Indie Development: Difference between revisions
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* [http://allegorithmic.com/technology/substance-engine Substance Engine] | * [http://allegorithmic.com/technology/substance-engine Substance Engine] | ||
* [http://www.fmod.org/ FMOD Studio is an audio content creation tool for games] | * [http://www.fmod.org/ FMOD Studio is an audio content creation tool for games] | ||
=== See also === | |||
*[[Game Engines]] | |||
*[http://www.psdevwiki.com/ps3/Game_Engines PS3 Game Engines] | |||
{{Software}} | {{Software}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Revision as of 16:43, 31 January 2016
Homebrew and Indie Development
- Not without a PS developer license
- requirements:
- Form a Corporate Entity (Strongly Recommended)
- Obtain an Employer Tax ID Number (Recommended)
- Static IP (Required for DevNet Access)
- You must be physically located in a SCE Region:
- US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/
- Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software
- Japan (SCEJ) or Southeast Asia + Hong Kong SCE Asia - > http://www.jp.playstation.com/pdr/
- Korea (SCEK) - > http://www.scek.co.kr/partner/game.sce
- Complete online registration
- Sign the NDA & Developer Application
- Agree to the Developer Agreements
- Setup devnet access with above static IP
- requirements:
see: http://www.scedev.net/ and SCE subdivisions
Game & Apps Engines
- PhyreEngine 3.5
- Cryengine
- GameMaker by yoyoGames
- Unity (game engine)
- Unreal Engine 4
- Substance Engine
- FMOD Studio is an audio content creation tool for games