixes screen shakes/framerate cracks
0x3D => 0x42EC (17132) 0x46 => (sets some value 1) 0x48 => 0x1 , 0x3D090
Shin Megami Tensei Nocturne
Extracted from PS2 Classic
3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 39 31 31
Fixes screen shakes/flickers (and much more importantly, game crashes)
0x3D => 0x41F6 (16886) 0x46 => (sets some value 1)
Shin Megami Tensei Persona 3 FES
Extracted from PS2 Classic
3D 00 00 00 48 41 00 00 0A 00 00 00 20 00 00 00 00 FA 0F 00 00 00 00 00 E0 00 A4 8F 04 FA 0F 00 00 00 00 00 6C 01 03 24 08 FA 0F 00 00 00 00 00 0A 00 83 14 0C FA 0F 00 00 00 00 00 FF 00 04 24 10 FA 0F 00 00 00 00 00 B8 26 04 00 14 FA 0F 00 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00 D0 00 A3 DF 1C FA 0F 00 00 00 00 00 24 18 83 00 20 FA 0F 00 00 00 00 00 0B 00 63 64 24 FA 0F 00 00 00 00 00 33 00 04 24 28 FA 0F 00 00 00 00 00 B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00 30 FA 0F 00 00 00 00 00 D0 00 A3 FF 34 FA 0F 00 00 00 00 00 E1 B3 11 08 38 FA 0F 00 00 00 00 00 50 00 64 8E 7C CF 46 00 50 00 64 8E 80 FE 03 08 40 FA 0F 00 00 00 00 00 00 3C 04 3C 44 FA 0F 00 00 00 00 00 18 3F 05 3C 48 FA 0F 00 00 00 00 00 20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE 50 FA 0F 00 00 00 00 00 60 00 25 AE 54 FA 0F 00 00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00 A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE 60 FA 0F 00 00 00 00 00 E0 00 25 AE 64 FA 0F 00 00 00 00 00 E4 00 25 AE 68 FA 0F 00 00 00 00 00 04 00 04 24 6C FA 0F 00 00 00 00 00 39 9B 10 08 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00 04 00 04 24 90 FE 03 08 E0 6C 42 00 10 00 25 26 00 00 00 00 30 6A 4C 00 80 3F 02 3C 7F 3F 02 3C 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31
0x3D => 0x4148 (16712) 0x0A => 0x20 0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp) 0xFFA04,0,0x2403016C li v1,0x16C 0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34 0xFFA0C,0,0x240400FF li a0,0xFF 0xFFA10,0,0x000426B8 dsll a0,0x1A 0xFFA14,0,0x00842027 nor a0,a0 0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp) 0xFFA1C,0,0x00831824 and v1,a0,v1 0xFFA20,0,0x6463000B daddiu v1,0x000B 0xFFA24,0,0x24040030 li a0,0x30 0xFFA28,0,0x000426B8 dsll a0,0x1A 0xFFA2C,0,0x00831825 or v1,a0,v1 0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp) 0xFFA34,0,0x0811B3E1 j pos_0046CF84 0xFFA38,0,0x8E640050 lw a0,0x50(s3) 0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00 0xFFA40,0,0x3C043C00 lui a0,0x3C00 0xFFA44,0,0x3C053F18 lui a1,0x3F18 0xFFA48,0,0xAE240020 sw a0,0x20(s1) 0xFFA4C,0,0xAE240024 sw a0,0x24(s1) 0xFFA50,0,0xAE250060 sw a1,0x60(s1) 0xFFA54,0,0xAE240064 sw a0,0x64(s1) 0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1) 0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1) 0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1) 0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1) 0xFFA68,0,0x24040004 li a0,0x4 0xFFA6C,0,0x08109B39 j pos_00426CE4 0xFFA70,0,0x26250010 addiu a1,s1,0x10 0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40 0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop 0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F 0x21 => 0 0x15 => 4
Shin Megami Tensei Persona 4
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00 60 9C 18 00 80 3F 02 3C 7F 3F 02 3C 00 00 00 00 53 4C 55 53 2D 32 31 37 38 32
Dungeon name in the corner is glitched (shows black bar).
0x3D => 0x3D89 (15753) 0x0A => 1 0x189C60, 0x3C023F80 lui v0,0x3F80 0x3C023F7F lui v0,0x3F7F
Siren
Extracted from PS2 Classic
3D 00 00 00 15 41 00 00 19 00 00 00 00 00 00 00 53 43 55 53 2D 39 37 33 35 35
0x3D => 0x4115 (16661) 0x19 => (sets some value 1)
Summoner
Extracted from PS2 Classic
3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35
Fixes blackscreen
0x3D => 0x3D89 (15753) 0x2C => 0x1
Superman Returns
SLES-54348, SLES-54349, SLES-54350, SLES-54351
Extracted from ps2_gxemu.self
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 00 00 00 00 FE 00 00 00 00 00 00 00 2C 00 00 00 00 00 00 00 FE 00 00 00 00 00 00 00 10 00 00 00 00
Fixes graphical issues.
Syphon Filter The Omega Strain
Extracted from PS2 Classic
3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B 00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 53 43 55 53 2D 39 37 32 36 34
Fixes texture bugs.
0x3D => 0x401F (16415) 0x12 => 0x5 00 00 00 00 00 00 00 00 01 00>02 00< Count 31 00 99 18 -> 0x18990 32 00 B6 18 -> 0x18B60 0x0B => 1 0x5F5, (sector) 0x28C, (offset -> 0x2FAA80 in iso) 0x04, 0x00000000 (nop), 0x0C0DC154 (jal sub_370550) 0x0A => 0xB 0x3735F8, 0x4B06521B (cop2 vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status 0x3735FC, 0x48438000 (cfc2 v1,Status) , 0x4B06521B cop2 (vmulw.x vf08,vf10,vf06w) 0x3A6FEC, 0 (nop), 0x64110000 li $s1, 0 0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00 0xFFA00, 0 (nop), 0x3C080002 lui t0,0x0002 0xFFA04, 0 (nop), 0x0228402B sltu t0,s1,t0 0xFFA08, 0 (nop), 0x15000002 bnez t0,pos_000FFA14 0xFFA0C, 0 (nop), 0x3C010054 lui at,0x0054 0xFFA10, 0 (nop), 0xAC202800 sw zero,0x2800(at) 0xFFA14, 0 (nop), 0x080EA178 j pos_003A85E0 0xFFA18, 0 (nop), 0x26310001 addiu s1,0x1
T
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Trapt
Extracted from PS2 Classic
3D 00 00 00 2C 43 00 00 46 00 00 00 49 00 00 00 48 00 00 00 01 00 00 00 20 4E 00 00 00 00 00 00 53 4C 55 53 2D 32 31 32 35 35
0x3D => 0x432C (17196) 0x46 => Enable L2H Improvement 0x49 => Sets something 0xB,0,0 0x48 => 0x1, 0x4E20
U
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V
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W
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X
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Y
# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z · Back to top
Z
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Zettaizetsumei Toshi (Disaster Report)
Extracted from PS2 Classic
3D 00 00 00 26 44 00 00 44 00 00 00 00 00 00 00 53 4C 50 53 2D 32 35 31 31 33
0x3D => 0x4426 (17446) 0x44 => (disables smoothing and smoothing option)
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