Chassis ID: Difference between revisions
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The <b>Chassis ID</b> or <b>Chassis Type</b> is internally used to identify the so called <i>Range of Target Hardware</i> (the [[Motherboard_Revisions|motherboard]] and its original planned surroundings) of a PS3.<br /> | |||
The <b>Chassis ID</b> or <b>Chassis Type</b> is internally used to identify the so called <i>Range of Target Hardware</i> (the [[Motherboard_Revisions|motherboard]] and | |||
The Chassis | The Chassis ID only consists of one letter. It must not be confused with the letter appearing in the [[SKU_Models|SKU model name]] of fat PS3 consoles (e.g. CECH<b>A</b>xx).<br /> | ||
The | |||
The Chassis Type can also be found in the [[Platform ID]] and only on prototypes also on labels (e.g. [[:File:DEH-FH1500J-A_(front_view,_sticker).jpg|<b>F</b>]] or [[:File:DEH-NH00AK-E_Front_"Test".jpg|<b>N</b>]]) and inside the [[Flash:Individual_System_Data_-_cISD#cISD1|cISD1]] board_id. The SKU model names of [[SKU_Models_Nonretail#Prototype_Models|prototypes]] allows to know the Chassis ID reliably (e.g. DEH-<b>F</b>H1500J-A for a CECHLxx prototype).<br /> | |||
The PS3 | |||
Since the Chassis | The PS3 system software actually uses the [[IDPS#Structure|Product Sub Code]] to derive the Chassis ID.<br /> | ||
Since the Chassis ID only gives the <i>Range of Target Hardware</i> it is needed to consider the Platform ID, which holds an additional numeric value, to identify the actual revision of the target hardware. | |||
== List == | |||
{| class="wikitable" | {| class="wikitable" | ||
! [[SKU_Models_Nonretail#Prototype_model_names|Chassis Type]] !! [[Update Manager|UM]] Chassis ID !! [[IDPS#Structure|Product Sub Code]] !! [[Motherboard Revisions|Motherboard]] !! [[Platform ID]] !! Notes | ! [[SKU_Models_Nonretail#Prototype_model_names|Chassis Type]] !! [[Update Manager|UM]] Chassis ID !! [[IDPS#Structure|Product Sub Code]] !! [[Motherboard Revisions|Motherboard]] !! [[Platform ID]] !! Notes | ||
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| colspan=6 style="text-align:center;" | ... | | colspan=6 style="text-align:center;" | ... | ||
|} | |} | ||
{{Development}} | {{Development}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Latest revision as of 15:03, 6 May 2021
The Chassis ID or Chassis Type is internally used to identify the so called Range of Target Hardware (the motherboard and its original planned surroundings) of a PS3.
The Chassis ID only consists of one letter. It must not be confused with the letter appearing in the SKU model name of fat PS3 consoles (e.g. CECHAxx).
The Chassis Type can also be found in the Platform ID and only on prototypes also on labels (e.g. F or N) and inside the cISD1 board_id. The SKU model names of prototypes allows to know the Chassis ID reliably (e.g. DEH-FH1500J-A for a CECHLxx prototype).
The PS3 system software actually uses the Product Sub Code to derive the Chassis ID.
Since the Chassis ID only gives the Range of Target Hardware it is needed to consider the Platform ID, which holds an additional numeric value, to identify the actual revision of the target hardware.
List[edit | edit source]
Chassis Type | UM Chassis ID | Product Sub Code | Motherboard | Platform ID | Notes |
---|---|---|---|---|---|
- | 0x01 | 0x01 | TMU-520 | Cyt3.2 | "DEH" |
- (0/A) | 0x02 | 0x01 | COK-001 | Cok14 | |
- (0/A') | 0x02 | ||||
B | 0x03 | 0x03 | COK-002(W) | CokB10 | |
B' | 0x04 | ||||
C | 0x04 | 0x05 | SEM-001 | CokC12 | |
D | 0x05 | 0x06 | DIA-001 | CokD10 | |
E | 0x06 | 0x07 | DIA-002 | CokE10 | |
F | 0x07 | 0x08 | VER-001 | CokF10 | |
- | 0x08 | 0x09 | DEB-001 | Deb01 | "DEH XB" |
G | 0x09 | 0x09 | DYN-001 | CokG11 | |
H | 0x0A | 0x0A | SUR-001 | CokH11 | |
J | 0x0B | 0x0B | JTP-001 | CokJ13 | |
JSD-001 | CokJ20 | ||||
K | 0x0C | 0x0C | KTE-001 | CokK10 | |
... |