Indie Development: Difference between revisions
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== Homebrew and | == Homebrew and [http://en.wikipedia.org/wiki/Independent_video_game_development Indie Development] == | ||
* Not without a PS developer license | * Not without a PS developer license | ||
** requirements: | ** requirements: | ||
Line 5: | Line 5: | ||
*** Obtain an Employer Tax ID Number (Recommended) | *** Obtain an Employer Tax ID Number (Recommended) | ||
*** Static IP (Required for DevNet Access) | *** Static IP (Required for DevNet Access) | ||
*** You must be physically located in a SCE | *** You must be physically located in a SCE [[Regioning|Region]]: | ||
**** US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/ | **** US, Mexico, Central America, South America, or Canada ({{SCEA}} region) -> http://us.playstation.com/develop/ | ||
**** Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software | **** Europe, Russia, Middle East, Africa, India, Australia or New Zealand ({{SCEE}} region) -> http://develop.scee.net/software | ||
**** Japan | **** Japan ({{SCEJ}}) or Southeast Asia + Hong Kong {{SCE Asia}} - > http://www.jp.playstation.com/pdr/ | ||
**** Korea (SCEK) | **** Korea ({{SCEK}}) - > http://www.scek.co.kr/partner/game.sce | ||
*** Complete online registration | *** Complete online registration | ||
*** Sign the NDA & Developer Application | *** Sign the [http://en.wikipedia.org/wiki/Non-disclosure_agreement NDA] & Developer Application | ||
*** Agree to the Developer Agreements | *** Agree to the Developer Agreements | ||
*** Setup devnet access with above static IP | *** Setup devnet access with above static IP | ||
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see: http://www.scedev.net/ and SCE subdivisions | see: http://www.scedev.net/ and SCE subdivisions | ||
=== Game Engines === | === Game & Apps Engines === | ||
* [http://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/ PhyreEngine 3.5] | * [http://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/ PhyreEngine 3.5] | ||
* [http://cryengine.com/ Cryengine] | |||
* [http://yoyogames.com/ GameMaker by yoyoGames] | |||
* [http://unity3d.com/unity/multiplatform/consoles Unity (game engine)] | * [http://unity3d.com/unity/multiplatform/consoles Unity (game engine)] | ||
* [http://unrealengine.com Unreal Engine 4] | |||
* [http://allegorithmic.com/technology/substance-engine Substance Engine] | |||
* [http://www.fmod.org/ FMOD Studio is an audio content creation tool for games] | |||
=== See also === | |||
*[[Homebrew Development]]* | |||
*[[Homebrew|Development]] | |||
*[[Game Engines]] | |||
*[http://www.psdevwiki.com/ps3/Game_Engines PS3 Game Engines] | |||
{{Software}} | {{Software}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Latest revision as of 10:32, 7 April 2020
Homebrew and Indie Development[edit | edit source]
- Not without a PS developer license
- requirements:
- Form a Corporate Entity (Strongly Recommended)
- Obtain an Employer Tax ID Number (Recommended)
- Static IP (Required for DevNet Access)
- You must be physically located in a SCE Region:
- US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/
- Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software
- Japan (SCEJ) or Southeast Asia + Hong Kong SCE Asia - > http://www.jp.playstation.com/pdr/
- Korea (SCEK) - > http://www.scek.co.kr/partner/game.sce
- Complete online registration
- Sign the NDA & Developer Application
- Agree to the Developer Agreements
- Setup devnet access with above static IP
- requirements:
see: http://www.scedev.net/ and SCE subdivisions
Game & Apps Engines[edit | edit source]
- PhyreEngine 3.5
- Cryengine
- GameMaker by yoyoGames
- Unity (game engine)
- Unreal Engine 4
- Substance Engine
- FMOD Studio is an audio content creation tool for games