Game Engines: Difference between revisions
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= | =Books= | ||
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/ | |||
=What is Inside Your Game= | |||
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc. | |||
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section. | |||
https://tcrf.net/Category:PlayStation_3_games | |||
= Game Engines used in PS3 = | = Game Engines used in PS3 = | ||
*http://en.wikipedia.org/wiki/Game_engine | *http://en.wikipedia.org/wiki/Game_engine | ||
*http://en.wikipedia.org/wiki/List_of_game_engines | *http://en.wikipedia.org/wiki/List_of_game_engines | ||
== Anvil == | == Anvil == | ||
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*http://en.wikipedia.org/wiki/Physics_engine | *http://en.wikipedia.org/wiki/Physics_engine | ||
*http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx | *http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx | ||
== Havok == | == Havok == | ||
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*http://en.wikipedia.org/wiki/List_of_games_using_Havok | *http://en.wikipedia.org/wiki/List_of_games_using_Havok | ||
= | =Audio Engines= | ||
==FMOD== | |||
Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support. | |||
*http://en.wikipedia.org/wiki/FMOD | |||
Lessons and Tutorials : | |||
*https://chrisprunotto.wordpress.com/tutorials/fmod-lessons-and-tutorials/ | |||
= Exemples Table = | |||
{| class="wikitable" | |||
|- | |||
! Game !! Engines !! Notes | |||
|- | |||
| Assassin's Creed series || Anvil + Havok || ubisoft | |||
|- | |||
| Call of Duty: Series || Quake Engine || Infinity Ward, Sledgehammer, Treyarch | |||
|} | |||
= PS4 Wiki reference = | = PS4 Wiki reference = |
Revision as of 15:00, 16 February 2015
Books
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
What is Inside Your Game
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.
https://tcrf.net/Category:PlayStation_3_games
Game Engines used in PS3
Anvil
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages
Physics Engines used in PS3
- http://en.wikipedia.org/wiki/Physics_engine
- http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
Havok
- http://en.wikipedia.org/wiki/Havok_%28software%29
- http://en.wikipedia.org/wiki/List_of_games_using_Havok
Audio Engines
FMOD
Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.
Lessons and Tutorials :
Exemples Table
Game | Engines | Notes |
---|---|---|
Assassin's Creed series | Anvil + Havok | ubisoft |
Call of Duty: Series | Quake Engine | Infinity Ward, Sledgehammer, Treyarch |
PS4 Wiki reference
|