XMB Fonts

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Description

In typography, a font family (also known as typeface) is a set of one or more fonts each composed of glyphs that share common design features

PS3 fonts are made by Fontworks Japan (for SCE-PS3 Rodin/NewRodin/SEURAT/Matisse JPN/LATIN/EXT Bold/Regular/Italic), dynacomware (for DFHeiW5-A), urwpp (for VAGRundschriftDLig, VAGRundschriftDLig2 and the Sony-CC), yoondesign (for SCE-PS3 YD gd Bold, SCE-PS3 YD gd Light and SCE-PS3 YD gd Medium)

In PS3 firmware 2.00 it was added a feature that allows the user to select the font style in XMB column Settings->[Theme settings]->[Font] from the default "original", "rounded", or "pop". This same setting can be modifyed by installing a .p3t theme and theoretically the setting should be stored in the list of "user settings" inside XRegistry.sys

The font file that will be used to display the texts is choosen by the PS3 firmware based on the language setting

Some parts of the firmware specifyes the font style that will be used by using his "font familly" as can be seen in RCOXML Fonts, there is not a known complete list of all the font families used by the system though. And is posible to change color, size, shadow and other text effects in the RCOXML Objects related

Some error codes are specific for fonts as Debug font error codes, and Font error codes where can be seen how the firmware uses the codenames "fontset" and "glyph"

Other parts of the firmware as the blu-ray player software, the PSP emulator, or the webbrowser uses its specific fonts tthat cant be considered "system fonts"

Using PS3 fonts in PC

Windows

  • Installing .TTF fonts
    • Go to "control panel" and open "fonts" folder
    • Drag and drop the .TTF files inside "fonts" folder
  • Displaying the whole character map of a font in windows/ubuntu
    • Go to "start" (or windows key+x) /open terminal (Ctrl+Alt+T), click in "run" and type: charmap, then enter
    • Inside charmap select the .TTF font and select a character, his "unicode" number is displayed at bottom left in the format U+1234 with a text description
  • Displaying characters using unicode standard subgroups
    • Inside charmap select the .TTF font and change "group by" to "unicode subgroup"... a windows opens at the right with 45 groups, click in them to display the characters that belongs to this group

To write or read some special characters in PC is needed to specify the font that will be used in the application as can be seen in the image below

How to display extended CDATA characters in .XML files with notepad++ style configurator

