Description
Content Information Files are Multimedia files used to display the content in the XMB.
Only ICON0.PNG is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
The rest of the information related with the content (inputs/outputs) is stored in PARAM.SFO.
Games
HDD Game
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG |
Content Icon |
320x176 |
|
|
|
ICON1.PAM |
ICON1_xx.PAM |
Content Icon Video |
320x176 |
2.4MB* |
??? |
Video with sound supported
|
SND0.AT3 |
SND0_xx.AT3 |
Content Icon Sound |
|
2.4MB* |
??? |
When the file is present the sound from ICON1.PAM is ignored
|
|
PIC0.PNG |
PIC0_xx.PNG |
Overlay picture |
1000x560 |
|
|
Only visible in 16:9 screens (PIC2.PNG is ignored)
|
PIC1.PNG |
PIC1_xx.PNG |
Background picture |
1920x1080 |
|
|
|
PIC2.PNG |
PIC2_xx.PNG |
Overlay picture |
310x250 |
|
|
Only visible in 4:3 screens (PIC0.PNG is ignored)
|
|
PARAM.HIS |
PARAM_xx.HIS |
Update History |
|
??? |
|
Used as a changelog by patches
|
- The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
Disc Game
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG |
Content Icon |
320x176 |
|
|
|
ICON1.PAM |
ICON1_xx.PAM |
Content Icon Video |
320x176 |
2.4MB* |
??? |
Video with sound supported
|
SND0.AT3 |
SND0_xx.AT3 |
Content Icon Sound |
|
2.4MB* |
??? |
When the file is present the sound from ICON1.PAM is ignored
|
|
PIC0.PNG |
PIC0_xx.PNG |
Overlay picture |
1000x560 |
|
|
Only visible in 16:9 screens (PIC2.PNG is ignored)
|
PIC1.PNG |
PIC1_xx.PNG |
Background picture |
1920x1080 |
|
|
|
PIC2.PNG |
PIC2_xx.PNG |
Overlay picture |
310x250 |
|
|
Only visible in 4:3 screens (PIC0.PNG is ignored)
|
There are speciall Disc structures that uses specific Content Information Files for different display modes.
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON2.PNG |
ICON2_xx.PNG |
Extra Content Icon |
486x405 |
|
|
|
ICON3.SWF |
ICON3_xx.SWF |
Extra Content Icon Video |
486x405 |
??? |
??? |
|
PKGDIR
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG |
Package Icon |
320x176 |
|
|
|
ICON1.PAM |
ICON1_xx.PAM |
Package Icon Video |
320x176 |
2.4MB* |
??? |
Video with sound supported
|
SND0.AT3 |
SND0_xx.AT3 |
Package Icon Sound |
|
2.4MB* |
??? |
When the file is present the sound from ICON1.PAM is ignored
|
|
PIC0.PNG |
PIC0_xx.PNG |
Overlay picture |
1000x560 |
|
|
Only visible in 16:9 screens (PIC2.PNG is ignored)
|
PIC2.PNG |
PIC2_xx.PNG |
Overlay picture |
310x250 |
|
|
Only visible in 4:3 screens (PIC0.PNG is ignored)
|
PIC3.PNG |
PIC3_xx.PNG |
Background picture |
1920x1080 |
|
|
Used as the background of all the other subfolders with packages
|
CROSSDIR
File |
Description |
Pixels Size |
File Size Max |
Notes
|
DATA000.PNG |
PSvita package Icon |
128x128 24bit (no transparency) |
32768 bytes |
indexed color
|
Game Data Utility
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG |
GameData Icon |
320x176 |
|
|
|
ICON1.PAM |
ICON1_xx.PAM |
GameData Icon Video |
320x176 |
2.4MB* |
??? |
Video with sound supported
|
SND0.AT3 |
SND0_xx.AT3 |
GameData Icon Sound |
|
2.4MB* |
??? |
When the file is present the sound from ICON1.PAM is ignored
|
|
PIC1.PNG |
PIC1_xx.PNG |
Background picture |
1920x1080 |
|
|
|
|
PARAM.HIS |
PARAM_xx.HIS |
Update History |
|
??? |
|
Used as a changelog by patches
|
Saved Data Utility (PS3)
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG |
SaveData Icon |
320x176 |
|
|
|
ICON1.PAM |
ICON1_xx.PAM |
SaveData Icon Video |
320x176 |
2.4MB* |
??? |
Video with sound supported
|
SND0.AT3 |
SND0_xx.AT3 |
SaveData Icon Sound |
|
2.4MB* |
??? |
When the file is present the sound from ICON1.PAM is ignored
|
|
PIC1.PNG |
PIC1_xx.PNG |
Overlay picture |
1000x560 |
|
|
For both 4:3 and 16:9 screens
|
Saved Data Utility (minis)
File |
Language specific files |
Description |
Pixels Size |
File Size |
Time Size |
Notes
|
ICON0.PNG |
ICON0_xx.PNG??? |
Minis SaveData Icon |
80x80 |
|
|
|
SND0.AT3 |
SND0_xx.AT3??? |
Minis SaveData Icon Sound |
|
??? |
??? |
|
|
PIC1.PNG |
PIC1_xx.PNG??? |
??? |
480x272 |
|
|
|
- Overlay texts (under TITLE text row, and over PIC1.PNG) are displayed using SUBTITLE (one text row) and DETAIL (severall text rows) from PARAM.SFO
Trophy Collection
File |
Description |
Pixels Size |
File Size |
Notes
|
ICON0.PNG |
Trophyset Icon |
320x176 |
|
|
TROPxxx.PNG |
Trophy Icon |
240x240 |
|
"xxx" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|
|
GRxxx.PNG |
Trophyset Group Icon |
320x176 |
|
"xxx" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|
- Trophy information texts (right to each GRxxx.PNG and TROPxxx.PNG) is displayed using text strings from TROPCONF.SFM
Languages
Its possible to create "language specific files" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.
This language codes are used in several places when talking about the content in a PS3 (and PSP) e.g:
- Some parameters inside .SFO contains language specific names (e.g. TITLE_xx)
- Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play). Note this number can be changed by the game
- Trophy installers contains several files for several languages used as "source files", only one is installed
- Information in themes translated in several languages, e.g: "theme name" "genre" "comment", etc...
Template:XMB languages