RCOXML Animations: Difference between revisions
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===FireEvent=== | ===FireEvent=== | ||
===Lock=== | ===Lock=== | ||
Locks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | |||
===Unlock=== | ===Unlock=== | ||
Unlocks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | |||
===SlideOut=== | ===SlideOut=== | ||
Revision as of 06:00, 2 December 2015
Description
RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure
- External links
- RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053
- RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236
- RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948
AnimTree
Animation
MoveTo
Recolour
Rotate
Resize
Fade
Delay
FireEvent
Lock
Locks XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere
Unlock
Unlocks XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
SlideOut
Animation examples
Gameboot Animation
In gamelib_plugin.rco
Code Sample
In custom_render_plugin.rco
Code Sample
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