RCOXML Objects
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Description
RCOXML Objects are defined in the XML code embedded inside Resource Container (RCO) files, should be considered the "construction blocks" of the XMB
Standard object attributes are repeated in several objects and shares the same names
Specific object attributes listed here has been given an unique name to allow a better identification
The order of objects listed here follows the same order than Rcomage objattribdef-ps3.ini to dont break compatibility with it
Specific object attributes listed here has been given an unique name to allow a better identification
The order of objects listed here follows the same order than Rcomage objattribdef-ps3.ini to dont break compatibility with it
For more info about how to use and combine objects to create things with them see: RCOXML Structure and RCOXML Examples
ObjectTree
Page
Plane
Attribute | How it works | Research notes (partially speculative) | ||||
---|---|---|---|---|---|---|
Name | Type | Examples | ||||
planeImage | image | Yes | Yes | image:tex_indi_message | Loads a image from ImageTree | |
planeDisplayMode | int | Yes | Yes | 0x0 0x1 0x3 0xffff0000 |
used 2599 times in firmware 4.76 with values: "0x0" (2426 times), "0x1" (38 times), "0x3" (123 times), "0xffff0000" (12 times) |
Button
Attribute | How it works | Research notes (partially speculative) | ||||
---|---|---|---|---|---|---|
Name | Type | Examples | ||||
buttonImage | image | Yes | Yes | image:tex_cp_volume | Loads a image from ImageTree | |
buttonShadow | image | Yes | Yes | image:tex_cp_volume_shadow | Loads a image from ImageTree | |
buttonFocus | image | Yes | Yes | image:tex_cp_volume_focus | Loads a image from ImageTree | |
buttonText | text | Yes | Yes | text:msg_ok | Loads a text from TextTree | |
buttonOnPush | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnVolumeButtonPush | ||
buttonOnFocusIn | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnViewControlPanelButtonFocusIn | ||
buttonOnFocusOut | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnViewControlPanelButtonFocusOut | ||
buttonOnFocusLeft | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnControlPanelButtonFocusNaviLeft | ||
buttonOnFocusRight | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnControlPanelButtonFocusNaviRight | ||
buttonOnFocusUp | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnControlPanelButtonFocusNaviUp | ||
buttonOnFocusDown | event | Yes | Yes | event:native:/AudioPlayerPlugin::OnControlPanelButtonFocusNaviDown | ||
buttonOnContext | event | Yes | Yes | event:native:/VideoEditorUpload::ServiceSelect::OnContextMenuButton1 | ||
buttonUnknownInt47 | int | Yes | Yes | 0x0 0xffffffff |
? | used 624 times in firmware 4.76 with values: "0x0" (560 times), or "0xffffffff" (64 times) |
XMenu
XMList
Attribute | How it works | Research notes (partially speculative) | ||||
---|---|---|---|---|---|---|
Name | Type | Examples | ||||
xmlistUnknown0 | unk | Yes | Yes | 0x0 | ? | used 20 times in firmware 4.76 all them with value "0x0" |
xmlistImage | image | Yes | Yes | image:tex_game | Loads a image from ImageTree | |
xmlistText | text | Yes | Yes | text:msg_game | Loads a text from TextTree |
XList
- On XMB vertical lists, when clicking left is using a "onCancel" because moves 1 level up in the hierarchy, but seems to be actually an "onFocusLeft"
Progress
Scroll
MList
MItem
ObjUnknown0xB
Unknown object. Not used in PS3 firmware
XItem
Text
- PS3 texts has a "tilt" effect that increases and decreases the light reflect every 2 seconds or so... probably this tilt effect is defined by one of the "unknowns"
ModelObject
Attribute | How it works | Research notes (partially speculative) | ||||
---|---|---|---|---|---|---|
Name | Type | Examples | ||||
modelobjectModel | model | Yes | Yes | Used 0 times in PS3 4.76 firmware |
Spin
Action
Attribute | How it works | Research notes (partially speculative) | ||||
---|---|---|---|---|---|---|
Name | Type | Examples | ||||
actionText | text | Yes | Yes | text:msg_on |
ItemSpin
- The value 0x5dc has been found used by UnknownInt24 and UnknownInt26. this seems to be a coincidence, but it means both are storing the value in the same format. Also probably UnknownInt25 uses the same format too because is in between them
Group
LList
LItem
Edit
Clock
IList
- PS3 has 4 more attributes than PSP, one seems to be a grid reference but this needs further analisys, the PSP attributes are copyed below for comparison purposes
unknownFloat16 = float onFocusIn = event onFocusOut = event onFocusLeft = event onFocusRight = event
IItem
Icon
Object not used in PS3 firmware
UButton
ObjUnknown0x1B
Unknown object. Not used in PS3 firmware
CheckboxGroup
CheckboxItem
Meter
EditBox
It seems "EditBox" object uses the same attributes than "Text" object + 2 images + 7 events. For this reason the info about "EditBox" object in this wiki page is abandoned by now
Object examples
Changing color, size & shadow of TEXTS
Tutorial link: Changing the XMB Colour
Located into .xml files of .rco files, scale R G B α colors go between 0 to 1.
e.g.: Decimal value divided by 255 to get into this scale.
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