RCOXML ofw animations: Difference between revisions
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===anim_otherboot=== | ===anim_otherboot=== | ||
====Firmware 1.00 up to 2.80==== | ====Firmware 1.00 up to 2.80==== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_otherboot"> | <Animation name="anim_otherboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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====Firmware 3.00 up to 4.81==== | ====Firmware 3.00 up to 4.81==== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_otherboot"> | <Animation name="anim_otherboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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===anim_gameboot=== | ===anim_gameboot=== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_gameboot"> | <Animation name="anim_gameboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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===anim_coldboot=== | ===anim_coldboot=== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot"> | <Animation name="anim_coldboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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===anim_coldboot2=== | ===anim_coldboot2=== | ||
====Firmware 2.70 up to 2.80==== | ====Firmware 2.70 up to 2.80==== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot2"> | <Animation name="anim_coldboot2"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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====Firmware 3.00 up to 4.81==== | ====Firmware 3.00 up to 4.81==== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_coldboot2"> | <Animation name="anim_coldboot2"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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==gamelib_plugin.rco== | ==gamelib_plugin.rco== | ||
See [[gamelib_plugin]] | See [[gamelib_plugin]] | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_gameboot"> | <Animation name="anim_gameboot"> | ||
<Lock unknownInt0="0xffffffff" /> | <Lock unknownInt0="0xffffffff" /> | ||
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==[[bdp_plugin]].rco== | ==[[bdp_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="bdp_anim_cp_focus_in"> | <Animation name="bdp_anim_cp_focus_in"> | ||
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==[[friendim_plugin]].rco== | ==[[friendim_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="friendim_pause"> | <Animation name="friendim_pause"> | ||
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==[[friendim_plugin_game]].rco== | ==[[friendim_plugin_game]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="friendim_pause"> | <Animation name="friendim_pause"> | ||
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==[[impose_plugin]].rco== | ==[[impose_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="anim_btnbar_show"> | <Animation name="anim_btnbar_show"> | ||
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==[[npsignin_plugin]].rco== | ==[[npsignin_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="npsignin_hide"> | <Animation name="npsignin_hide"> | ||
<FireEvent event="event:native:/OnLoginPageCancel" /> | <FireEvent event="event:native:/OnLoginPageCancel" /> | ||
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==[[premo_plugin]].rco== | ==[[premo_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="anim_btnbar_show"> | <Animation name="anim_btnbar_show"> | ||
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==[[sacd_plugin]].rco== | ==[[sacd_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="sacd_anim_cp_focus_in"> | <Animation name="sacd_anim_cp_focus_in"> | ||
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==[[system_plugin]].rco== | ==[[system_plugin]].rco== | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<AnimTree> | <AnimTree> | ||
<Animation name="anim_circle_hide"> | <Animation name="anim_circle_hide"> | ||
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Example of an animation infinite loop | Example of an animation infinite loop | ||
{{Boxcode| | {{Boxcode|code=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_battery_charging"> | <Animation name="anim_battery_charging"> | ||
<Fade object="object:battery" duration="0" accelMode="0x0" transparency="1" /> | <Fade object="object:battery" duration="0" accelMode="0x0" transparency="1" /> |
Latest revision as of 05:16, 30 August 2021
PS3[edit | edit source]
custom_render_plugin.rco[edit | edit source]
See the available native events in: custom_render_plugin page
anim_otherboot[edit | edit source]
Firmware 1.00 up to 2.80[edit | edit source]
<Animation name="anim_otherboot"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> <FireEvent event="event:native:/anim_otherboot_BG3" /> <Delay time="1000" /> <FireEvent event="event:native:/anim_otherboot_Finished" /> </Animation>
This animation is a basic "fade-in" of 1 second length, at the first instant of the animation (time=0) the 4 threads are executed in parallel, from top to botton it locks the XMB, then initializes the transparency of the image, and triggers the event anim_otherboot_BG3 from custom_render_plugin.sprx (at this point the animation is performed by the code inside the .sprx). Also at the same time (time=0) it starts the timer for the delay of 1 second
When the delay of 1 second ends, it sends the event anim_otherboot_Finished to custom_render_plugin.sprx (is a terminator controll signal to stop the previous event anim_otherboot_BG3 running in the .sprx)
