Content Information Files: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
m (→‎Languages: added Letter Code column)
 
(23 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Software]]
=Description=
'''Content Information Files''' are [[Multimedia Formats and Tools|Multimedia files]] used to display the content in the [[XMB]].


'''Content Information Files''' are multimedia files used to display the content in the [[XMB]].
Only '''ICON0.PNG''' is mandatory. The other information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].


Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
==Languages==
Games/apps developers can choose if adding '''Content Information Files''' localized for the languages supported by the system, in this case the file name has a ''language number code'' added at the right from the table below


The rest of the information related with the content (inputs/outputs) is stored in [[PARAM.SFO]].
The system decides which '''Content Information Files''' to load based on the language selected by the user in {{icon category settings}} column in [[XMB]]


==GAME Column in XMB==
When the game/app doesn't have '''Content Information Files''' that matches the user language the system loads the default ones (without the ''language number code'' added at the right)


===Game Data Utility===
For more details about language dependant files see the [[Languages]] page
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
{{PlayStation Languages}}


{| class="wikitable"
=Games=
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
|
|-
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|}


===Saved Data Utility (minis)===
==Games PS3==


{| class="wikitable"
===HDD Game===
|-
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || ??? || 480x272 || || ||
|-
|}
 
===Saved Data Utility (PS3)===


{| class="wikitable"
{| class="wikitable"
Line 54: Line 25:
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
| ICON0.PNG || ICON0_'''xx'''.PNG || Content Icon || 320x176 || || ||
|-
|-
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
| ICON1.PAM || ICON1_'''xx'''.PAM || Content Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
| SND0.AT3 || SND0_'''xx'''.AT3 || Content Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
|
|
|-
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
| PIC0.PNG || PIC0_'''xx'''.PNG || Overlay picture || 1000x560 || || || Only visible in 16:9 screens (PIC2.PNG is ignored)
|-
|-
|}
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
 
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
 
===Trophy Collection===
 
{| class="wikitable"
|-
|-
! File !! Description !! Pixels Size !! File Size !! Notes
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|-
|
|
|-
|-
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|-
|}
|}


*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]
*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
 
===Games===


====HDD Game====
===Disc Game===
All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).


{| class="wikitable"
{| class="wikitable"
Line 108: Line 66:
|-
|-
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
| PIC2.PNG || PIC2_'''xx'''.PNG || Overlay picture || 310x250 || || || Only visible in 4:3 screens (PIC0.PNG is ignored)
|-
|
|-
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|-
|}
|}


*The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
====Disc Game====
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.
There are speciall [[PARAM.SFO#CATEGORY|Disc structures]] that uses specific '''Content Information Files''' for different display modes.


=====PS3_EXTRA=====
====PS3_EXTRA====
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.
This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.


Line 133: Line 84:
|}
|}


=====PKGDIR=====
====PKGDIR====
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.
This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.


Line 156: Line 107:
|}
|}


==Languages==
====CROSSDIR====
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size Max !! Notes
|-
| DATA000.PNG || PSvita package Icon || 128x128 24bit (no transparency) || 32768 bytes || indexed color
|-
|}


Its possible to create "'''language specific files'''" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.
==Games PS2==


This language codes are used in several places when talking about the content in a PS3 (and PSP) e.g:
==Games PS1==
*Some parameters inside .SFO contains language specific names (e.g. TITLE_'''xx''')
*Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play)
*Trophy installers contains several files for several languages used as "source files", only one is installed


==Games PSP==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Number !! Letter Code <!-- there must be a better way to name this, but i have no idea what standard is used --> !! Language !! Notes
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| 00 || jp || Japanese ||
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Content Icon || 144x80 || || ||
|-
|-
| 01 || en || English (United States) ||
| ICON1.PMF || ICON1_'''xx'''.PMF??? || Content Icon Video || 144x80 ||  ||  || Video with sound supported
|-
|-
| 02 || fr || French ||
| SND0.AT3 || SND0_'''xx'''.AT3??? || Content Icon Sound || || ||  || When the file is present the sound from ICON1.PMF is ignored
|-
|-
| 03 || es || Spanish ||
|
|-
|-
| 04 || de || German ||
| PIC0.PNG || PIC0_'''xx'''.PNG??? || Overlay picture || 310x180 || || ||  
|-
|-
| 05 || it || Italian ||
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || || Same as PSP screen size
|-
|-
| 06 || nl || Dutch ||
|}
 
=Game Data=
 
==Game Data Utility (PS3/PS2)==
Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").
 