Font tools

Font types

For other font references in PS3 firmware see Discussion page

TTF system fonts

In Path: dev_flash/data/font/

Font Name Firmware File Name MD5 Usage Unicode Subgroups
original rounded pop lati punc mony suPB enve numb arro math tech OCR alfa fram blok symb spa diac grek ciri arab tibe hang kana bopo iCJK sCJK ideo cCJK varS forW forM priv
DFHeiW5-A 1.10-Template:Latest SCE-PS3-DH-R-CGB.TTF 8298536755af9d0c51350dccf84e0f60 ? ?? ??? Yes Yes Yes No Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes No Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes Yes Yes No Yes
SCE-PS3 Capie KANA Regular 1.90-Template:Latest SCE-PS3-CP-R-KANA.TTF 56eeef6f0bf4304cbb25c3a34d5415dd ? ?? ??? No No No No No No No No No No No No No No No No No No No No No Yes No No No No No No Yes No No
SCE-PS3 Matisse LATIN Bold 1.00-Template:Latest SCE-PS3-MT-B-LATIN.TTF 633730e312abf51d4e2c245fc318d381 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Matisse LATIN BoldItalic 1.00-Template:Latest SCE-PS3-MT-BI-LATIN.TTF ccd8c529ef0b695111f2615b1093e38d ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Matisse LATIN Italic 1.00-Template:Latest SCE-PS3-MT-I-LATIN.TTF d15017f2fed8196cd7bee5404f3be6d0 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Matisse LATIN Regular 1.00-Template:Latest SCE-PS3-MT-R-LATIN.TTF 252116679f1f593306a1f712f3de1ee2 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 NewRodin EXT Regular 1.00-1.54 SCE-PS3-NR-R-EXT.TTF 011e1bda9c6b4be8a5919a01d65ccd05 ? ?? ??? Yes No Yes No Yes Yes No No No No Yes No No Yes No Yes No No No No No Yes No Yes Yes Yes Yes No Yes Yes Yes
1.60-Template:Latest 2093744c3265d64e1a211994ed1c9f66 ? ?? ??? Yes No Yes No Yes Yes No No No No Yes No No Yes No Yes No No No No No Yes No Yes Yes Yes Yes No Yes Yes Yes
SCE-PS3 NewRodin JPN Bold 1.00-Template:Latest SCE-PS3-NR-B-JPN.TTF de91673a29236ba6db2b5bff43517a82 ? ?? ??? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes Yes No Yes Yes No
SCE-PS3 NewRodin JPN Light 1.00-1.94 SCE-PS3-NR-L-JPN.TTF 93d3cdf914e6fdf860b2c88b1007e709 ? ?? ??? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes Yes No Yes Yes No
2.00-Template:Latest e2a36a3567579222ede5fc037e0b4a72 ? ?? ??? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes Yes No Yes Yes No
SCE-PS3 NewRodin JPN Regular 1.00-Template:Latest SCE-PS3-NR-R-JPN.TTF 0964fada1726d6c86bfd190b82955d0a ? ?? ??? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes Yes No Yes Yes No
SCE-PS3 Rodin LATIN Bold 1.00-Template:Latest SCE-PS3-RD-B-LATIN.TTF 440399fc14b06e06e349ac00f5f90b99 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN BoldItalic 1.00-Template:Latest SCE-PS3-RD-BI-LATIN.TTF aeb6defacc19d4de3badf6829dbc09de ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN Italic 1.00-Template:Latest SCE-PS3-RD-I-LATIN.TTF 423c81d7808ca94b15609c5393bc8b95 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN LightItalic 1.00-Template:Latest SCE-PS3-RD-LI-LATIN.TTF 56615610988819ee3f5ac330a4720229 ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN2 Bold 2.70-Template:Latest SCE-PS3-RD-B-LATIN2.TTF 4096b273f77b1fdb85edc41de8d5d0cb ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes Yes Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN Light 1.00-Template:Latest SCE-PS3-RD-L-LATIN.TTF 3bedb71fcfc5945c97e424801ed5655d ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN2 Light 2.70-Template:Latest SCE-PS3-RD-L-LATIN2.TTF 331d540c72c733e727d1ad5d17bfffdf ? ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes Yes Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN Regular 1.00-Template:Latest SCE-PS3-RD-R-LATIN.TTF 117aecd019bd546158723d04da2597b0 Yes ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Rodin LATIN2 Regular 2.70-Template:Latest SCE-PS3-RD-R-LATIN2.TTF d2928959ca2ec90b5311acc766878da9 Yes ?? ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes Yes Yes No No No No No No No No No No No No No
SCE-PS3 Seurat EXT Regular 2.00-Template:Latest SCE-PS3-SR-R-EXT.TTF cb45f4bd16cfe0eb84b27781d3ec1618 ? ?? ??? Yes No Yes No Yes Yes No No No No Yes No No Yes No Yes No No No No No Yes No Yes Yes Yes Yes No Yes Yes Yes
SCE-PS3 Seurat JPN Regular 1.00-Template:Latest SCE-PS3-SR-R-JPN.TTF 139fd3f044eaf7abec4be15cadfd1b95 ? ?? ??? Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No Yes No Yes Yes Yes Yes No Yes Yes No
SCE-PS3 Seurat LATIN Regular 1.90-Template:Latest SCE-PS3-SR-R-LATIN.TTF 95b22135152d73a10b228eed7a6fc619 ? Yes ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes No Yes No No No No No No No No No No No No No
SCE-PS3 Seurat LATIN2 Regular 3.10-Template:Latest SCE-PS3-SR-R-LATIN2.TTF 2da9b59f0b6f128840059295a7bcb7c3 ? Yes ??? Yes Yes Yes Yes Yes Yes No Yes No No No No No No Yes Yes Yes Yes No No No No No No No No No No No No No
SCE-PS3 YD gd Bold 1.00-Template:Latest SCE-PS3-YG-B-KOR.TTF 1903b9af9343b5d66d8ffc69c2fb6cd6 ? ?? ??? Yes Yes Yes No No Yes No Yes No No No No No No Yes No No No No No Yes No No No No Yes No No Yes No No
SCE-PS3 YD gd Light 1.00-Template:Latest SCE-PS3-YG-L-KOR.TTF 9de713abb39f6b80aaf9bdc7d115878a ? ?? ??? Yes Yes Yes No No Yes No Yes No No No No No No Yes No No No No No Yes No No No No Yes No No Yes No No
SCE-PS3 YD gd Medium 1.00-Template:Latest SCE-PS3-YG-R-KOR.TTF 07a1073f311e1e163f7ba6b85f9f4b6b ? ?? ??? Yes Yes Yes No No Yes No Yes No No No No No No Yes No No No No No Yes No No No No Yes No No Yes No No
VAGRundschriftDLig 2.00-Template:Latest SCE-PS3-VR-R-LATIN.TTF 1f19bc8dd23bf62bfd2e1536cbb5c88a ? ?? Yes Yes Yes Yes Yes Yes Yes No Yes No No No No Yes No Yes No No No No No No No No No No No No No No No No
VAGRundschriftDLig2 3.10-Template:Latest SCE-PS3-VR-R-LATIN2.TTF acd93157f7998933774b398740becb46 ? ?? Yes Yes Yes Yes Yes Yes Yes No Yes No No No No Yes No Yes No Yes Yes No No No No No No No No No No No No No

