Resource Container (RCO): Difference between revisions

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=Contents=
=Contents=
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats-->
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats-->
**Text for all [[Template:XMB_languages|languages]]
Text for all [[Template:XMB_languages|languages]], textures, sounds (for cursor navigation, trophy unlocking, etc...) and models
***utf8
 
***utf16
{| class="wikitable"
***utf32
|-
**images (internally called textures or in his short form: "tex")
! RCO format !! Embedded code !! Text !! Textures !! Sounds !! Models !! Script
***png
|-
***jpg
| Generic || [[RCOXML Structure | RCOXML]] || utf8, utf16, utf32 || gim, png, jpg, tif, gif, bmp || vag, unknown0x0 || gmo || [[PlayStation JavaScript]]
***tif
|-
***gif
| PS3 specific || [[RCOXML Structure | RCOXML]] || utf16 || gim, png, jpg || vag || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|lightgrey}} ''n/a''
***bmp
|}
***gim
**sounds (for cursor navigation, trophy unlocking, etc...)
***vag
***unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown)
**Models
***gmo


=RCO Structure=
=RCO Structure=

Revision as of 03:23, 29 September 2015

Description

Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH

  • Compression types availables:
    • ZLIB
    • RLZ
    • Uncompressed

Contents

Text for all languages, textures, sounds (for cursor navigation, trophy unlocking, etc...) and models

RCO format Embedded code Text Textures Sounds Models Script
Generic RCOXML utf8, utf16, utf32 gim, png, jpg, tif, gif, bmp vag, unknown0x0 gmo PlayStation JavaScript
PS3 specific RCOXML utf16 gim, png, jpg vag n/a n/a

RCO Structure

The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout

Header

RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)

Tables

Etc...