Game Engines: Difference between revisions

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Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/


=​What is Inside Your Game=
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.
https://tcrf.net/Category:PlayStation_3_games
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>

Revision as of 20:00, 14 February 2015

Description

Game Engines Notes
Assassin's Creed series Anvil + Havok ubisoft
Call of Duty: Series Quake Engine Infinity Ward, Sledgehammer, Treyarch

Game Engines used in PS3

Anvil

Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages


Physics Engines used in PS3

Havok

Books

Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/

​What is Inside Your Game

Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.

A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.

https://tcrf.net/Category:PlayStation_3_games