Undocumented SPU Channels

From PS3 Developer wiki
Revision as of 21:03, 5 February 2014 by Euss (talk | contribs)
Jump to navigation Jump to search

Channels 64, 72 and 73

Used for storing the version.

Reading/writing the data:

void read_ch73(u32 skip, u32 *buf, u32 len)
{
	u32 i;
	spu_wrch(64, 0x10000);
	for(i = 0; i < skip; i++)
		spu_rdch(73);
	for(i = 0; i < len; i++)
		buf[i] = spu_rdch(73);
}

void write_ch72(u32 skip, u32 *buf, u32 len)
{
	u32 i:
	spu_wrch(64, 0x10000);
	for(i = 0; i < skip; i++)
		spu_wrch(72, spu_rdch(73));
	for(i = 0; i < len; i++)
		spu_wrch(72, buf[i]);
}

lv1ldr writes the version:

s64 lv1ldr_main(...)
{
	//...
	u64 ldr_ver = 0x0003004100000000;
	write_ch72(0, &ldr_ver, 2);
	//...
}

Other isolated binaries check the version:

s64 check_version(u64 ldr_ver)
{
	u64 stored_ver;
	read_ch73(0, &stored_ver, 2);
	//...
}

s64 load_isoself(...)
{
	ldr_ver = 0x0003004100000000;
	if(check_version(ldr_ver) != 0)
		return 0x30;
	//...
}

Channel 74

Returns random data. Mostly used as a seed to feed a FIPS 186 PRNG with it.