RCOXML Animations: Difference between revisions
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**RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | **RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | ||
=AnimTree= | |||
==Animation== | |||
===MoveTo=== | |||
===Recolour=== | |||
===Rotate=== | |||
===Resize=== | |||
===Fade=== | |||
===Delay=== | |||
===FireEvent=== | |||
===Lock=== | |||
===Unlock=== | |||
===SlideOut=== | |||
=Animation examples= | |||
==Gameboot Animation== | ==Gameboot Animation== | ||
In [[gamelib_plugin]].rco | In [[gamelib_plugin]].rco |
Revision as of 07:29, 17 November 2015
Description
RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Structure
- External links
- RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053
- RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236
- RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948
AnimTree
Animation
MoveTo
Recolour
Rotate
Resize
Fade
Delay
FireEvent
Lock
Unlock
SlideOut
Animation examples
Gameboot Animation
In gamelib_plugin.rco
Code Sample
In custom_render_plugin.rco
Code Sample
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