Indie Development: Difference between revisions
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see: http://www.scedev.net/ and SCE subdivisions | see: http://www.scedev.net/ and SCE subdivisions | ||
=== Game Engines === | === Game & Apps Engines === | ||
* [http://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/ PhyreEngine 3.5] | * [http://blog.us.playstation.com/2013/03/27/game-developers-phyreengine-3-5-arrives-today-for-ps3-ps4-ps-vita/ PhyreEngine 3.5] | ||
* [http://unity3d.com/unity/multiplatform/consoles Unity (game engine)] | * [http://unity3d.com/unity/multiplatform/consoles Unity (game engine)] | ||
* [http://www.allegorithmic.com/technology/substance-engine Substance Engine] | |||
{{Software}} | {{Software}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Revision as of 15:28, 7 January 2014
Homebrew and Indie Development
- Not without a PS developer license
- requirements:
- Form a Corporate Entity (Strongly Recommended)
- Obtain an Employer Tax ID Number (Recommended)
- Static IP (Required for DevNet Access)
- You must be physically located in a SCE region
- US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/
- Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software
- Japan or Asia (SCEJ) - > http://www.jp.playstation.com/pdr/
- Korea (SCEK)
- Complete online registration
- Sign the NDA & Developer Application
- Agree to the Developer Agreements
- Setup devnet access with above static IP
- requirements:
see: http://www.scedev.net/ and SCE subdivisions