RCOXML Animations: Difference between revisions

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Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
===SlideOut===
===SlideOut===
[http://ctfs.wiki.fc2.com/wiki/SlideOut%E3%81%AE%E4%BD%BF%E7%94%A8%E4%BE%8B example]


=Animation examples=
=Animation examples=

Revision as of 10:03, 6 December 2015

Description

RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure

AnimTree

Animation

MoveTo

Recolour

Rotate

Resize

Fade

Delay

FireEvent

Lock

Disables XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere

  • In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme)

Unlock

Enables XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)

SlideOut

example

Animation examples

Gameboot Animation

In gamelib_plugin.rco

Code Sample

In custom_render_plugin.rco

Code Sample