RCOXML Script: Difference between revisions
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(Created page with "=Description= Only one script can be stored inside an .rco file, is indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''VSMXFile'''. See [...") |
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Only one script can be stored inside an .rco file, is indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''VSMXFile'''. See [[Resource Container (RCO)]] and [[RCOXML | Only one script can be stored inside an .rco file, is indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''VSMXFile'''. See [[Resource Container (RCO)]] and [[RCOXML Coding]] | ||
Is written in [[PlayStation JavaScript]] code, and before stored inside the .rco is compiled in [[VSMX]] format | Is written in [[PlayStation JavaScript]] code, and before stored inside the .rco is compiled in [[VSMX]] format |
Revision as of 04:23, 4 September 2016
Description
Only one script can be stored inside an .rco file, is indexed in the embedded RCOXML code of the .rco container under the XML element VSMXFile. See Resource Container (RCO) and RCOXML Coding
Is written in PlayStation JavaScript code, and before stored inside the .rco is compiled in VSMX format
The code contains the functions that are available to use by the RCOXML Objects that triggers events with the attribute event:script:
It never was used on any PS3 firmware, none of the PS3 .rco files contains an vsmx script, the format is inherited from PSP so is supposed to work on PS3 too
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