Console ID
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Structure[edit | edit source]
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on IDPS followed by PSID
Name | length | Example | Notes |
---|---|---|---|
unknown | 0x4 | 00 00 00 01 | IDPS |
Product Code | 0x2 | 00 84 | |
SKU | 0x2 | 00 01 | |
Chassis | 0x2 | 04 00 | |
unknown | 0x6 | f3 44 ac 4f 8d 2f | |
unknown | 0x10 | 00000000000000000000000000000000 | perhaps OpenPSID, or NP Account ID in case 00's could mean all accounts |
example of use for Console ID instead of PSID for consolebans: File:PSN BAN.png
People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.
The way i know it:
- Console ID = IDPS (PSID as treated by flatz) + PSID (Open PSID as treated by flatz)
- Console ID = IDPS (IDP and DeviceID as treated by KaKaRoTo) + PSID (PSID as treated by KaKaRoTo)
Another way to look at them:
- Console ID = IDPS (Network PSID, used for online tasks) + PSID (Local PSID, used for offline tasks as example linking hdd backups and gamesaves to the console)
Examples[edit | edit source]
000000010087000B140D4819D4B0685E