Resource Container (RCO): Difference between revisions
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! RCO format !! Embedded code !! Text !! Textures !! Sounds !! Models !! Script | ! RCO format !! Embedded code !! Text !! Textures !! Sounds !! Models !! Script | ||
|- | |- | ||
| Generic || [[RCOXML | | Generic || [[RCOXML Coding|RCOXML]] || utf8, utf16, utf32 || gim, png, jpg, tif, gif, bmp || vag, unknown0x0 || gmo || [[PlayStation JavaScript]] | ||
|- | |- | ||
| PS3 specific || [[RCOXML | | PS3 specific || [[RCOXML Coding|RCOXML]] || utf16 || gim, png, jpg || vag || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|lightgrey}} ''n/a'' | ||
|} | |} | ||
=RCO Structure= | =RCO Structure= | ||
The container structure can be represented as an XML (see [[RCOXML | The container structure can be represented as an XML (see [[RCOXML Coding|RCOXML]]), with [[rcomage]] is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout | ||
==Header== | ==Header== |
Revision as of 04:45, 4 September 2016
Description
Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH
- Compression types availables:
- ZLIB
- RLZ
- Uncompressed
Contents
- RCO contents (See Multimedia Formats and Tools):
Text for all languages, textures, sounds (for cursor navigation, trophy unlocking, etc...) and models
RCO format | Embedded code | Text | Textures | Sounds | Models | Script |
---|---|---|---|---|---|---|
Generic | RCOXML | utf8, utf16, utf32 | gim, png, jpg, tif, gif, bmp | vag, unknown0x0 | gmo | PlayStation JavaScript |
PS3 specific | RCOXML | utf16 | gim, png, jpg | vag | n/a | n/a |
RCO Structure
The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
Header
RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)
Tables
Etc...
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