Resource Container (RCO)
Description
Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH
- Compression types availables:
- ZLIB
- RLZ
- Uncompressed
Contents
- RCO contents (See Multimedia Formats and Tools):
Text for all languages, textures, sounds (for cursor navigation, trophy unlocking, etc...) and models
RCO format | Embedded code | Text | Textures | Sounds | Models | Script |
---|---|---|---|---|---|---|
Generic | RCOXML | utf8, utf16, utf32 | gim, png, jpg, tif, gif, bmp | vag, unknown0x0 | gmo | PlayStation JavaScript |
PS3 specific | RCOXML | utf16 | gim, png, jpg | vag | n/a | n/a |
Versions
RCO Structure
The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
http://endlessparadigm.com/forum/showthread.php?tid=231 (outdated)
Header
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | magic | FRP | In PS3 is "FRP" (big endian). In PSP is "PRF" (little endian). Playstation Resource File | |
0x04 | 0x04 | version | 00 00 01 30 | named minFirmwareVer in Rcomage, see Discussion page | |
0x08 | 0x04 | unknown | 00 00 00 00 | Always seems to be 0x00000000 | |
0x0C | 0x04 | compress_header | 00 00 00 00 | *0x00=uncompressed *0x10=ZLIB *0x20=RLZ |
|
0x10 | 0x04 | info_table_offset | 00 00 00 A4 | usually 0xA4 | |
0x14 | 0x04 | vsmx_table_offset | |||
0x18 | 0x04 | text_table_offset | |||
0x1C | 0x04 | sound_table_offset | |||
0x20 | 0x04 | model_table_offset | |||
0x24 | 0x04 | image_table_offset | |||
0x28 | 0x04 | unknown | FF FF FF FF | Always seems to be 0xFFFFFFFF | unknown_table_offset ? |
0x2C | 0x04 | font_table_offset | |||
0x30 | 0x04 | object_table_offset | |||
0x34 | 0x04 | anim_table_offset |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x38 | 0x04 | text_table_offset | |||
0x3C | 0x04 | text_table_length | |||
0x40 | 0x04 | label_table_offset | |||
0x44 | 0x04 | label_table_length | |||
0x48 | 0x04 | native_table_offset | |||
0x4C | 0x04 | native_table_length |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x50 | 0x04 | text_pointer_table_offset | |||
0x54 | 0x04 | text_pointer_table_length | |||
0x58 | 0x04 | image_pointer_table_offset | |||
0x5C | 0x04 | image_pointer_table_length | |||
0x60 | 0x04 | model_pointer_table_offset | |||
0x64 | 0x04 | model_pointer_table_length | |||
0x68 | 0x04 | sound_pointer_table_offset | |||
0x6C | 0x04 | sound_pointer_table_length | |||
0x70 | 0x04 | object_pointer_table_offset | |||
0x74 | 0x04 | object_pointer_table_length | |||
0x78 | 0x04 | anim_pointer_table_offset | |||
0x7C | 0x04 | anim_pointer_table_length |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x80 | 0x04 | image_data_section_offset | |||
0x84 | 0x04 | image_data_section_length | |||
0x88 | 0x04 | sound_data_section_offset | |||
0x8C | 0x04 | sound_data_section_length | |||
0x90 | 0x04 | model_data_section_offset | |||
0x94 | 0x04 | model_data_section_length | |||
0x98 | 0x04 | unknown | Always seems to be 0xFFFFFFFF | unknown_data_section_offset ? | |
0x9C | 0x04 | unknown | Always seems to be 0xFFFFFFFF | unknown_data_section_length ? | |
0xA0 | 0x04 | unknown | Always seems to be 0xFFFFFFFF |
info/main/xml table
This area works as an index of all the .rco contents, when the area is compressed there are 12 bytes at the beginning with info about this compression, after it starts the info composed by entries that follows a hierarchy of parent/children/brother, every entry defines an element with its attributes. All this info can be represented as an xml file (this is what rcomage names an RCOXML)
Compression methods
When the table is compressed at beginning there are 3 values related with the compression (otherway if the table is not compressed this 3 values doesnt exists)
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | lenPacked | Packed size of all the table sections | ||
0x04 | 0x04 | lenUnpacked | Unpacked size of all the table sections | ||
0x08 | 0x04 | lenLongestText | length of the longest language's text data (unpacked) |
Info entry
Common area
Each entry starts with the entries, every entry has an area at beginning that is common, in it is specifyed the entry_type, the values that comes after this area are dependant of the entry_type
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x01 | hierarchy_depth | main table uses 0x01, may be used as a current entry depth value | ||
0x01 | 0x01 | entry_type | *0x1=MainTree *0x2=ScriptTree *0x3=TextTree *0x4=ImageTree *0x5=ModelTree *0x6=SoundTree *0x7=FontTree *0x8=ObjectTree *0x9=AnimTree |
||
0x02 | 0x02 | unknown | Always seems to be 0x0000 | ||
0x04 | 0x04 | entry_label_offset | Offset to the label (relative to the label table). 0xFFFFFFFF means the label doesn't exist for this entry | ||
0x08 | 0x04 | entry_header_size | sizeof(RCOEntry) = 0x28 [ only used for entries with extra info (ie not "main" entries) ] | ||
0x0C | 0x04 | entry_size | main tables (main/img etc) uses 0x28 here, or is this the length of current entry (not including subentries)? | ||
0x10 | 0x04 | children_number | |||
0x14 | 0x04 | next_entry_offset | next_brother_offset ? | ||
0x18 | 0x04 | previous_entry_offset | this is usually 0x0 however (does make writing RCOs easier though :P I guess Sony's tools do something similar...) | previous_brother_offset ? | |
0x1C | 0x04 | parent_offset | offset of this entry from parent table 0x20 | ||
0x20 | 0x04 | unknown | Always seems to be 0x00000000 | ||
0x24 | 0x04 | unknown | Always seems to be 0x00000000 |
After the area common for all entries it starts the info specific for each entry_type explained below
(0x1) MainTree
Main tree doesnt uses specific specific attributes, only uses the default ones explained above that indicates his position at top of the RCOXML Structure hierarchy and gives it a "label" name
(0x2) ScriptTree
This is named "ScriptTree" for simplification purposes, but is not actually a tree, only one VSMX file can be stored inside an RCO
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | script_offset | VSMX file offset, relative to the start offset of the vsmx data table (always 0) | ||
0x04 | 0x08 | script_length | VSMX file length |
(0x3) TextTree
(0x4) ImageTree
(0x5) ModelTree
(0x6) SoundTree
(0x7) FontTree
(0x8) ObjectTree
(0x9) AnimTree
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