SLB2
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Structure
/* SLB2 structure is little endian */
struct SceSlb2Entry {
uint32_t fileStartSector;
uint32_t fileSizeInByte;
uint32_t reserved[2]; // padding for alignment
char fileName[32];
} __attribute__((packed));
struct SceSlb2Header {
uint32_t magic; // "SLB2"
uint32_t version; // ex: 1
uint32_t flags; // ex: 0
uint32_t entryNum;
uint32_t sizeInSector;
uint32_t reserved[3]; // padding for alignment
struct SceSlb2Entry entryList[0];
} __attribute__((packed));
Unpacking
- pupunpack.py (flatz)
- PS4 PUP Extractor v2 (xerpi)
- PS4 FW Tool v1.0.0 (skfu)
- ps4tools (hykem, based on flatz)
- ps4tools (harlequin, based on flatz and zecoxao)
- ps4tools (nikosradio, based on flatz)
- ps4tools (Keyaku, based on flatz)
- PS4-PUP-Tool (Jakes625)
- PS4_AC1D_Flash-Tool (cfwprpht)
- SLB2 library (cfwprpht)
- blsunpack (zecoxao)
- slb2tools (yifan lu)
Usage
SLB2 files are parsed by many executables:
- PS4 Southbridge EMC IPL to extract C0028001 and C0020001 (EAP related) from sflash0s0x32b