imagefont.bin

File:Charmap private use area.png
"Private use" characters with the UTF-8 hexadecimal value
  • Contains some hundreds of glyphs (characters). Every glyph is compressed individually with zlib, are colored, and some are animated
  • imagefont.bin is used in several playstation consoles:
    • PSP firmware: in path flash0:/font/imagefont.bin was added in PSP firmware around 5.00 (exists in 5.00, but not in 3.30 or older PSP firmwares)
    • PS3 firmware: in path dev_flash/vsh/resource/imagefont.bin (added since 1.90, used for PS3 VSH) and dev_flash/pspemu/flash0/font/imagefont.bin (added since 3.15, used for VSH inside PSP emulator)
    • PSvita firmware: in path vs0:data/external/font/emoji/imagefont.bin (in 3.30 or earlyer)
    • PS4 ?
devflash/vsh/resource/imagefont.bin
Version
(firmware)
Size
(bytes)
Hash
(MD5)
Header info Remarks
format_version ? index_entries index_offset
1.90~1.94 385816 3e74a50419c165f4208b84adcbf2881f 00 90 01 29 00 05 D0 88
2.00~2.43 386905 6b842156c0996e4c706fbdea919a040f 01 00 01 29 00 05 D4 C9
2.50~3.42 416269 2da04c8caaec6012911b10fc3b829b10 ? ? ?
3.50~3.66 417620 6c03902f0342cc6e688c527b40ce0f7d 01 00 01 40 00 06 4B 54
3.70~4.55 420192 98e8f3545e04ad62da19c2fc63210cfd 01 00 01 42 00 06 55 40 added uF8B7, uF8B8 (headset icons)
4.60~Template:Latest 424023 97daf9e7fff3a834bcf97c0c2240dced 01 00 01 4C 00 06 63 97 added uF895, uF896, uF897, uF898, uF899, uF89A, uF89B, uF89C, uF89D, uF89E (playstation logos)
devflash/pspemu/flash0/font/imagefont.bin
Version
(firmware)
Size
(bytes)
Hash
(MD5)
Header info Remarks
format_version ? entries ?
3.15~Template:Latest 12331 ae560a9f0795096c9857052441bd8cec 00 01 1A 00 (in little endian). Composed by 4 bytes header + 9 areas starting with 0x05FF + 17 areas starting with padding and 0x05 (see below) + 12 areas starting with 0x07FF
  • speculation
    • rought list of unknown areas in between
      • 05BE, 05C1, 05AD, 05AA, 0599, 0580, 0593, 0596, 0593, 0593, 05A1, 05A6, 05A9, 05A9, 05B0, 05B0, 05A3