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| 07 || pt || Portuguese ||
| ICON0.PNG || ICON0_'''xx'''.PNG || GameData Icon || 320x176 || || ||
|-
|-
| 08 || ru || Russian ||
| ICON1.PAM || ICON1_'''xx'''.PAM || GameData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| 09 || ko || Korean ||
| SND0.AT3 || SND0_'''xx'''.AT3 || GameData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|-
| 10 || zh_t || Chinese (Traditional) ||
|
|-
|-
| 11 || zh_s || Chinese (Simplified) ||
| PIC1.PNG || PIC1_'''xx'''.PNG || Background picture || 1920x1080 || || ||
|-
|-
| 12 || fi || Finnish || Not available on PSP FW 6.60
|
|-
|-
| 13 || sv || Swedish  || Not available on PSP FW 6.60
| [[PARAM.HIS]] || PARAM_'''xx'''.HIS || Update History || || ??? || || Used as a changelog by patches
|-
|-
| 14 || da || Danish || Not available on PSP FW 6.60
|}
 
==PS Vita System Application Utility==
?
 
=Savedata=
 
==Saved Data Utility (PS3)==
 
{| class="wikitable"
|-
|-
| 15 || no || Norwegian || Not available on PSP FW 6.60
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
|-
| 16 || pl || Polski  || Since PS3 FW 3.15, not available on PSP FW 6.60
| ICON0.PNG || ICON0_'''xx'''.PNG || SaveData Icon || 320x176 || || ||
|-
|-
| 17 || pt-br || Portuguese (Brazil) ||Since PS3 FW 4.00, not available on PSP FW 6.60
| ICON1.PAM || ICON1_'''xx'''.PAM || SaveData Icon Video || 320x176 || 2.4MB* || ??? || Video with sound supported
|-
|-
| 18 || en-gb || English (United Kingdom) || Since PS3 FW 4.00, not available on PSP FW 6.60
| SND0.AT3 || SND0_'''xx'''.AT3 || SaveData Icon Sound || || 2.4MB* || ??? || When the file is present the sound from ICON1.PAM is ignored
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG || Overlay picture || 1000x560 || || || For both 4:3 and 16:9 screens
|-
|-
|}
|}


==File Formats==
==Saved Data Utility (PS2)==
*https://www.giantbomb.com/playstation-3/3045-35/forums/moving-a-ps2-save-from-save-data-utility-folder-or-1804481/
*https://static.giantbomb.com/uploads/scale_medium/13/133617/2902039-img_1402.jpg


===PNG===
==Saved Data Utility (minis/PSP)==
Background images supports 24 bits (for RGB channels). Other images suppports 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer).


"PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3.
{| class="wikitable"
|-
! File !! Language specific files !! Description !! Pixels Size !! File Size !! Time Size !! Notes
|-
| ICON0.PNG || ICON0_'''xx'''.PNG??? || Minis SaveData Icon || 80x80 || || ||
|-
| SND0.AT3 || SND0_'''xx'''.AT3??? || Minis SaveData Icon Sound || || ??? || ??? ||
|-
|
|-
| PIC1.PNG || PIC1_'''xx'''.PNG??? || Background picture || 480x272 || || ||
|-
|}


===AT3===
*Overlay texts (under '''TITLE''' text row, and over '''PIC1.PNG''') are displayed using '''SUBTITLE''' (one text row) and '''DETAIL''' (severall text rows) from [[PARAM.SFO]]
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.


Mono and stereo channels are supported
=Others=


===PAM===
==Trophy Collection==
Pam files can contain audio
 
{| class="wikitable"
|-
! File !! Description !! Pixels Size !! File Size !! Notes
|-
| ICON0.PNG || Trophyset Icon || 320x176 || ||
|-
| TROP'''xxx'''.PNG || Trophy Icon || 240x240 || || "'''xxx'''" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
|-
|
|-
| GR'''xxx'''.PNG || Trophyset Group Icon || 320x176 || || "'''xxx'''" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
|-
|}
 
*Trophy information texts (right to each '''GRxxx.PNG''' and '''TROPxxx.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]


===SWF===
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Shockwave Flash

Latest revision as of 19:37, 25 September 2021

Description[edit | edit source]

Content Information Files are Multimedia files used to display the content in the XMB.

Only ICON0.PNG is mandatory. The other information related with the content (inputs/outputs) is stored in PARAM.SFO.

