Game Engines: Difference between revisions
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Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/ | Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/ | ||
=What is Inside Your Game= | |||
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc. | |||
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section. | |||
https://tcrf.net/Category:PlayStation_3_games | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 20:00, 14 February 2015
Description
Game | Engines | Notes |
---|---|---|
Assassin's Creed series | Anvil + Havok | ubisoft |
Call of Duty: Series | Quake Engine | Infinity Ward, Sledgehammer, Treyarch |
Game Engines used in PS3
Anvil
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages
Physics Engines used in PS3
- http://en.wikipedia.org/wiki/Physics_engine
- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
Havok
- http://en.wikipedia.org/wiki/Havok_%28software%29
- http://en.wikipedia.org/wiki/List_of_games_using_Havok
Books
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
What is Inside Your Game
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.
https://tcrf.net/Category:PlayStation_3_games
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