The event anim_otherboot_BG3 is the responsible of the "flying sparks" behind the "playstation" logo but the details of how it works are unknown (hardcoded inside the .sprx)
Firmware 3.00 up to 4.81[edit | edit source]
<Animation name="anim_otherboot"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> <FireEvent event="event:native:/anim_otherboot_BG3" /> <Delay time="200" /> <FireEvent event="event:native:/anim_otherboot_BG4" /> <Delay time="300" /> <FireEvent event="event:native:/anim_otherboot_Finished" /> </Animation>
The purpose of this modification was to short the whole duration of the animation but instead of simply reducing the delay from the previous version they added another event with its own delay
The purpose of anim_otherboot_BG4 is unknown, but it starts only 200 miliseconds after the anim_otherboot_BG3 (the sparks animation) so it seems is hiding it at least partially because the sparks are still visibles in lates firmwares, is working as an small fade-out because the animation was not supposed to stop at 200 miliseconds so they refused to "chop" it rudelly, instead they added this event that can be considered a "visual patch" to soft the transition to the terminator event that comes next
The delay of only 300 miliseconds before the event anim_otherboot_Finished is what is really shorting the whole animation length, after the 300 miliseconds the event anim_otherboot_Finished is sent and the animation ends
In short... the animation length has been reduced from the 1 second originally to 300 miliseconds (less than a third of a second) and an effect has been added to stop it smoothlly
anim_gameboot[edit | edit source]
<Animation name="anim_gameboot"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> <Resize object="object:ps3logo" duration="0" accelMode="0x0" width="0.938" height="0.938" depth="1" /> <FireEvent event="event:native:/anim_gameboot_BG2" /> <Delay time="500" /> <Fade object="object:ps3logo" duration="863" accelMode="0x3" transparency="1" /> <Resize object="object:ps3logo" duration="863" accelMode="0x4" width="1" height="1" depth="1" /> <FireEvent event="event:native:/anim_gameboot_BG3" /> <Delay time="1100" /> <Fade object="object:ps3logo" duration="174" accelMode="0x1" transparency="0" /> <Resize object="object:ps3logo" duration="174" accelMode="0x1" width="1.284" height="1.284" depth="1" /> <Delay time="1000" /> <Delay time="200" /> <FireEvent event="event:native:/anim_gameboot_Finished" /> </Animation>
anim_coldboot[edit | edit source]
<Animation name="anim_coldboot"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" /> <FireEvent event="event:native:/anim_coldboot_BootBG1" /> <Delay time="0" /> <FireEvent event="event:native:/anim_coldboot_NormalBG" /> <Delay time="1500" /> <Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0.8" /> <Delay time="2500" /> <Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0" /> <Delay time="1000" /> <Delay time="500" /> <FireEvent event="event:native:/anim_coldboot_ShowGUI" /> <Unlock unknownInt0="0xffffffff" /> <Delay time="4500" /> <FireEvent event="event:native:/anim_coldboot_Finished" /> </Animation>
anim_coldboot2[edit | edit source]
Firmware 2.70 up to 2.80[edit | edit source]
<Animation name="anim_coldboot2"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" /> <FireEvent event="event:native:/anim_coldboot_BootBG2" /> <Delay time="5500" /> <FireEvent event="event:native:/anim_coldboot_NormalBG2" /> <FireEvent event="event:native:/anim_coldboot_ShowGUI" /> <Unlock unknownInt0="0xffffffff" /> <Delay time="4500" /> <FireEvent event="event:native:/anim_coldboot_Finished" /> </Animation>
Firmware 3.00 up to 4.81[edit | edit source]
<Animation name="anim_coldboot2"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" /> <FireEvent event="event:native:/anim_coldboot_BootBG2" /> <Delay time="4000" /> <FireEvent event="event:native:/anim_coldboot_NormalBG2" /> <Delay time="1500" /> <FireEvent event="event:native:/anim_coldboot_ShowGUI" /> <Unlock unknownInt0="0xffffffff" /> <Delay time="4500" /> <FireEvent event="event:native:/anim_coldboot_Finished" /> </Animation>
gamelib_plugin.rco[edit | edit source]
See gamelib_plugin
<Animation name="anim_gameboot"> <Lock unknownInt0="0xffffffff" /> <Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> <Resize object="object:ps3logo" duration="0" accelMode="0x0" width="0.938" height="0.938" depth="1" /> <Delay time="500" /> <Fade object="object:ps3logo" duration="863" accelMode="0x3" transparency="1" /> <Resize object="object:ps3logo" duration="863" accelMode="0x4" width="1" height="1" depth="1" /> <Delay time="1100" /> <Fade object="object:ps3logo" duration="174" accelMode="0x1" transparency="0" /> <Resize object="object:ps3logo" duration="174" accelMode="0x1" width="1.284" height="1.284" depth="1" /> <Delay time="1000" /> <Delay time="200" /> <FireEvent event="event:native:/GameLibApp_OnBootAnimationFinished" /> </Animation>
bdp_plugin.rco[edit | edit source]
<AnimTree> <Animation name="bdp_anim_cp_focus_in"> <Resize object="nothing" duration="200" accelMode="0x0" width="1.2" height="1.2" depth="1" /> </Animation> <Animation name="bdp_anim_cp_focus_out"> <Resize object="nothing" duration="200" accelMode="0x0" width="1" height="1" depth="1" /> </Animation> </AnimTree>
friendim_plugin.rco[edit | edit source]