Structure

After reading the header the firmware loads the contents of imagefont.bin "from bottom to top" in this order:

  1. - reads the header (at top of imagefont.bin), in the header is specifyed where is located the index
  2. - reads the index (at bottom of imagefont.bin), in the index is specifyed where are located the palettes
  3. - reads the palettes (at middle of imagefont.bin), in the palettes is specifyed where are located the image datas
  4. - reads the image data (at top of imagefont.bin)
Overview
Area Remark
Header Contains info about the index
Image data table Composed by glyphs, compressed individually with zlib (glyphs are indexed in the palettes)
Palette table Composed by color palettes, compressed individually with zlib (palettes are indexed in the index)
Index table Composed by entries of 0x10 bytes lenght each

Header

  • 0x8 bytes lenght
  • The entries in the index are 0x10 bytes lenght. "number of entries in the index" multiplied by "lenght of an entry" = lenght of the whole index
imagefont.bin header
Offset Lenght Name Example 4.60~Template:Latest Remark
0x00 0x02 format_version ? 01 00 format version ?
0x02 0x02 index_entries 01 4C number of entries in the index
0x04 0x04 index_offset 00 06 63 97 index location (at bottom of imagefont.bin)

Image data table

This is the first glyph, cropped and zlib decompressed individually, is "dualshock circle button" (U+F880 in unicode), every byte works as a color ID, the view mode has been changed to "26 bytes per row" in the hexeditor (for a representation of a 26 pixels width icon)

First glyph, pixel data of "dualshock circle button" (U+F880 in unicode) inside dev_flash/pspemu/flash0/font/imagefont.bin

Palette table

The palettes are composed by 3 areas, the header, the frames, and the colormap

Battery charging icon (U+F8AB, animated 4 frames) overview

Offset(h) 00 01 02 03 04 05
00000000  01 00 04 04 00 F0  .....ð          <- header

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B
00000006  00 00 4D 70 01 AE 00 3C 01 00 00 00  ..Mp.®.<....          <- frame 1 info
00000012  00 00 4F 1E 02 19 00 3C 01 00 00 00  ..O....<....          <- frame 2 info
0000001E  00 00 51 37 02 4F 00 3C 01 00 00 00  ..Q7.O.<....          <- frame 3 info
0000002A  00 00 53 86 02 72 00 3C 01 00 00 00  ..S†.r.<....          <- frame 4 info

