Indie Development: Difference between revisions

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== Homebrew and Indy development ==
* Not without a PS developer license
** requirements:
*** Form a Corporate Entity (Strongly Recommended)
*** Obtain an Employer Tax ID Number (Recommended)
*** Static IP (Required for DevNet Access)
*** You must be physically located in a SCE region
**** US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/
**** Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software
**** Japan or Asia (SCEJ) - > http://www.jp.playstation.com/pdr/
**** Korea (SCEK)
*** Complete online registration
*** Sign the NDA & Developer Application
*** Agree to the Developer Agreements
*** Setup devnet access with above static IP
 
see: http://www.scedev.net/ and SCE subdivisions
 
=== Game Engines ===
* [http://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/ PhyreEngine 3.5]
* [http://unity3d.com/unity/multiplatform/consoles Unity (game engine)]
 
 
{{Software}}
<noinclude>[[Category:Main]]</noinclude>

Revision as of 16:06, 15 July 2013

Homebrew and Indy development

  • Not without a PS developer license
    • requirements:
      • Form a Corporate Entity (Strongly Recommended)
      • Obtain an Employer Tax ID Number (Recommended)
      • Static IP (Required for DevNet Access)
      • You must be physically located in a SCE region
      • Complete online registration
      • Sign the NDA & Developer Application
      • Agree to the Developer Agreements
      • Setup devnet access with above static IP

see: http://www.scedev.net/ and SCE subdivisions

Game Engines