LIC.DAT
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Description
- Paths
- dev_bdvd/PS3_GAME/LICDIR/LIC.DAT
- dev_bdvd/PS3_GM01/LICDIR/LIC.DAT
- dev_bdvd/PS3_GM02/LICDIR/LIC.DAT
- etc...
Checked within Level 2 Kernel and possible via lv2syscall476
Final File size is: 0x10000 Bytes
See also Discussion page
Example
00000000 50 53 33 4C 49 43 44 41 00 00 00 01 80 00 00 00 PS3LICDA........ 00000010 00 00 09 00 00 00 08 00 00 00 01 00 00 00 00 01 ................ 00000020 8C D3 A9 D8 00 00 00 00 00 00 00 00 00 00 00 00 ................ ... 00000800 01 42 4C 45 53 30 31 36 32 33 00 00 00 00 00 00 .BLES01623...... ...
Structure
The structure is dependant of how the file is generated in PC and processed by the PS3
- CRC32 validation
- LIC.DAT is readed from disc, and copyed partially excluding the padding at the end of the file (from first byte of file up to lic_table_end offset) to a different location ready to be edited
- The crc32 stored in the header at offset 0x20 is filled with zeroes
- Now is calculated the crc32 of the edited file
- The crc32 calculation result of the edited file is validated against the crc32 stored at offset 0x20 in the header of the original LIC.DAT
- CRC32 generation
- A temporal file is created containing the header + licenses table. This temporal file contains a crc32 value at offset 0x20 filled with zeroes that works as a placeholder
- Now is calculated the crc32 of the temporal file
- The calculated crc32 is stored in the header at offset 0x20
- A padding is added after the lic_table_end offset to make the final LIC.DAT file with a size of 0x10000
Header
Offset | Length | Example | Name | Description |
---|---|---|---|---|
0x0 | 0x8 | 'PS3LICDA' | magic | LIC.DAT identifyer |
0x8 | 0x4 | 0x00000001 | version | DAT structure version |
0xC | 0x4 | 0x80000000 | type ? | 0x80000000 = retail (used in LIC.DAT under directory PS3_GAME) 0x00000000 = debug (used in LIC.DAT under directory PS3_GM01, PS3_GM02, etc...) |
0x10 | 0x4 | 0x00000900 | lic_table_end | License table, absolute end offset. Calculated by: license table start + (license amounts * license size) |
0x14 | 0x4 | 0x00000800 | lic_table_start | License table, absolute start offset. Always found 0x800 (static) |
0x18 | 0x4 | 0x00000100 | lic_size | License size. Always found 0x100 (static) |
0x1C | 0x4 | 0x00000001 | lic_num | License amount. Values found: 0x1 (single boot discs), 0x2 (dual boot discs), 0x3 (triple boot discs) |
0x20 | 0x4 | 0xD8A9D38C | crc32 | CRC32 from the first byte of LIC.DAT till the end of license table (includes the CRC32 placeholder filled with zeroes) |
0x24 | ? | 0x0000... | padding | is unknown where the header ends, probablly aligned to 0x200 but there are much more zeroes after it |
License table
Composed by one or more license entries
License entry
Relative Offset | Length | Example | Name | Description |
---|---|---|---|---|
0x0 | 0x1 | 0x1 | id_type | 0x01 = Title ID 0x02 = SKU ID 0x03 = Content ID |
0x1 | 0x0A (if id_type = 0x01) 0x2A (if id_type = 0x02) 0x25 (if id_type = 0x03) |
'BLES01623' | id | Bootable content identifyer (EBOOT.BIN related) |
0x0B (if id_type = 0x01) 0x2B (if id_type = 0x02) 0x26 (if id_type = 0x03) |
up to lic_size | 0x0000.... | padding | padding to fill the entry with zeroes up to the "license size" specifyed in the header |
The first byte indicates type and size of following text:
- 0x01 means 0xA bytes, a regular TitleID (ex. BLES01623) with \0 terminating
- 0x02 means 0x2A bytes, a regular SKU ID (ex. UP0002-BLES01623_00-0000111122223333-E001) with \0 terminating
- 0x03 means 0x25 bytes, a regular npdrm ContentID (ex. UP0002-BLES01623_00-0000111122223333) with \0 terminating
Padding
Padding addded at bottom of LIC.DAT file, to make the total size a multiplyer of bluray disc sectors, and to protect the laser lens because otherway is too tiny and stressing for the laser
This padding is added in the last step when the file is generated in PC, and removed in the first step before the crc32 hash is validated by the PS3
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