Offset(h) 00 01 02 03
00000036  00 00 00 00  ....          <- colormap id 0x00
0000003A  00 00 00 01  ....          <- colormap id 0x01
0000003E  00 00 00 02  ....          <- colormap id 0x02
[...]                                <- colormap id's in increasing order by hexadecimal value
0000042A  F8 F8 F8 FF  øøøÿ          <- colormap id 0xFD
0000042E  F9 F9 F9 3F  ùùù?          <- colormap id 0xFE
00000432  FF FF FF 00  ÿÿÿ.          <- colormap id 0xFF
Palette header (0x6 lenght)
Offset Lenght Name Examples Notes
uF880, button circle uF6DF, zodiac pisces uF405, smiley laughing uF46F, weather raindrops uF8AB, battery charging
0x00 0x02 colormap_count ? 01 00 01 00 01 00 01 00 01 00 256 colors in decimal
0x02 0x01 colormap_bpp ? 04 04 04 04 04 To store colors in RGBA channels, 1 byte each
0x03 0x01 frames_count 01 01 02 03 04 One for static, several for animated
0x04 0x02 animation_time ? 00 00 00 3C 00 78 00 B4 00 F0 Is the sum of all frame_time
Palette frame (0xC lenght for every frame)
Offset Lenght Name Examples Notes
uF880, button circle uF6DF, zodiac pisces uF405, smiley laughing uF46F, weather raindrops uF8AB, battery charging
0x00 0x04 image_data_offset 00 00 00 08 00 02 43 A3 00 00 7B CF 00 00 EE 59 00 00 4D 70 image data absolute offset
0x04 0x02 image_data_lenght 01 D9 01 6D 02 15 00 BA 01 AE image data lenght (zlib compressed)
0x06 0x02 frame_time ? 00 00 00 3C 00 3C 00 3C 00 3C
0x08 0x01 unknown 01 01 01 01 01
0x09 0x01 color_transparent AD 00 00 00 00
0x0A 0x02 unknown 00 00 00 00 00 00 00 00 00 00 color_black ?
repeats for every frame
0x00 0x04 same N/A N/A 00 00 7D E4 00 00 EF 13 00 00 4F 1E
0x04 0x02 same N/A N/A 02 18 00 CE 02 19
0x06 0x02 same N/A N/A 00 3C 00 3C 00 3C
0x08 0x01 same N/A N/A 01 01 01
0x09 0x01 same N/A N/A 00 00 00
0x0A 0x02 same N/A N/A 00 00 00 00 00 00
repeats for every frame
0x00 0x04 same N/A N/A N/A 00 00 EF E1 00 00 51 37
0x04 0x02 same N/A N/A N/A 00 CF 02 4F
0x06 0x02 same N/A N/A N/A 00 3C 00 3C
0x08 0x01 same N/A N/A N/A 01 01
0x09 0x01 same N/A N/A N/A 00 00
0x0A 0x02 same N/A N/A N/A 00 00 00 00
repeats for every frame
0x00 0x04 same N/A N/A N/A N/A 00 00 53 86
0x04 0x02 same N/A N/A N/A N/A 02 72
0x06 0x02 same N/A N/A N/A N/A 00 3C
0x08 0x01 same N/A N/A N/A N/A 01
0x09 0x01 same N/A N/A N/A N/A 00
0x0A 0x02 same N/A N/A N/A N/A 00 00
Color map (0x400 lenght)
Offset Lenght Name Example Notes
0x000 0x04 color_rgba 01 00 00 FF color id 0x00
[...] 0x04 color_rgba [...] in increasing order
0x3FC 0x04 color_rgba FF FF FF FF color id 0xFF

Index table

  • In the index of dev_flash/vsh/resource/imagefont.bin can be seen the list of icons, one line each, see: https://pastebin.com/ZWkie7tQ (imagefont.bin index used in firmwares 3.50~3.66) or https://pastebin.com/MBpQAekU https://pastebin.com/84Qva4Fw (imagefont.bin index used in firmwares 4.60-4.81)
    • bytes 0x08 and 0x09 = unicode hex id
    • bytes 0x0A and 0x0B = image width (varies for system messages icons, all the others are 26 pixels width)
    • bytes 0x0C and 0x0D = image height (all them are 23 pixels height, except the playstation logos that are 26 pixels height)
    • bytes 0x0E and 0x0F = unknown
Example of the first 4 index entries
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00065540  00 02 3A B6 03 5E 04 12 F8 80 00 1A 00 17 80 00  ..:¶.^..ø€....€.     <--  Circle Button, uF880
00065550  00 02 3E 14 03 3D 04 12 F8 81 00 1A 00 17 80 00  ..>..=..ø.....€.     <--  Cross Button, uF881
00065560  00 02 41 51 03 0A 04 12 F8 82 00 1A 00 17 80 00  ..AQ....ø‚....€.     <--  Square Button, uF882
00065570  00 02 44 5B 03 47 04 12 F8 83 00 1A 00 17 80 00  ..D[.G..øƒ....€.     <--  Triangle Button, uF883
Offset Lenght Name Example 4.46 Notes
0x00 0x04 palette_offset 00 02 3A B6
0x04 0x02 palette_size_compressed 03 5E
0x06 0x02 palette_size_decompressed 04 12
0x08 0x02 unicode_hex_id F8 80 Circle Button
0x0A 0x02 image_width 00 1A 26 pixels width
0x0C 0x02 image_height 00 17 23 pixels height
0x0E 0x02 unknown 80 00 flags, converted to binary ? (only 2 valid values found in ofw, 0x8000 and 0x3FFF)

