Resource Container (RCO): Difference between revisions
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| 0x00 || 0x01 || '''hierarchy_depth''' || || main table uses 0x01, may be used as a current entry depth value || | | 0x00 || 0x01 || '''hierarchy_depth''' || || main table uses 0x01, may be used as a current entry depth value || | ||
|- | |- | ||
| 0x01 || 0x01 || '''entry_type''' || || | | 0x01 || 0x01 || '''entry_type''' || || 0x1=MainTree<br>0x2=ScriptTree<br>0x3=TextTree<br>0x4=ImageTree<br>0x5=ModelTree<br>0x6=SoundTree<br>0x7=FontTree<br>0x8=ObjectTree<br>0x9=AnimTree || | ||
|- | |- | ||
| 0x02 || 0x02 || ''unknown'' || || Always seems to be 0x0000 || | | 0x02 || 0x02 || ''unknown'' || || Always seems to be 0x0000 || | ||
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====(0x1) MainTree==== | ====(0x1) MainTree==== | ||
Main tree doesnt uses | Main tree doesnt uses specific attributes, only uses the default ones explained above that indicates his position at top of the [[RCOXML Structure]] hierarchy and gives it a "label" name<!-- Doesn't have parent, and doesn't have any previous or next "brother", the number of childrens indicates how many of the '''entry_type''' explained below are under it (max number of childrens should be 8 for an .rco containing at least one of each) --> | ||
<!-- Doesn't have parent, and doesn't have any previous or next "brother", the number of childrens indicates how many of the '''entry_type''' explained below are under it (max number of childrens should be 8 for an .rco containing at least one of each) --> | |||
====(0x2) ScriptTree==== | ====(0x2) ScriptTree==== | ||
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====(0x3) TextTree==== | ====(0x3) TextTree==== | ||
====(0x4) ImageTree==== | ====(0x4) ImageTree==== | ||
The attributes marked in red are optional, the presence of the one specific for PS3 can be deduced based on the "rco version" in the rco header | |||
The other optional can be deduced by reading the entry itself (is specified before if compression was used) | |||
{| class="wikitable" | |||
|- | |||
! Offset !! Length !! Name !! Example !! Notes !! Speculation | |||
|- | |||
| 0x00 || 0x04 || '''image_format''' || || 0x0=PNG<br>0x1=JPEG<br>0x2=TIFF<br>0x3=GIF<br>0x4=BMP<br>0x5=GIM | |||
|- | |||
| 0x04 || 0x08 || '''image compression''' || || 0x0=NONE<br>0x1=ZLIB<br>0x2=RLZ<br>adds a compression layer over the image format (pointless for image formats that are nativelly compressed like GIM or JPG) | |||
|- | |||
| 0x08 || 0x04 || '''image_size''' || || either compressed or uncompressed, this is the final size of the file stored inside the rco || | |||
|- | |||
| 0x0C || 0x04 || '''image_offset''' || || || | |||
|-{{cellcolors|#ff7777}} | |||
| 0x10 || 0x04 || ''unknown'' || || PS3 RCOs seem to have this extra element - probably something to do with planes/frames?? usually 0x1<br>This attribute is unknown, only exists in PS3 RCO's (PSP doesnt uses it). See [[Talk:Rcomage|rcomage talk page]] || | |||
|-{{cellcolors|#ff7777}} | |||
| 0x14 || 0x04 || '''image_uncompressed_size''' || || this value doesn't exist if entry isn't compressed || | |||
|} | |||
====(0x5) ModelTree==== | ====(0x5) ModelTree==== | ||
====(0x6) SoundTree==== | ====(0x6) SoundTree==== |
Revision as of 20:01, 9 September 2016
Description
Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH
- Compression types availables:
- ZLIB
- RLZ
- Uncompressed
Contents
- RCO contents (See Multimedia Formats and Tools):
Text for all languages, textures, sounds (for cursor navigation, trophy unlocking, etc...) and models
RCO format | Embedded code | Text | Textures | Sounds | Models | Script |
---|---|---|---|---|---|---|
Generic | RCOXML | utf8, utf16, utf32 | gim, png, jpg, tif, gif, bmp | vag, unknown0x0 | gmo | PlayStation JavaScript |
PS3 specific | RCOXML | utf16 | gim, png, jpg | vag | n/a | n/a |
Versions
RCO Structure
The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
http://endlessparadigm.com/forum/showthread.php?tid=231 (outdated)
Header
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | magic | FRP | In PS3 is "FRP" (big endian). In PSP is "PRF" (little endian). Playstation Resource File | |
0x04 | 0x04 | version | 00 00 01 30 | named minFirmwareVer in Rcomage, see Discussion page | |
0x08 | 0x04 | unknown | 00 00 00 00 | Always seems to be 0x00000000 | |
0x0C | 0x04 | compress_header | 00 00 00 00 | *0x00=uncompressed *0x10=ZLIB *0x20=RLZ |
|
0x10 | 0x04 | info_table_offset | 00 00 00 A4 | usually 0xA4 | |
0x14 | 0x04 | vsmx_table_offset | |||
0x18 | 0x04 | text_table_offset | |||
0x1C | 0x04 | sound_table_offset | |||
0x20 | 0x04 | model_table_offset | |||
0x24 | 0x04 | image_table_offset | |||
0x28 | 0x04 | unknown | FF FF FF FF | Always seems to be 0xFFFFFFFF | unknown_table_offset ? |
0x2C | 0x04 | font_table_offset | |||
0x30 | 0x04 | object_table_offset | |||
0x34 | 0x04 | anim_table_offset |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x38 | 0x04 | text_table_offset | |||
0x3C | 0x04 | text_table_length | |||
0x40 | 0x04 | label_table_offset | |||
0x44 | 0x04 | label_table_length | |||
0x48 | 0x04 | native_table_offset | |||
0x4C | 0x04 | native_table_length |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x50 | 0x04 | text_pointer_table_offset | |||
