RCOXML Animations: Difference between revisions
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===Delay=== | ===Delay=== | ||
===FireEvent=== | ===FireEvent=== | ||
Triggers (or "fires") an event, there are different types of events (see [[RCOXML Structure]]). The most used inside animations are "native events" and "animation events" itself | |||
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop | |||
===Lock=== | ===Lock=== | ||
Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere |
Revision as of 00:37, 8 December 2015
Description
RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure
- External links
- RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053
- RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236
- RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948
AnimTree
Animation
MoveTo
Recolour
Rotate
Resize
Fade
Delay
FireEvent
Triggers (or "fires") an event, there are different types of events (see RCOXML Structure). The most used inside animations are "native events" and "animation events" itself
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop
Lock
Disables XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere
- In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme)
Unlock
Enables XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
SlideOut
Animation examples
Gameboot Animation
In gamelib_plugin.rco
Code Sample
In custom_render_plugin.rco
Code Sample
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