Game Engines: Difference between revisions
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*http://en.wikipedia.org/wiki/List_of_games_using_Havok | *http://en.wikipedia.org/wiki/List_of_games_using_Havok | ||
=Books= | |||
Game Engine Architecture, by by Jason Gregory (from naughty dog) http://www.gameenginebook.com/ | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}}<noinclude>[[Category:Main]]</noinclude> |
Revision as of 15:30, 14 February 2015
Description
Game | Engines | Notes |
---|---|---|
Assassin's Creed series | Anvil + Havok | ubisoft |
Call of Duty: Series | Quake Engine | Infinity Ward, Sledgehammer, Treyarch |
Game Engines used in PS3
Anvil
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages
Physics Engines used in PS3
- http://en.wikipedia.org/wiki/Physics_engine
- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
Havok
- http://en.wikipedia.org/wiki/Havok_%28software%29
- http://en.wikipedia.org/wiki/List_of_games_using_Havok
Books
Game Engine Architecture, by by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
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