RCOXML Animations: Difference between revisions

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m (Sandungas moved page RCOXML animations to RCOXML Animations without leaving a redirect)
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===FireEvent===
===FireEvent===
===Lock===
===Lock===
Locks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere
===Unlock===
===Unlock===
Unlocks [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)
===SlideOut===
===SlideOut===



Revision as of 06:00, 2 December 2015

Description

RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure

AnimTree

Animation

MoveTo

Recolour

Rotate

Resize

Fade

Delay

FireEvent

Lock

Locks XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere

Unlock

Unlocks XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)

SlideOut

Animation examples

Gameboot Animation

In gamelib_plugin.rco

Code Sample

In custom_render_plugin.rco

Code Sample