Languages[edit | edit source]

Games/apps developers can choose if adding Content Information Files localized for the languages supported by the system, in this case the file name has a language number code added at the right from the table below

The system decides which Content Information Files to load based on the language selected by the user in Settings column in XMB

When the game/app doesn't have Content Information Files that matches the user language the system loads the default ones (without the language number code added at the right)

For more details about language dependant files see the Languages page

PlayStation Languages
Code Name Support
2-digits 2-letters Localised English PS1 PS2 PSP PS3 PSV PS4 PS5
00 ja 日本語 Japanese ALL ALL 1.00 1.00 1.00 1.00 1.00
01 en English (United States) English (United States)
02 fr Français French No 1.50
03 es Español (España) Spanish (Spain)
04 de Deutsch German
05 it Italiano Italian
06 nl Nederlands Dutch
07 pt Português (Portugal) Portuguese (Portugal)
08 ru Русский Russian EXT
09 ko 한국어 Korean 2.00 1.50
10 ch 繁體中文 Chinese (Traditional) 2.70 1.60
11 zh 简体中文 Chinese (Simplified)
12 fi Suomi Finnish No No
13 sv Svenska Swedish
14 da Dansk Danish
15 no Norsk Norwegian
16 pl Polski Polish 3.10
17 br Português (Brasil) Portuguese (Brazil) 4.00
18 gb English (United Kingdom) English (United Kingdom)
19 tr Türkçe Turkish 4.30 2.00
20 la Español (América Latina) Spanish (Latin America) No No
21 ar العربية Arabic 2.00
22 ca Français (Canada) French (Canada) 2.50
23 cs Čeština Czech 5.00
24 hu Magyar Hungarian
25 el Ελληνικά Greek
26 ro Română Romanian
27 th ไทย Thai
28 vi Tiếng Việt Vietnamese
29 in Indonesia Indonesian
30 uk Українська Ukrainian 9.50 3.00


Games[edit | edit source]

Games PS3[edit | edit source]

HDD Game[edit | edit source]

All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PARAM.HIS PARAM_xx.HIS Update History ??? Used as a changelog by patches
  • The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB

Disc Game[edit | edit source]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)

There are speciall Disc structures that uses specific Content Information Files for different display modes.

PS3_EXTRA[edit | edit source]

This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON2.PNG ICON2_xx.PNG Extra Content Icon 486x405
ICON3.SWF ICON3_xx.SWF Extra Content Icon Video 486x405 ??? ???

PKGDIR[edit | edit source]

This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Package Icon 320x176
ICON1.PAM ICON1_xx.PAM Package Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Package Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PIC3.PNG PIC3_xx.PNG Background picture 1920x1080 Used as the background of all the other subfolders with packages

CROSSDIR[edit | edit source]

File Description Pixels Size File Size Max Notes
DATA000.PNG PSvita package Icon 128x128 24bit (no transparency) 32768 bytes indexed color

Games PS2[edit | edit source]

Games PS1[edit | edit source]

Games PSP[edit | edit source]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Content Icon 144x80
ICON1.PMF ICON1_xx.PMF??? Content Icon Video 144x80 Video with sound supported
SND0.AT3 SND0_xx.AT3??? Content Icon Sound When the file is present the sound from ICON1.PMF is ignored
PIC0.PNG PIC0_xx.PNG??? Overlay picture 310x180
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272 Same as PSP screen size

Game Data[edit | edit source]

Game Data Utility (PS3/PS2)[edit | edit source]

Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG GameData Icon 320x176
ICON1.PAM ICON1_xx.PAM GameData Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 GameData Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PARAM.HIS PARAM_xx.HIS Update History ??? Used as a changelog by patches

PS Vita System Application Utility[edit | edit source]

?

Savedata[edit | edit source]

Saved Data Utility (PS3)[edit | edit source]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG SaveData Icon 320x176
ICON1.PAM ICON1_xx.PAM SaveData Icon Video 320x176 2.4MB* ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 SaveData Icon Sound 2.4MB* ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Overlay picture 1000x560 For both 4:3 and 16:9 screens

Saved Data Utility (PS2)[edit | edit source]

Saved Data Utility (minis/PSP)[edit | edit source]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Minis SaveData Icon 80x80
SND0.AT3 SND0_xx.AT3??? Minis SaveData Icon Sound ??? ???
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272
  • Overlay texts (under TITLE text row, and over PIC1.PNG) are displayed using SUBTITLE (one text row) and DETAIL (severall text rows) from PARAM.SFO

Others[edit | edit source]

Trophy Collection[edit | edit source]

File Description Pixels Size File Size Notes
ICON0.PNG Trophyset Icon 320x176
TROPxxx.PNG Trophy Icon 240x240 "xxx" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
GRxxx.PNG Trophyset Group Icon 320x176 "xxx" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
  • Trophy information texts (right to each GRxxx.PNG and TROPxxx.PNG) is displayed using text strings from TROPCONF.SFM