PRX
Overview
Playstation Relocatable Executable (PRX)
PRX2
PRX2 is only present on PSVita. PSP and PS3 us PRX version 1.
A PRX module is PRX2 format only if ehdr.e_type is ET_SCE_EXEC or ET_SCE_RELEXEC.
A Program Segment is PRX2 format only if p_type is PT_SCE_RELA or PT_SCE_COMMENT.
Module Info
PS3 and PSP PRX embed Module Info version 0.
Location
For PS3 (?and PSP?), it is located in text segment (first LOAD segment) at offset Elf32_Phdrs[text_seg_id].p_paddr - Elf32_Phdrs[text_seg_id].p_offset. Or more simply: at offset Elf32_Phdrs[text_seg_id].p_paddr in the ELF file.
Structure
#define MODULE_NAME_MAX_LEN 27
typedef struct sceModuleInfo_common { // size is 0x20
unsigned short modattr;
unsigned char modver[2];
char modname[MODULE_NAME_MAX_LEN];
unsigned char infover;
} sceModuleInfo_common;
typedef struct sceModuleInfo_v0 { // size is 0x34
sceModuleInfo_common c;
Elf32_Addr gp_value;
Elf32_Addr libent_top;
Elf32_Addr libent_btm;
Elf32_Addr libstub_top;
Elf32_Addr libstub_btm;
} sceModuleInfo_v0;
Exports
PS3 uses exports structure of size 0x1C ?or 0x28 in 64bits?.
typedef struct _scelibent_common { // size is 0x10
unsigned char size;
unsigned char auxattribute;
unsigned short version;
unsigned short attribute;
unsigned short nfunc;
unsigned short nvar;
unsigned short ntls;
unsigned char hashinfo;
unsigned char hashinfotls;
unsigned char reserved;
unsigned char nidaltsets;
} sceKernelLibraryEntryTable_common;
typedef struct _scelibent_1C { // size is 0x1C
sceKernelLibraryEntryTable_common c;
Elf32_Addr libname;
Elf32_Addr nid_table;
Elf32_Addr entry_table;
} sceKernelLibraryEntryTable_1C;
Imports
PS3 use exports structures of size 0x2C.
typedef struct _scelibstub_common { // size is 0xC
unsigned short size;
unsigned short version;
unsigned short attribute;
unsigned short nfunc;
unsigned short nvar;
unsigned short ntls;
} sceKernelLibraryStubTable_common;
typedef struct _scelibstub_2C { // size is 0x2C
sceKernelLibraryStubTable_common c;
unsigned char reserved[4];
Elf32_Addr libname;
Elf32_Addr func_nid_table;
Elf32_Addr func_entry_table;
Elf32_Addr var_nid_table;
Elf32_Addr var_entry_table;
Elf32_Addr tls_nid_table;
Elf32_Addr tls_entry_table;
} sceKernelLibraryStubTable_2C;
Relocations
PS3
Relocations can be found in either PT_SCE_PPURELA segments or SHT_SCE_PPURELA / SHT_RELA sections. RELA relocations are standard relocations while PPURELA relocations have 2 segment (program header) indexes stored in r_sym of r_info.
- The first index can be extracted with 0x7FFFFF00 as a mask and is used as a base address for r_addend. This sum will be the value applied to the patch.
- The second index can be extracted with 0x000000FF as a mask and is used as a base address for the target segment to patch and is added to r_offset.
- The first bit (0x80000000) is also set on earlier PRXs but it is currently unknown what it is used for.
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