TTF Blu-ray player fonts

Player

  • In Path: dev_flash/bdplayer/bdjstack/SCE-PS3-RD-R-LATIN.TTF (identical file as in data/font) (since 1.00)
Fontname Version File Name MD5 Remarks
SCE-PS3 Rodin LATIN Regular (1.00-Template:Latest) SCE-PS3-RD-R-LATIN.TTF 117aecd019bd546158723d04da2597b0

Closed captions

  • In path: dev_flash/data/font/SONY-CC/ (since 4.50 CEX: 7 others fonts for closed captions)
Fontname Version File Name MD5 Remarks
(4.50-Template:Latest) c041056ts.ttf ad7d1d44ed71fb093272c97a9ada20c3
(4.50-Template:Latest) d013013ds.ttf 7e506d6d01012a3d539773fc85cea2cc
(4.50-Template:Latest) e046323ms.ttf 4e23131d06152ddadab15a20820815a1
(4.50-Template:Latest) e046323ts.ttf 9d59a66a0c3272e8fc6a3036cb06a4a8
(4.50-Template:Latest) k006004ds.ttf b4c4ba4db62e93de79c953d3493088c7
(4.50-Template:Latest) n023055ms.ttf be8cba042232554219905e01e72ebaa6
(4.50-Template:Latest) n023055ts.ttf 1078c40b04206b3d42a896994c723452

Character Maps

There are thousands of characters and is pointless to make tables of them, there are also some characters that cant be displayed in a web browser because 99% of the users will not have the fonts installed in PC (like the beauty "drawings" of tibetan alphabet)... but some of this characters are more interesting than others, and are commonly used and included in most fonts, the most interesting groups are the ones that are common for all fonts and used by the system not dependant of the font style (original, rounded, or pop), like the "symbols" and "frame borders"

Symbols

These symbols can be used in any UTF-8 text string displayed in XMB, (e.g: TITLE, SUBTITLE, DETAIL, inside PARAM.SFO of a content)

Character Unicode hexadecimal Character Name Inside description
U+2605 E2 98 85 BLACK STAR DFHeiW5-A
NewRodin JPN
Seurat JPN
same star used in "install packages"
U+2606 E2 98 86 WHITE STAR DFHeiW5-A
NewRodin JPN
Seurat JPN
similar to the star used in "install packages", but empty
U+2609 E2 98 89 SUN DFHeiW5-A
U+2640 E2 99 80 FEMALE SIGN DFHeiW5-A
NewRodin JPN
Seurat JPN
U+2642 E2 99 82 MALE SIGN DFHeiW5-A
NewRodin JPN
Seurat JPN

Punctuation

Character Unicode hexadecimal Character Name Inside description
® U+00AE Matisse LATIN registered trademark
© U+00A9

Envelope

Character Unicode hexadecimal Character Name Inside description
E2 84 A2 trademark symbol

General

Character Unicode hexadecimal Character Name Inside description
0A linefeed
20 space
% 25 escape Used to load parameters: %1, %2, %e, %E, %B

Private Use Area (Unicode range from uE000 up to uF8FF)

File:Charmap private use area.png
"Private use" characters with the UTF-8 hexadecimal value

This ones are special, identifyed by unicode id's like an standard font, and are located inside imagefont.bin. See: http://www.psx-place.com/threads/special-symbols-and-animated-characters-on-the-xmb.13985/