0x54 | 0x04 | text_pointer_table_length | |||
0x58 | 0x04 | image_pointer_table_offset | |||
0x5C | 0x04 | image_pointer_table_length | |||
0x60 | 0x04 | model_pointer_table_offset | |||
0x64 | 0x04 | model_pointer_table_length | |||
0x68 | 0x04 | sound_pointer_table_offset | |||
0x6C | 0x04 | sound_pointer_table_length | |||
0x70 | 0x04 | object_pointer_table_offset | |||
0x74 | 0x04 | object_pointer_table_length | |||
0x78 | 0x04 | anim_pointer_table_offset | |||
0x7C | 0x04 | anim_pointer_table_length |
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x80 | 0x04 | image_data_section_offset | |||
0x84 | 0x04 | image_data_section_length | |||
0x88 | 0x04 | sound_data_section_offset | |||
0x8C | 0x04 | sound_data_section_length | |||
0x90 | 0x04 | model_data_section_offset | |||
0x94 | 0x04 | model_data_section_length | |||
0x98 | 0x04 | unknown | Always seems to be 0xFFFFFFFF | unknown_data_section_offset ? | |
0x9C | 0x04 | unknown | Always seems to be 0xFFFFFFFF | unknown_data_section_length ? | |
0xA0 | 0x04 | unknown | Always seems to be 0xFFFFFFFF |
info/main/xml table
This area works as an index of all the .rco contents, when the area is compressed there are 12 bytes at the beginning with info about this compression, after it starts the info composed by entries that follows a hierarchy of parent/children/brother, every entry defines an element with its attributes. All this info can be represented as an xml file (this is what rcomage names an RCOXML)
Compression methods
When the table is compressed at beginning there are 3 values related with the compression (otherway if the table is not compressed this 3 values doesnt exists)
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | lenPacked | Packed size of all the table sections | ||
0x04 | 0x04 | lenUnpacked | Unpacked size of all the table sections | ||
0x08 | 0x04 | lenLongestText | length of the longest language's text data (unpacked) |
Info entry
Common area
Each entry starts with the entries, every entry has an area at beginning that is common, in it is specifyed the entry_type, the values that comes after this area are dependant of the entry_type
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x01 | hierarchy_depth | main table uses 0x01, may be used as a current entry depth value | ||
0x01 | 0x01 | entry_type | 0x1=MainTree 0x2=ScriptTree 0x3=TextTree 0x4=ImageTree 0x5=ModelTree 0x6=SoundTree 0x7=FontTree 0x8=ObjectTree 0x9=AnimTree |
||
0x02 | 0x02 | unknown | Always seems to be 0x0000 | ||
0x04 | 0x04 | entry_label_offset | Offset to the label (relative to the label table). 0xFFFFFFFF means the label doesn't exist for this entry | ||
0x08 | 0x04 | entry_header_size | sizeof(RCOEntry) = 0x28 [ only used for entries with extra info (ie not "main" entries) ] | ||
0x0C | 0x04 | entry_size | main tables (main/img etc) uses 0x28 here, or is this the length of current entry (not including subentries)? | ||
0x10 | 0x04 | children_number | |||
0x14 | 0x04 | next_entry_offset | next_brother_offset ? | ||
0x18 | 0x04 | previous_entry_offset | this is usually 0x0 however (does make writing RCOs easier though :P I guess Sony's tools do something similar...) | previous_brother_offset ? | |
0x1C | 0x04 | parent_offset | offset of this entry from parent table 0x20 | ||
0x20 | 0x04 | unknown | Always seems to be 0x00000000 | ||
0x24 | 0x04 | unknown | Always seems to be 0x00000000 |
After the area common for all entries it starts the info specific for each entry_type explained below
(0x1) MainTree
Main tree doesnt uses specific attributes, only uses the default ones explained above that indicates his position at top of the RCOXML Structure hierarchy and gives it a "label" name
(0x2) ScriptTree
This is named "ScriptTree" for simplification purposes, but is not actually a tree, only one VSMX file can be stored inside an RCO
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | script_offset | VSMX file offset, relative to the start offset of the vsmx data table (always 0) | ||
0x04 | 0x08 | script_length | VSMX file length |
(0x3) TextTree
(0x4) ImageTree
The attributes marked in red are optional, the presence of the one specific for PS3 can be deduced based on the "rco version" in the rco header
The other optional can be deduced by reading the entry itself (is specified before if compression was used)
Offset | Length | Name | Example | Notes | Speculation |
---|---|---|---|---|---|
0x00 | 0x04 | image_format | 0x0=PNG 0x1=JPEG 0x2=TIFF 0x3=GIF 0x4=BMP 0x5=GIM | ||
0x04 | 0x08 | image compression | 0x0=NONE 0x1=ZLIB 0x2=RLZ adds a compression layer over the image format (pointless for image formats that are nativelly compressed like GIM or JPG) | ||
0x08 | 0x04 | image_size | either compressed or uncompressed, this is the final size of the file stored inside the rco | ||
0x0C | 0x04 | image_offset | |||
0x10 | 0x04 | unknown | PS3 RCOs seem to have this extra element - probably something to do with planes/frames?? usually 0x1 This attribute is unknown, only exists in PS3 RCO's (PSP doesnt uses it). See rcomage talk page |
||
0x14 | 0x04 | image_uncompressed_size | this value doesn't exist if entry isn't compressed |
(0x5) ModelTree
(0x6) SoundTree
(0x7) FontTree
(0x8) ObjectTree
(0x9) AnimTree
|