RGBA Color Scale in percentage in a scale from 0 up to 1, where 1 represents the max value posible of 255 (decimal value divided by 255 to get into this scale)
XYZ Size, in pixels, negative numbers mirrors the image
XYZ Size Scale, in percentage in a scale from 0 up to 1, negative numbers mirrors the image
Time, in miliseconds, where 1000 is one second
XYZ Angle, in radians with right-handed rule coordinates, where radians=(π*degrees)/180, and degrees=(180*radians)/π, as example for one turn of 360º degrees: radians=(3.141*360)/180=6.283 ...so... 360º degrees = 6.283 radians
updates the value of attribute ColorScaleA from the animated object
Delay
Attribute
How it works
Name
Type
Examples
time
float
Yes
Yes
FireEvent
Triggers (or "fires") an event, there are different types of events (see RCOXML Structure). The most used inside animations are "native events" and "animation events" itself
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop
Attribute
How it works
Name
Type
Examples
event
ref
Yes
Yes
Lock
Disables XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere
In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme)
Attribute
How it works
Name
Type
Examples
unknownInt0
int
Yes
Yes
Unlock
Enables XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)