Glyph Unicode hex UTF-8 hex Name Description
uF880 0xEFA280 Circle Button
uF881 0xEFA281 Cross Button
uF882 0xEFA282 Square Button
uF883 0xEFA283 Triangle Button
uF884 0xEFA284 DPAD Up Button
uF885 0xEFA285 DPAD Down Button
uF886 0xEFA286 DPAD Left Button
uF887 0xEFA287 DPAD Right Button
uF888 0xEFA288 L1 Button
uF889 0xEFA289 L2 Button
uF88A 0xEFA28A L3 Button
uF88B 0xEFA28B R1 Button
uF88C 0xEFA28C R2 Button
uF88D 0xEFA28D R3 Button
uF88E 0xEFA28E Select Button
uF88F 0xEFA28F Start Button
N/A
uF892 0xEFA292 PS Button
uF893 0xEFA293 L2/DPAD Left Buttons
uF894 0xEFA294 R2/DPAD Right Buttons
uF895 0xEFA295 PS logo
uF896 0xEFA296 PS4 logo
uF897 0xEFA297 PS3 logo
uF898 0xEFA298 PSVita logo
uF899 0xEFA299 PSP logo
uF89A 0xEFA29A PSN logo
uF89B 0xEFA29B PSN logo 2
uF89C 0xEFA29C PS store logo
uF89D 0xEFA29D PS Plus white logo
uF89E 0xEFA29E PS move logo
N/A
uF8A0 0xEFA2A0 Speaker0
uF8A1 0xEFA2A1 Speaker1
uF8A2 0xEFA2A2 Speaker2
uF8A3 0xEFA2A3 Speaker3
uF8A4 0xEFA2A4 Mic Muted
uF8A5 0xEFA2A5 HQ
uF8A6 0xEFA2A6 Arrow Right
uF8A7 0xEFA2A7 0/3 Battery
uF8A8 0xEFA2A8 1/3 Battery
uF8A9 0xEFA2A9 2/3 Battery
uF8AA 0xEFA2AA 3/3 Battery
uF8AB 0xEFA2AB Loading Battery (Moving)
uF8AC 0xEFA2AC Bronze Trophy
uF8AD 0xEFA2AD Silver Trophy
uF8AE 0xEFA2AE Gold Trophy
uF8AF 0xEFA2AF Platinum Trophy
uF8B0 0xEFA2B0 Caps
uF8B1 0xEFA2B1 Maj
uF8B2 0xEFA2B2 Keyboard
uF8B3 0xEFA2B3 Finger/Mouse
uF8B4 0xEFA2B4 Circle in Circle
uF8B5 0xEFA2B5 Circle
uF8B6 0xEFA2B6 PSPlus
uF8B7 0xEFA2B7 Headset
uF8B8 0xEFA2B8 Headset in Circle
Glyph Unicode hex UTF-8 hex Name Description
uF400
uF401
uF402
uF403
uF404
uF405
uF406
uF407
uF408
uF409
uF40A
uF40B
uF40C
uF40D
uF40E
uF40F
uF410
uF411
uF412
uF413
uF414
uF415
uF416
uF417
uF418
N/A
uF41B
uF41C
uF41D
uF41E
uF41F
uF420
uF421
N/A
Glyph Unicode hex UTF-8 hex Name Description
uF440
uF441
uF442
uF443
uF444
uF445
uF446
uF447
uF448
uF449
uF44A
uF44B
uF44C
uF44D
uF44E
N/A
Glyph Unicode hex UTF-8 hex Name Description
uF460 0xEF91A0 Heart beat
uF461 0xEF91A1 2 Hearts (Moving)
uF462 0xEF91A2 Broken Heart (Moving)
uF463 0xEF91A3 Heart with Arrow (Moving)
uF464 0xEF91A4 Heart
uF465 0xEF91A5 Spades
uF466 0xEF91A6 Clubs
uF467 0xEF91A7 Diamond
uF468 0xEF91A8 !
uF469 0xEF91A9 !!
uF46A 0xEF91AA ?
uF46B 0xEF91AB ?!
uF46C 0xEF91AC N/A Shows an underscore when used on XMBML
uF46D 0xEF91AD Light Bulb
uF46E 0xEF91AE Explosion (Moving)
uF46F 0xEF91AF 3 Drops (Moving)
uF470 0xEF91B0 Drop (Moving)
uF471 0xEF91B1 Blast
uF472 0xEF91B2 Flower
uF473 0xEF91B3 Skull
uF474 0xEF91B4 N/A Shows an underscore when used on XMBML
uF475 0xEF91B5 N/A Shows an underscore when used on XMBML
uF476 0xEF91B6 Stars (Moving)
uF477 0xEF91B7 Fire (Moving)
uF478 0xEF91B8 Note
uF479 0xEF91B9 Note1
uF47A 0xEF91BA Note2
uF47B 0xEF91BB Note3
uF47C 0xEF91BC 2Notes
uF47D 0xEF91BD 2Notes1
uF47E 0xEF91BE N/A Shows an underscore when used on XMBML
