Resource Container (RCO): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
See also {{talk}} page | See also {{talk}} page | ||
=Description= | =Description= | ||
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) are | '''R'''esource '''Co'''ntainer '''O'''bjet (RCO) contents are loaded by [[XMB]] modules (also known as .sprx plugins), see [[Plugin Interfaces]] and [[VSH]] | ||
[[XMB]] modules (also known as plugins) | |||
*Compression types availables: | *Compression types availables: |
Revision as of 19:32, 2 March 2015
See also Discussion page
Description
Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH
- Compression types availables:
- ZLIB
- RLZ
- Uncompressed
Contents
- RCO contents (See Multimedia Formats and Tools):
- Text for all languages, (see XMB Fonts formatting)
- utf8
- utf16
- utf32
- images (internally called textures or in his short form: "tex")
- png
- jpg
- tif
- gif
- bmp
- gim
- sounds (for cursor navigation, trophy unlocking, etc...)
- vag
- unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown)
- Models
- gmo
- Text for all languages, (see XMB Fonts formatting)
RCO Structure
The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
Header
RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)
Tables
Etc...
|