RCOXML Animations: Difference between revisions
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===Lock=== | ===Lock=== | ||
Locks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | Locks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | ||
*In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme) | |||
===Unlock=== | ===Unlock=== | ||
Unlocks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | Unlocks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) |
Revision as of 06:20, 2 December 2015
Description
RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure
- External links
- RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053
- RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236
- RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948
AnimTree
Animation
MoveTo
Recolour
Rotate
Resize
Fade
Delay
FireEvent
Lock
Locks XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere
- In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme)
Unlock
Unlocks XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
SlideOut
Animation examples
Gameboot Animation
In gamelib_plugin.rco
Code Sample
In custom_render_plugin.rco
Code Sample
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