uF47F 0xEF91BF N/A Shows an underscore when used on XMBML
uF480 0xEF9280 N/A Shows an underscore when used on XMBML
uF481 0xEF9281 N/A Shows an underscore when used on XMBML
uF482 0xEF9282 N/A Shows an underscore when used on XMBML
uF483 0xEF9283 N/A Shows an underscore when used on XMBML
uF484 0xEF9284 N/A Shows an underscore when used on XMBML
uF485 0xEF9285 N/A Shows an underscore when used on XMBML
uF486 0xEF9286 N/A Shows an underscore when used on XMBML
uF487 0xEF9287 N/A Shows an underscore when used on XMBML
uF488 0xEF9288 N/A Shows an underscore when used on XMBML
uF489 0xEF9289 N/A Shows an underscore when used on XMBML
uF48A 0xEF928A N/A Shows an underscore when used on XMBML
uF48B 0xEF928B N/A Shows an underscore when used on XMBML
uF48C 0xEF928C N/A Shows an underscore when used on XMBML
uF48D 0xEF928D Lips
uF48E 0xEF928E Lips with Tongue
uF48F 0xEF928F Kissing Lips
uF490 0xEF9290 Nose
uF491 0xEF9291 N/A Shows an underscore when used on XMBML
uF492 0xEF9292 N/A Shows an underscore when used on XMBML
uF493 0xEF9293 Ear
uF494 0xEF9294 Feet
uF495 0xEF9295 Feet1
uF496 0xEF9296 N/A Shows an underscore when used on XMBML
uF497 0xEF9297 N/A Shows an underscore when used on XMBML
uF498 0xEF9298 N/A Shows an underscore when used on XMBML
uF499 0xEF9299 N/A Shows an underscore when used on XMBML
uF49A 0xEF929A N/A Shows an underscore when used on XMBML
uF49B 0xEF929B N/A Shows an underscore when used on XMBML
uF49C 0xEF929C N/A Shows an underscore when used on XMBML
uF49D 0xEF929D N/A Shows an underscore when used on XMBML
uF49E 0xEF929E N/A Shows an underscore when used on XMBML
uF49F 0xEF929F Sun (Moving)
uF4A0 0xEF92A0 Clouds (Moving)
uF4A1 0xEF92A1 Umbrella
uF4A2 0xEF92A2 Rainbow
uF4A3 0xEF92A3 Umbrella Raining (Moving)
uF4A4 0xEF92A4 Snowman (Moving)
uF4A5 0xEF92A5 Storm (Moving)
uF4A6 0xEF92A6 Tornado
uF4A7 0xEF92A7 N/A Shows an underscore when used on XMBML
uF4A8 0xEF92A8 Closed Umbrella
uF4A9 0xEF92A9 Snowflake
uF4AA 0xEF92AA N/A Shows an underscore when used on XMBML
uF4AB 0xEF92AB N/A Shows an underscore when used on XMBML
uF4AC 0xEF92AC N/A Shows an underscore when used on XMBML
uF4AD 0xEF92AD N/A Shows an underscore when used on XMBML
uF4AE 0xEF92AE N/A Shows an underscore when used on XMBML
uF4AF 0xEF92AF N/A Shows an underscore when used on XMBML
uF4B0 0xEF92B0 N/A Shows an underscore when used on XMBML
uF4B1 0xEF92B1 N/A Shows an underscore when used on XMBML
uF4B2 0xEF92B2 N/A Shows an underscore when used on XMBML
uF4B3 0xEF92B3 N/A Shows an underscore when used on XMBML
uF4B4 0xEF92B4 N/A Shows an underscore when used on XMBML
uF4B5 0xEF92B5 N/A Shows an underscore when used on XMBML
uF4B6 0xEF92B6 N/A Shows an underscore when used on XMBML
uF4B7 0xEF92B7 Bouquet
uF4B8 0xEF92B8 Ring
uF4B9 0xEF92B9 Loop
uF4BA 0xEF92BA Present
uF4BB 0xEF92BB Cake
uF4BC 0xEF92BC Money
uF4BD 0xEF92BD ¥
uF4BE 0xEF92BE $