<AnimTree> <Animation name="friendim_pause"> <FireEvent event="event:native:/OnPause" /> </Animation> <Animation name="friendim_exit"> <Lock unknownInt0="0xffffffff" /> <Delay time="300" /> <FireEvent event="event:native:/OnExit" /> <Unlock unknownInt0="0xffffffff" /> </Animation> <Animation name="friendim_quick_exit"> <Lock unknownInt0="0xffffffff" /> <FireEvent event="event:native:/OnExit" /> <Unlock unknownInt0="0xffffffff" /> </Animation> </AnimTree>
friendim_plugin_game.rco[edit | edit source]
<AnimTree> <Animation name="friendim_pause"> <FireEvent event="event:native:/OnPause" /> </Animation> <Animation name="friendim_exit"> <Lock unknownInt0="0xffffffff" /> <Delay time="300" /> <FireEvent event="event:native:/OnExit" /> <Unlock unknownInt0="0xffffffff" /> </Animation> <Animation name="friendim_quick_exit"> <Lock unknownInt0="0xffffffff" /> <FireEvent event="event:native:/OnExit" /> <Unlock unknownInt0="0xffffffff" /> </Animation> </AnimTree>
impose_plugin.rco[edit | edit source]
<AnimTree> <Animation name="anim_btnbar_show"> <Recolour object="object:btnbar" duration="0" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> <Recolour object="object:btnbar" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0.5" /> <Delay time="100" /> </Animation> <Animation name="anim_btnbar_hide"> <Recolour object="object:btnbar" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> <Delay time="100" /> </Animation> <Animation name="anim_circle_hide"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_circle_show"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_cross_hide"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_cross_show"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> </AnimTree>
npsignin_plugin.rco[edit | edit source]
<Animation name="npsignin_hide"> <FireEvent event="event:native:/OnLoginPageCancel" /> </Animation>
premo_plugin.rco[edit | edit source]
<AnimTree> <Animation name="anim_btnbar_show"> <Recolour object="object:btnbar" duration="0" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> <Recolour object="object:btnbar" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0.5" /> <Delay time="100" /> </Animation> <Animation name="anim_btnbar_hide"> <Recolour object="object:btnbar" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> </Animation> <Animation name="anim_btnbar_show_fake16_9"> <Recolour object="object:btnbar_fake16_9" duration="0" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> <Recolour object="object:btnbar_fake16_9" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0.5" /> <Delay time="100" /> </Animation> <Animation name="anim_btnbar_hide_fake16_9"> <Recolour object="object:btnbar_fake16_9" duration="100" accelMode="0x0" red="0" green="0" blue="0" alpha="0" /> <Delay time="100" /> </Animation> <Animation name="anim_circle_hide"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_circle_show"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_cross_hide"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_cross_show"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_circle_hide_fake16_9"> <Fade object="object:circle_shadow_fake16_9" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_circle_show_fake16_9"> <Fade object="object:circle_shadow_fake16_9" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_cross_hide_fake16_9"> <Fade object="object:cross_shadow_fake16_9" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_cross_show_fake16_9"> <Fade object="object:cross_shadow_fake16_9" duration="100" accelMode="0x0" transparency="1" /> </Animation> </AnimTree>
sacd_plugin.rco[edit | edit source]
<AnimTree> <Animation name="sacd_anim_cp_focus_in"> <Resize object="nothing" duration="200" accelMode="0x0" width="1.2" height="1.2" depth="1" /> </Animation> <Animation name="sacd_anim_cp_focus_out"> <Resize object="nothing" duration="200" accelMode="0x0" width="1" height="1" depth="1" /> </Animation> </AnimTree>
system_plugin.rco[edit | edit source]
<AnimTree> <Animation name="anim_circle_hide"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_circle_show"> <Fade object="object:circle_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_cross_hide"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_cross_show"> <Fade object="object:cross_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_triangle_hide"> <Fade object="object:triangle_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_triangle_show"> <Fade object="object:triangle_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> <Animation name="anim_rectangle_hide"> <Fade object="object:rectangle_shadow" duration="100" accelMode="0x0" transparency="0" /> </Animation> <Animation name="anim_rectangle_show"> <Fade object="object:rectangle_shadow" duration="100" accelMode="0x0" transparency="1" /> </Animation> </AnimTree>
PSP[edit | edit source]
system_plugin_fg.rco firmware 1.00[edit | edit source]
Example of an animation infinite loop
<Animation name="anim_battery_charging"> <Fade object="object:battery" duration="0" accelMode="0x0" transparency="1" /> <Fade object="object:battery_shadow" duration="0" accelMode="0x0" transparency="1" /> <Delay time="600" /> <Fade object="object:battery" duration="0" accelMode="0x0" transparency="0" /> <Fade object="object:battery_shadow" duration="0" accelMode="0x0" transparency="0" /> <Delay time="400" /> <FireEvent event="anim:anim_battery_charging" /> </Animation>
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